Portals
Portals are special map components in Geometry Dash. They modify the way the player interacts with the level, and can also change the cube into different forms.
Manipulation portals
The following portals change the way the player interacts with the level:
| Portal | Activation Colour | Deactivation Colour | Activation Portal | Deactivation Portal | First Encounter | Description |
|---|---|---|---|---|---|---|
| Gravity | Yellow | Blue |
(Secret coins: Back on Track) |
Changes the gravity to up(down at deactivation portal). | ||
| Mirror | Orange | Blue | Time Machine | Flips the screen to travel left(right at deactivation po. | ||
| Size | Pink | Green | Clutterfunk | Shrinks the icon. | ||
| Speed |
Yellow (Slow) Green (fast) Pink (Very fast) |
Blue (Normal speed) | Electrodynamix |
Changes the speed of the icon | ||
| Copy | Orange | Blue | Hexagon Force |
Produces antigravity copy of icon. Also changes the playing area to 9, or 10 if one of the forms is in ship, UFO or wave mode. |
Notes
- The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.
- The size portal surprisingly changes the cube to the same design, which is the first default Icon, although the space between the two 'squares' is gone.
- The slow speed portal was in Hexagon Force following the initially released speed portals. The speed portals were actually in Update 1.7, in Electrodynamix.
- The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.
- When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.
- The mirror portal effect is purely visual, and as such is not seen in the editor.
Form Portals
The following portals change the form of the player:
| Portal | Colour | First Encounter | Playing area | Description |
|---|---|---|---|---|
| Cube | Green | Stereo Madness |
60 | Changes the icon into a cube. |
| Ship | Pink | Stereo Madness |
10 | Changes the icon into a ship. |
| Ball | Red | Cycles |
8 | Changes the icon into a ball. |
| UFO | Orange | Theory of Everything |
10 | Changes the icon into a UFO. |
| Wave | Blue | Blast Processing |
10 | Changes the icon into a wave. |
Notes
- Players still have the ability to use jump rings in the forms.
- If the cube form goes above the 60-playing-area space in anti-gravity or in such ways to reach it, it acts like a hazard and makes the player die.
Trivia
- Gravity and mirror are the only options not available to begin in a custom level. But gravity can still be changed from start position.
- By entering a Form Portal that is used to transform you into the same form you were in before entering, you can shift the playing area either higher or lower, as long as the second Form Portal is place higher or lower than the first one. This trick is used to enter the alternate route for the third secret coin in Stereo Madness.
- The size portal is the only manipulation portal that does not use blue as a deactivation portal, instead it uses green.
- In this small form, the cube and ball forms are manipulated by deducting the detail from its original form.
- All portals (except the speed portals which are not three-dimensional) have a strange effect in the Level Editor, as only a part of the portal is shown.