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{{Quality}}
{{IB-Level
|image          = Polargeist.png
|game          = Lite, Full
|released      = Initial release
|levelnumber    = 3
|difficultymain = {{Normal}}
|manaorbs      = 100
|stars          = 3
|practicemode  = [[File:Colour006.png|x24px]]<br>[primary]
|normalmode    = [[File:Cube007.png|x35px]]
|portals        = Cube, Ship
|sequences      = C, S, C,
|artist        = [https://step.newgrounds.com Step]
|audio          = [[File:Polargeist.mp3]]
|fullaudio      = [[File:PolargeistFull.mp3]]
|precededby    = [[Back On Track]]
|followedby    = [[Dry Out]]
}}
'''Polargeist''' is the third level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with a Normal difficulty.


{{Infobox_level
==Description==
|name = Polargeist
Polargeist introduces the yellow jump ring (known by the community as a yellow orb), beginning to extend the degree of jumping challenges, particularly during the second cube sequence.
|image = File:Polar.png
|created = Original level
|levelnumber = 3
|sequences = Cube, ship
|portals = Ship
|difficulty = [[File: Zinlis.png|24px]] Hard
|normalmode = Icon 7 <br /> 3 stars <br /> (Polargeist!)
|practicemode = Primary Purple 1 <br /> (Polarbear)
|musiccreator = Step
|musicdate = 16 Februrary, 2013
|followedby = [[Dry Out]]
|precededby = [[Back on Track]]}}'''Polargeist''' is the third level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. Its difficulty is rated as Hard, and is the only official level to be so.


==Description==
A single ship sequence takes place from 34% to 47%.
Polargeist begins to extend the degree of jumping challenges, also introducing the yellow jump ring. More complex block patterns with combinations of jumping and sliding rely on greater concentration. The single ship sequence in the middle of the level features scattered blocks along the passage. One set of triple spikes is encountered right before the end of the level.


==Secret coins==
==Secret coins==
*The first [[Secret Coins|secret coin]] is located towards the end of the ship sequence. Fly close to the roof while avoiding suspended blocks and it will come up near a small group of them. The music gives an indication, as the coin is positioned exactly when the high note plays.
*The first secret coin is located at 44% and collected as the ship. Fly close to the ceiling while avoiding suspended blocks, as the coin must be approached from above, shielded by a group of blocks below. Descend upon collecting the coin to clear an oncoming block.
*The second secret coin is located beyond a series of ascending then descending steps leading towards spaced platforms with a spike in between every second one, some distance past the ship sequence. From contact with the ground, jumping four times and then dropping down will land on a brief line platform. Immediately jumping again will clear a gap and reveal an exposed section of the approaching column with a jump pad beside it, with the coin on the way back up to the main route. The background is blue where the coin is located.
*The second secret coin is located at 63% and collected as the cube. After sliding down a series of columns, begin jumping up a series of platforms and slide off the fourth platform to land on a brief line platform. Immediately jump again onto another line platform and through an exposed section of the approaching column with a jump pad that will launch into the coin and back onto the main route from a jump ring.
*The third secret coin is located high above the main route after hitting a hidden gravity pad positioned beside an elevated platform. The background begins to darken right when the platform approaches as the music also reverts to the starting phase of the song. Two spiked blocks hang above the platform. Reaching the gravity pad is particularly difficult, requiring an estimated jump to vault a spike while also avoiding overshooting the gravity pad. To successfully perform the maneuver, jump from around the center of the starting platform, although precision is required to land correctly. After being spurted up into a gravity portal, prepare for a midair jump ring just before the coin, and get ready to jump straight after returning to the ground onto another jump ring on the main route.
*The third secret coin is located at 77% and collected as the cube. After passing beneath overhead spikes, precisely jump to clear an oncoming spike as early as possible to hit a concealed gravity pad beside the platform. After being launched into a gravity portal, hit a jump ring to collect the coin and return to the ground, jumping immediately onto another jump ring to clear spikes.
 
