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{{Infobox level
{{Quality}}
|image = StereoMadness.png|levelnumber = 1|created = Original Level|difficulty = [[File:Easy.png|30px]]|normalmode = [[File:Cube05.png|35px]]
{{IB-Level
 
|image         = StereoMadness.png
Stereo Madness!|starreward = 1|practicemode = [[File:Colour06.png|30px]]
|game          = Lite, Full
 
|released      = Initial release
Stereo Bump|portals = Cube and Ship|sequences = C, S, C, S,|composer = ForeverBound|music = [[File:StereoMadness.ogg]]|precededby = N/A|followedby = [[Back on Track]]}}
|levelnumber   = 1
'''Stereo Madness''' is the first level of both ''[[Geometry Dash]]'' versions and the first level to be rated "Easy" as of [[Update 2.0]].
|difficultymain = {{Easy}}
|manaorbs      = 50
|stars          = 1
|practicemode  = [[File:Colour004.png|x24px]]<br>[primary]
|normalmode    = [[File:Cube005.png|x35px]]
|portals       = Cube, Ship
|sequences     = C, S, C, S,
|artist        = [https://foreverbound.newgrounds.com ForeverBound]
|audio          = [[File:StereoMadness.mp3]]
|fullaudio      = [[File:StereoMadnessFull.mp3]]
|precededby     = N/A
|followedby     = [[Back On Track]]
}}
'''Stereo Madness''' is the first level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with an Easy difficulty.


==Description==
==Description==
Stereo Madness introduces the cube form, featuring sequences that involve blocks and spikes with simple jumping patterns. The ship form is also introduced with sequences involving spacious manoeuvres around obstacles.


Stereo Madness begins with a simple cube sequence, with almost nothing to prevent jumping. Later, the background changes from blue to purple and it becomes slightly harder.After that is a ship sequence, with wide room to fly. Then is a cube sequence with a purple background that soon changes red. The red background is generally considered the hardest part, as it has 2 triple spikes and is more unpredictable. The level is concluded with a ship sequence where you have to stay in the middle, as there are spikes on both sides. This is harder, as you have to rapid-tap.
Ship sequences take place from 29% to 46% and 85% to 100%.


==Secret Coins==
==Secret coins==
*The first [[Secret Coins|secret coin]] is located at 50% immediately after the first ship sequence. There should be a sequence of four columns, the last two of which have holes in the middles of them. Jump the first three and slide through the hole on the fourth to obtain the coin, then jump back to the main route. Alternatively, you can jump just the first two, slide through the hole on the third and jump twice to obtain the coin and get back to the normal route.
*The first secret coin is located at 50% and collected as the cube. After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or jump thrice up the first three columns and slide down under the fourth column.
*The second secret coin is located at 75%, roughly midway through the cube section with the red background. After travelling upon four adjacent thin platforms, jump four times up onto a line of descending blocks which would normally be travelled beneath. To safely collect the coin, jump off the second to last block to avoid a short spike on the last block.
*The second secret coin is located at 74% and collected as the cube. After travelling upon four adjacent narrow platforms, jump four times up onto a line of descending blocks and jump off the second-to-last block to collect the coin, clearing a short spike upon return to the main route.
*The third secret coin is at 98%, oddly situated above the main passage during the final ship sequence. In this final sequence, after avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle. This will be identifiable because it will have large, faded, fake spikes, as opposed to the rows of small, black, real spikes found along the rest of the passage. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish.
*The third secret coin is located at 98% and collected as the ship. After beginning the second ship sequence, pass the first pair of obstacles before entering a small crevice with a missing block by the second ceiling obstacle. The background will turn red, and the grid will shift to reveal a narrow alternate passage with closely contained spikes. Passing through it will lead to the third coin at the level's end.
**Prior to Update 1.9, the third coin was much more difficult to obtain due to the fact that the passage contained spikes on both sides and forced the player to fly in between. The third coin's odd location was due to [[Update 1.6]] and its introduction to secret coins.


==Walkthrough==
==Gameplay==
[[File:Stereo Madness Geometry Dash|thumb|center|300 px]]
{{VC|_DNZw-5bcrc}}


