Rising

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Revision as of 06:07, 15 June 2026 by geometrydash.wiki.gg>Josh994
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Rising
ID

27929950

Creator(s)

Ald3rite

Created
Last updated
Attributes
Difficulty

Length

1m 11s (Long)

Objects

19,392

Copy type

Free copy

Statistics
Downloads

14.9M+

Likes

1.4M+

Rating

Featured

Audio info
Artist(s)
Music
Music ID

695247

Level sequence
Previous

Rising is a 2.0 Hard 4* level by Ald3rite, published on 4 January 2017. It is the second level of the Bonus Gauntlet.

Description

  • 0-15%: Rising begins with a simple cube section containing easy jumps and sawblades with emoticon faces.
  • 15-26%: Afterwards, a ship section begins where the player must fly between structures while switching between mini and normal size.
  • 26-36%: The player enters an auto transition going at half speed with all the objects turning invisible.
  • 36-51%: At the drop, the player enters a normal speed robot section where the player must jump between platforms and hit orbs.
  • 51-57%: Up next is a short ball section where the player must move between platforms rising from the roof and ground.
  • 57-75%: Then the player enters a half-speed transition before entering a long section where they switch between a UFO and a wave while changing size.
  • 75-100%: Finally, the level ends with a cube section with simple gameplay. Messages reading 'GG' and '2/5 2nd Chamber Complete :D' appear at the end of the level; the latter is accompanied by custom Bonus Gauntlet artwork.

User coins

Rising contains three user coins.

  • The first coin is located at 25% and requires flying up to a small space in the ceiling to collect it.
  • The second coin is located at 34%, which can be collected by jumping on an invisible yellow orb to reach it.
  • The third and final coin is located at 97% and can be collected by jumping over the final yellow pad.

Gameplay






Trivia

  • Jumping off the two-block platform at 81.5% (skipping the yellow orb below) triggers the message 'Well that happened', accompanied by a '^<^' face and the word 'Noob'.
    • Despite the message, it is possible to survive and complete the level if the message is triggered; this requires jumping as late as possible.