Sinister Silence
“quote~ originator
Sinister Silence is a 2.1 XL Extreme Demon mega-collaboration hosted and published by Wahffle and verified by DarkTD on November 27, 2022. It is a retro 1.9-styled level featuring 58 creators, with most of its difficulty coming from its absurd length. Sinister Silence is currently the longest Extreme Demon in-game. Having the length of 8 minutes and 45 seconds, and being 2 minutes and 4 seconds longer than Boogie, the former longest Extreme Demon.
Gameplay
Template:Low-Faith/Section Note: If a player's name is italicized, the player has created gameplay in the section featured. If a player's name is underlined, the player has created decoration in the section featured.
- 0-1% (CairoX + BloodDemon575): Sinister Silence begins with a moderately difficult timing-based cube utilising orb jumps and gravity/size changes.
- 1-2% (Bluestone + Gemstone): It is followed by a brief ball mode which transitions between UFO or ball before lastly a mini ship mode.
- 2-3% (DrRobin + Tunax): The segment is followed by a very brief cube mode involving timed orb jump then a tight wave mode utilising gravity portals before going back into a cube mode again. This cube mode has a brief auto part which leads the player into three brief game modes: ball, cube, ship.
- 3-4% (Alanjx + Fakeiwnl): A short timing-based UFO similarly to The Ultimate Phase, followed by a ball mode consisting of gravity changes. There's an invisible teleportation portal which leads the player to a cube portal to a difficult set of timings. As the music intensifies, the level enters triple speed before a brief auto mode.
- 4-6% (Corvii + Zeronium): This part utilises fast-paced gameplay involving a brief wave mode, then a cube mode emphasising gravity changes then ball and UFO modes. The UFO mode focuses on slope and gravity changes before transitioning back to cube then followed by a ship mode focused on hitting a blue orb and a moderately difficult wave mode. The part concludes in a memorisation-based cube mode.
- 6-8% (Jeremy Clarkson + SnowBallerr): A flow-based gameplay consisting of (in order) cube, wave, ship mode, and ball. This part focuses primarily on gravity changes and muscle memory.
- 8-10% (Panda + Jeller): As the player goes into a slope. The player must go into a ball portal then hit the yellow orb behind it to jump past the saw blade then switch gravity twice to hit a pink pad. The player will meet a yellow orb masked in a cube portal to make a moderate jump, entering a brief wave mode and ship mode, then followed by a semi-auto quadruple speed cube mode. Afterwards, the level enters a difficult wave mode and concluding the part with an another semi-auto cube mode then a slope jump. This jump is sometimes buggy due to the player possibly crashing to the spike of the next segment.
- 10-12% (Etheriall + Zeroxy): The gameplay of this part goes into a series of muscle memory and timing-based orb jumps. The player goes into a cube mode where they must click a blue orb then hit a yellow orb to enter a difficult ship mode. There are fake orbs in the straight fly segment in order to discourage the player from spam-clicking. Then player then goes into a brief wave mode and a very short mini cube mode involving a single jump. As soon as the player enters the UFO portal, one must make a small jump and an immediately jump after entering the gravity portal to easily click the blue orb. The player then enters an invisible ball portal to make a slope jump then a brief UFO mode. Lastly, the player goes into a timing-based cube mode before a brief straight-fly segment.
- 12-13% (Echo + Consumo): A difficult timing-based cube mode with numerous gravity changes which transitions into a ball mode halfway.
- 13-14% (Foddy + Pike): A brief straight-fly ship mode following by a brief UFO mode. This part then transitions into a robot mode, before followed by a ball mode. The player must hit the green orb to drop down a gravity portal and then a tight wave mode, then a triple speed spider mode before lastly followed by a spam-oriented cube mode.
- 14-16% (T'im + Kloone): A moderate-timing UFO mode. The player then makes a short timed jump to enter the wave mode. After entering a mini portal, one must enter the teleportation portal to proceed to a mini ball mode and a mini ship mode. The part then transitions into an orb jump-oriented cube mode.
- 16-17% (Wahffle + Dorvict): This part emphasises wave mode, containing difficult tight wave parts whilst at the same time transitioning between a brief cube mode then a wave mode. The level goes into a series of very brief dual modes then lastly, a tight straight fly segment.
- 17-19% (Remy + Amza): A sync-based gameplay utilising spam and gravity changes.
- 19-21% (EleKrt1X + Tera): The player enters a teleportation portal then a flow-based gameplay. Each gravity and orb jumps will almost always lead to a game mode change. At the end of this part, the player goes into a small auto where the player can see the gameplay creator and decorator of this section.
- 22-24% (Urk + MiniShoey): An art-themed part where the player must cycle between a ship maneuovre and a brief cube mode with auto mode.
- 24-25% (RedMatrix + Teno): The player goes into a teleportation portal then two blue orb jumps before entering a brief ship maneuovre cycling between ship, ball jump, and a spam-based cube mode.
- 25-27% (Solarion + Almohadaless): A section which mostly emphasises orb jump-based cube mode. The section goes into a moderately-difficult ship mode near the end then a brief spider mode with numerous speed changes.
- 27-29% (chara + ArstiBurn): A flow-based gameplay with the game mode changes occurring mostly every gravity changes and orb jumps. This part has a lot of auto mode, particularly at the second half.
- 29-30% (Zynns + SkyCrab): The level's speed returns to normal speed, the playr must make a small timed jump in order to lead them to a small auto part and a yellow orb jump. Afterwards, the player goes into a straight-fly segment following by an orb jump, followed by a tight wave mode with numerous gravity changes. The player then goes into an another cube mode, which focuses on a triple spike jump and auto mode this time, then a brief UFO and ship modes.
- 30-32% (Bibu + 12_Kelvin): This part starts with a brief orb spam cube mode, followed by a timing-based wave mode and then a maneuovreing-oriented ship gameplay. The remainder of this part mostly cycles between a timing-based cube then a series of very brief game modes while the speed changes periodically.
- 32-34% (Crispy + Enzeux): This part shares a similar gameplay to the previous one, a flow-based gameplay. However, this part does not utilise periodic speed changes.
- 34-37% (Urk + ViewSonic): The level goes into a brief auto cube mode, followed by a series of timings then, a ball mode focusing on fake gravity portals and timing. After entering the gravity portal, the player is led to a difficult ship part and then, a spam-oriented cube mode. Afterwards, they transition to a UFO mode. The player must make a small jump after entering the cube portal immediately then following a series of gravity changes and timed jumps. The player then enters a cube portal to make two red orb jumps, eventually landing to a platform before going to a series of timing-based orb jumps.
- 37-38% (Xapia + Vulcanium4): A brief straight-fly segment, followed by a brief ball mode involving pressing and holding a dash orb. The segment is followed by a mini cube mode involving orb jumps then three very short mini game modes (wave, ball, robot) before going to a ship mode. The speed periodically changes at the second-half. Then followed by a brief double UFO, then a wave mode before ending this part with an orb spam cube mode.
- 38-40% (Zenkabi + Muffy): An orb-timing cube mode with numerous gravity changes and fakes to confuse the player, followed by a brief 0.5 speed ship mode and a wave mode with brief changes to a mini wave before the next cube gameplay.
- 40-42% (Seany + Stilluetto): The player enters an auto part then a ball mode and a ship mode which cycles between cube, UFO, and ship. The ship parts focuses on carefully maneuovreing around the spike platforms while the UFO is orb timing-based.
- 42-44% (Imi + Doggie): The player then enters a teleportation portal then a brief auto mode before being followed by a difficult mixed dual of cube and ship/UFO. As the player exits the dual mode, the player goes to a difficult ship mode then halfway through, a wave mode. Lastly, the player must go into a series of orb jumps and auto mode and finally clicking the dash orb for a brief auto mode.
- 44-46% (Azuvy + D3lteX): A short cube mode involving timed spike jump, then the player goes into a brief ship mode which they must fly the ship in an arc then followed by ball and UFO modes consisting of gravity changes and orb jumps. The player then enters an another brief cube mode, then a mini spider mode one final cube mode consisting of orb jumps.
- 46-48% (Dorvict + RpgRaketti): A very difficult flow-based gameplay section with many difficult timed jumps. This part mostly focuses on orb jumps which is almost always followed by a game mode change.
- 48-50% (Axel996 + JHdash): A moderately difficult ship mode where the player must carefully maneuovre the spike tunnels due to the abundance of fake orbs and orb jumps. The player must make one boosted jump after entering robot mode via holding jump, entering a brief ball mode before an short auto cube mode.
- 50-53% (Snbbit + KV082): The player must jump past two spikes to perform three orb jumps, changing gravity periodically then followed by a brief auto, and afterwards a UFO mode. The UFO mode contains moderate timed jumps then followed by a robot mode which follows the same gameplay as the aforementioned cube mode before going to an another cube mode involving black orb jumps then a dash orb.
