Plasma Pulse Finale: Difference between revisions
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Revision as of 22:33, 16 August 2025
Not to be confused with Pastel Pulse F by Geogamer12.
Template:Infobox Level Plasma Pulse Finale (abbreviated as PPF) is a 2.1 Extreme Demon collaboration level created by Giron and Smokes, who verified and published the level on 29 October 2017.[1] It is the fourth and final installment to the Plasma Pulse series, succeeding Plasma Pulse, Plasma Pulse II and Plasma Pulse III. The level contains a lot of variety in gameplay and decoration. It is known for formerly being one of the hardest timing levels in the game.
Plasma Pulse Finale placed at #2 on the Demonlist before being shifted to #1 a month later, surpassing Sonic Wave; it would remain in the Top 150 until 15 August 2024, making it the third-longest standing list level behind Sonic Wave and Bloodlust.
History
Plasma Pulse Finale was first revealed to the public when Giron started previewing some of his gameplay and parts in March 2017.Template:Cite
However, Giron later quit Geometry Dash entirely, which meant it was up to Smokes himself to decorate and create the entire level.
About a month later, Smokes released a now-deleted preview for the full level while the gameplay was unfinished. On 27 April 2017, Smokes released another preview, showing the rest of the finished gameplay.[2]
After finishing decorating the level, Smokes began making some progress, getting a record of 54% and then 62% just one day later. He then got records of 74%, 90% and 94% in two months.Template:Cite
Eventually, on 29 October 2017, just a day after getting the record of 94%, Smokes finally verified Plasma Pulse Finale.[1] It was initially ranked at #2 on the Demonlist, above Gamma and below Sonic Wave. It eventually became #1 after many people played the level and found it and Gamma harder than Sonic Wave. A few weeks later, Plasma Pulse Finale was dethroned from its #1 spot by Bloodlust.
Description
- 0-14%: The level starts with a cube section full of timings, fake orbs, paths, teleport portals and multiple shake triggers. Next is a small spider segment, requiring precise clicks and a size change, ending with an inverted cube to enter a difficult ball section, requiring precise clicks and excessive timing. The player continues into a complex mini-cube section with many orbs and small blocks.
- 14-33%: A slow jump transitions into a spider dual at triple-speed with confusing gameplay. It eventually returns to normal speed, with tight timings that sync to the song's beat. After that is a ship section with a very mixed gameplay style, containing orbs, gravity changes and straight-fly. The player then goes through a few invisible teleport portals, leading to a UFO section. This segment includes multiple gravity changes and teleport portals to confuse the player. The player then enters a spider portal that keeps up the fast-paced gameplay with quick reactions required to reach the upcoming robot section.
- 33-57%: This robot starts in solo form but shortly after turns into a robot/cube dual. As with the previous dual segment, this also contains tricky gameplay. However, this time, it lasts much longer. This dual lasts about five seconds and quickly transitions to a single cube via a teleport portal. The cube only contains a few jumps and slows down shortly for the player to catch a breath. This short break follows up with even more orb-based gameplay, similar to the first part of the level, only this time, in triple-speed. After this long maze-like setting, the cube changes into a mini-wave, taking on narrow sections with a gravity portal, followed by a UFO segment with two jumps and a short auto-cube section. Then comes another mini-wave segment, this one shorter. It leads to another auto jump into a robot approaching a teleport portal, sending the player to a fast straight-fly into a short mini-cube section, followed by a mini-ball segment with a few difficult timings to conclude this fast-paced part.
- 57-78%: The player slows down to half-speed. The song also indicates that the whole level will slow down shortly, taking on a more sinister tone. It starts with a long cube segment primarily focusing on orb timings and many portals to look out for. A while in, the cube will turn into a robot as preparation for the second coin of the level, obtainable through doing a shorter timing and hitting a yellow orb jump instead of a full safe jump. Keeping with the slow pace is a short mini-swing-copter followed by a spider with multiple invisible teleport portals. A custom orb acts as a teleport portal, and a red pad takes the player to the next ship section. This ship includes short straight-flying with orbs placed in gravity portals for manoeuvring purposes. After this segment, a slow yet very tight wave with all types of obstacles tries to stop the player from moving on. Then comes a mini-ball, starting with many teleport portals and pads, eventually replaced by gravity portals for the second half.
