Prismarine
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Prismarine is a 2.1 Harder level by SirHadoken. It is the fourth level of the Crystal Gauntlet.
Description
[edit | edit source]- 0-16%: Prismarine begins with a half-speed cube section with a rocky block design and crystals everywhere. After the cube section, there is a robot section with the same decoration.
- 17-34%: Afterwards, the decoration changes into a simple gray block design with crystals and minecarts. The entire part is a simple normal-speed ship section that changes gravity in the middle and at the end of the part.
- 35-45%: Following this, the decoration changes into a colour-changing abstract crystal block design and flying sparkles. The entire part is a normal-speed UFO part except for the short cube at the end.
- 46-55%: Afterwards, the decoration changes into a complex block design with a big crystal cluster in the foreground. The entire part consists of a normal-speed wave with simple gameplay.
- 56-76%: Following this, the block design turns more modern and glowy, with crystals implemented in it and beams of light throughout the part. The entire part is a normal-speed spider section, except for the end, which is an auto normal-speed cube section that transitions into the final part.
- 77-100%: The final part's decoration is a gray block design with little crystals as outlines and a lot of air decorations. The first half of the part is a half-speed cube section that transitions to a normal-speed mini-cube section in the second half. At the very end of the level, the title of the level is shown as the level quickly turns dark.
User coins
[edit | edit source]- Coin 1: At 11%, jump up on top of the block with a spike, then jump off it and click the toggle orb. The coin will appear at the end of the ship part at 33%.
- Coin 2: At 48%, keep going down as the wave and collect the mini coin in the tight gap. Afterwards, keep holding and make a small adjustment to make it into the gap above the sawblade and collect the second mini coin. Shortly after, at 53%, a previously locked wall will disappear, and the player can collect the coin, but they must do a tight wave section to get back on the main path.
- Coin 3: Grab the skulls at 59% and 64% by double-clicking, and the skull at 70% by going up before the yellow orb and double-clicking once again. After getting the skulls, a blue orb will appear at 79%. Complete the separate path for the first heart out of 3. At 88%, the yellow orb will disappear, and the player must complete a separate path at the bottom of the level to collect the second heart. At 93%, jump at the jump indicator and complete the short ship section to collect the final heart and the coin!
Gameplay
[edit | edit source]Gallery
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First user coin
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Second user coin
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Third user coin