Nullscapes: Difference between revisions

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  |title      = Nullscapes
  |title      = Nullscapes
  |image      = Nullscapes.png
  |image      = Nullscapes.png
  |creator    = ItzKiba (verified by [[Zoink]])
  |creator    = ItzKiba (Verified by [[Zoink]])
  |difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon
  |difficulty = Extreme Demon
  |stars      = 10[[File:Star.png|15px]]
  |stars      = 10
  |id        = 109780665
  |id        = 109780665
  |song      = Flow / Slow Down
  |song      = Flow / Slow Down
Line 10: Line 10:
  |song_id    = 1132447 / 800646
  |song_id    = 1132447 / 800646
}}
}}
{{Quote|GET OUT OF MY HEAD|ItzKiba}}
{{Quote
|GET OUT OF MY HEAD
|ItzKiba
}}
'''Nullscapes''' is a 2.1/2.2 solo Extreme Demon created and published by ItzKiba and verified by [[Zoink]] on September 4, 2024. It is the sequel to [[Shardscapes]]. Like its predecessor, the level is heavily focused on the robot game-mode, featuring challenging unconventional gameplay and timing. The level is considered the hardest robot-heavy Demon level in the game.<ref>https://youtu.be/ILVe3jiG9E0</ref>


'''Nullscapes''' is a 2.1/2.2 Extreme Demon created and published by ItzKiba and verified by [[Zoink]] on September 4, 2024. It is the sequel to [[Shardscapes]]. Like its predecessor, the level is heavily focused on the robot gamemode, which features extremely difficult unconventional gameplay and timing. The level is considered as the hardest robot-heavy Demon level in the game.<ref>https://youtu.be/ILVe3jiG9E0?si=a4IGBLPHexY3R7PU</ref>
The level is expected to place around the Top 5-10 of the [[Geometry Dash Demonlist|Demonlist]].
 
The level is expected to place around the Top 5-10 of the [[Geometry Dash Demonlist|''Geometry Dash'' Demonlist]].


==Gameplay==
==Gameplay==
The level starts with a callback to Shardscapes, featuring the original song "Slow Down." The player faces challenging robot timings until 11%, where they must jump onto a spike, causing the screen to warp and display the text "Get out of my head." At 13%, the actual level begins, requiring players to execute tricky corner and micro jumps through tight passages with spike pillars. Two final micro and corner jumps lead to the next section. The next section maintains the same gameplay feature but introduces orbs that randomly swap types. Players must time their jumps carefully to avoid hitting the wrong orb. Following this, the segment adds glitch effects to platforms and a blur effect on the screen to disorient players. The level fades to black, resizing the player's robot and swapping the background and platform colors. The screen intermittently blurs and the platform has a glitchy effect. This section includes challenging timings from Shardscapes, difficult corner jumps, and unconventional orb gameplay with triple clicks, adding complexity. The level concludes with a staircase of corner jumps, leading to a spiked platform where the player becomes invisible before the level ends.
The level starts with a callback to Shardscapes, featuring the original song 'Slow Down'. The player faces challenging robot timings until 11%, where they must jump onto a spike, causing the screen to warp and display the text 'get out of my head'. At 13%, the actual level begins, requiring players to execute tricky micro and corner jumps through tight passages with spike pillars. Two final micro and corner jumps lead to the next section. The next section maintains the same gameplay feature but introduces orbs that randomly swap types. Players must time their jumps carefully to avoid hitting the wrong orb. Following this, the segment adds glitch effects to platforms and a blur effect on the screen to disorient players. The level fades to black, resizing the player's robot and swapping the background and platform colours. The screen intermittently blurs, and the platform has a glitchy effect. This section includes challenging timings from Shardscapes, difficult corner jumps, and unconventional orb gameplay with triple clicks, adding complexity. The level concludes with a staircase of corner jumps, leading to a spiked platform where the player becomes invisible before the level ends.


