Rising

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Rising
ID

27929950

Creator(s)

Ald3rite

Created
Last updated
Attributes
Difficulty

Length

1m 11s (Long)

Objects

19,392

Copy type

No password

Statistics
Downloads

16.47M

Likes

1.48M

Rating

Featured

Audio info
Artist(s)
Music
Music ID

695247

Level sequence
Previous

Rising is a 2.0 Hard 4* level by Ald3rite, published on 4 January 2017. It is the second level of the Bonus Gauntlet.

Description

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  • 0-15%: Rising begins with a simple cube section containing easy jumps and sawblades with emoticon faces.
  • 15-26%: Afterwards, a ship section begins where the player must fly between structures while switching between mini and normal size.
  • 26-36%: The player enters an auto transition going at half speed with all the objects turning invisible.
  • 36-51%: At the drop, the player enters a normal speed robot section where the player must jump between platforms and hit orbs.
  • 51-57%: Up next is a short ball section where the player must move between platforms rising from the roof and ground.
  • 57-75%: Then the player enters a half-speed transition before entering a long section where they switch between a UFO and a wave while changing size.
  • 75-100%: Finally, the level ends with a cube section with simple gameplay. Messages reading 'GG' and '2/5 2nd Chamber Complete :D' appear at the end of the level; the latter is accompanied by custom Bonus Gauntlet artwork.

User coins

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Rising contains three user coins.

  • The first coin is located at 25% and requires flying up to a small space in the ceiling to collect it.
  • The second coin is located at 34%, which can be collected by jumping on an invisible yellow orb to reach it.
  • The third and final coin is located at 97% and can be collected by jumping over the final yellow pad.

Gameplay

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Trivia

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  • Jumping off the two-block platform at 81.5% (skipping the yellow orb below) triggers the message 'Well that happened', accompanied by a '^<^' face and the word 'Noob'.
    • Despite the message, it is possible to survive and complete the level if the message is triggered; this requires jumping as late as possible.