Polargeist: Difference between revisions

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{{Infobox_level
{{Quality}}
|name = Polargeist
{{IB-Level
|image = File:Polargeist.png  
|image         = Polargeist.png
|imagewidth = 250px
|game          = Lite, Full
|levelnumber = 3
|released      = Initial release
|created = Original level
|levelnumber    = 3
|difficulty = [[File:Normal.png|20px]] Normal
|difficultymain = {{Normal}}
|sequences = Cube, ship
|manaorbs      = 100
(Order: C, S, C)
|stars          = 3
|portals = Ship, cube, gravity
|practicemode  = [[File:Colour006.png|x24px]]<br>[primary]
|introduces = Yellow jump rings
|normalmode    = [[File:Cube007.png|x35px]]
|normalmode = [[File:Cube07.png|20px]] Icon 7 (Polargeist!) <br /> [[File:Star.png|20px]] 3 stars
|portals        = Cube, Ship
|practicemode = [[File:Colour08.png|20px]] Violet Primary Color (Polarbear)
|sequences      = C, S, C,
|musiccreator = Step
|artist        = [https://step.newgrounds.com Step]
|musicdate = February 16, 2013
|audio          = [[File:Polargeist.mp3]]
|music = File:Polargeist.ogg
|fullaudio      = [[File:PolargeistFull.mp3]]
|followedby = [[Dry Out]]
|precededby     = [[Back On Track]]
|precededby = [[Back on Track]]}}'''Polargeist''' is the third level of ''[[Geometry Dash]]'' and ''[[Geometry Dash Lite]]''. It is the first level to be rated "normal" as of [[Update 1.9]].
|followedby    = [[Dry Out]]
}}
'''Polargeist''' is the third level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with a Normal difficulty.


==Description==
==Description==
Polargeist begins to extend the degree of jumping challenges, also introducing the yellow jump ring. There are also more complex block patterns with combinations of jumping and sliding.
Polargeist introduces the yellow jump ring (known by the community as a yellow orb), beginning to extend the degree of jumping challenges, particularly during the second cube sequence.


The level starts with a cube sequence which immediately introduces yellow jump rings. This sequence gets progressively harder further into the level. A short while into the level, the background turns purple, and the sequence becomes more difficult. This level also introduces trick yellow jump rings, increasing the precision with which the player must tap.
A single ship sequence takes place from 34% to 47%.
 
After the first cube sequence, the level enters a somewhat lengthy ship sequence. This is significantly more difficult than the ship parts in the previous two levels, because unlike those, it is unpredictable. Previous sequences simply require the player to stay in the middle ([[Stereo Madness]]) or go up and down ([[Back on Track]]). However, the sequence in Polargeist contains scattered blocks, forcing the player to pay close attention to the blocks and rapidly change their ship's position.
 
The level ends with another cube sequence, which is slightly more difficult than the first. It also contains some overhead spikes to prevent unnecessary jumping.


==Secret coins==
==Secret coins==
*The first [[Secret Coins|secret coin]] is located towards the end of the ship sequence. Fly close to the roof while avoiding suspended blocks and it will come up near a small group of them. after passing four blocks exactly touching the roof, immediately fly to the roof, and be prepared to descend upon collecting the coin. The music gives an indication, as the coin is positioned exactly when the high note (A) plays. Look for the first block in the second row from the top - the coin is almost immediately after it.
*The first secret coin is located at 44% and collected as the ship. Fly close to the ceiling while avoiding suspended blocks, as the coin must be approached from above, shielded by a group of blocks below. Descend upon collecting the coin to clear an oncoming block.
*The second secret coin is located beyond a series of ascending then descending steps leading towards spaced platforms with a spike in between every second one, some distance past the ship sequence. Upon contact with the ground, jump four times and drop down, and you will land on a brief line platform. Immediately jump again, and a gap will reveal an exposed section of the approaching column with a jump pad beside it. Upon contact with the jump pad, the secret coin will be automatically collected. Jump on the up ring to return to the main route. The background is light blue where the coin is located.
*The second secret coin is located at 63% and collected as the cube. After sliding down a series of columns, begin jumping up a series of platforms and slide off the fourth platform to land on a brief line platform. Immediately jump again onto another line platform and through an exposed section of the approaching column with a jump pad that will launch into the coin and back onto the main route from a jump ring.
*The third secret coin is located high above the main route after hitting a hidden gravity pad positioned beside an elevated platform. The background begins to darken right when the platform approaches as the music also reverts to the starting phase of the song. Two spiked blocks hang above the platform. Reaching the gravity pad is particularly difficult, requiring an estimated jump to vault a spike while also avoiding overshooting the gravity pad. To successfully perform the maneuver, jump after going past the overhead blocks which is around the center of the starting platform, although precision is required to land correctly. After being spurted up into a gravity portal, prepare for a midair jump ring just before the coin, and get ready to jump straight after returning to the ground onto another jump ring on the main route to not die.
*The third secret coin is located at 77% and collected as the cube. After passing beneath overhead spikes, precisely jump to clear an oncoming spike as early as possible to hit a concealed gravity pad beside the platform. After being launched into a gravity portal, hit a jump ring to collect the coin and return to the ground, jumping immediately onto another jump ring to clear spikes.


