Sidestep: Difference between revisions
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|creator = ChaSe | |creator = ChaSe | ||
|created = [[Update 2.0]] | |created = [[Update 2.0]] | ||
|updated = [[Update 2.1]] | |||
|difficulty = [[File:EasyDemon.png|x35px]] | |||
|stars = 10 | |||
|diamonds = 12 | |||
|coins = 3 | |||
|length = 1m 19s | |length = 1m 19s | ||
|objects = 29,811 | |objects = 29,811 | ||
| | |copytype = Non-copyable | ||
|downloads = 26.3M+ | |downloads = 26.3M+ | ||
|likes = 1.1M+ | |likes = 1.1M+ | ||
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|music = [https://www.newgrounds.com/audio/listen/639309 Sidestep] | |music = [https://www.newgrounds.com/audio/listen/639309 Sidestep] | ||
|musicid = 639309 | |musicid = 639309 | ||
|previous = [[dark drop]]<br>(Chaos Gauntlet) | |||
|next = [[Traction]] | |||
}} | }} | ||
'''Sidestep''' is | '''Sidestep''' is a 2.0/2.1 Easy Demon level by ChaSe. It is the first level of the [[Gauntlets|Demon Gauntlet]]. | ||
==Description== | |||
*'''0-10%:''' The level starts with a simple half-speed mini-cube section containing a few easy jumps. In this section, the player has the possibility to disable special effects to improve performance. | |||
*'''11-14%:''' The level transitions to ship gameplay. This section contains a couple of gravity- and size portals. | |||
*'''15-20%:''' Afterwards, a bit of ball gameplay appears. This section features basic gameplay that finishes with gravity portals and orbs. | |||
*'''21-38%:''' After an automatic transition, the song beat drops, and the player begins to rapidly change gamemodes as follows: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each gamemode lasting no more than a couple of seconds. After the last ball segment, the player transitions into a brief double-speed cube section that contains a couple sets of triple spikes, and the first user coin. | |||
*'''39-55%:''' The player jumps into another deluge of gamemode transitions in triple-speed - although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass. | |||
*'''56-72%:''' The player enters a double-speed dual cube segment with numerous moving blocks and constant size portals. It also contains a dual cube and ball segment consisting of orb timings and gravity portals. | |||
*'''73-91%:''' After an automatic transition, the player enters a triple-speed ship sequence that requires some sense of straight-fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section. | |||
*'''92-100%:''' Finally, the player enters a tricky half-speed ship sequence. After some spike-dodging, the level ends with pixel art of the level's name and the creator's name. | |||
==Gameplay== | ==Gameplay== | ||
{{VC|tZtOMGqmxNE}} | |||
{{VC| | |||
==Trivia== | ==Trivia== | ||
*Originally, Sidestep was rated as a Hard Demon, but after it received a nerf, it eventually ended up downgraded to a Medium Demon, and later to an Easy Demon, in part due to its exposure in being a gauntlet level and subject to a higher frequency of having its Demon difficulty rated by players. | |||
*Originally, Sidestep was rated as a Hard Demon, but after it | *There is a text saying "Every level needs a triple" at the triple spike section. | ||
*There is a text saying "Every level needs a triple" | |||
*The level received an update in June 2022, fixing a bug at the dual which made it impossible on higher refresh rates. | *The level received an update in June 2022, fixing a bug at the dual which made it impossible on higher refresh rates. | ||
[[Category:Gauntlet levels]] | [[Category:Gauntlet levels]] | ||
Revision as of 23:14, 7 November 2025
Sidestep is a 2.0/2.1 Easy Demon level by ChaSe. It is the first level of the Demon Gauntlet.
Description
- 0-10%: The level starts with a simple half-speed mini-cube section containing a few easy jumps. In this section, the player has the possibility to disable special effects to improve performance.
- 11-14%: The level transitions to ship gameplay. This section contains a couple of gravity- and size portals.
- 15-20%: Afterwards, a bit of ball gameplay appears. This section features basic gameplay that finishes with gravity portals and orbs.
- 21-38%: After an automatic transition, the song beat drops, and the player begins to rapidly change gamemodes as follows: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each gamemode lasting no more than a couple of seconds. After the last ball segment, the player transitions into a brief double-speed cube section that contains a couple sets of triple spikes, and the first user coin.
- 39-55%: The player jumps into another deluge of gamemode transitions in triple-speed - although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass.
- 56-72%: The player enters a double-speed dual cube segment with numerous moving blocks and constant size portals. It also contains a dual cube and ball segment consisting of orb timings and gravity portals.
- 73-91%: After an automatic transition, the player enters a triple-speed ship sequence that requires some sense of straight-fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section.
- 92-100%: Finally, the player enters a tricky half-speed ship sequence. After some spike-dodging, the level ends with pixel art of the level's name and the creator's name.
Gameplay
Trivia
- Originally, Sidestep was rated as a Hard Demon, but after it received a nerf, it eventually ended up downgraded to a Medium Demon, and later to an Easy Demon, in part due to its exposure in being a gauntlet level and subject to a higher frequency of having its Demon difficulty rated by players.
- There is a text saying "Every level needs a triple" at the triple spike section.
- The level received an update in June 2022, fixing a bug at the dual which made it impossible on higher refresh rates.