==Trivia==
==Trivia==
* Stereo Madness is the only level not to contain any manipulation [[portals]] or jump pads/rings in-level, even in the secret coin passages.
*Stereo Madness is playable on the official [https://www.geometrydash.com Geometry Dash website] as a demo level. Secret coins are absent, with the first and third secret coin routes removed, thus more closely resembling the original version of Stereo Madness before [[Update 1.6]].
* Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different.
*Stereo Madness was the only level of the first nine levels to have its difficulty retained while the others were downgraded in [[Update 1.9]].
*Completing the level takes 1:29.
*Stereo Madness is the only level not to contain jump pads, jump rings or manipulation portals, and also the only level to introduce multiple forms.
*This level has the latest third coin location, at around 98%.
*The third secret coin route is particularly unique:
*This level has the latest second coin location, at around 75%
**Reaching its end is the only instance of being able to diverge from the main route and end somewhere different.
*Out of the first 9 levels, Stereo Madness is the only level that did not change its difficulty in Update 1.9.
**It reveals small spikes and pulsating star decorations, which are formally introduced in [[Clutterfunk]] and [[xStep]], respectively.
*This is the only level out of all official levels that introduces two types of form portals, as it introduces the Ship and Cube.
**It was modified and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier.
*Stereo Madness has the most triple-spikes in the ''original'' version.
*Stereo Madness gives programmed text instructions to 'Tap to jump over the spikes' if colliding twice with the first spike in the level.
*Stereo Madness is the only level that has been physically edited since 1.6, since the third coin path was made easier in 1.9.
*Stereo Madness takes 89 seconds to complete and requires a minimum of 77 jumps.
**All other changes to levels post 1.6 have either been to fix bugs or to fill up empty areas.
**Uses the first secret coin route.
*Stereo Madness requires 78 jumps to complete, but you need to jump 2 more times to get the 2nd coin in the level.
*Stereo Madness is one of the two levels to have a guide at the start of the level if you crash at the beginning multiple times. The other is [[Polargeist]].
*Stereo Madness is the first level to end with ship.


==Gallery==
==Gallery==
<gallery orientation="none" position="center">
<gallery mode="packed">
StereoMadnessMenu.png|Stereo Madness on the main menu
StereoMadnessSecretCoin1.png|First secret coin
SM-C1.png|First secret coin (Cube)
StereoMadnessSecretCoin2.png|Second secret coin
SM-C2.png|Second secret coin (Cube)
StereoMadnessSecretCoin3.png|Third secret coin
SM-C3.png|Third secret coin (Ship)
StereoMadnessMenu.png|Level selection
Cube05.png|Icon unlocked after completing in normal mode (Icon 05)
StereoMadnessMenuBeta.png|This graphically enhanced screenshot was taken as the Icon Kit menu transitioned to the start of Stereo Madness in the 'Geometry Jump - Icon Kit Preview' video. It is present on the [[Icon Kit]] article.
</gallery>
</gallery>
[[Category:Main levels (base content)]]


[[Category:Levels]]
{{Main level navigation}}

Latest revision as of 00:32, 11 October 2026

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Stereo Madness
Game

Lite, Full

Released

Initial release

Level

1

Difficulty

Attributes


[primary]

Cube, Ship

Sequences

C, S, C, S,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by

N/A

Followed by

Stereo Madness is the first level of Geometry Dash and Geometry Dash Lite and the first level with an Easy difficulty.

Description

[edit | edit source]

Stereo Madness introduces the cube form, featuring sequences that involve blocks and spikes with simple jumping patterns. The ship form is also introduced with sequences involving spacious manoeuvres around obstacles.

Ship sequences take place from 29% to 46% and 85% to 100%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 50% and collected as the cube. After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or jump thrice up the first three columns and slide down under the fourth column.
  • The second secret coin is located at 74% and collected as the cube. After travelling upon four adjacent narrow platforms, jump four times up onto a line of descending blocks and jump off the second-to-last block to collect the coin, clearing a short spike upon return to the main route.
  • The third secret coin is located at 98% and collected as the ship. After beginning the second ship sequence, pass the first pair of obstacles before entering a small crevice with a missing block by the second ceiling obstacle. The background will turn red, and the grid will shift to reveal a narrow alternate passage with closely contained spikes. Passing through it will lead to the third coin at the level's end.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Stereo Madness is playable on the official Geometry Dash website as a demo level. Secret coins are absent, with the first and third secret coin routes removed, thus more closely resembling the original version of Stereo Madness before Update 1.6.
  • Stereo Madness was the only level of the first nine levels to have its difficulty retained while the others were downgraded in Update 1.9.
  • Stereo Madness is the only level not to contain jump pads, jump rings or manipulation portals, and also the only level to introduce multiple forms.
  • The third secret coin route is particularly unique:
    • Reaching its end is the only instance of being able to diverge from the main route and end somewhere different.
    • It reveals small spikes and pulsating star decorations, which are formally introduced in Clutterfunk and xStep, respectively.
    • It was modified and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier.
  • Stereo Madness gives programmed text instructions to 'Tap to jump over the spikes' if colliding twice with the first spike in the level.
  • Stereo Madness takes 89 seconds to complete and requires a minimum of 77 jumps.
    • Uses the first secret coin route.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip