Skeletal Shenanigans

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Skeletal Shenanigans
ID

118509879

Creator(s)

YoReid (publisher), Airzyy

Created
Attributes
Difficulty

10

Length

2m 11s (XL)

Objects

80,500

Copy type

No password

Statistics
Downloads

52.8M+

Likes

1.9M+

Rating

Mythic

Audio info
Music ID

1382827

Skeletal Shenanigans is a 2.2 Medium Demon collaboration level by YoReid and Airzyy, published on 6 May 2025. It is a fantasy-themed level centred on evading a giant undead skeleton. It is the 15th Event Level, succeeding GD GANGSTER RAP and preceding Backbeat Revenge.

Though intended to be created for a fan-run creator contest, Skeletal Shenanigans received widespread acclaim for its art, animation, music sync, and gameplay,[1] and became the most downloaded and liked Medium Demon level. The level gained popularity on social media, with gameplay videos on YouTube and TikTok amassing tens of millions of views.

Description

Skeletal Shenanigans begins with an intro that the player can skip by clicking when it starts. The level's gameplay begins with a spider segment featuring a hellish theme, where some orbs require late timing to pass. Afterwards, the scenery changes to the inside of a castle, and the player must pass through a swing segment, followed by a robot segment. This same gameplay change pattern repeats, maintaining the same theme. Eventually, the player becomes a robot, and the scenery shifts to a castle's exterior at night. The player enters a cannon operated by a pair of skeletons led by their skeleton captain. The captain orders the pair of skeletons to 'Fire in the hole!', which is interrupted with the player being blasted out of the cannon as a cube.

The player hits a target, and slow cube gameplay ensues, which then speeds up and changes to mini size. The player eventually changes back to regular size and slow speed with more cube gameplay. At one point, a skeleton head appears in the background and eats the moon, and more cube gameplay ensues, albeit at double speed. At the end, the player must hit a dash orb to reach the boss fight. A sign that reads 'Crystal Gives Power' is seen beforehand. As the player uses the dash orb, they dash into a black scene. The skeleton head, now with glowing eyes, reveals itself, beginning the boss fight.

The boss fight involves the skeleton head using an orange diamond-shaped crystal to launch fireballs at the player. For the entirety of the boss fight, the player is a ship, and the scenery is that of a tower's interior. The screen's vertical boundaries wrap around; the player can swoop up to reach the bottom of the screen and swoop down to reach the top as invisible teleport portals hover above and below the player. This mechanic is crucial as each time the giant skeleton head attacks, the player must swoop up or down to avoid attacks from smaller skeletons, whose attacks consist of ranged sword attacks from skeletons wielding swords first, then magic attacks from a skeleton wizard second, and finally arrow attacks from skeleton archers wielding bows.

After the giant skeleton head's last attacks, a trio of skeleton heads bearing wings appears, and one of them grabs the orange crystal. A brief scene of the player breaking out of the tower then shows as the winged skeleton carrying the crystal withers away, and the crystal falls to the ground; the player goes after it.

The scenery changes to a forest, and the player goes after the crystal with downward-cube gameplay, while the giant skeleton crawls behind, pursuing the crystal as well. At the end, the player falls again, this time to the final part, which features a cave-like theme. The entire final part features spider gameplay as several skeletons fight to get hold of the orange crystal, starting with a regular unarmed skeleton, then a sword-wielding skeleton, the wizard from the boss fight, and finally an archer. At the end, the archer skeleton falls and drops the crystal, and the player becomes a cube and picks it up before the end screen (created by ArcDraws) appears, ending the level.

User coins

Note: Percentages assume the level's intro screen is skipped.

Skeletal Shenanigans contains two user coins.

  • The first coin is located in the first robot part. Immediately after the robot portal at 12%, the player must make a full jump to land on the first floating block, then perform three long jumps to reach the coin at 13.75%.
  • The second coin is located in the first cube part. After being blasted out of the cannon, the player must jump onto the platforms above the mini-size portal at 25.75% and make a series of jumps to survive. If performed correctly, the player will fall into a narrow opening at 28% (just before a normal-size and half-speed portal), inside which is the coin.

Gameplay






Controversy

In 2026, content creator Waboo reportedly invested over $115,000 into an extended version of Skeletal Shenanigans titled 'Skeletal Extremigans'. On 2 April 2026, Waboo uploaded said level to his 'test' account, most likely to see how well the video would perform before publishing it on his main channel; he ultimately chose not to do so.[2]

It is believed that most of the money went toward promoting the overpriced skeletal plushies shown at the end of the level. This corporate approach, which featured a dedicated storefront for said plushies and 'blind boxes', clashed violently with the community's 'passion-first' ethos. The original creators, YoReid and Airzyy, publicly expressed their dissatisfaction with the project's direction, as Waboo had leveraged an existing success for personal gain without the original artists' approval. Additionally, the inclusion of 'blind boxes'—randomised loot boxes for physical toys—drew accusations of marketing gambling-like mechanics to a younger audience.

Before the video was released, Waboo was invited to an interview by former Secret Way co-host and affiliate BenCar.[3] It is believed Waboo most likely paid BenCar for the interview to clear his name and portray himself as caring about the Geometry Dash community, and not the profits he was getting from it.

Trivia

  • Skeletal Shenanigans was created for JamAttack's Jam Gauntlet Creator Contest. It ended up placing second, only behind Forgotten Metropolis.
  • Skeletal Shenanigans became the first impromptu Event Level.
  • With a tenure of 89 days, Skeletal Shenanigans is the longest-standing Event Level.
  • Skeletal Shenanigans is by far the most downloaded and liked Medium Demon, with 52.8M+ downloads and 1.9M+ likes as of June 2026.
    • Skeletal Shenanigans is also the most downloaded Event Level by far, with more than triple the amount of downloads than the second-most downloaded Event Level, GD GANGSTER RAP.
      • Skeletal Shenanigans also holds the record for the fastest level to reach 10 million downloads, having reached that amount in just 32 days.
  • Skeletal Shenanigans was nominated for and won Best Advanced Classic in The Geometry Dash Awards 2025.

References