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Ocean Rush
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==Description== *'''0-6% ([[100foxes]]):''' Ocean Rush begins with the player falling from the sky into 100foxes's part. The part contains sloped structures, moving glowing spikes, and pufferfish, which will cause the player to crash if touched. After a short cube section, the player must dodge two pufferfish as a ball before entering another cube section. The part ends with a ship section, followed by a mini-ship section where the player must hit two trigger orbs in quick succession. *'''7-13% (Thomartin):''' Thomartin's part begins with a short cube section before a short UFO section. Next is a mini-cube section with some staircase-like gameplay. The part ends with a ship section where the player must hit a yellow orb and hit a few orbs as a cube. *'''14-18% ([[Subwoofer]]):''' As the player enters Subwoofer's part, which resembles the ruins of an underwater temple, the gameplay slows down for a slow spider section followed by a few cube jumps. After a short automatic segment, the player enters a mini-UFO section where they must hold down a dash orb to teleport into an area with spikes lining the floor and ceiling. The player then becomes a mini-cube and must make a few jumps, go past a statue of Subwoofer's original character, Bloof, and jump into a short automatic segment with gravity portals. *'''19-25% (Presta + 100foxes):''' After falling from Subwoofer's part, the player arrives at Presta and 100foxes's part, a mini-cube section where they must jump on top of sloped platforms. The part is a colourful, abstract take on the bottom of the ocean floor, filled with structures composed of squares in blue and green hues. The part ends with several yellow orbs that the player must hit early to avoid missing one. *'''26-32% (flash):''' flash's part is themed around an abandoned sunken subway station located under the city, with abandoned, wrecked trains and broken windows, with ruin-styled structures. The player enters the station after jumping over a spike as a mini-cube. They enter a short mini-ship section where they must avoid spikes by flying close to the middle and changing altitude slightly to avoid the three spikes. They then enter a mini-cube section where they must platform across the station's ruins and atop trains, and hit some orbs when prompted. The player then enters a short mini-ball section where they pass a neon sign displaying flash's name. After going back into a mini-cube section, the player must hit a red orb out of a train to hit a trigger orb, opening a gate in front of them. *'''33-40% (Rawin):''' Rawin's part takes place in a bright and colourful city. After leaving the train station, the player becomes normal size and must platform through the city, avoiding floating obstacles and hitting orbs quickly. They then become mini as they must hit more orbs, entering a short mini-ship section. After another mini-cube section, the player jumps on a red orb and lands on an orca, which takes them above. *'''41-46% (Nemphis + flash + Rawin):''' Nemphis's part (with help from flash and Rawin) takes place slightly above the water, with platforms bobbing up and down and moving waves in the background. The part begins with a mini-robot, followed by a mini-cube section where the player must platform across elevated platforms throughout both sections. They then enter a mini-ship part with gravity portals, going in and out of the water to dodge floating obstacles. They fall back underwater after going through a cube portal. *'''47-53% ([[Darwin]]):''' As the player falls from the previous part, they enter a colourful underwater cave created by Darwin. The part begins with a short robot section where the player must jump onto some pillars and hit a dash orb. They then enter an asymmetrical ball dual section that is generally easy except for a timing where the player must carefully go between some spikes and hold down on a dash orb. After entering a cube section, the player falls to the ocean floor and must jump over glowing spikes. The gameplay slows down to normal speed as Darwin's part ends. *'''54-60% (Disp + TheDevon + Lumpy + koolboom):''' This part, mainly created by Disp with some other details made by the other three creators, resembles a darker ocean area with a dark, moving seaweed effect covering the bottom of the screen. The player, staying as a cube from the end of Darwin's part, must carefully platform their way through by hitting orbs. The part has a bubble gimmick that automatically carries the player through some gaps in the gameplay, allowing the player to jump once before the bubble breaks. *'''61-67% (Jenkins):''' After making an input when Disp's part ends, the player gets launched into a long robot section. They must carefully jump onto the floating structures and hit the orbs, as many of them will cause them to crash. At the end of Jenkins's part, the player goes into a cube portal and must quickly hit several yellow orbs. *'''68-75% (Ferdefunky):''' Ferdefunky's part takes place in a bright underwater city with a red and purple structure design and glowing green blocks. The part begins with a simple cube section, followed by a short mini-ball section. After a simple mini-cube section where the player can use the arrows to guide them, there is a short wave section where they must slide on the ceiling. Upon entering another cube section and hitting a couple of orbs, the player falls downward. *'''76-85% ([[DavJT]] + Serponge):''' After leaving Ferdefunky's part, the player falls into the interior of what appears to be a large underwater tunnel with fish and crabs around the edges. The player enters a long ship section where they must avoid spiked coral obstacles and hit trigger orbs to deactivate lasers that will cause the player to crash if they fly into them. At the end of DavJT and Serponge's part, the player must hit a red orb, then several green orbs in sync with the song, and finally hold down a dash orb. *'''86-100% (Arb + Grax, End Screen):''' As the player holds down on the dash orb, they emerge into a large open area (still inside the tunnel) where they stay for a short time before the end screen begins. An animation appears of the level's logo, with the creators' names spinning, and a city in the background. The screen then goes black, and an animation of coloured pixels slowly moving to form the SpegCorp logo (the name given to the team behind the Rush series) plays. The level then ends.
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