Sidestep

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Revision as of 16:08, 24 August 2025 by geometrydash.wiki.gg>GDNimportnawak (Updated template, video and newly imported images)
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Sidestep
ID

18025697

Creator(s)

ChaSe

Created
Attributes
Difficulty

10

Length

1m 19s

Objects

29,811

Statistics
Downloads

26.3M+

Likes

1.1M+

Rating

Featured

Audio info
Artist(s)

AeronMusic

Music
Music ID

639309

Sidestep is a 2.0/2.1 Easy Demon level created by ChaSe, and is the first level in the Demon Gauntlet. It is generally considered to be an Easy/Medium Demon. Beating the level in the gauntlet reveals the path to the next level, Traction.

Gameplay

  • 0-10%: The level starts with a simple half-speed mini-cube section containing a few easy jumps. In this section, the player has the possibility to disable special effects to improve performance.
  • 11-14%: The level transitions to ship gameplay. This section contains a couple of gravity- and size portals.
  • 15-20%: Afterwards, a bit of ball gameplay appears. This section features basic gameplay that finishes with gravity portals and orbs.
  • 21-38%: After an automatic transition, the song beat drops, and the player begins to rapidly change gamemodes as follows: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each gamemode lasting no more than a couple of seconds. After the last ball segment, the player transitions into a brief double-speed cube section that contains a couple sets of triple spikes, and the first user coin.
  • 39-55%: The player jumps into another deluge of gamemode transitions in triple-speed - although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass.
  • 56-72%: The player enters a double-speed dual cube segment with numerous moving blocks and constant size portals. It also contains a dual cube and ball segment consisting of orb timings and gravity portals.
  • 73-91%: After an automatic transition, the player enters a triple-speed ship sequence that requires some sense of straight-fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section.
  • 92-100%: Finally, the player enters a tricky half-speed ship sequence. After some spike-dodging, the level ends with pixel art of the level's name and the creator's name.

Walkthrough






Trivia

  • The level cannot be copied.
  • Originally, Sidestep was rated as a Hard Demon, but after it got nerfed, it was demoted to a Medium Demon and later to an Easy Demon.
    • This sparked controversy around the community, as many think it is too difficult to be considered an Easy Demon.
    • Due to said controversy, many players often consider Sidestep to be one of the hardest Easy Demons in the game.
  • There is a text saying "Every level needs a triple" in the triple spike part.
  • The level received an update in June 2022, fixing a bug at the dual which made it impossible on higher refresh rates.