- 53-54% (Dorvict + hstorm): After hitting two blue pads, the player is teleported to a normal speed mini ship mode involving maneuovreing and orb jumps.
- 54-55% (Wahffle + T'im): A difficult cube mode mostly oriented on memorisation, hence it contains a lot of fake orbs and routes to disorient the player. The player enters a brief ship mode then an another memorisation cube mode.
- 55-56% (HugoHMF + Gokill): A brief mini ship mode followed by a mini ball mode utilising blue orb jumps. The player then enters a cube portal. This cube mode is centered around slope and black orb jump. Afterwards, being followed by a difficult mini wave mode. The player must avoid hitting the normal-size portals and must hit the blue gravity portal so they can access the next segment; a robot mode oriented around orb jumps.
- 56-58% (noodleshelf + Magmeta): A series of brief gameplay where the player must cycle between each game modes, making timed jumps. At the end of this part, the player goes into a difficult yet brief dual spider mode. The color scheme of this part is exclusively yellow.
- 58-59% (Tombstone + Nicor77): A normal speed cube mode followed by a robot mode, both of which primarily consists of timed black orb jumps. The player then must go into a difficult mini wave mode, then a ball mode which utilises slope jump then lastly a UFO mode.
- 59-60% (GamerKnight + Vaen): The player enters a brief yet difficult ball mode followed by a cube mode then a difficult ship mode before a robot mode and double speed wave mode. The player must hit the yellow orb after entering the cube portal at the end. The theming of this part revolves around underwater ruins.
- 60-62% (Elevens + rose): The player must cycle through each brief game modes, after an orb jump-oriented cube mode. The ship mostly focuses on maneuovreing. The theming of this part is subtly around industrial.
- 62-63% (Fenniko + DiamondSplash): A hell-themed series of segments centralised in orb jumps before ending it with a dual spider mode.
- 63-64% (rewrt + Crumche): The player goes into an another series of game modes oriented on size changes and timings this time.
- 64-65% (fitatfi + Skzyl): A hell-themed part, player must jump through a slope with precise timing then two pink orbs underneath the platform to transition to a mini ship part, which is followed by a brief ball mode. The player then enters an another cube consisting of gravity changes and orb jumps, then lastly a ball mode and brief UFO consisting of blue orb spam.
- 66-67% (Imi + DTDom): The player must make small cube jump before entering a brief spider mode then a mini robot mode consisting of small jumps then an another short cube mode, followed by a UFO mode consisting of orb jumps and gravity changes, then a moderately difficult ship mode. Afterwards, the player transitions to a double speed cube mode in order to enter a teleportation portal, after exiting the teleportation portal, one must hit the green orb to proceed to the black orb before ending it with a difficult wave mode.
- 67-68% (Urk + Cersia): A gameplay mostly oriented on cube mode, which also focuses on orb timings and avoiding fake portals. The player then enters a brief ship mode, followed by a UFO mode before ending it with a blue orb spam-oriented cube mode. The player then must jump over one triple spike to proceed to the next part.
- 69-70% (Xeox): Xeox's part is the first with the gameplay and decoration created by the same player. Xeox's part utilises H blocks and orb jumps before transitioning into a brief spider mode, then a cube mode. Afterwards, the player must go into a tight but brief wave mode before a spam click-focused cube part then lastly, a mini wave mode.
- 70-73% (Stratonymous + Cheezy): After entering a teleportation portal, the player is greeted by a brief auto mode before going to a quadruple speed ship mode. Halfway through this part, they enter a brief cube which starts off as auto then orb jump-oriented and then a difficult UFO mode, and finally a semi-auto cube mode.
- 73-75% (Smokescreen + Ked): A fast-paced flow gameplay mostly centered around timed orb jumps and orb spam.
- 75-77% (IceConey + BlazerWolf): This part switches between a straight-fly or maneuovre-oriented ship gameplay and a random game mode focusing on either timing or orb jump like most parts.
- 77-78% (VoVocado): A neon-themed part which starts off as a difficult ship part followed by a brief tight wave mode. The player then enters cube mode to jump via red orb, hence this part focuses on timed orb jumps exacerbated by tight claustrophobic spaces. The player then enters a very brief ship and UFO modes where the goal is to hit the green orbs before an another tight wave mode. Afterwards, the player enters a series of orb jumps.
- 78-81% (Sledge + Vikings): The player goes into a cube which changes gravity. As the cube ascends, they enter an upside-down ship mode then a brief UFO mode where they must make two timed jumps to enter a spam-oriented wave mode. The player returns to a cube mode which is semi-auto. Then afterwards, followed by a ball mode. The player must hit the black orb then a jump after hitting the 0.5 speed portal then, click the blue orb with normal timing before entering an another cube mode consisting of gravity changes. The player then enters a brief straight-fly segment then a moderately difficult cube mode focusing on orb jumps.
- 81-83% (Chaotrix + Chee2y): After making a single cube jump, the player then goes into a ship portal for a difficult straight-fly part where the player must also hit the orb with timings to carefully maneuovre the tight spaces of the ship part. After hitting the cube portal, the player must also hit the gravity portal and subsequently, a series of timed orb jumps where the goal is to hit the gravity portals, followed by an another difficult ship mode yet briefer than the previous one. The player then goes into a brief timing-based UFO mode an another cube mode, which now focuses on slope jumps. This cube part turns auto mode as a transition for the next part.
- 83-85% (Imi + DarkTD): A very hard mini ship followed by a brief sync-based UFO mode which temporarily becomes dual UFO before returning to a ship mode again. The player then must jump through the blue pads underneath the platform to unusually change gravity before perfomring a simple slope jump to enter the next ball portal. The ball mode is then followed by a straight-fly ship segment, which lastly turns dual ship.
- 85-87% (Presty + Zink): A difficult ball mode centered around orb timings, then followed by a tight wave mode with gravity changes and invisible slopes. Afterwards, the level goes into an another timing-based UFO then a brief cube mode where the player must simply touch the dash orb and lastly, a difficult ship segment.
- 87-88% (Gruzy + ViperVenom95): The player must make two timed jumps with the cube to enter the ball portal, which consists of difficult orb jumps and then a ship mode. It is then followed by a UFO which turns mini-sized halfway, before followed by a brief auto mini wave. The mini wave turns normal-sized halfway as well. The player must then hit two orbs between the UFO and ship portals respectively.
- 88-91% (VamP + Johnfree): A difficult fast-paced gameplay with numerous game mode changes which is followed by a very difficult ship mode then a cube mode focusing on a slope jump, then a UFO and an another cube mode before ending it with a brief auto ball and tight wave part.
- 91-93% (Cheyne): The text 'GL' can be seen as the player makes a simple jump through the blue orb, followed by a straight-fly segment with gravity changes. Afterwards, followed by a cube mode which one must hit the green orb to enter a brief auto mode then a dual portal, in order to transition into a difficult but brief swingcopter. Player then returns to a timed jump-oriented cube gameplay then a brief UFO and straight-fly section. Afterwards, one must change gravity via ball mode to enter the robot portal and perform a small timed jump.
- 93-95% (RedMatrix + RicoLP): An orb jump-focused cube part followed by a difficult ship part. The player enters numerous speed portals while they hit the orb to boost them towards a gravity portal, then followed by a mini cube consisting of orb jumps. The player then must hit a dash orb to enter a teleportation portal, leading them to a dark hallway listing the names of all players and creators participating in the mega-collaboration.
- 95-96% (function + Luksa): The pacing of the level becomes slower as the song is about to reach its end. The player then enters a slow yet difficult ship part which is followed by a UFO mode in the second half. The player goes into a cube mode where they must descend into the staircase-like platforms while hitting the blue orbs.
- 96-97% (Weenside + GDonut): A moderately-difficult ball mode orienting on timings. The player must avoid hitting the last blue orb in the ball mode and instead must go up to enter a ship segment before making a small spike jump.
- 97-99% (Dorvict + Seturan): A difficult ship part followed by a brief UFO consisting of gravity changes, then back to a ship mode. The player then must go into one last difficult wave mode before a cube part. Wahffle's name can be seen as the player hits the last green dash orb.
- 99-100% (Urk + RicoLP): The level ends with an endscreen of the level's name. The artwork depicts an ancient ruins near a valley.
Trivia
- The level is free to copy.
- The level contains 349,479 objects.
- The level is 8 minutes and 45 seconds in length.
- The level was initially placed at #22 on the Demonlist on January 14, 2023, above Zodiac (#23) and below RUTHLESS (#21).
- This addition to the Demonlist knocked SZYSLAK into the Extended List and Freedom08 into the Legacy List.
- The level took 7 and a half weeks to finish.