==Gameplay==
{{VC|PG-f2uo9RrA}}


==Trivia==
==Trivia==
*Prior to [[Update 1.9]], Polargeist possessed a Hard difficulty.
*Polargeist reveals the cyan gravity pad and gravity portal as part of collecting a secret coin, although they are not formally introduced until [[Dry Out]] and [[xStep]], respectively.
*Polargeist gives programmed text instructions to 'Tap while touching a ring to jump mid air' if colliding twice with the first spikes in the level.
**However, the How to Play section, as of [[Update 2.2]], calls the ring an orb, aligning with most of the community.
*The name 'Polargeist' is a pun of ''poltergeist'', another term for a ghost.
*Polargeist takes 93 seconds to complete and requires a minimum of 118 jumps.
**Uses the second and third secret coin routes.
**Skips jumping onto the jump ring at 23%.


*This is the only main level that is rated as Hard.
==Gallery==
* The name "Polargeist" is a pun on ''Poltergeist'', and ''Altergeist, ''otherwise a ghost.
<gallery mode="packed">
* Aside from introducing jump rings, this level introduces the function (and editor items) that allows for a "shadow" (or "ghost") behind the player's icon.
PolargeistSecretCoin1.png|First secret coin
* A blue gravity pad appears in Polargeist to get a secret coin, unofficially revealing them, which first appeared in [[xStep]].
PolargeistSecretCoin2.png|Second secret coin
* Polargeist is the only one of Step's songs in Geometry dash.
PolargeistSecretCoin3.png|Third secret coin
 
PolargeistMenu.png|Level selection
== Walkthrough ==
PolargeistMenuOld.jpg|Original difficulty
[[File:Geometry Dash - Polargeist - All Coins|thumb|center|335 px]]
</gallery>
[[Category:Main levels (base content)]]


== Gallery ==
{{Main level navigation}}
Insert gallery with level selection item and secret coin locations.
[[Category:Levels]]

Latest revision as of 00:32, 11 October 2026

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Polargeist
Game

Lite, Full

Released

Initial release

Level

3

Difficulty

Attributes


[primary]

Cube, Ship

Sequences

C, S, C,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by
Followed by

Polargeist is the third level of Geometry Dash and Geometry Dash Lite and the first level with a Normal difficulty.

Description

[edit | edit source]

Polargeist introduces the yellow jump ring (known by the community as a yellow orb), beginning to extend the degree of jumping challenges, particularly during the second cube sequence.

A single ship sequence takes place from 34% to 47%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 44% and collected as the ship. Fly close to the ceiling while avoiding suspended blocks, as the coin must be approached from above, shielded by a group of blocks below. Descend upon collecting the coin to clear an oncoming block.
  • The second secret coin is located at 63% and collected as the cube. After sliding down a series of columns, begin jumping up a series of platforms and slide off the fourth platform to land on a brief line platform. Immediately jump again onto another line platform and through an exposed section of the approaching column with a jump pad that will launch into the coin and back onto the main route from a jump ring.
  • The third secret coin is located at 77% and collected as the cube. After passing beneath overhead spikes, precisely jump to clear an oncoming spike as early as possible to hit a concealed gravity pad beside the platform. After being launched into a gravity portal, hit a jump ring to collect the coin and return to the ground, jumping immediately onto another jump ring to clear spikes.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Prior to Update 1.9, Polargeist possessed a Hard difficulty.
  • Polargeist reveals the cyan gravity pad and gravity portal as part of collecting a secret coin, although they are not formally introduced until Dry Out and xStep, respectively.
  • Polargeist gives programmed text instructions to 'Tap while touching a ring to jump mid air' if colliding twice with the first spikes in the level.
    • However, the How to Play section, as of Update 2.2, calls the ring an orb, aligning with most of the community.
  • The name 'Polargeist' is a pun of poltergeist, another term for a ghost.
  • Polargeist takes 93 seconds to complete and requires a minimum of 118 jumps.
    • Uses the second and third secret coin routes.
    • Skips jumping onto the jump ring at 23%.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip