Rising: Difference between revisions
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{{IB-Level | {{IB-Level | ||
|image = Rising.png | |image = Rising.png | ||
|creator = Alderite | |id = 27929950 | ||
|difficulty = Hard | |creator = Alderite | ||
|stars = 4 | |created = [[Update 2.0]] | ||
| | |difficulty = [[File:Hard.png|x35px]] | ||
| | |stars = 4 | ||
| | |diamonds = 6 | ||
| | |coins = 3 | ||
|previous = [[Chambers]] | |length = 1m 11s | ||
|next = [[Battletown]] | |objects = 19,392 | ||
|copytype = No password | |||
|artist = 1f1n1ty | |||
|music = Asau | |||
|musicid = 695247 | |||
|previous = [[Chambers]] | |||
|next = [[Battletown]] | |||
}} | }} | ||
'''Rising''' is 2.0 Hard level by Alderite, published on 4 January 2017. It is the second level of the [[Gauntlets|Bonus Gauntlet]]. | |||
'''Rising''' is 2.0 | |||
==Description== | ==Description== | ||
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*'''75-100%:''' Finally, the level ends off with a cube section with simple gameplay. The text "GG" "2/5 2nd Chamber Complete :D" appears at the end of the level with a custom Bonus Gauntlet artwork. You can collect a coin by jumping at 96% | *'''75-100%:''' Finally, the level ends off with a cube section with simple gameplay. The text "GG" "2/5 2nd Chamber Complete :D" appears at the end of the level with a custom Bonus Gauntlet artwork. You can collect a coin by jumping at 96% | ||
== | ==Gameplay== | ||
{{VC|bm49IDd133k}} | {{VC|bm49IDd133k}} | ||
[[Category:Gauntlet levels]] | [[Category:Gauntlet levels]] | ||
Revision as of 07:26, 13 November 2025
Rising is 2.0 Hard level by Alderite, published on 4 January 2017. It is the second level of the Bonus Gauntlet.
Description
- 0-15%: The level starts off with a simple cube section containing easy jumps and saw-blades with emoticon faces.
- 15-26%: Afterwards a ship section begins where you fly between structures while switching between mini and normal size. You can collect a coin by flying up at 25%.
- 26-36%: The level enters an auto transition becoming 0.5x speed with all the objects turning invisible. You can collect a coin by jumping on an invisible yellow ring at 34%.
- 36-51%: At the drop the player enters a normal speed robot section where you jump between platforms and hit jump orbs.
- 51-57%: Up next there's a short ball section where you move between platforms rising from the roof and ground.
- 57-75%: Then you enter a 0.5x speed transition before entering a long section where you switch between the UFO and Wave game modes whilst changing size.
- 75-100%: Finally, the level ends off with a cube section with simple gameplay. The text "GG" "2/5 2nd Chamber Complete :D" appears at the end of the level with a custom Bonus Gauntlet artwork. You can collect a coin by jumping at 96%