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<blockquote>''Not to be confused with the level with the same name by Azurethecat''</blockquote>
{{IB-Level
{{Quality}}
|image      = SpacialRend.png
{{Infobox Level
|id        = 40292513
|title        = Spacial Rend
|creator   = Team Umbra (team); Eclipsed (host and publisher)
|image        = srw.jpg
;Members/Contributors
|creator     = Team Umbra (Eclipsed (host and publisher), Tsukifuto, [[Alex PG]], Vapen, 123ev4n, TrueLogic, Lazuli, Cyber, YakobNugget, Nahuel2998, Spade, CreatorSruj, SlimJim, TEX02, Splash, Nemphis, [[WHErwin]] and BananaMuffin) (Verified by [[DiamondSplash]])
Tsukifuto, Alex PG, Vapen, 123ev4n, TrueLogic, Lazuli, Cyber, YakobNugget, Nahuel2998, Spade, CreatorSruj, SlimJim, TEX02, Splash, Nemphis, WHErwin, and BananaMuffin
|difficulty   = ExtremeDemon
|verifier  = [[DiamondSplash]]
|stars       = 10
|created    = [[Update 2.1]]
|id          = 40292513
|updated    = [[Update 2.2]]
|version     = 2
|difficulty = {{ExtremeDemon}}
|last_updated = 2.2
|stars     = 10
|composer     = DJ-Nate
|length    = 2m 6s (XL)
|song        = Electrodynamix
|objects    = 192,835
|song_id      = 368392}}
|copytype  = Password (417236)
{{Quote
|downloads  = 364.4K
|The entrance to the spacial dimension lies before you. Only the bravest walk through, but none come back. Verified by DiamondSplash.
|likes     = 17.8K
|Eclipsed}}
|rating    = Featured
'''Spacial Rend''' is a 2.1 Extreme Demon mega-collaboration hosted and published by Eclipsed, created by Team Umbra and verified by [[DiamondSplash]]. It is the sequel to [[Arctic Arena]]. Upon release, the level was featured and placed at #7 on the [[Geometry Dash Demonlist|Demonlist]] before being shifted to #2, behind [[Bloodlust]].
|artist     = [https://dj-nate.newgrounds.com/ dj-Nate]
|music      = [https://www.newgrounds.com/audio/listen/368392 Electrodynamix]
|musicid    = 368392
}}
'''Spacial Rend''' is a [[Update 2.1|2.1]] Extreme Demon mega-collaboration level hosted by Eclipsed and created by the members of Team Umbra, verified by [[DiamondSplash]] on 24 December 2017.<ref name="Verification">https://www.youtube.com/watch?v=VgiRJRBzacM</ref> It is the sequel to Arctic Arena. Upon release, the level was featured and placed at #7 on the [[Demonlist (Pointercrate)|Demonlist]] before being shifted to #2, behind [[Bloodlust]].


==History==
==History==
The first trace of Spacial Rend was actually during August 2017, when several members of the mega-collaboration started uploading videos of their parts in Spacial Rend.<ref>https://youtu.be/XvsitG7t0II</ref>
The first trace of Spacial Rend was actually during August 2017, when several members of the mega-collaboration started uploading videos of their parts in Spacial Rend.<ref>https://www.youtube.com/watch?v=XvsitG7t0II</ref>


However, this level generally did not get much hype by the community until 19 October 2017, when DiamondSplash uploaded a full preview of the entire level and said he would be the verifier. This level then got a decent amount of attention, with the video by DiamondSplash reaching over 37,000 views.<ref>https://youtu.be/Z4G4Z1Tnz8c</ref>
However, Spacial Rend generally did not get much hype by the community until 19 October 2017, when DiamondSplash uploaded a full preview of the entire level and said he would be the verifier. This level then received decent attention, with DiamondSplash's video reaching over 37,000 views.<ref>https://www.youtube.com/watch?v=Z4G4Z1Tnz8c</ref>


Eclipsed then uploaded a visual trailer of Spacial Rend in December 2017,<ref>https://youtu.be/VNXEkexBRL4&t=22s</ref> while DollarC uploaded another full preview video, noting the level now had minimal visual updates.<ref>https://youtu.be/0TCQiW08bS4&t=65s</ref> At this point, Spacial Rend was pretty much finished, and it was ready to be verified by DiamondSplash.
Eclipsed then uploaded a visual trailer of Spacial Rend in December 2017,<ref>https://www.youtube.com/watch?v=VNXEkexBRL4&t=22s</ref> while DollarC uploaded another full preview video, noting the level now had minimal visual updates.<ref>https://www.youtube.com/watch?v=0TCQiW08bS4&t=65s</ref> At this point, Spacial Rend was pretty much finished, and it was ready to be verified by DiamondSplash.