==Walkthrough==
==Gameplay==
[[File:Polargeist Geometry Dash|thumb|center|300px]]
{{VC|PG-f2uo9RrA}}


==Trivia==
==Trivia==
*Polargeist was originally rated hard until [[Update 1.9]].
*Prior to [[Update 1.9]], Polargeist possessed a Hard difficulty.
*The name "Polargeist" is a pun on ''Poltergeist'', which is a ghost. Also, the [[Practice Mode]] [[Achievements|achievement]] for this level is "Polarbear", hence the icy feel of the level.
*Polargeist reveals the cyan gravity pad and gravity portal as part of collecting a secret coin, although they are not formally introduced until [[Dry Out]] and [[xStep]], respectively.
*Polargeist can be beaten in 1 minute and 33 seconds.
*Polargeist gives programmed text instructions to 'Tap while touching a ring to jump mid air' if colliding twice with the first spikes in the level.
*This is Step's only song in Geometry Dash, despite having over 150 songs published.
**However, the How to Play section, as of [[Update 2.2]], calls the ring an orb, aligning with most of the community.
*This is the first level to ever have a black background (during the ship segment), which is used a lot in other levels.
*The name 'Polargeist' is a pun of ''poltergeist'', another term for a ghost.
*Polargeist takes 93 seconds to complete and requires a minimum of 118 jumps.
**Uses the second and third secret coin routes.
**Skips jumping onto the jump ring at 23%.


==Gallery==
==Gallery==
<gallery orientation="none" position="center">
<gallery mode="packed">
PolargeistMenu.png|Polargeist on the main menu.
PolargeistSecretCoin1.png|First secret coin
PolargeistMenuOld.jpg|Polargeist before Update 1.9.
PolargeistSecretCoin2.png|Second secret coin
Cube07.png|Icon unlocked after completing in normal mode.
PolargeistSecretCoin3.png|Third secret coin
PG-C1.png|First secret coin.
PolargeistMenu.png|Level selection
PG-C2.png|Second secret coin.
PolargeistMenuOld.jpg|Original difficulty
PG-C3.png|Third secret coin.
</gallery>
</gallery>
[[Category:Levels]]
[[Category:Main levels (base content)]]
 
{{Main level navigation}}

Latest revision as of 00:32, 11 October 2026

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Polargeist
Game

Lite, Full

Released

Initial release

Level

3

Difficulty

Attributes


[primary]

Cube, Ship

Sequences

C, S, C,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by
Followed by

Polargeist is the third level of Geometry Dash and Geometry Dash Lite and the first level with a Normal difficulty.

Description

[edit | edit source]

Polargeist introduces the yellow jump ring (known by the community as a yellow orb), beginning to extend the degree of jumping challenges, particularly during the second cube sequence.

A single ship sequence takes place from 34% to 47%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 44% and collected as the ship. Fly close to the ceiling while avoiding suspended blocks, as the coin must be approached from above, shielded by a group of blocks below. Descend upon collecting the coin to clear an oncoming block.
  • The second secret coin is located at 63% and collected as the cube. After sliding down a series of columns, begin jumping up a series of platforms and slide off the fourth platform to land on a brief line platform. Immediately jump again onto another line platform and through an exposed section of the approaching column with a jump pad that will launch into the coin and back onto the main route from a jump ring.
  • The third secret coin is located at 77% and collected as the cube. After passing beneath overhead spikes, precisely jump to clear an oncoming spike as early as possible to hit a concealed gravity pad beside the platform. After being launched into a gravity portal, hit a jump ring to collect the coin and return to the ground, jumping immediately onto another jump ring to clear spikes.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Prior to Update 1.9, Polargeist possessed a Hard difficulty.
  • Polargeist reveals the cyan gravity pad and gravity portal as part of collecting a secret coin, although they are not formally introduced until Dry Out and xStep, respectively.
  • Polargeist gives programmed text instructions to 'Tap while touching a ring to jump mid air' if colliding twice with the first spikes in the level.
    • However, the How to Play section, as of Update 2.2, calls the ring an orb, aligning with most of the community.
  • The name 'Polargeist' is a pun of poltergeist, another term for a ghost.
  • Polargeist takes 93 seconds to complete and requires a minimum of 118 jumps.
    • Uses the second and third secret coin routes.
    • Skips jumping onto the jump ring at 23%.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip