Skeletal Shenanigans

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Skeletal Shenanigans
ID

118509879

Creator(s)

YoReid (publisher); Airzyy

Created
Attributes
Difficulty

10

Length

2m 11s (XL)

Objects

80,500

Copy type

Free copy

Statistics
Downloads

41.6M+

Likes

1.8M+

Rating

Mythic

Audio info
Music ID

1382827

Skeletal Shenanigans is a 2.2 Medium Demon collaboration level by YoReid and Airzyy, published on 6 May 2025. It is a fantasy-themed level centred on evading a giant undead skeleton. It is the 15th Event Level, succeeding GD GANGSTER RAP and preceding Backbeat Revenge. Skeletal Shenanigans received acclaim for its art, animation, music sync, and gameplay,[1] and became the most downloaded and liked Medium Demon level. The level gained popularity on social media, with gameplay videos on YouTube and TikTok amassing tens of millions of views.

Description

Skeletal Shenanigans begins with an intro that the player can skip by clicking when it starts. The level's gameplay begins with a spider segment featuring a hellish theme, where some orbs require late timing to pass. Afterwards, the scenery changes to the inside of a castle, and the player must pass through a swing segment, followed by a robot segment. This same gameplay change pattern repeats, maintaining the same theme. Eventually, the player becomes a robot, and the scenery shifts to a castle's exterior at night. The player enters a cannon operated by a pair of skeletons led by their skeleton captain. The captain orders the pair of skeletons to 'Fire in the hole!', which is interrupted with the player being blasted out of the cannon as a cube.

The player hits a target, and slow cube gameplay ensues, which then speeds up and changes to mini size. The player eventually changes back to regular size and slow speed with more cube gameplay. At one point, a skeleton head appears in the background and eats the moon, and more cube gameplay ensues, albeit at double speed. At the end, the player must hit a dash orb to reach the boss fight. A sign that reads 'Crystal Gives Power' is seen beforehand.

As the player uses the dash orb, they dash into a black scene. A skeleton's glowing eyes soon appear, and the boss reveals itself, beginning the boss fight. The boss fight features a giant skeleton head that uses an orange diamond-shaped crystal to launch fireballs at the player. For the entirety of the boss fight, the player is a ship, and the scenery is that of a tower's interior. The player can swoop up to reach the bottom of the screen and swoop down to reach the top as invisible teleport portals hover above and below the player. This mechanic is crucial as each time the giant skeleton head attacks, the player must swoop up or down to avoid attacks from smaller skeletons, whose attacks consist of ranged sword attacks from skeletons wielding swords first, then magic attacks from a skeleton wizard second, and finally arrow attacks from skeleton archers wielding bows.

After the giant skeleton head's last attacks, a trio of skeleton heads bearing wings appear, and one of them grabs the orange crystal. A brief scene of the player breaking out of the tower then shows as the winged skeleton carrying the crystal withers away, and the crystal falls to the ground; the player goes after it.

The scenery changes to a forest, and the player goes after the crystal with downward-cube gameplay, while a giant skeleton pursues the crystal as well. At the end, the player falls again, this time to the final part, which features a cave-like theme. The entire final part features spider gameplay as several skeletons kill each other to get hold of the orange crystal, starting with a regular unarmed skeleton, then a sword-wielding skeleton, a wizard, and finally an archer. At the end, the archer skeleton falls and drops the crystal, and the player becomes a cube and picks it up before the end screen appears, ending the level.

User coins

  • The first coin is located in the first robot part. It requires the player to hop onto the floating blocks to reach the coin.
  • The second and final coin is located in the first cube part. After the player gets blasted from the cannon, they must skip the mini-size portal and make a series of jumps to reach the coin.

Gameplay






Trivia

  • Skeletal Shenanigans was created for one of JamAttack's creator contests, that being the Jam Gauntlet Creator Contest. It ended up placing second, only behind Forgotten Metropolis.
  • As of March 2026, Skeletal Shenanigans is the most popular Medium Demon in the game in terms of both likes and downloads.
    • Skeletal Shenanigans is also the most popular Mythic-rated level.
    • Skeletal Shenanigans became the most downloaded Event Level at over 25 million downloads as of 27 August 2025.
      • Skeletal Shenanigans holds the record for the fastest level to reach 10 million downloads, having reached that amount in just 32 days.
  • Skeletal Shenanigans is the current longest-lasting Event Level, having been the Event Level for over three months before being succeeded by Backbeat Revenge.
  • Skeletal Shenanigans was nominated for and achieved Best Advanced Classic in the Geometry Dash 2025 Awards.

References