DiamondSplash made progress quickly but did not show any progress videos until he got 75% - a massive and breathtaking record.<ref>https://youtu.be/r20pALy8gbI&t=38s</ref> DiamondSplash continued to practice Spacial Rend until 24 December 2017, when he finally verified Spacial Rend after 14,930 attempts.<ref>https://youtu.be/VgiRJRBzacM</ref>
DiamondSplash made progress quickly but did not show any progress videos until he got 75%—a massive and breathtaking record.<ref>https://www.youtube.com/watch?v=r20pALy8gbI&t=38s</ref> DiamondSplash continued to practise Spacial Rend until 24 December 2017, when he finally verified Spacial Rend after 14,930 attempts.<ref name="Verification" />


==Gameplay==
==Description==
*'''0-2% (Tsukifuto):''' The level begins with the appearance of the LDM (Low Detail Mode) next to a robot at single-speed, which has a crossing that requires jumps in the indicated places, timings and the orbs, to avoid floating structures and columns full of spikes. In the beginning, there is Tsuki's name written just before jumping. This part has a decoration of white, blue and black tones; the design of the blocks is quite elaborate since it has a futuristic effect. Besides that, it is supported by the effects of the environment.
*'''0-2% (Tsukifuto):''' Spacial Rend begins with the appearance of the LDM (Low Detail Mode) next to a robot at single-speed, which has a crossing that requires jumps in the indicated places, timings and the orbs, to avoid floating structures and columns full of spikes. At the beginning, Tsuki's name is written just before jumping. This part features a decoration of white, blue, and black tones; the design of the blocks is quite elaborate, giving it a futuristic effect. Besides that, it is supported by environmental effects.
*'''2-4% ([[Alex PG]]):''' Alex's part starts with a mini-spider segment of the same speed where the player must make quick movements through obstacles, such as walls with blunt objects and close, besides doing a complicated timing of orbs. The part ends with a green dash orb and then a pink dash orb with the name Alex PG appearing. This part predominates in its totality the dark pink colour and the black one; its decoration is a stellar/spatial style with many details in the structures, giving a 'mechanical' aspect to the environment.
*'''2-4% (Alex PG):''' Alex's part starts with a mini-spider segment of the same speed where the player must make quick movements through obstacles, such as walls with blunt objects and close, besides doing a complicated timing of orbs. The part ends with a green dash orb and then a pink dash orb, with the name Alex PG appearing. This part is entirely dominated by dark pink and black; its decoration is a stellar/spatial style, with many details in the structures, giving the environment a 'mechanical' aspect.
*'''4-7% (Vapen):''' The drop starts with a mini-cube at quadruple-speed. In this part, the player must go through a complicated path that consists of jumping by ramps and orbs with gravity changes and specific jumps onto ramps. While dodging skewers present in structures, the level changes in severity and speed. In the middle of the journey, it expresses the name Vapen. This part has simpler decorations than the previous ones but has effects like flashes and movements. It has a style in the basic yet original structures; its structures have small details of light in the form of lines, having an atmosphere based on movement and flashes.
*'''4-7% (Vapen):''' The drop starts with a mini-cube at quadruple-speed. In this part, the player must navigate a complex path that involves jumping from ramps and orbs with gravity changes, and making specific jumps onto ramps. While dodging skewers present in structures, the level changes in severity and speed. In the middle of the journey, it expresses the name Vapen. This part has simpler decorations than the previous ones, but it has effects like flashes and movements. It has a style in its basic yet original structures; its structures feature small details of light in the form of lines, creating an atmosphere of movement and flashes.
*'''7-11% (123ev4n):''' 123ev4n's part starts with the same cube gameplay but at double-speed, driven by a ramp and an area full of orbs in which the player must touch the correct one. Then, the level transitions to a short wave section, which implies the player must fly straight between two columns. Next, in a ship section at triple-speed, the player must straight-fly through a narrow path of spikes (besides being able to appreciate the name of 123ev4n and the phrase 'straight flying of'). Then, the part ends with an inverted robot that must be propelled with great precision from a ramp through two spiked structures. The player then must jump into green and red orbs. This part has a decoration based on the details, both in the structures and the setting; it has a cybernetic style in which various colours such as blue, orange, yellow and purple chrome predominate.
*'''7-11% (123ev4n):''' 123ev4n's part starts with the same cube gameplay but at double-speed, driven by a ramp and an area full of orbs in which the player must touch the correct one. The level then transitions to a brief wave section, indicating the player must fly straight between two columns. Next, in a ship section at triple speed, the player must straight-fly through a narrow path of spikes (besides being able to appreciate the name of 123ev4n and the phrase 'straight flying of'). Then, the part ends with an inverted robot that must be propelled with great precision from a ramp through two spiked structures. The player then must jump into green and red orbs. This part features decorative elements based on the details, both in the structures and the setting; it has a cybernetic style, with various colours predominating, such as blue, orange, yellow, and purple chrome.
*'''11-22% (Logic + Lazuli):''' After 123ev4n's part, Logic's starts with a cube section filled with man orbs and spikes. Logic's name appears at the end of the cube section before a brief double-speed wave part appears. Next is another brief robot segment that would transition to a triple-speed cube section before LazGLC's part starts at 19%, with a brief cube segment that requires difficult orb timings and an awkward and tight ship transition.
