Prismarine

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Prismarine
ID

36301959

Creator(s)

SirHadoken

Created
Attributes
Difficulty

Length

1m 1s (Long)

Objects

30,429

Copy type

No password

Statistics
Downloads

2.21M

Likes

263.9K

Rating

Featured

Audio info
Artist(s)
Music
Music ID

499772

Level sequence

Prismarine is a 2.1 Harder level by SirHadoken. It is the fourth level of the Crystal Gauntlet.

Description

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  • 0-16%: Prismarine begins with a half-speed cube section with a rocky block design and crystals everywhere. After the cube section, there is a robot section with the same decoration.
  • 17-34%: Afterwards, the decoration changes into a simple gray block design with crystals and minecarts. The entire part is a simple normal-speed ship section that changes gravity in the middle and at the end of the part.
  • 35-45%: Following this, the decoration changes into a colour-changing abstract crystal block design and flying sparkles. The entire part is a normal-speed UFO part except for the short cube at the end.
  • 46-55%: Afterwards, the decoration changes into a complex block design with a big crystal cluster in the foreground. The entire part consists of a normal-speed wave with simple gameplay.
  • 56-76%: Following this, the block design turns more modern and glowy, with crystals implemented in it and beams of light throughout the part. The entire part is a normal-speed spider section, except for the end, which is an auto normal-speed cube section that transitions into the final part.
  • 77-100%: The final part's decoration is a gray block design with little crystals as outlines and a lot of air decorations. The first half of the part is a half-speed cube section that transitions to a normal-speed mini-cube section in the second half. At the very end of the level, the title of the level is shown as the level quickly turns dark.

User coins

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  • Coin 1: At 11%, jump up on top of the block with a spike, then jump off it and click the toggle orb. The coin will appear at the end of the ship part at 33%.
  • Coin 2: At 48%, keep going down as the wave and collect the mini coin in the tight gap. Afterwards, keep holding and make a small adjustment to make it into the gap above the sawblade and collect the second mini coin. Shortly after, at 53%, a previously locked wall will disappear, and the player can collect the coin, but they must do a tight wave section to get back on the main path.
  • Coin 3: Grab the skulls at 59% and 64% by double-clicking, and the skull at 70% by going up before the yellow orb and double-clicking once again. After getting the skulls, a blue orb will appear at 79%. Complete the separate path for the first heart out of 3. At 88%, the yellow orb will disappear, and the player must complete a separate path at the bottom of the level to collect the second heart. At 93%, jump at the jump indicator and complete the short ship section to collect the final heart and the coin!

Gameplay

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