==Controversies==
==Controversies==
===Fixed hitboxes joke===
On May 5, 2024, Kiba shared a screenshot of Nullscapes showing what appeared to be fixed hitboxes<ref group="Notes">Hazards with adjusted hitboxes to match their physical footprint; see [[Glossary#Gameplay%20elements|Glossary]].</ref> near an orb,<ref>https://x.com/KibaGD/status/1787013502500024504</ref> sparking criticism from the community, which noted the feature negatively impacts level enjoyability.<ref name="DDGD">https://youtu.be/l3nfF1Km714</ref> [[Zoink]], known for adding fixed hitboxes in his verifications, later clarified the shown hitboxes did not affect gameplay. Kiba admitted he had asked Zoink to add them as a joke to gauge the community's reaction, which was negative.<ref name="DDGD" />


=== Fixed hitboxes joke ===
===Click Between Frames blocker===
On May 5, 2024, Kiba shared a screenshot of Nullscapes showing what appeared to be fixed hitboxes<ref group="Notes">Hazards with adjusted hitboxes to match their physical footprint; see [[Glossary#Gameplay%20elements|Glossary.]]</ref> near an orb,<ref>https://x.com/KibaGD/status/1787013502500024504</ref> sparking criticism from the community, which noted the feature negatively impacts level enjoyability<ref name="DDGD">https://youtu.be/l3nfF1Km714?si=7MBzGrHgnktWL2s6</ref>. [[Zoink]], known for adding fixed hitboxes in his verifications, later clarified the shown hitboxes did not affect gameplay. Kiba admitted he had asked Zoink to add them as a joke to gauge the community's reaction, which was negative.<ref name="DDGD" />
On August 13, Zoink tweeted a screenshot showing an 82% death, referencing the Click Between Frames (CBF) mod on [[Geode]] in his copy's title.<ref>https://x.com/gdzoink/status/1822858276502921694</ref> Confusion arose as to why the mod was referenced in the title, leading Kiba to confirm that the level featured an anti-cheat system to block the mod.<ref>https://x.com/KibaGD/status/1823266332407632250</ref> This sparked a backlash from the community and drew criticism from players such as [[npesta]],<ref>https://x.com/zNpesta__/status/1823359990544871720</ref> accusing Kiba of poorly handling the level. After the level was verified and published, players discovered that the anti-cheat system kills the player at 0%, with text urging them to play the level without CBF appearing at the bottom of the screen.


=== Click Between Frames blocker ===
Kiba faced backlash for boasting about blocking the mod on Twitter; players were frustrated by Kiba's firm refusal to allow usage of the mod, even after the Demonlist had stated that records done with it would be allowed.<ref>https://x.com/demonlistgd/status/1804997025949532566</ref> He questioned why he received so much hate compared to [[Dorami]], who faced no backlash for blocking the mod in his level, [[The Yangire]]. Community members explained that the difference was that Kiba was notably hostile and boastful, while Dorami wasn't.<ref>https://youtu.be/heXhb_Jzels&t=340</ref> Kiba later created a Pastebin text explaining the reasoning behind the CBF blocker, affirming that he believes that CBF is illegitimate whilst clarifying that he does not dislike the mod.<ref>https://pastebin.com/zACDeF3T</ref>
On August 13, Zoink tweeted a screenshot showing an 82% death, referencing the Click Between Frames (CBF) mod on [[Geode]] in his copy's title.<ref>https://x.com/gdzoink/status/1822858276502921694</ref> Confusion arose as to why the mod was referenced in the title, leading Kiba to confirm that the level featured an anti-cheat system to block the mod.<ref>https://x.com/KibaGD/status/1823266332407632250</ref> This sparked backlash from the community and drew criticism from players such as [[npesta]]<ref>https://x.com/zNpesta__/status/1823359990544871720</ref>, accusing Kiba of poorly handling the level. After the level was verified and published, players discovered that the anti-cheat system kills the player at 0%, with text urging them to play the level without CBF appearing at the bottom of the screen.
 