- 78-100%: A cube section follows where the song begins to build up. The gameplay consists of many different things, from all kinds of orbs to time precisely to size- and gravity portals scattered everywhere, constantly changing the gameplay style. As the cube approaches a single-speed portal, the song returns to upbeat. The level finishes with another long cube section housing the third coin of the level with more rapid gameplay as a mini-cube. Then, the player enters a robot segment that returns to being a cube before the level ends, with the creators' names showing up above a red pad, sending the player to the end.
User coins
- At 4%, if the player hits the green orb after jumping on the third small block at the right time, they will get the first coin and not be killed by the spikes below; instead, teleport above.
- At 64%, if the player jumps just right to go between the spikes instead of going over them, they will obtain the second coin and can hit the orb to avoid crashing.
- At 92%, if the player jumps later than usual on the slope, they will go just far enough to obtain the third and final coin. This coin requires tricky precision and timing.
Trivia
General
- The password for Plasma Pulse Finale is 356987.
- Plasma Pulse Finale was ranked #79 in GDToday's 100 Greatest Levels of All Time list.
- Plasma Pulse Finale was the hardest level Smokes had verified and beaten. His current hardest verification is the level known as TheD3v0n, and the hardest level he has beaten is The Golden on 29 October 2024.
- Coincidentally, he beat The Golden on the same date he verified Plasma Pulse Finale seven years earlier.
- After Smokes verified Plasma Pulse Finale, he added '(100% on my Channel)' on every progress video for it.
- Luqualizer was the first to beat Plasma Pulse Finale on 60hz on 21 June 2020.[3]
- YtTanel's completion took 731,708 attempts, the record for the most attempts to complete a level. It has since been surpassed by Vision's 821,027 attempts on Silent clubstep.
- Plasma Pulse Finale sparked controversy over its difficulty compared to Bloodlust, leading many to spam-rate Plasma Pulse Finale as an Easy Demon. It was briefly rated Insane Demon before returning to Extreme.
- Joshua28 and Biprex became the first to beat Plasma Pulse Finale on a controller and mobile.
- As of 4 July 2023, Plasma Pulse Finale is the hardest Demon beaten on a low refresh rate mobile device with a 60Hz sensor.[4]
Demonlist
- Plasma Pulse Finale was initially placed at #2 on the Demonlist on 14 December 2017, above Erebus and below Sonic Wave.
- This addition pushed Stalemate Redux out of the Top 5, Elite Z Rebirth into the Extended List and The Secret Box into the Legacy List.
- Plasma Pulse Finale was the #1 Demon for 35 days, from 18 January 2018 to 21 February 2018, later overtaken by Bloodlust for the #1 spot.
- Plasma Pulse Finale is currently #31 on the High Refresh Rate Mobile Demonlist, above Nhelv and below Wasureta, and #20 on the Low Refresh Rate Mobile Demonlist, above Omega and below kowareta.
- Plasma Pulse Finale is the 28th former Top 1 in the game's history.
- Plasma Pulse Finale is also the most recent Top 1 to be verified by one of its creators.
- The placement of Menace on 15 August 2024 pushed Plasma Pulse Finale into the Legacy List.
- Plasma Pulse Finale was the last level released in 2017 to fall into the Legacy List.
- As a result, all levels from the Plasma Pulse series (excluding the original Plasma Pulse as it was not list-worthy upon the creation of the current Demonlist website) have fallen into the Legacy List.
- Plasma Pulse Finale remained on the Demonlist for 2,436 days, making it the third longest-standing level on the Demonlist, only behind Sonic Wave and Bloodlust.
Gallery
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A tweet from Blue showing a screenshot of Plasma Pulse Finale being rated Insane Demon from the Plasma Pulse Finale vs Bloodlust drama.