Polargeist v01: Difference between revisions

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m Updating categories: added 1.4 levels
Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Polargeist+v01&oldid=265874 ; contributors: https://geometrydash.wiki.gg/index.php?title=Polargeist+v01&action=history
Tag: Manual revert
 
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{{Stub}}
{{IB-Level
{{Infobox Level|image = File:Polargeist v01 Pic (Low Quality).jpg|creator = Mixroid|difficulty = [[File:Hard.png|20px]] Hard|stars = 4[[File:Star.png|15px]]|id = 151245|song = Polargeist|composer = Step|last_updated = 2.0|version = 4|song_id = Official}}
|image     = PolargeistV01.png
'''Polargeist v01''' is a 1.4/2.0 Hard 4* level created by Mixroid. It is the first level in the Normal Pack. It is a modified version of the official level Polargeist, hence the level name.  
|id        = 151245
|creator   = Mixroid
|created    = [[Update 1.4]]
|updated    = [[Update 2.0]]
|length    = 1m 30s
|objects    = 2,038
|difficulty = {{Hard}}
|stars     = 4
|copytype  = Non-copyable
|downloads  = 34.21M
|likes      = 1.77M
|rating    = Featured
|artist    = Step
|music      = Polargeist
|previous  = [[Mystery Dungeon]]<br>(Cookie Pack)
|next      = [[square adventure]]
}}
'''Polargeist v01''' is a [[Update 1.4|1.4]]/[[Update 2.0|2.0]] Hard level by Mixroid. It is the first level of the [[Map Packs|Normal Pack]].
 
==Description==
Polargeist v01 features gameplay inspired by the original [[Polargeist]], with added challenges and decorations:
*A cube sequence with pulsing decorations and precise jumps takes place from 0% to 34%.
*A ship sequence with a red background and repositioned spike blocks spans 35% to 46%.
*A second cube sequence with triple spikes, colour changes, and slightly harder jumps concludes the level from 47% to 100%.


==Gameplay==
==Gameplay==
At first, the player encounters a cube section very similar to that of Polargeist, with some added blocks, jumps and pulsing decorations. Also, there is some jumps that require some precision, but overall, this section is easy. This section ends at 34%.
{{VC|VItRYPBVsxw}}
 
[[Category:Map Pack levels]]
After that, there is a straightforward ship sequence, very similar to that of Polargeist as well. The significant differences are the different color of the background, red, and the position of the blocks with spikes on them. Also there is no coin in here, unlike Polargeist. This is because there was no secret coins back then. This section concludes at 46%.
 
Next, there is another cube section. This section is harder than the other one, but it is still easy. The player must jump across several spikes, and a triple spike near the beginning of the section. Then there are some easy jumps, the background color changes to blue and eventually to pink, and the section gets a little bit more harder. Finally, there is an easy reduced jump and the level ends.
 
==Trivia==
 
*The level cannot be copied.
*It is the first level in the Normal Pack.
*It is a remake of Polargeist.
*This level was updated in 1.3, adding pulsing decorations.
*This level was last updated in 2.0, but it has no features from that version.
 
==Walkthrough==
[[File:Geometry_Dash- Polargeist v01|thumb|330x330px|This is a video of the level Polargeist v01. This video belongs to Hectorator5000.|centre]]
{{Map Packs}}
[[Category:Hard levels]]
[[Category:Map Packs levels]]
[[Category:Long levels]]
[[Category:2.0 levels]]
[[Category:1.4 levels]]

Latest revision as of 12:49, 11 October 2026

Polargeist v01
ID

151245

Creator(s)

Mixroid

Created
Last updated
Attributes
Difficulty

Length

1m 30s

Objects

2,038

Copy type

Non-copyable

Statistics
Downloads

34.21M

Likes

1.77M

Rating

Featured

Audio info
Artist(s)

Step

Music

Polargeist

Level sequence
Previous

Mystery Dungeon
(Cookie Pack)

Polargeist v01 is a 1.4/2.0 Hard level by Mixroid. It is the first level of the Normal Pack.

Description

[edit | edit source]

Polargeist v01 features gameplay inspired by the original Polargeist, with added challenges and decorations:

  • A cube sequence with pulsing decorations and precise jumps takes place from 0% to 34%.
  • A ship sequence with a red background and repositioned spike blocks spans 35% to 46%.
  • A second cube sequence with triple spikes, colour changes, and slightly harder jumps concludes the level from 47% to 100%.

Gameplay

[edit | edit source]