Slaughterhouse

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Revision as of 19:36, 27 March 2019 by 99.90.8.155 (talk) (Might as well have a page on this level)
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Slaughterhouse is a 2.0 silent level created by IcedCave. It primarily features humanly impossible wave gameplay first introduced in silent circles.

It features a very dark red and black color scheme, as well as numerous demon faces.

Gameplay

The first part of the level is a dual mini wave that passes through a very narrow gap between spikes, then quickly becomes a normal wave with extremely tight spaces After passing a large red "S", the player becomes mini again with more tight gaps, after which, the gameplay becomes a mini ship with some brief straight flying. It then becomes a normal wave with some extremely precise movements, followed by a mini wave at 3x speed that must dodge a number of saws that are hard to see due to how dark it is. At this point the level becomes humanly impossible, as the 3x goes through an extremely narrow corridor. Then the player must dodge more saws in extremely tight spaces, followed by a very long and tight corridor with demon faces overhead, and a few speed changes. This part is also impossible as the player would need to tap faster than is currently humanly possible, and this part is full of black spikes placed at irregular positions that the player can't see. Then the wave becomes normal sized while still passing through super tight spaces. After this, the player briefly becomes a cube, follow by a yellow jump pad into another extremely tight wave. This time, it's just standard wave gameplay, but far more difficult. During this, there are numerous speed changes, at the end of this is a fake hallway the player most dodge, followed by a brief dual cube. After this, the level lights up, turning light gray, and the player is thrust once more into super tight mini waves, followed by an orb spamming normal cube, then another super tight mini wave, followed by some straight flying, then another mini wave. What follows is a dual normal cube, in which the player must know which spikes are fake and which ones must be jumped. After this the level ends.