Nock Em: Difference between revisions

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{{IB-Level
{{IB-Level
  |image       = NockEm.png
  |image         = NockEm.png
  |game         = SubZero
  |game           = SubZero
  |released     = Initial release
  |released       = Initial release
  |levelnumber = 2
  |levelnumber   = 2
  |difficulty  = [[File:Hard.png|35px]]
  |difficultymain = {{Hard}}
  |stars       = 6
  |stars         = 6
|practicemode = N/A
  |normalmode     = [[File:Cube144.png|x35px]] [[File:Cube147.png|x35px]]
  |normalmode   = [[File:Cube144.png|35px|]] [[File:Cube147.png|35px]]
  |portals       = Cube, Ship, Ball, Wave, Spider; Gravity, Mirror, Size, Speed, Teleportation
  |portals     = Cube, Ship, Ball, Wave, Spider; Gravity, Mirror, Size, Speed, Teleportation
  |sequences     = C, W,,, S,,, W,,, B,,, C, .C, C, .C, C, c,, Sp,,, W,,, S,,, B,,, Sp, C,,
  |sequences   = C, W,,, S,,, W,,, B,,, C, .C, C, .C, C, c,, Sp,,, W,,, S,,, B,,, Sp, C,,
  |artist         = [https://bossfightofficial.newgrounds.com Bossfight]
  |artist       = [https://bossfightofficial.newgrounds.com Bossfight]
  |audio         = [[File:NockEm.mp3]]
  |audio       = [[File:NockEm.mp3]]
  |fullaudio     = [[File:NockEmFull.mp3]]
  |fullaudio   = [[File:NockEmFull.mp3]]
  |precededby     = [[Press Start]]
  |precededby   = [[Press Start]]
  |followedby     = [[Power Trip]]
  |followedby   = [[Power Trip]]
}}
}}
'''Nock Em''' is the second level of [[Geometry Dash SubZero]] and the only level with a Hard difficulty.
'''Nock Em''' is the second level of [[Geometry Dash SubZero]] and the first level with a Hard difficulty.


==Description==
==Description==
Nock Em introduces the wave and spider game modes, the green jump ring, and the size portals. It introduces the random trigger in the form of randomized 'Rub' text decorations as well, as seen in the image to the right. This level continues to showcase the new camera features, this time showcasing more of the static camera feature and introducing the Y-Axis locked option. This level also introduces for the first time the ability to disable the particle effects of the manipulation portals and the "End trigger".
Nock Em introduces the wave and spider game modes, the green jump ring, and size portals. It also introduces the random trigger in the form of randomized 'RUB' text decorations, as seen in the image to the right. This level continues to showcase the new camera features, this time highlighting the static camera feature more and introducing the Y-Axis locked option. This level also introduces the ability to disable the particle effects of the manipulation portals and the 'End trigger'.
*A cube sequence takes place from 0% to 37%;
*A cube sequence takes place from 0% to 37%;
*A wave sequence from 38% to 41%, while under the effects of the very fast speed portal from 38%;
*A wave sequence from 38% to 41%, while under the effects of the very fast speed portal from 38%;
Line 35: Line 34:
==Secret coins==
==Secret coins==
Collecting all three secret coins will reward an additional cube.
Collecting all three secret coins will reward an additional cube.
*The first coin is located at 5% and collected as the cube. The player must go through fake blocks (with a red circle as indication) by jumping into the side of a floating platform. It will open up and make way, revealing the coin which the player can then collect.
*The first coin is located at 5% and collected as the cube. The player must go through fake blocks (marked with a red circle) by jumping through the side of a floating platform. It will open up and make way, revealing the coin, which the player can then collect.
**Before Update 2.21.3, the blocks the player is required to jump through did not have any indication that they were fake, except for a small sparkle next to the pillar.
**Before Update 2.21.3, the blocks the player is required to jump through did not have any indication that they were fake, except for a small sparkle next to the pillar.
*The second coin is located at 51% and collected as the ball. It requires a key to be collected, which can be found at 42% in the first ship part. Once the key is collected, a platform of invisible blocks will appear, forming a passage for the player to safely collect the coin. The coin is unobtainable without the key.
*The second coin is located at 51% and collected as the ball. It requires a yellow key, which can be found at 42% in the first ship part. Once the key is collected, an invisible platform will appear, forming a passage for the player to collect the coin safely. The coin is unobtainable without the key.
**Before Update 2.21.3, the key was harder to collect, being located much closer to the serrated pit and being the same colour as the background.
**Before Update 2.21.3, the key was harder to collect, being located much closer to the serrated pit and being the same colour as the background.
*The third coin is located at 90% and collected as the spider. After hitting the reverse jump ring and switching direction, the player must walk through a wall (indicated with dotted lines) instead of avoiding it. The wall will disappear, revealing the coin and two saw-blades. After making two inputs to avoid two saw-blades and after collecting the coin, a well-timed click brings the player back to the original route.
*The third and final coin is located at 90% and collected as the spider. After hitting the reverse jump ring and switching direction, the player must walk through a wall (indicated by dotted lines) rather than avoiding it. The wall will disappear, revealing the coin and two sawblades. After making two inputs to avoid two sawblades and after collecting the coin, a well-timed click brings the player back to the original route.
**Before Update 2.21.3, there was no indication that the wall could be walked through, except that the wall where the spider would go was less visible. There were also no additional obstacles inside the wall.
**Before Update 2.21.3, there was no indication that the wall could be walked through, except that the wall where the spider would go was less visible. There were also no additional obstacles inside the wall.


