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''Not to be confused with Poltergeist by LaZye or Poltergeist Reborn by ThePrimeEvil.''
:''Not to be confused with Poltergeist by LaZye, Poltergeist Reborn by ThePrimeEvil, or the main level [[Polargeist]].''
{{Epilepsy Warning}}
{{IB-Level
{{Outdated}}
|image     = Poltergeist.png
{{Infobox Level
|id        = 7054561
|image = File:Poltergeist.png
|creator   = [[Andromeda (Player)|Andromeda]]
|creator = [[Andromeda]]
|created    = [[Update 1.9]]
|sequences = C, B, C, W, S, C, W, C
|updated    = [[Update 2.1]]
|portals = Speed, Size, Gravity, Dual
|difficulty = {{InsaneDemon}}
|difficulty = [[File:Insane Demon.png|20px]] Insane Demon
|stars     = 10
|stars = 10[[File:Star.png|15px]]
|length    = 1m 0s (Long)
|song = Poltergeist (OLD mix)
|objects    = 14,871
|composer = Rukkus
|copytype  = Non-copyable
|created = September 17th, 2014
|downloads  = 15.22M
|id = 7054561
|likes      = 459.5K
|last_updated = 2.1
|rating    = Featured
|version = 3
|artist    = [https://rukkus.newgrounds.com/ NIGHTkilla (Rukkus)]
|song_id = 587870}}
|music      = [https://www.newgrounds.com/audio/listen/587870 Poltergeist (OLD mix)]
'''[[Poltergeist]]''' is a 1.9/2.1 Insane Demon created (and hack-verified) by [[Andromeda]]. It is a difficult remake of [[Nine Circles]] and is often considered one of the harder [[Nine Circles]] remakes in the game, standing behind levels like [[Crimson Clutter]], [[Antique Circles]], [[Catastrophic]], [[Down Bass]], Circles Evolution, [[Tenth Circle]], [[Bausha Vortex]], Auditory Breaker, Hyper Paradox, Generic Wave, [[Sonic Wave]], [[Hyper Paracosm]], [[Aquatic Auroras]] and [[Arctic Lights]]. The level features notoriously random timings in the first half combined with really tight spaces and very awkward movements, but dramatically loses its difficulty in the second half of the level.
|musicid    = 587870
}}
'''Poltergeist''' is a [[Update 1.9|1.9]]/[[Update 2.1|2.1]] Insane Demon level created, hack-verified, and published by [[Andromeda (Player)|Andromeda]]. It is a difficult remake of [[Nine Circles]]. The level's first half features notoriously erratic timings, with extremely tight spaces and awkward manoeuvres. Its difficulty decreases in the second half.


== Gameplay ==
==Description==
The level starts with a simple cube section with a few simple jumps and tricks. This is followed by a ball section and another cube sequence which are both very easy. The player then reaches two spikes, signaling that the beat is about to drop. When the beat drops, the difficulty increases and the player enters one of the most notorious wave segments in the game, now with numerous awkward timings, tight spaces, and triple speed pretty much throughout the entire two wave segments.
Poltergeist begins with a simple memory cube section with a few jumps and tricks. A trivial ball section follows, featuring some saw blades. Another cube sequence comes next, including orbs. During a build-up before the drop, repeating blue pads pair with invisible size portals. It is the first sign of a later update. The player then faces two double-spikes, which signal the upcoming beat drop. When the beat drops, the difficulty spikes. The player enters one of the game's most notorious wave segments. Played at triple speed, this segment has awkward timings, tight spaces, and fakes.


The first segment is all about timing and very tight spaces, along with a triple speed ship sequence that requires some pretty good straight flying skill. Afterward, the player will enter a half speed cube section with text saying "TAKE A BREAK." This part contains 5 sets of double spikes that the player must jump over. If the player makes it past the spikes successfully, they will go back to the wave, albeit easier than the first segment of the wave.
The first segment focuses on precise click-control and timing in tight spaces. Next, the ship sequence at 50% requires straight-flying skill. Afterwards, the player enters a half-speed cube section with background text that reads, 'TAKE A BREAK'. This part features five sets of double-spikes. These spikes suddenly appear and then slowly fade.