Kiba faced backlash for boasting about blocking the mod on Twitter; players were frustrated by Kiba's firm refusal to allow usage of the mod, even after the Demonlist had stated that records done with it would be allowed.<ref>[https://x.com/demonlistgd/status/1804997025949532566 https://twitter.com/demonlistgd/status/1804997025949532566]</ref> He questioned why he received so much hate compared to [[Dorami]], who faced no backlash for blocking the mod in his level, [[The Yangire]]. Community members explained that the difference was that Kiba was notably hostile and boastful, while Dorami wasn't.<ref>https://youtu.be/heXhb_Jzels&t=340</ref> Kiba later created a Pastebin text explaining the reasoning behind the CBF blocker, affirming that he believes that CBF is illegitimate whilst clarifying that he does not dislike the mod.<ref>https://pastebin.com/zACDeF3T</ref>


The message accompanying the CBF blocker became a meme in the community which went viral and spread to the wider gaming community, including in ''Omori'' and ''Ultrakill''.<ref>https://x.com/Lukky21omor/status/1831632668389224941</ref><ref>https://knowyourmeme.com/memes/cbf-detected-nullscapes-cbf-blocker-geometry-dash</ref>
The message accompanying the CBF blocker became a meme in the community which went viral and spread to the wider gaming community, including in ''Omori'' and ''Ultrakill''.<ref>https://x.com/Lukky21omor/status/1831632668389224941</ref><ref>https://knowyourmeme.com/memes/cbf-detected-nullscapes-cbf-blocker-geometry-dash</ref>


==Trivia ==
==Trivia==
* The level is free to copy.
*The level is free to copy.
*The level contains 63,179 objects.
*The level contains 63,179 objects.
*The level is 1m 26s in length.
*The level is 1m 26s in length.
*The level was rated on September 7, 2024.
*The level was rated on September 7, 2024.
<!--
<!--
*The level was rated on ?? ??? ????.
*The level was initially placed at #??? on the [[Geometry Dash Demonlist|Demonlist]] on ?? ??? ????, above ??? (#???) and below ??? (#???).
*The level was initially placed at #??? on the [[Geometry Dash Demonlist|Demonlist]] on ?? ??? ????, above ??? (#???) and below ??? (#???).
**This addition pushed ??? out of the Top 10, ??? into the Extended List and ??? into the Legacy List.
**This addition pushed ??? out of the Top 10, ??? into the Extended List and ??? into the Legacy List.
-->
-->
*At over 90,000 attempts, Zoink's verification of Nullscapes is the highest amount he has spent on a verification project, followed by [[Acheron]] (72,808) and [[Tidal Wave]] (49,534). According to Zoink, this is due to his weaker skillset in the robot game-mode.
*At over 90,000 attempts, Zoink's verification of Nullscapes is the highest amount he has spent on a verification project, followed by [[Acheron]] (72,808) and [[Tidal Wave]] (49,534). According to Zoink, this is due to his weaker skillset in the robot game-mode.
*The description and the texts on the level may be a reference to the [https://knowyourmeme.com/memes/things-that-look-like-among-us-crewmates ''Among Us'' references] meme which is often associated with the aforementioned texts.
*The description and the texts on the level may be a reference to the [https://knowyourmeme.com/memes/things-that-look-like-among-us-crewmates ''Among Us'' references] meme which is often associated with the texts as mentioned earlier.
*The level was initially set to be verified by vulcanium4 before Zoink passed up the verification.
*The level was initially set to be verified by vulcanium4 before Zoink passed up the verification.


==Video==
==Videos==
<tabber>
<tabber>
|-|Verification=
|-|Verification=
[[File:VERIFIED -- NULLSCAPES -- ITZKIBA|thumb|centre|330px|The verification of Nullscapes. Credits to Zoink.]]
[[File:VERIFIED -- NULLSCAPES -- ITZKIBA|centre|thumb|330x330px|The verification of Nullscapes. Credits to Zoink.]]
|-|Showcase=
|-|Showcase=
[[File:NEW TOP 5 VERIFIED - "Nullscapes" by Kiba|thumb|centre|330px|Full detail showcase of Nullscapes. Credits to [[fnm04]].]]
[[File:NEW TOP 5 VERIFIED - "Nullscapes" by Kiba|centre|thumb|330x330px|Full detail showcase of Nullscapes. Credits to [[fnm04]].]]
</tabber>
</tabber>


