Polargeist: Difference between revisions
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{{Quality}} | {{Quality}} | ||
{{IB-Level | {{IB-Level | ||
|image | |image = Polargeist.png | ||
|game | |game = Lite, Full | ||
|released | |released = Initial release | ||
|levelnumber | |levelnumber = 3 | ||
| | |difficultymain = {{Normal}} | ||
|manaorbs | |manaorbs = 100 | ||
|stars | |stars = 3 | ||
|practicemode = [[File: | |practicemode = [[File:Colour006.png|x24px]]<br>[primary] | ||
|normalmode | |normalmode = [[File:Cube007.png|x35px]] | ||
|portals | |portals = Cube, Ship | ||
|sequences | |sequences = C, S, C, | ||
|artist | |artist = [https://step.newgrounds.com Step] | ||
|audio | |audio = [[File:Polargeist.mp3]] | ||
|fullaudio | |fullaudio = [[File:PolargeistFull.mp3]] | ||
|precededby | |precededby = [[Back On Track]] | ||
|followedby | |followedby = [[Dry Out]] | ||
}} | }} | ||
'''Polargeist''' is the third level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with a Normal difficulty. | '''Polargeist''' is the third level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with a Normal difficulty. | ||
==Description== | ==Description== | ||
Polargeist introduces the yellow jump ring, beginning to extend the degree of jumping challenges, particularly during the second cube sequence. | Polargeist introduces the yellow jump ring (known by the community as a yellow orb), beginning to extend the degree of jumping challenges, particularly during the second cube sequence. | ||
A single ship sequence takes place from 34% to 47%. | A single ship sequence takes place from 34% to 47%. | ||
==Secret coins== | ==Secret coins== | ||
*The first secret coin is located at 44% and collected as the ship. Fly close to the ceiling while avoiding suspended blocks as the coin must be approached from above | *The first secret coin is located at 44% and collected as the ship. Fly close to the ceiling while avoiding suspended blocks, as the coin must be approached from above, shielded by a group of blocks below. Descend upon collecting the coin to clear an oncoming block. | ||
*The second secret coin is located at 63% and collected as the cube. After sliding down a series of columns, begin jumping up a series of platforms and slide off the fourth platform to land on a brief line platform. Immediately jump again onto another line platform and through an exposed section of the approaching column with a jump pad that will launch into the coin and back onto the main route from a jump ring. | *The second secret coin is located at 63% and collected as the cube. After sliding down a series of columns, begin jumping up a series of platforms and slide off the fourth platform to land on a brief line platform. Immediately jump again onto another line platform and through an exposed section of the approaching column with a jump pad that will launch into the coin and back onto the main route from a jump ring. | ||
*The third secret coin is located at 77% and collected as the cube. After passing beneath overhead spikes, precisely jump to clear an oncoming spike as early as possible to hit a concealed gravity pad beside the platform. After being launched into a gravity portal, hit a jump ring to collect the coin and return to the ground, jumping immediately onto another jump ring to clear spikes. | *The third secret coin is located at 77% and collected as the cube. After passing beneath overhead spikes, precisely jump to clear an oncoming spike as early as possible to hit a concealed gravity pad beside the platform. After being launched into a gravity portal, hit a jump ring to collect the coin and return to the ground, jumping immediately onto another jump ring to clear spikes. | ||
==Gameplay== | ==Gameplay== | ||
{{VC|PG-f2uo9RrA}} | |||
==Trivia== | ==Trivia== | ||
*Prior to [[Update 1.9]], Polargeist possessed a Hard difficulty. | *Prior to [[Update 1.9]], Polargeist possessed a Hard difficulty. | ||
*Polargeist reveals the cyan gravity pad and gravity portal as part of collecting a secret coin, although they are not formally introduced until Dry Out and [[xStep]] respectively. | *Polargeist reveals the cyan gravity pad and gravity portal as part of collecting a secret coin, although they are not formally introduced until [[Dry Out]] and [[xStep]], respectively. | ||