*'''11-22% (Logic + Lazuli):''' After 123ev4n's part, Logic's starts with a cube section filled with man orbs and spikes. Logic's name appears at the end of the cube section before a brief double-speed wave part appears. Next is another brief robot segment that transitions to a triple-speed cube section, followed by LazGLC's part starting at 19%, with a brief cube segment that requires difficult orb timings and an awkward, tight ship transition.
*'''22-29% (Cyber):''' Cyber's part starts with not-too-bad ball timings and then transitions to a difficult straight-fly ship section, which is seen by some as the hardest part of the level. It also requires difficult orb timings.
*'''22-29% (Cyber):''' Cyber's part starts with not-too-bad ball timings and then transitions to a difficult straight-fly ship section, which is seen by some as the hardest part of the level. It also requires difficult orb timings.
*'''29-35% (YakobNugget + Nahuel2998 + 123ev4n):''' YakobNugget's part includes more difficult cube timings and then transitions to more straight-fly ship segments with difficult orb timings. It then transitions to Nahuel2998's part from 32%, which includes a difficult tight ship, But after a single ball Timing, it transitions to 123Ev4n's Second Part. In this segment, the timings are easier than in the previous segments. The part is also notable for being one of the most heavily decorated parts in a mega-collaboration level.
*'''29-35% (YakobNugget + Nahuel2998 + 123ev4n):''' YakobNugget's part includes more difficult cube timings and then transitions to more straight-fly ship segments with difficult orb timings. It then transitions to Nahuel2998's part from 32%, which includes a difficult tight ship, but after a single ball Timing, it transitions to 123Ev4n's Second Part. In this segment, the timings are easier than in the previous segments. The part is also notable for being one of the most heavily decorated in a mega-collaboration level.
*'''35-43% (Spade + CreatorSruj):''' Spade's part starts from 35-39%, involving many fast, tight gameplay, gravity changes and orb timings. At 39%, CreatorSruj's part begins with a difficult orb timing and awkward straight-fly transitions. It then transitions to a difficult section where the player must click a series of orbs at a frame-perfect timing.
*'''35-43% (Spade + CreatorSruj):''' Spade's part starts from 35-39%, involving many fast, tight gameplay, gravity changes and orb timings. At 39%, CreatorSruj's part begins with a difficult orb timing and awkward straight-fly transitions. It then transitions to a difficult section where the player must click a series of orbs at a frame-perfect timing.
*'''43-52% (SlimJim + TEX02):''' SlimJim's part is a series of extremely inconsistent timings with several redundant orbs and spikes placed throughout the part. At 47%, TEX02's part begins with more timing segments and a difficult ship transition. The part ends with a slow double-spike gap.
*'''43-52% (SlimJim + TEX02):''' SlimJim's part is a series of extremely inconsistent timings with several redundant orbs and spikes placed throughout the part. At 47%, TEX02's part begins with more timing segments and a difficult ship transition. The part ends with a slow double-spike gap.
*'''52-60% (Splash):''' Splash's part starts with an extremely difficult ship section, requiring precise manoeuvring. It then transitions to a UFO segment with timings comparable to Etzer's part in [[Bloodbath]].
*'''52-60% (Splash):''' Splash's part starts with an extremely difficult ship section, requiring precise manoeuvring. It then transitions to a UFO segment with timings comparable to Etzer's part in [[Bloodbath]].
*'''60-69% (Nemphis):''' Nemphis' part starts with a rather confusing dual, but not as difficult as the rest of the level. It then transitions to a tight mini-ship sequence and a fast UFO segment, which requires fast but precise timings.
*'''60-69% (Nemphis):''' Nemphis' part starts with a rather confusing dual, but not as difficult as the rest of the level. It then transitions to a tight mini-ship sequence and a fast UFO segment, both requiring swift yet precise timings.
*'''69-76% ([[WHErwin]]):''' WHerwin's part starts with a difficult dual-cube segment that requires precise timings and transitions to an awkward dual-ship/UFO segment where the player must spam the UFO at the bottom while manoeuvring the ship through gravity portals. The part ends with a tight dual-wave comparable to GoodSmile's part in Audio Extraction.
*'''69-76% (WHErwin):''' WHerwin's part starts with a difficult dual-cube segment that requires precise timings and transitions to an awkward dual-ship/UFO segment where the player must spam the UFO at the bottom while manoeuvring the ship through gravity portals. The part ends with a tight dual-wave comparable to GoodSmile's part in Audio Extraction.
*'''76-88% (BananaMuffin):''' BananaMuffin's part, abbreviated as 'zBM' in his part, includes difficult and tight timings and a very tight wave at the end. The player then transitions to a robot segment with more tricky timings. Finally, the part transitions to a slow, tight ship section similar to Red World Rebirth.
*'''76-88% (BananaMuffin):''' BananaMuffin's part, abbreviated as 'zBM' in his part, includes difficult and tight timings and a very tight wave at the end. The player then transitions to a robot segment with more tricky timings. Finally, the part transitions to a slow, tight ship section similar to Red World Rebirth.
*'''88-100% (Eclipsed):''' The level ends with Eclipsed's part, containing a slow and simple cube section. The level then ends with the words 'Spacial Rend' while the list of the creator's names rolls down in the background and some artwork of the legendary Pokémon ''Palkia''.
*'''88-100% (Eclipsed):''' The level ends with Eclipsed's part, containing a slow and simple cube section. The level then ends with the words 'Spacial Rend' while the list of the creator's names rolls down in the background and some artwork of the legendary Pokémon Palkia.


