Prismarine: Difference between revisions
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|diamonds = 8 | |diamonds = 8 | ||
|coins = 3 | |coins = 3 | ||
|length = 1m | |length = 1m 1s (Long) | ||
|objects = 30,429 | |objects = 30,429 | ||
|copytype = No | |copytype = No password | ||
|downloads = 2.2M | |downloads = 2.2M | ||
|likes = 262.9K | |likes = 262.9K | ||
|rating = Featured | |rating = Featured | ||
|artist = Dimrain47 | |artist = [https://dimrain47.newgrounds.com/ Dimrain47] | ||
|music = [https://www.newgrounds.com/audio/listen/499772 | |music = [https://www.newgrounds.com/audio/listen/499772 Duality] | ||
|musicid = 499772 | |musicid = 499772 | ||
|previous = [[Sanctuary of Light]] | |previous = [[Sanctuary of Light]] | ||
|next = [[Crystal Essence]] | |next = [[Crystal Essence]] | ||
}} | }} | ||
'''Prismarine''' is a 2.1 Harder level by SirHadoken. It is the fourth level of the [[Gauntlets|Crystal Gauntlet]]. | '''Prismarine''' is a [[Update 2.1|2.1]] Harder level by SirHadoken. It is the fourth level of the [[Gauntlets|Crystal Gauntlet]]. | ||
==Description== | ==Description== | ||
*'''0-16%:''' | *'''0-16%:''' Prismarine begins with a half-speed cube section with a rocky block design and crystals everywhere. After the cube section, there is a robot section with the same decoration. | ||
*'''17-34%:''' | *'''17-34%:''' Afterwards, the decoration changes into a simple grey block design with crystals and minecarts. The entire part is a simple normal-speed ship section that changes gravity in the middle and at the end of the part. | ||
*'''35-45%:''' Following this, the decoration changes into a | *'''35-45%:''' Following this, the decoration changes into a colour-changing abstract crystal block design and flying sparkles. The entire part is a normal-speed UFO part except for the short cube at the end. | ||
*'''46-55%:''' | *'''46-55%:''' Afterwards, the decoration changes into a complex block design with a big crystal cluster in the foreground. The entire part consists of a normal-speed wave with simple gameplay. | ||
*'''56-76%:''' Following this, the block design turns more modern and glowy with crystals implemented in it and beams of light throughout the part. The | *'''56-76%:''' Following this, the block design turns more modern and glowy, with crystals implemented in it and beams of light throughout the part. The entire part is a normal-speed spider section, except for the end, which is an auto normal-speed cube section that transitions into the final part. | ||
*'''77-100%:''' The final part's decoration is | *'''77-100%:''' The final part's decoration is a grey block design with little crystals as outlines and a lot of air decorations. The first half of the part is a half-speed cube section that transitions to a normal-speed mini-cube section in the second half. At the very end of the level, the title of the level is shown as the level quickly turns dark. | ||
==User coins== | ==User coins== | ||
*'''Coin 1:''' At 11%, jump up on top of the block with a spike, then jump off it and click the toggle orb. The coin will appear at the end of the ship part at 33%. | *'''Coin 1:''' At 11%, jump up on top of the block with a spike, then jump off it and click the toggle orb. The coin will appear at the end of the ship part at 33%. | ||
*'''Coin 2:''' At 48%, keep going down as the wave and collect the mini coin in the tight gap. Afterwards, keep holding and make a small adjustment to make it | *'''Coin 2:''' At 48%, keep going down as the wave and collect the mini coin in the tight gap. Afterwards, keep holding and make a small adjustment to make it into the gap above the sawblade and collect the second mini coin. Shortly after, at 53%, a previously locked wall will disappear, and the player can collect the coin, but they must do a tight wave section to get back on the main path. | ||
*'''Coin 3:''' Grab the skulls at 59% and 64% by double clicking and the skull at 70% by going up before the yellow orb and double clicking once again. After getting the skulls, a blue orb will appear at 79%. Complete the | *'''Coin 3:''' Grab the skulls at 59% and 64% by double-clicking, and the skull at 70% by going up before the yellow orb and double-clicking once again. After getting the skulls, a blue orb will appear at 79%. Complete the separate path for the first heart out of 3. At 88%, the yellow orb will disappear, and the player must complete a separate path at the bottom of the level to collect the second heart. At 93%, jump at the jump indicator and complete the short ship section to collect the final heart and the coin! | ||
==Gameplay== | ==Gameplay== | ||
Revision as of 23:34, 6 September 2026
Prismarine is a 2.1 Harder level by SirHadoken. It is the fourth level of the Crystal Gauntlet.
Description
- 0-16%: Prismarine begins with a half-speed cube section with a rocky block design and crystals everywhere. After the cube section, there is a robot section with the same decoration.
- 17-34%: Afterwards, the decoration changes into a simple grey block design with crystals and minecarts. The entire part is a simple normal-speed ship section that changes gravity in the middle and at the end of the part.
- 35-45%: Following this, the decoration changes into a colour-changing abstract crystal block design and flying sparkles. The entire part is a normal-speed UFO part except for the short cube at the end.
- 46-55%: Afterwards, the decoration changes into a complex block design with a big crystal cluster in the foreground. The entire part consists of a normal-speed wave with simple gameplay.
- 56-76%: Following this, the block design turns more modern and glowy, with crystals implemented in it and beams of light throughout the part. The entire part is a normal-speed spider section, except for the end, which is an auto normal-speed cube section that transitions into the final part.
- 77-100%: The final part's decoration is a grey block design with little crystals as outlines and a lot of air decorations. The first half of the part is a half-speed cube section that transitions to a normal-speed mini-cube section in the second half. At the very end of the level, the title of the level is shown as the level quickly turns dark.
User coins
- Coin 1: At 11%, jump up on top of the block with a spike, then jump off it and click the toggle orb. The coin will appear at the end of the ship part at 33%.
- Coin 2: At 48%, keep going down as the wave and collect the mini coin in the tight gap. Afterwards, keep holding and make a small adjustment to make it into the gap above the sawblade and collect the second mini coin. Shortly after, at 53%, a previously locked wall will disappear, and the player can collect the coin, but they must do a tight wave section to get back on the main path.
- Coin 3: Grab the skulls at 59% and 64% by double-clicking, and the skull at 70% by going up before the yellow orb and double-clicking once again. After getting the skulls, a blue orb will appear at 79%. Complete the separate path for the first heart out of 3. At 88%, the yellow orb will disappear, and the player must complete a separate path at the bottom of the level to collect the second heart. At 93%, jump at the jump indicator and complete the short ship section to collect the final heart and the coin!
Gameplay
Gallery
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First user coin
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Second user coin
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Third user coin