Spooky Light

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Spooky Light
ID

26949498

Creator(s)
Created
Attributes
Difficulty

Length

1m 10s

Objects

18,358

Copy type

No password

Statistics
Downloads

60.64M

Likes

2.8M

Rating

Featured

Audio info
Artist(s)

Waterflame

Music

-Thumper-

Music ID

575768

Level sequence
Previous

Generation Retro
(Poison Gauntlet)

Next

Spooky Light is a 2.0 Normal level by Serponge. It is the first level of the Shadow Gauntlet.

Description

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It is notable for its Super Mario World theming, as well as the minigame section and King Boo bossfight.

  • 0-6%: The level starts out with a jump and two yellow orbs over spikes.
  • 6-38%: The screen turns black, then the minigame section begins. The minigame is based around a small white cube that can jump, and the lights flicker on and off. The player must avoid obstacles during the short times where they are visible. Partway through the section, several Boos from Super Mario World appear from the right side of the screen.
  • 38-57%: The gameplay then turns into a ship, where the gameplay is completely invisible unless the player picks up a lantern floating in the middle of the screen. The obstacles simply consist of various blocks and boxes, which take their sprites directly from Super Mario World as well.
  • 57-75%: The player then becomes a UFO for the bossfight section. The bossfight consists of King Boo releasing smaller Boos towards the left side of the screen, and the player must light them up with a lantern to defeat them. The Boos don't directly kill the player, but the player dies if the Boos come in contact with the left side of the screen. For the final attack, King Boo releases two Boos at the same time.
  • 75-100%: The level ends with cube section where the player is in a jungle, and various wooden platforms move in from the bottom of the screen. There are also many jump pads and slopes to help the player in case they miss a jump. The endscreen of the level simply shows the character from the minigame section, the object count, and a dedication to Rustam.

User coins

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  • Coin 1 (52%): During the dark ship section, the player must fly through a fake part of the wall coming down from the top of the screen. It is also possible to precisely swoop up from below to collect the coin.
  • Coin 2 (73%): This coin appears behind the lower Boo of King Boo's final attack. The player must react quickly to defeat the Boos and still have time to collect the coin before it goes past.
  • Coin 3 (94%): This coin is located on an alternate path that starts at 83%. After bouncing off the yellow pad, they must hit an invisible yellow orb in the air to skip a gravity portal and fall underneath the stage. The player must now navigate across the bottoms of the wooden platforms while upside down to reach the coin. Falling back upwards puts the player back on the regular path.

Gameplay

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Trivia

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  • During the first minigame section, it is possible to see yellow orbs on the ceiling on devices with wider screens.