==Fails==
==Gameplay==
*Surv crashed at 91% due to an unregistered-click.
{{VC|4Wym18Pb3v0}}


==Trivia==
==Trivia==
*The level's password is 417236.
*Spacial Rend was rated on 11 March 2018 and placed at #7 on the Demonlist on 12 March 2018, above [[ZAPHKIEL]] and below [[Yatagarasu]].
*The level contains 192,833 objects.
**This addition pushed Twisted Tranquility into the Extended List and Demonic Bass into the Legacy List.
*The level's duration is 2m 6s.
*The level was rated on 11 March 2018.
*The level was initially placed at #7 on the [[Geometry Dash Demonlist|Demonlist]] on 12 March 2018, above [[ZAPHKIEL]] (#8) and below [[Yatagarasu]] (#6).
**This addition pushed [[Twisted Tranquility]] into the Extended List and Demonic Bass into the Legacy List.
**Spacial Rend moved from #7 to #5 on 27 March 2018, pushing [[Erebus]] out of the Top 5.
**Spacial Rend moved from #7 to #5 on 27 March 2018, pushing [[Erebus]] out of the Top 5.
*This level is named after the move 'Spacial Rend' from the Pokémon franchise, the signature move of the Legendary Pokémon ''Palkia'' from the fourth generation.
*Spacial Rend is named after the move of the same name from the ''[[Wikipedia:Pokémon|Pokémon]]'' franchise, the signature move of the Legendary Pokémon Palkia from the fourth generation.
**[[BrianTheBurger]] also used the Legendary Pokémon ''Dialga'' in his thumbnail from the completion video.
**[[BrianTheBurger]] also used the Legendary Pokémon Dialga in his thumbnail from the completion video.
*This level was initially set to be only marginally more difficult than [[Bloodbath]].
*Spacial Rend was initially set to be only marginally more difficult than [[Bloodbath]].
*Potato Bud says that it has a mix of timings and ships, claiming it to be harder than [[Bloodlust]] and [[Plasma Pulse Finale]].
*Potato Bud says that Spacial Rend has a mix of timings and ships, claiming it to be harder than Bloodlust and [[Plasma Pulse Finale]].
**Although Spacial Rend was above Plasma Pulse Finale before, the level is no longer harder than both Bloodlust and Plasma Pulse Finale.
**Although Spacial Rend was above Plasma Pulse Finale before, the level is no longer harder than both Bloodlust and Plasma Pulse Finale.
*The level has been repositioned on the Demonlist several times, mainly in the Top 10.
*Spacial Rend has been repositioned on the Demonlist several times, mainly in the Top 10.
**There remains controversy about where the level should be positioned among the top-ranked Demons.
**There remains controversy about where Spacial Rend should be positioned among the top-ranked Demons.
*There are two Easter Eggs, one located above Alex PG's part displaying a design with colour triggers and the text 'you need some jesus', and one under Vapen's part with a row of Thinking Face emojis.
*There are two Easter eggs, one located above Alex PG's part, displaying a design with colour triggers and the text 'you need some jesus', and one under Vapen's part with a row of Thinking Face emojis.
*Spacial Rend was one of the levels on the Demonlist to be updated in 2.2 due to its physics.
*Spacial Rend was one of the levels on the Demonlist to be updated in 2.2 due to its physics.