This area has significantly larger spaces and has a pretty forgiving first half, but has a very troll-like ending, with a triple-speed mini wave segment and then going through a tight space and bugged area at single speed. If the player makes it past, they will see a giant "GG," and must hit two last jump rings. The text saying "ANDRO" can be seen at the end with a 4x speed quadruple spike jump.
Another wave segment follows, which is easier than the first. This segment features larger spaces and a more forgiving first half. It concludes with a tricky mini-wave section at triple speed through multiple tight spaces.


== Errors ==
The level ends with a simple cube section at normal speed. A large 'GG' appears, then two final yellow orbs. At the end, the word 'ANDRO' appears, along with a quadruple-speed quadruple-spike jump.
* The beginning of the level can be cleared by skipping several jump rings.
* It is possible to skip the half-speed portal at 60%. If the player manages to do this, they will crash into one of the double spikes.
* Also at 60%, it is possible to skip the cube portal and half-speed portal.
* There is an actual structural error, as shown in the picture provided. One of the slopes was misplaced, leaving an empty space behind.
* At 92%, it is possible to skip the invisible spikes, and the player will be sent to one of the spikes.
* It is possible to skip the straight fly segment.


== Fails ==
==Gameplay==
* [[GuitarHeroStyles]] crashed at 89% and 91%.
{{VC|6eIHCVEfcWQ}}
* SuperPizzaLuigi crashed at the beginning of the last cube section twice due to a bug above and gave up on the level due to it.
* Easydream crashed at 95%.
* Mosos crashed at 89%.