==Gameplay==
==Gameplay==
<gallery spacing="large" widths="9999">
{{VC|ntNVmcGm1hs|DOZq6D88R7s|dNDLm3fhUko
Geometry Dash SubZero - Nock Em (Old)
|cpt2 = Old version
Geometry Dash SubZero - Nock Em
|cpt3 = Older version
</gallery>
}}


==Trivia==
==Trivia==
*There is a bug in the drop where if you jump right before the word "Out" appears on screen before the first wave sequence, you can skip the speed portal and play the following segments in the normal speed.
*Nock Em has no visible portals. Text cues indicate game mode changes.
**It is possible to beat the level if this is done. The player needs to grab the key for the second coin, use the platform it creates to cross a gap, skip the second-last jump ring, flip gravity before the last jump ring, and then flip gravity after entering the cube portal.
*The four static camera segments from 54-62% reflect segments of the first four official levels and 1 official Demon.
*Nock Em is the only official level that visually indicates what gamemode the next section features in addition to portal indicators.
**The first segment involves a jump over a spike ([[Stereo Madness]]).
**Despite the game being 2D, Robtop officially calls it a "cube" in the Cube portal.
**The second segment involves a jump with a chain spike overhead ([[Back On Track]]).
*Before Update 2.21.3, when the player travelled backwards, the percentage decreased. This changed all the percentages in the level.
**The third segment involves a jump ring over spikes ([[Polargeist]]).
**Also, the percentage for Nock Em was noticably slower than [[Press Start]] and [[Power Trip]], with the percentage for Nock Em increasing every 2 seconds. This did not happen during sequences with the very fast speed portal.
**The fourth segment involves antigravity ([[Dry Out]]) and the first spike jump of [[Clubstep]].
*There is a bug in the drop where jumping right before the word 'Out' appears on screen, before the first wave sequence, can skip the speed portal and play the following segments at normal speed.
**It is possible to beat the level if this is done. The key must be grabbed for the second coin. Use the platform it creates to cross a gap, skip the second-last jump ring, flip gravity before the last jump ring, and then flip gravity after entering the cube portal.
*The percentage for Nock Em was noticeably slower than [[Press Start]] and [[Power Trip]], with the percentage for Nock Em increasing every 2 seconds. It did not occur during sequences with the very-fast-speed portal.
*On 4 April 2024, [[Robert Topala|RobTop]] updated SubZero to change Nock Em so it would have a new ending because [[Update 2.2|Update 2.2's]] End trigger in SubZero was broken.
*Nock Em takes 102 seconds to complete and requires a minimum of 76 jumps.
*Nock Em takes 102 seconds to complete and requires a minimum of 76 jumps.
*The four parts from 54-62% mirror the first four official levels.
**The first part has a single jump over a spike, mirroring the first few jumps in Stereo Madness.
**The second part has a jump with a chain spike overhead, mirroring Back on Track.
**The third part has a single jump orb over spikes, mirroring the first jump in Polargeist.
**The fourth part is upside down, mirroring Dry Out.


==Gallery==
==Gallery==
<gallery spacing="large" widths="9999">
<gallery mode="packed">
NockEmSecretCoin1.png|First secret coin
NockEmSecretCoin1.png|First secret coin
NockEmSecretCoin2Task.png|Second secret coin key (old)
NockEmSecretCoin2Task.png|Second secret coin key (old)
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NockEmMenu.png|Level selection
NockEmMenu.png|Level selection
</gallery>
</gallery>
[[Category:Levels]]
[[Category:Main levels (base content)]]
[[de:Nock Em]]
 
[[es:Nock Em]]
{{Main level navigation}}
[[fr:Nock Em]]
[[pl:Nock Em]]
[[pt-br:Nock Em]]
[[ru:Nock Em]]
[[uk:Nock Em]]

Latest revision as of 15:38, 11 October 2026

Nock Em
Game

SubZero

Released

Initial release

Level

2

Difficulty

Attributes

Cube, Ship, Ball, Wave, Spider; Gravity, Mirror, Size, Speed, Teleportation

Sequences

C, W,,, S,,, W,,, B,,, C, .C, C, .C, C, c,, Sp,,, W,,, S,,, B,,, Sp, C,,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by
Followed by

Nock Em is the second level of Geometry Dash SubZero and the first level with a Hard difficulty.