*Polargeist gives programmed text instructions to | *Polargeist gives programmed text instructions to 'Tap while touching a ring to jump mid air' if colliding twice with the first spikes in the level. | ||
**However, the How to Play section, as of [[Update 2.2]], calls the ring an orb, aligning with most of the community. | |||
*The name 'Polargeist' is a pun of ''poltergeist'', another term for a ghost. | *The name 'Polargeist' is a pun of ''poltergeist'', another term for a ghost. | ||
*Polargeist takes 93 seconds to complete and requires a minimum of | *Polargeist takes 93 seconds to complete and requires a minimum of 118 jumps. | ||
**Uses the second and third secret coin routes. | |||
**Skips jumping onto the jump ring at 23%. | |||
==Gallery== | ==Gallery== | ||
<gallery | <gallery mode="packed"> | ||
PolargeistSecretCoin1.png|First secret coin | PolargeistSecretCoin1.png|First secret coin | ||
PolargeistSecretCoin2.png|Second secret coin | PolargeistSecretCoin2.png|Second secret coin | ||
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PolargeistMenuOld.jpg|Original difficulty | PolargeistMenuOld.jpg|Original difficulty | ||
</gallery> | </gallery> | ||
[[Category: | [[Category:Main levels (base content)]] | ||
{{Main level navigation}} | |||
Latest revision as of 00:32, 11 October 2026
Polargeist is the third level of Geometry Dash and Geometry Dash Lite and the first level with a Normal difficulty.
Description
[edit | edit source]Polargeist introduces the yellow jump ring (known by the community as a yellow orb), beginning to extend the degree of jumping challenges, particularly during the second cube sequence.
A single ship sequence takes place from 34% to 47%.
Secret coins
[edit | edit source]- The first secret coin is located at 44% and collected as the ship. Fly close to the ceiling while avoiding suspended blocks, as the coin must be approached from above, shielded by a group of blocks below. Descend upon collecting the coin to clear an oncoming block.
- The second secret coin is located at 63% and collected as the cube. After sliding down a series of columns, begin jumping up a series of platforms and slide off the fourth platform to land on a brief line platform. Immediately jump again onto another line platform and through an exposed section of the approaching column with a jump pad that will launch into the coin and back onto the main route from a jump ring.
- The third secret coin is located at 77% and collected as the cube. After passing beneath overhead spikes, precisely jump to clear an oncoming spike as early as possible to hit a concealed gravity pad beside the platform. After being launched into a gravity portal, hit a jump ring to collect the coin and return to the ground, jumping immediately onto another jump ring to clear spikes.
Gameplay
[edit | edit source]Trivia
[edit | edit source]- Prior to Update 1.9, Polargeist possessed a Hard difficulty.
- Polargeist reveals the cyan gravity pad and gravity portal as part of collecting a secret coin, although they are not formally introduced until Dry Out and xStep, respectively.
- Polargeist gives programmed text instructions to 'Tap while touching a ring to jump mid air' if colliding twice with the first spikes in the level.
- However, the How to Play section, as of Update 2.2, calls the ring an orb, aligning with most of the community.
- The name 'Polargeist' is a pun of poltergeist, another term for a ghost.
- Polargeist takes 93 seconds to complete and requires a minimum of 118 jumps.
- Uses the second and third secret coin routes.
- Skips jumping onto the jump ring at 23%.
Gallery
[edit | edit source]-
First secret coin
-
Second secret coin
-
Third secret coin
-
Level selection
-
Original difficulty
| Main levels | ||
|---|---|---|
| Classic levels | Easy | Stereo Madness · Back On Track |
| Normal | Polargeist · Dry Out | |
| Hard | Base After Base · Can't Let Go | |
| Harder | Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator | |
| Insane | xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash | |
| Demon | Clubstep · Theory of Everything 2 · Deadlocked | |
| Platformer levels | The Tower · The Sewers · The Cellar · The Secret Hollow | |
| Secret levels | The Challenge | |
| Meltdown levels | The Seven Seas · Viking Arena · Airborne Robots | |
| Worlds | Dashlands · Toxic Factory | |
| SubZero levels | Press Start · Nock Em · Power Trip | |