== Trivia ==
==Trivia==
* The password for the level is 159753.
*Poltergeist was previously copyable.
* The level contains 14,870 objects.
*Poltergeist was buffed in March 2018.
* The level was buffed during March 2018.
**Many people called the update 'Cancergeist' because of the 'cancerous' timings and other assorted buffs at the beginning of Poltergeist.
** Many people call the update for this level "Cancergiest" because of the "cancerous" timings and other assorted buffs at the beginning.
**The 'THIS WILL BE RE-DECORATED SHUT UP' and 'NICE DECORATION' messages at the start most likely refer to Poltergeist Reborn, or hints of a redecorated update in the near future.
** Many people were mad about the buff because they were going to beat the level.
**In February 2019, Poltergeist was reverted to the original with a few bug-fixes.
** The "THIS WILL BE RE-DECORATED SHUT UP" and "NICE DECORATION" messages at the start are most likely references to Poltergeist Reborn, or hints of a redecorated update in the near future.
*Poltergeist has the highest difference in difficulty between the beginning and the wave part.
** In February 2019, the level was changed back to the original with a few bug-fixes.
*The 'take a break' part, a characteristic simple cube/ship among an infamously hard wave, was replicated in other unrated Nine Circles levels like Planet Circles and Amity. This part was also used in an infamous mega-collaboration that Andromeda participated in, [[Phobos]].
* This level is considered to be one of the hardest Nine Circles remakes.
*Because of its extreme difficulty, Andromeda had to hack to verify Poltergeist.
* It has the highest difference of difficulty between the beginning and the wave part. In fact, despite its insanely hard wave, it's also the Nine Circles level with the easiest beginning or "buffer zone" between the wave and the first series of parts in the level that doesn't involve the Nine Circles wave.
**Andromeda later rebeat Poltergeist without hacks.
* The "take a break" part (a characteristic simple cube/ship among an infamously hard wave) was replicated in other unrated [[Nine Circles levels]], like Planet Circles and Amity. This part was also used in an infamous mega-collaboration that Andromeda himself participated in, [[Phobos]].
*Andromeda has made a harder remake called 'Poltergeist Reborn' in collaboration with [[Pennutoh]], verified by ThePrimeEvil.
* It is significantly harder than [[Astronaut 13]], [[Fairydust]], and [[Silhouette]].
**Poltergeist Reborn was finally rated on 12 June 2021, after being unrated for over 3.5 years.<ref>https://x.com/pennubar/status/1403584133486596100</ref>
* Due to it being so hard, Andromeda had to hack to verify it.
*[[Sailent]] created an impossible and extended version of Poltergeist named Silent poltergeist, dedicated to the 'Silent levels' trend. It was verified by [[Whizkid05]] on 29 January 2025.<ref>http://youtube.com/watch?v=XQ_TZc7cnPs</ref>
** Andromeda re-beat the level without hacks.
*South-Korean player VoTcHi beat the buffed update legitimately.
* Andromeda has made a harder remake called "Poltergeist Reborn" which is a collaboration with [[Pennutoh]]. It was verified by ThePrimeEvil.
*Poltergeist is Wavix's least favourite level in the game.<ref>https://www.youtube.com/watch?v=UJgMylVHKI0</ref>
** It was rated on June 12th, 2021, and given a star rate,<ref>https://twitter.com/pennubar/status/1403584133486596100</ref> after being unrated for over 3 and a half years.
*In ghost lore, a [[Wikipedia:Poltergeist|poltergeist]] is a type of ghost or spirit that is responsible for physical disturbances, such as loud noises and objects being moved or destroyed. They are purportedly capable of pinching, biting, hitting, and tripping people. Most accounts of poltergeists describe the movement or levitation of objects, such as furniture and cutlery, or the occurrence of certain noises, such as knocking on doors.
* A known meme in the ''Geometry Dash'' community is the reaction [[Riot]] had when he beat this level (a loud YESSSSSSSSSS).
{{Togglebox
*VoTcHi has beaten the buffed update legitimately after Andromeda.
|header = Errors
*In ghost-lore, a poltergeist is a type of ghost or spirit that is responsible for physical disturbances, such as loud noises and objects being moved or destroyed. They are purportedly capable of pinching, biting, hitting, and tripping people. Most accounts of poltergeists describe the movement or levitation of objects such as furniture and cutlery, or noises such as knocking on doors.<ref>https://en.wikipedia.org/wiki/Poltergeist</ref>
|body  = <nowiki />
*The player can skip the first yellow and pink orbs in the second cube section. It is possible to skip the half-speed portal at 60%. If the player does this, they will eventually crash into a double spike.
*At 60%, it is possible to skip the cube portal and half-speed portal.
*At 92%, it is possible to skip the invisible spikes, and the player will be sent to one of the visible spikes after.
*It is possible to skip the straight-fly segment, as shown in [[Nexus|Nexus's]] re-completion video.
}}
{{Togglebox
|header = Notable fails
|body  = <nowiki />
*mkComic failed at the beginning of the last cube section twice because of a bug above and gave up on Poltergeist.
*Easydream failed at 95%.
*Mosos failed at 89%.
*Emerald failed twice during the break and at 84%.
*Rio1000 failed at 86% twice.
}}


== Gallery ==
==Videos==
<gallery position="center" hideaddbutton="true" bordercolor="transparent" captionalign="center">
{{VC|s_MZBjPqE8I|J00ZfBdD6HA
Poltergeist nicedeco1.PNG|Proof of the second update
|cpt1 = First version
Poltergeist nicedeco2.PNG|More proof of the second update
|cpt2 = Second version
</gallery>
}}


== Walkthrough ==
==References==
[[File:Poltergeist DEMON by Andromeda (Me) Geometry Dash|centre|thumb|330x330px|Credits to [[Andromeda]]. A full walkthrough of the first version of Poltergeist.]]
[[File:Poltergeist Update (v1.5) New Gameplay Demo - Geometry Dash|thumb|center|330x330 px|Credits to [[Andromeda]]. A full walkthrough of the second version of Poltergeist.]]
 
== References ==
<references />
<references />
[[Category:1.9 levels]]
[[Category:Classic levels]]
[[Category:Demon levels]]
[[Category:Insane Demon levels]]
[[Category:Long levels]]
[[Category:Nine Circles levels]]

Latest revision as of 08:07, 11 October 2026

Not to be confused with Poltergeist by LaZye, Poltergeist Reborn by ThePrimeEvil, or the main level Polargeist.
Poltergeist
ID

7054561

Creator(s)
Created
Last updated
Attributes
Difficulty

10

Length

1m 0s (Long)

Objects

14,871

Copy type

Non-copyable

Statistics
Downloads

15.22M

Likes

459.5K

Rating

Featured

Audio info
Music ID

587870

Poltergeist is a 1.9/2.1 Insane Demon level created, hack-verified, and published by Andromeda. It is a difficult remake of Nine Circles. The level's first half features notoriously erratic timings, with extremely tight spaces and awkward manoeuvres. Its difficulty decreases in the second half.