== Notes ==
<!--
==Demonlist==
{{Demonlist}}
-->
 
==Notes==
<references group="Notes" />
<references group="Notes" />


==References==
==References==
<references />
<references />
<!--== Demonlist ==
{{Demonlist}}
-->
[[Category:2.1 levels]]
[[Category:2.1 levels]]
[[Category:2.2 levels]]
[[Category:2.2 levels]]
[[Category:Long levels]]
[[Category:Long levels]]

Revision as of 21:40, 7 September 2024

Template:Infobox Level

“
quote
~ originator

Nullscapes is a 2.1/2.2 solo Extreme Demon created and published by ItzKiba and verified by Zoink on September 4, 2024. It is the sequel to Shardscapes. Like its predecessor, the level is heavily focused on the robot game-mode, featuring challenging unconventional gameplay and timing. The level is considered the hardest robot-heavy Demon level in the game.[1]

The level is expected to place around the Top 5-10 of the Demonlist.

Gameplay

The level starts with a callback to Shardscapes, featuring the original song 'Slow Down'. The player faces challenging robot timings until 11%, where they must jump onto a spike, causing the screen to warp and display the text 'get out of my head'. At 13%, the actual level begins, requiring players to execute tricky micro and corner jumps through tight passages with spike pillars. Two final micro and corner jumps lead to the next section. The next section maintains the same gameplay feature but introduces orbs that randomly swap types. Players must time their jumps carefully to avoid hitting the wrong orb. Following this, the segment adds glitch effects to platforms and a blur effect on the screen to disorient players. The level fades to black, resizing the player's robot and swapping the background and platform colours. The screen intermittently blurs, and the platform has a glitchy effect. This section includes challenging timings from Shardscapes, difficult corner jumps, and unconventional orb gameplay with triple clicks, adding complexity. The level concludes with a staircase of corner jumps, leading to a spiked platform where the player becomes invisible before the level ends.

Controversies

Fixed hitboxes joke

On May 5, 2024, Kiba shared a screenshot of Nullscapes showing what appeared to be fixed hitboxes[Notes 1] near an orb,[2] sparking criticism from the community, which noted the feature negatively impacts level enjoyability.[3] Zoink, known for adding fixed hitboxes in his verifications, later clarified the shown hitboxes did not affect gameplay. Kiba admitted he had asked Zoink to add them as a joke to gauge the community's reaction, which was negative.[3]

Click Between Frames blocker

On August 13, Zoink tweeted a screenshot showing an 82% death, referencing the Click Between Frames (CBF) mod on Geode in his copy's title.[4] Confusion arose as to why the mod was referenced in the title, leading Kiba to confirm that the level featured an anti-cheat system to block the mod.[5] This sparked a backlash from the community and drew criticism from players such as npesta,[6] accusing Kiba of poorly handling the level. After the level was verified and published, players discovered that the anti-cheat system kills the player at 0%, with text urging them to play the level without CBF appearing at the bottom of the screen.

Kiba faced backlash for boasting about blocking the mod on Twitter; players were frustrated by Kiba's firm refusal to allow usage of the mod, even after the Demonlist had stated that records done with it would be allowed.[7] He questioned why he received so much hate compared to Dorami, who faced no backlash for blocking the mod in his level, The Yangire. Community members explained that the difference was that Kiba was notably hostile and boastful, while Dorami wasn't.[8] Kiba later created a Pastebin text explaining the reasoning behind the CBF blocker, affirming that he believes that CBF is illegitimate whilst clarifying that he does not dislike the mod.[9]

The message accompanying the CBF blocker became a meme in the community which went viral and spread to the wider gaming community, including in Omori and Ultrakill.[10][11]

Trivia

  • The level is free to copy.
  • The level contains 63,179 objects.
  • The level is 1m 26s in length.
  • The level was rated on September 7, 2024.
  • At over 90,000 attempts, Zoink's verification of Nullscapes is the highest amount he has spent on a verification project, followed by Acheron (72,808) and Tidal Wave (49,534). According to Zoink, this is due to his weaker skillset in the robot game-mode.
  • The description and the texts on the level may be a reference to the Among Us references meme which is often associated with the texts as mentioned earlier.
  • The level was initially set to be verified by vulcanium4 before Zoink passed up the verification.

Videos


Notes

  1. ↑ Hazards with adjusted hitboxes to match their physical footprint; see Glossary.

References