*The placement of RAM on 15 November 2023 pushed Spacial Rend into the Legacy List of the Demonlist for the first time.
*The placement of RAM on 15 November 2023 pushed Spacial Rend into the Legacy List of the Demonlist for the first time.
**However, the movement of Collect All Pets from #145 to the Legacy List on the same day pushed it back into the Extended List.
**However, the movement of Collect All Pets from #145 to the Legacy List on the same day pushed Spacial Rend back into the Extended List.
***The placement of NETWORK on 17 November 2023 pushed Spacial Rend back into the Legacy List for the second time.
***The placement of NETWORK on 17 November 2023 pushed Spacial Rend back into the Legacy List for the second time.
****However, the movement of [[Hyper Paracosm]] from #140 to the Legacy List on the same day pushed it back into the Extended List for the second time.
****However, the movement of [[Hyper Paracosm]] from #140 to the Legacy List on the same day pushed Spacial Rend back into the Extended List for the second time.
*****The placement of network on 23 November 2023 kicked it back into the Legacy List.
*****The placement of network on 23 November 2023 pushed Spacial Rend back into the Legacy List.
*****This level is one of the ExtremeDemons that knocked into the Legacy List at least three times.
*****Spacial Rend is one of the Extreme Demon levels that pushed into the Legacy List at least three times.
*****Coincidentally, both NETWORK and network that knocked Spacial Rend into the Legacy List are the same name, but different word styles.
*****Coincidentally, both NETWORK and network that pushed Spacial Rend into the Legacy List are the same name, but different word styles.
 
{{Togglebox
==Video==
|header = Notable fails
[[File:Geometry Dash - Spacial Rend (ExtremeDemon Verification) by Eclipsed & More|centre|thumb|330x330px|The verification of Spacial Rend. Credits to [[DiamondSplash]].]]
|body  = <nowiki />
 
*[[Surv]] crashed at 91% due to an unregistered click.
==Demonlist==
}}
{{Demonlist}}


==References==
==References==
<references />
<references />
[[Category:Collaborations]]
[[Category:Demon List levels]]
[[Category:2.1 levels]]
[[Category:XL levels]]
[[Category:Demon levels]]
[[Category:Extreme Demon levels]]
[[Category:Legacy levels]]

Latest revision as of 21:00, 11 October 2026

Spacial Rend
ID

40292513

Creator(s)

Team Umbra (team); Eclipsed (host and publisher)

Members/Contributors

Tsukifuto, Alex PG, Vapen, 123ev4n, TrueLogic, Lazuli, Cyber, YakobNugget, Nahuel2998, Spade, CreatorSruj, SlimJim, TEX02, Splash, Nemphis, WHErwin, and BananaMuffin

Verifier(s)
Created
Last updated
Attributes
Difficulty

10

Length

2m 6s (XL)

Objects

192,835

Copy type

Password (417236)

Statistics
Downloads

364.4K

Likes

17.8K

Rating

Featured

Audio info
Artist(s)
Music ID

368392

Spacial Rend is a 2.1 Extreme Demon mega-collaboration level hosted by Eclipsed and created by the members of Team Umbra, verified by DiamondSplash on 24 December 2017.[1] It is the sequel to Arctic Arena. Upon release, the level was featured and placed at #7 on the Demonlist before being shifted to #2, behind Bloodlust.