Description

[edit | edit source]

Nock Em introduces the wave and spider game modes, the green jump ring, and size portals. It also introduces the random trigger in the form of randomized 'RUB' text decorations, as seen in the image to the right. This level continues to showcase the new camera features, this time highlighting the static camera feature more and introducing the Y-Axis locked option. This level also introduces the ability to disable the particle effects of the manipulation portals and the 'End trigger'.

  • A cube sequence takes place from 0% to 37%;
  • A wave sequence from 38% to 41%, while under the effects of the very fast speed portal from 38%;
  • A ship sequence from 42% to 45%, with the very fast speed portal's effects sustained;
  • A wave sequence from 45% to 49%, with the very fast speed portal's effects sustained;
  • A ball sequence from 50% to 53%, with the very fast speed portal's effects ceasing at 51%;
  • A cube sequence from 54% to 63%, while under the effects of the mirror portal from 56%, ceasing at 58%, continuing at 60% and ceasing at 62%, and while under the effects of the size portal from 67% to 68%, and while under the effects of the fast speed portal from 67% to 68%;
  • A spider sequence from 69% to 72%, while under the effects of the very fast speed portal from 63%;
  • A wave sequence from 73% to 76%, with the very fast speed portal's effects sustained;
  • A ship sequence from 76% to 80%, with the very fast speed portal's effects sustained;
  • A ball sequence from 81% to 84%, with the very fast speed portal's effects ceasing at 83%;
  • A spider sequence from 85% to 91%;
  • And a cube sequence from 92% to 100%, while under the effects of the fast speed portal from 84%.

Secret coins

[edit | edit source]

Collecting all three secret coins will reward an additional cube.

  • The first coin is located at 5% and collected as the cube. The player must go through fake blocks (marked with a red circle) by jumping through the side of a floating platform. It will open up and make way, revealing the coin, which the player can then collect.
    • Before Update 2.21.3, the blocks the player is required to jump through did not have any indication that they were fake, except for a small sparkle next to the pillar.
  • The second coin is located at 51% and collected as the ball. It requires a yellow key, which can be found at 42% in the first ship part. Once the key is collected, an invisible platform will appear, forming a passage for the player to collect the coin safely. The coin is unobtainable without the key.
    • Before Update 2.21.3, the key was harder to collect, being located much closer to the serrated pit and being the same colour as the background.
  • The third and final coin is located at 90% and collected as the spider. After hitting the reverse jump ring and switching direction, the player must walk through a wall (indicated by dotted lines) rather than avoiding it. The wall will disappear, revealing the coin and two sawblades. After making two inputs to avoid two sawblades and after collecting the coin, a well-timed click brings the player back to the original route.
    • Before Update 2.21.3, there was no indication that the wall could be walked through, except that the wall where the spider would go was less visible. There were also no additional obstacles inside the wall.

Gameplay

[edit | edit source]
Old version
Older version





Trivia

[edit | edit source]
  • Nock Em has no visible portals. Text cues indicate game mode changes.
  • The four static camera segments from 54-62% reflect segments of the first four official levels and 1 official Demon.
    • The first segment involves a jump over a spike (Stereo Madness).
    • The second segment involves a jump with a chain spike overhead (Back On Track).
    • The third segment involves a jump ring over spikes (Polargeist).
    • The fourth segment involves antigravity (Dry Out) and the first spike jump of Clubstep.
  • There is a bug in the drop where jumping right before the word 'Out' appears on screen, before the first wave sequence, can skip the speed portal and play the following segments at normal speed.
    • It is possible to beat the level if this is done. The key must be grabbed for the second coin. Use the platform it creates to cross a gap, skip the second-last jump ring, flip gravity before the last jump ring, and then flip gravity after entering the cube portal.
  • The percentage for Nock Em was noticeably slower than Press Start and Power Trip, with the percentage for Nock Em increasing every 2 seconds. It did not occur during sequences with the very-fast-speed portal.
  • On 4 April 2024, RobTop updated SubZero to change Nock Em so it would have a new ending because Update 2.2's End trigger in SubZero was broken.
  • Nock Em takes 102 seconds to complete and requires a minimum of 76 jumps.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip