Plasma Pulse: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
geometrydash.wiki.gg>GD Protostar
m →Gameplay: Added percentages.
geometrydash.wiki.gg>Kataclysmix
mNo edit summary
Line 5: Line 5:


== Gameplay ==
== Gameplay ==
* '''0-8%:''' The level begins with a normal-speed cube section with several fakes and easy timings.
* '''0-8%:''' The level begins with a normal-speed cube section with several fake blocks and simple timings.
* '''9-19%:''' When the music speeds up, the player transitions into a double-speed ball segment with some more fakes and a handful of tricky timings.
* '''9-19%:''' When the music speeds up, the player transitions into a double-speed ball segment with some more fakes and a handful of tricky timings.
* '''20-30%:''' This is followed by a difficult and tight wave segment with a couple of gravity portals and several tight spaces, as well as a bunch of misleading ones.
* '''20-30%:''' This is followed by a difficult and tight wave segment with a couple of gravity portals and several tight spaces, as well as a bunch of misleading ones.
* '''31-54%:''' Afterward, the player transitions to a very skill-based UFO segment that speeds up to triple-speed in the middle (at 41%).
* '''31-54%:''' Afterward, the player transitions to a very skill-based UFO segment that speeds up to triple-speed in the middle (at 41%).
* '''55-67%:''' This is quickly followed up by a very difficult and tricky asymmetrical cube dual section with varying size changes and confusing timings.
* '''55-67%:''' This is quickly followed up by a very difficult and inconsistent asymmetrical cube dual section with varying size changes and confusing timings.
* '''68-74%:''' After a brief but tight mini-wave segment, the player enters a normal-speed dual ship sequence that features several tight spaces, many of which are one-block-wide.
* '''68-74%:''' After a brief but tight mini-wave segment, the player enters a normal-speed dual ship sequence that features several tight spaces, many of which are one-block-wide.
* '''75-77%:''' The player then transitions into a very short but tricky ship and wave mixed dual segment, followed by a short regular straight fly segment.
* '''75-77%:''' The player then transitions into a very short but tricky ship and wave mixed dual segment, followed by a short regular straight fly segment.
* '''78-100%:''' Next comes a half-speed mini-cube section with numerous fakes and a couple of tricky timings (using jump orbs located inside portals), with another difficult asymmetrical cube dual coming right after. Finally, the level concludes with the player slowing down to half-speed.
* '''78-100%:''' Next comes a half-speed mini-cube section with numerous fakes and a couple of tricky timings (using jump orbs located inside portals), with another asymmetrical cube dual coming right after. Finally, the level concludes with the player slowing down to half-speed.


== Trivia ==
== Trivia ==

Revision as of 11:03, 5 September 2020

This article is a stub.
This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.

Template:Infobox Level Plasma Pulse is a 1.9 Insane Demon collaboration created by Giron and Smokes, and verified and published by Giron. It is the first and easiest level in the Plasma Pulse Series.

Gameplay

  • 0-8%: The level begins with a normal-speed cube section with several fake blocks and simple timings.
  • 9-19%: When the music speeds up, the player transitions into a double-speed ball segment with some more fakes and a handful of tricky timings.
  • 20-30%: This is followed by a difficult and tight wave segment with a couple of gravity portals and several tight spaces, as well as a bunch of misleading ones.
  • 31-54%: Afterward, the player transitions to a very skill-based UFO segment that speeds up to triple-speed in the middle (at 41%).
  • 55-67%: This is quickly followed up by a very difficult and inconsistent asymmetrical cube dual section with varying size changes and confusing timings.
  • 68-74%: After a brief but tight mini-wave segment, the player enters a normal-speed dual ship sequence that features several tight spaces, many of which are one-block-wide.
  • 75-77%: The player then transitions into a very short but tricky ship and wave mixed dual segment, followed by a short regular straight fly segment.
  • 78-100%: Next comes a half-speed mini-cube section with numerous fakes and a couple of tricky timings (using jump orbs located inside portals), with another asymmetrical cube dual coming right after. Finally, the level concludes with the player slowing down to half-speed.

Trivia

Walkthrough

File:(Insane Demon) Plasma Pulse by Giron - Geometry Dash 2.1
The full walkthrough of Plasma Pulse. Credits to SrGuillester.