History

[edit | edit source]

The first trace of Spacial Rend was actually during August 2017, when several members of the mega-collaboration started uploading videos of their parts in Spacial Rend.[2]

However, Spacial Rend generally did not get much hype by the community until 19 October 2017, when DiamondSplash uploaded a full preview of the entire level and said he would be the verifier. This level then received decent attention, with DiamondSplash's video reaching over 37,000 views.[3]

Eclipsed then uploaded a visual trailer of Spacial Rend in December 2017,[4] while DollarC uploaded another full preview video, noting the level now had minimal visual updates.[5] At this point, Spacial Rend was pretty much finished, and it was ready to be verified by DiamondSplash.

DiamondSplash made progress quickly but did not show any progress videos until he got 75%—a massive and breathtaking record.[6] DiamondSplash continued to practise Spacial Rend until 24 December 2017, when he finally verified Spacial Rend after 14,930 attempts.[1]

Description

[edit | edit source]
  • 0-2% (Tsukifuto): Spacial Rend begins with the appearance of the LDM (Low Detail Mode) next to a robot at single-speed, which has a crossing that requires jumps in the indicated places, timings and the orbs, to avoid floating structures and columns full of spikes. At the beginning, Tsuki's name is written just before jumping. This part features a decoration of white, blue, and black tones; the design of the blocks is quite elaborate, giving it a futuristic effect. Besides that, it is supported by environmental effects.
  • 2-4% (Alex PG): Alex's part starts with a mini-spider segment of the same speed where the player must make quick movements through obstacles, such as walls with blunt objects and close, besides doing a complicated timing of orbs. The part ends with a green dash orb and then a pink dash orb, with the name Alex PG appearing. This part is entirely dominated by dark pink and black; its decoration is a stellar/spatial style, with many details in the structures, giving the environment a 'mechanical' aspect.
  • 4-7% (Vapen): The drop starts with a mini-cube at quadruple-speed. In this part, the player must navigate a complex path that involves jumping from ramps and orbs with gravity changes, and making specific jumps onto ramps. While dodging skewers present in structures, the level changes in severity and speed. In the middle of the journey, it expresses the name Vapen. This part has simpler decorations than the previous ones, but it has effects like flashes and movements. It has a style in its basic yet original structures; its structures feature small details of light in the form of lines, creating an atmosphere of movement and flashes.
  • 7-11% (123ev4n): 123ev4n's part starts with the same cube gameplay but at double-speed, driven by a ramp and an area full of orbs in which the player must touch the correct one. The level then transitions to a brief wave section, indicating the player must fly straight between two columns. Next, in a ship section at triple speed, the player must straight-fly through a narrow path of spikes (besides being able to appreciate the name of 123ev4n and the phrase 'straight flying of'). Then, the part ends with an inverted robot that must be propelled with great precision from a ramp through two spiked structures. The player then must jump into green and red orbs. This part features decorative elements based on the details, both in the structures and the setting; it has a cybernetic style, with various colours predominating, such as blue, orange, yellow, and purple chrome.
  • 11-22% (Logic + Lazuli): After 123ev4n's part, Logic's starts with a cube section filled with man orbs and spikes. Logic's name appears at the end of the cube section before a brief double-speed wave part appears. Next is another brief robot segment that transitions to a triple-speed cube section, followed by LazGLC's part starting at 19%, with a brief cube segment that requires difficult orb timings and an awkward, tight ship transition.
  • 22-29% (Cyber): Cyber's part starts with not-too-bad ball timings and then transitions to a difficult straight-fly ship section, which is seen by some as the hardest part of the level. It also requires difficult orb timings.
  • 29-35% (YakobNugget + Nahuel2998 + 123ev4n): YakobNugget's part includes more difficult cube timings and then transitions to more straight-fly ship segments with difficult orb timings. It then transitions to Nahuel2998's part from 32%, which includes a difficult tight ship, but after a single ball Timing, it transitions to 123Ev4n's Second Part. In this segment, the timings are easier than in the previous segments. The part is also notable for being one of the most heavily decorated in a mega-collaboration level.