Description

[edit | edit source]

Poltergeist begins with a simple memory cube section with a few jumps and tricks. A trivial ball section follows, featuring some saw blades. Another cube sequence comes next, including orbs. During a build-up before the drop, repeating blue pads pair with invisible size portals. It is the first sign of a later update. The player then faces two double-spikes, which signal the upcoming beat drop. When the beat drops, the difficulty spikes. The player enters one of the game's most notorious wave segments. Played at triple speed, this segment has awkward timings, tight spaces, and fakes.

The first segment focuses on precise click-control and timing in tight spaces. Next, the ship sequence at 50% requires straight-flying skill. Afterwards, the player enters a half-speed cube section with background text that reads, 'TAKE A BREAK'. This part features five sets of double-spikes. These spikes suddenly appear and then slowly fade.

Another wave segment follows, which is easier than the first. This segment features larger spaces and a more forgiving first half. It concludes with a tricky mini-wave section at triple speed through multiple tight spaces.

The level ends with a simple cube section at normal speed. A large 'GG' appears, then two final yellow orbs. At the end, the word 'ANDRO' appears, along with a quadruple-speed quadruple-spike jump.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Poltergeist was previously copyable.
  • Poltergeist was buffed in March 2018.
    • Many people called the update 'Cancergeist' because of the 'cancerous' timings and other assorted buffs at the beginning of Poltergeist.
    • The 'THIS WILL BE RE-DECORATED SHUT UP' and 'NICE DECORATION' messages at the start most likely refer to Poltergeist Reborn, or hints of a redecorated update in the near future.
    • In February 2019, Poltergeist was reverted to the original with a few bug-fixes.
  • Poltergeist has the highest difference in difficulty between the beginning and the wave part.
  • The 'take a break' part, a characteristic simple cube/ship among an infamously hard wave, was replicated in other unrated Nine Circles levels like Planet Circles and Amity. This part was also used in an infamous mega-collaboration that Andromeda participated in, Phobos.
  • Because of its extreme difficulty, Andromeda had to hack to verify Poltergeist.
    • Andromeda later rebeat Poltergeist without hacks.
  • Andromeda has made a harder remake called 'Poltergeist Reborn' in collaboration with Pennutoh, verified by ThePrimeEvil.
    • Poltergeist Reborn was finally rated on 12 June 2021, after being unrated for over 3.5 years.[1]
  • Sailent created an impossible and extended version of Poltergeist named Silent poltergeist, dedicated to the 'Silent levels' trend. It was verified by Whizkid05 on 29 January 2025.[2]
  • South-Korean player VoTcHi beat the buffed update legitimately.
  • Poltergeist is Wavix's least favourite level in the game.[3]
  • In ghost lore, a poltergeist is a type of ghost or spirit that is responsible for physical disturbances, such as loud noises and objects being moved or destroyed. They are purportedly capable of pinching, biting, hitting, and tripping people. Most accounts of poltergeists describe the movement or levitation of objects, such as furniture and cutlery, or the occurrence of certain noises, such as knocking on doors.

Errors

  • The player can skip the first yellow and pink orbs in the second cube section. It is possible to skip the half-speed portal at 60%. If the player does this, they will eventually crash into a double spike.
  • At 60%, it is possible to skip the cube portal and half-speed portal.
  • At 92%, it is possible to skip the invisible spikes, and the player will be sent to one of the visible spikes after.
  • It is possible to skip the straight-fly segment, as shown in Nexus's re-completion video.

Notable fails

  • mkComic failed at the beginning of the last cube section twice because of a bug above and gave up on Poltergeist.
  • Easydream failed at 95%.
  • Mosos failed at 89%.
  • Emerald failed twice during the break and at 84%.
  • Rio1000 failed at 86% twice.

Videos

[edit | edit source]
First version
Second version






References

[edit | edit source]