Stereo Demoness

From Geometry Dash Expanded Wiki
Revision as of 14:02, 30 May 2021 by geometrydash.wiki.gg>Hydrogenation
Jump to navigation Jump to search

Not to be confused with Future Demoness.

Template:Infobox Level Stereo Demoness is a 1.5/1.9 Insane Demon created by MaJackO. As its name suggests, it is a remake of Stereo Madness. It was verified using some of the earliest methods of hacking available in Geometry Dash. This was one of the first levels to have crafted art pieces and structures, and although they were rather simple, they inspired more complex structures in later updates. Stereo Demoness was originally released in an unnerfed state and was considered nearly impossible, but it got nerfed in a subsequent update.

History

Stereo Demoness was created by a Korean creator named MaJackO (known by many other names back then), a member of the GW forums. MaJackO has stated himself that the level was inspired by his 1.5 level "Sibal" (not available on the servers). Stereo Demoness was released towards the end of 1.5. It instantly became one of the hardest levels ever released and rated, rivaling the likes of Silent Club and Ice Carbon Diablo X in 1.6 for having such extreme timing and flying requirements.

In update 1.9 players began questioning the legitimacy of older Demons, and because of its difficulty, Stereo Demoness received a lot of scrutiny. MaJackO was likely aware of this, so on October 11, 2014, he nerfed all of his difficult levels, including Stereo Demoness. Stereo Demoness was nerfed down to an Insane Demon from an Extreme Demon, which allowed Crack to become the first person to legitimately beat the level.

Gameplay

Template:Low-Faith/Section The level begins with a cube section in which the player jumps over some spikes and hit some jump orbs. Then they have to jump and hit another jump orb, without crashing into a triangle made of spikes. Then they must jump onto a platform without hitting spikes, followed by hitting a pink jump orb to jump over a bunch of saws.

Next, the player must hit a blue orb and bounce off a pad just after, and hit two yellow orbs, trying not to crash into spikes that hang from above. Then the player jumps onto a platform and must jump to a platform below, without touching some spikes. Next, the player needs to jump onto another platform as early as possible in order to bounce off the edge of another platform, without hitting spikes.

After that, the player must bounce off jump pads and hit jump orbs as soon as possible. After the eighth mirror portal, they need to hit two orbs so they do not fall onto some spikes. After the tenth portal, they must jump from a platform without hitting the spikes. After landing, immediately jump and hit an orb onto the platform, from which they jump and hit the orb located above the spikes and between two gravity (or mirror) portals. Then the player must jump onto the platforms and try not to run into spikes. They then go down below and immediately start to bounce without touching the spikes, and hit a jump orb.

Following is a small ball segment, in which the player must bend around some spikes. Then comes a ship sequence, in which the player bounce off six blue jump orbs and flies, trying not to touch some spikes.

Next comes the cube section, in which the player needs to jump onto some platforms as early as possible so as not to crash into the spikes hanging above the left edges of the platforms. Then they bounce off two yellow pads and click on an orb as quickly as possible to make a lower jump. Following this, the player must jump over three obstacles covered with spikes on the right sides. After they bounce off the blue pads and jump to the next two pillars, and to the third, covered with spikes from above, they must go down and jump from it to the next platform.

Next is a rather long mini UFO segment where the player needs to jump to the ceiling as quickly as possible to go around obstacles while changing gravity several times. Then jump to the aisle with several blue jump orbs and one blue jump pad. Here they only need to bounce off the trampoline and click on an orb as quickly as possible. Following this, the player goes down to the aisle below and must try not to run into spikes. After that, they quickly jump up the aisle and try not to run into the spikes on top and the trampolines in the middle, because they throw you to the spikes. Then they jump into the middle passage. There will be a short stage of the ship, in which they player only needs to go around the spikes. Then, the player enters a cube section. Here, they must jump onto a pole, go down to the second pillar, bounce from it to the third (if you go down, then fly up due to the blue trampoline) and jump over spikes. Then you jump onto the platform on which the portal is located. From here begins a small stage of the ship, in which they player, trying not to change gravity, flies through a short tunnel.

After this, another cube section starts. It is necessary, without bouncing off the blue jump orbs, to jump over a pit with spikes. Next, the player must jump to another platform without falling into the spikes and crashing into the ceiling, and from it to the next. Then they must jump from the yellow sphere to the next platform, on which there are two blue and two pink orbs. Only the pink orb needs to be hit. A change in gravity occurs, and the player goes to the platform above, where there is a stage similar to the stage of the cube, which goes after the first stage of the ship. After changing the gravity, in no case do not click on the blue orb. Then the player needs to jump onto the platform and bounce off it as soon as possible in order to successfully jump onto the next three platforms. On the third platform, the player goes down to the platform covered with spikes, going down from it and immediately making a jump. Next, they need to jump to the edges.

A very difficult ship sequence begins. Here, the player needs to fly around the spikes without hitting the spikes and cube portals. After that, they must fly through the openings between the saws above and the spiked helmets below. Then they have to go around "swords" while changing gravity a couple of times. The player then needs to fly through the middle passage located between two "swords". Next, the player hits an orb, and after flying over some spikes goes down to an aperture with spikes hanging from above. After this, the player flies through a more complex opening, trying not to hit spikes hanging from everywhere. Then, they hit a blue orb, fly to an opening below, hit another blue orb, and fly through a narrow opening.

Finally, there is a short and simple UFO segment where the player only needs to jump without running into spikes.

Trivia

  • The level cannot be copied.
  • The level contains 6,723 objects.
  • Stereo Demoness is the 3rd most disliked Insane Demons on the server, only Theory of Troll and XYZ Step Infinity have more dislikes.
  • Stereo Demoness was one of MaJackO's remakes of the first three original RobTop levels, the other two being Back on Mountain and Apologeist. All three of these levels were originally released in their extremely difficult unnerfed states but were all eventually nerfed.
  • There is another rated level called Stereo Demoness by Blending, a 2 star level that is basically Stereo Madness with demon structures above the spikes. Some players joke about beating Stereo Demoness, similar to Cataclysm 1.

Walkthrough

File:Geometry Dash Demon (Very Hard) - Stereo Demoness - by Ma Jack O 100%!!!-3
Credits to KeiAs. The nerfed, rated version of Stereo Demoness.
File:Geometry Dash - Stereo Demoness X by Andromeda & others (unrated, extreme) with start pos.
Credits to Jack0b220. The unnerfed version of Stereo Demoness. Note that this video uses cuts and auto-clicker.