  • 35-43% (Spade + CreatorSruj): Spade's part starts from 35-39%, involving many fast, tight gameplay, gravity changes and orb timings. At 39%, CreatorSruj's part begins with a difficult orb timing and awkward straight-fly transitions. It then transitions to a difficult section where the player must click a series of orbs at a frame-perfect timing.
  • 43-52% (SlimJim + TEX02): SlimJim's part is a series of extremely inconsistent timings with several redundant orbs and spikes placed throughout the part. At 47%, TEX02's part begins with more timing segments and a difficult ship transition. The part ends with a slow double-spike gap.
  • 52-60% (Splash): Splash's part starts with an extremely difficult ship section, requiring precise manoeuvring. It then transitions to a UFO segment with timings comparable to Etzer's part in Bloodbath.
  • 60-69% (Nemphis): Nemphis' part starts with a rather confusing dual, but not as difficult as the rest of the level. It then transitions to a tight mini-ship sequence and a fast UFO segment, both requiring swift yet precise timings.
  • 69-76% (WHErwin): WHerwin's part starts with a difficult dual-cube segment that requires precise timings and transitions to an awkward dual-ship/UFO segment where the player must spam the UFO at the bottom while manoeuvring the ship through gravity portals. The part ends with a tight dual-wave comparable to GoodSmile's part in Audio Extraction.
  • 76-88% (BananaMuffin): BananaMuffin's part, abbreviated as 'zBM' in his part, includes difficult and tight timings and a very tight wave at the end. The player then transitions to a robot segment with more tricky timings. Finally, the part transitions to a slow, tight ship section similar to Red World Rebirth.
  • 88-100% (Eclipsed): The level ends with Eclipsed's part, containing a slow and simple cube section. The level then ends with the words 'Spacial Rend' while the list of the creator's names rolls down in the background and some artwork of the legendary Pokémon Palkia.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Spacial Rend was rated on 11 March 2018 and placed at #7 on the Demonlist on 12 March 2018, above ZAPHKIEL and below Yatagarasu.
    • This addition pushed Twisted Tranquility into the Extended List and Demonic Bass into the Legacy List.
    • Spacial Rend moved from #7 to #5 on 27 March 2018, pushing Erebus out of the Top 5.
  • Spacial Rend is named after the move of the same name from the Pokémon franchise, the signature move of the Legendary Pokémon Palkia from the fourth generation.
    • BrianTheBurger also used the Legendary Pokémon Dialga in his thumbnail from the completion video.
  • Spacial Rend was initially set to be only marginally more difficult than Bloodbath.
  • Potato Bud says that Spacial Rend has a mix of timings and ships, claiming it to be harder than Bloodlust and Plasma Pulse Finale.
    • Although Spacial Rend was above Plasma Pulse Finale before, the level is no longer harder than both Bloodlust and Plasma Pulse Finale.
  • Spacial Rend has been repositioned on the Demonlist several times, mainly in the Top 10.
    • There remains controversy about where Spacial Rend should be positioned among the top-ranked Demons.
  • There are two Easter eggs, one located above Alex PG's part, displaying a design with colour triggers and the text 'you need some jesus', and one under Vapen's part with a row of Thinking Face emojis.
  • Spacial Rend was one of the levels on the Demonlist to be updated in 2.2 due to its physics.
  • The placement of RAM on 15 November 2023 pushed Spacial Rend into the Legacy List of the Demonlist for the first time.
    • However, the movement of Collect All Pets from #145 to the Legacy List on the same day pushed Spacial Rend back into the Extended List.
      • The placement of NETWORK on 17 November 2023 pushed Spacial Rend back into the Legacy List for the second time.
        • However, the movement of Hyper Paracosm from #140 to the Legacy List on the same day pushed Spacial Rend back into the Extended List for the second time.
          • The placement of network on 23 November 2023 pushed Spacial Rend back into the Legacy List.
          • Spacial Rend is one of the Extreme Demon levels that pushed into the Legacy List at least three times.
          • Coincidentally, both NETWORK and network that pushed Spacial Rend into the Legacy List are the same name, but different word styles.

Notable fails

  • Surv crashed at 91% due to an unregistered click.

References

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