Sky Tower

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Template:Low-FaithTemplate:Infobox Level

“
quote
~ originator

Sky Tower is a 2.1 XL Easy Demon created by rafer. It is the sequel to his previous level, in Silico. rafer built the level around a story that involves him rescuing his friend alkali from pirates by taking a magical gem from a place known as "Sky Tower".[1] He also released an animation of the story on the level's showcase video. Many players in the community consider this to be one of the best Demons in the servers. It has been in the works for nearly 2 years, according to rafer.[1]

Gameplay

The level starts with a cube section on some rocks and tower-like structures. At 8%, the level changes to a underwater ship section, containing some monsters and underwater caves. Then, at 13%, the cube enters a cannon which shoots the cube up into the sky. The game mode changes into a custom vertical wave mode, where the player will move right when the player clicks/taps. Clouds must be dodged in this section.

Then, at 24% the icon reaches the tower and a cube section follows. At 35%, the icon reaches the inner parts of the tower and turns into a ship, then a ball at 38%, and then turns back into a cube at 39%. Finally, at 43%, the cube leaves the tower, jumping on some clouds with alternating-color blocks.

Afterwards, at 45%, there is a dual ship part before a dual UFO part. The icon becomes a robot at 49% and enters another tower. You then turn into a ball at 50% and go through the tower, leaving at 55% as a cube, taking an enormous monster to the third tower.

Arriving at the third tower at 59%, you transform into a wave and must collect two heart collectibles to move on. You then change into a UFO at 65% and leave the tower as a cube, landing on the monster again. You then jump up and hit four trigger orbs to destroy walls before arriving at the final tower. Then, at 73%, you change into a UFO and dodge some fireballs. At 76%, you morph into a cube and enter the final stage at 78%.

You then go through the final part of the level, changing into various different game modes. This part is themed around chaos, with lots of objects flying everywhere throughout the part. Then, at 93%, you need to click on the trigger orb at the top of the tower to collect the gem and complete the level.

User coins

  • 1st coin: You need to start holding immediately as the level starts. This pushes the boat down with the cube’s weight. Now, if you jump on the boat right where you pass the lantern, you can barely make the boat sink before the next couple of platforms, making bubbles appear that rise these platforms higher up. Following this alternate route above the normal one, you click a button and later you need to click and hold right as you enter the bubble to use it. You later need to touch the lever, which activates the next trigger orb. Using this enables a path on the spikes, allowing you to collect extra firepower. With this, you can now go straight through the brown rocks at the drop, and finally rewarding you with the first coin. Before the drop, this first coin plays completely different from the normal route, requiring a lot of searching and extra skill to get.
  • 2nd coin: fter the drop you need to use the orbs & jump as late as possible to get below the normal route. Here, you jump into a button, & a monster pushes you up. You need to memorize all the random jumps you need to do to get the key. This key allows you to go through the bottom of this ship. You can now reach the coin inside a block of ice and this is thanks to the trigger orb in the alternate Ship route. This part is usually just the decorative waterfall blocks, and you can get up here in the normal route too, but without the water being frozen, you can't reach the coin. At the same time, the trigger orb also freezes the coin inside the ice block, but luckily the button at the start of the coin opens up the room below that melts the ice. Jumping and hitting the green block gives you the coin.
  • 3rd coin: Shortly after, you need to straight fly & avoid the X marks at the bottom of a ship part. This allows you to go through the blocks in the UFO, where you find a magnet. It pulls the spikes away at the entrance to the robot part, enabling you to take the alternate route where you find a fruit. This fruit is fed to the monster which spawns a small monster that puts a Wave portal in the middle of a wave segment, giving you access to an alternate route. After this alternate route, the monster takes you to another alternate route, including some difficult timings and memorization. You then continue the normal route until you need to do a tiny jump to reach the coin, where a bounce pad will take you to the end of the level.

Trivia

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  • The level is free to copy.

Walkthrough

File:"Sky Tower" (Demon) by Rafer -All Coins- - Geometry Dash 2.11
A full walkthrough of both the coin path and regular path; credits to ViPriN.

References