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{{DISPLAYTITLE:TENDO}}
{{Stub}}
{{IB-Level
{{IB-Level
  |image      = Tendo.png
  |image      = TENDO.png
  |id        = 67018065
  |id        = 67018065
  |creator    = [[gradientxd]], [[hadeon]], [[yoonsr]]
  |creator    = gradientxd (publisher)
;Contributors
Hadeon and Yoonsr
  |verifier  = [[Viprin]]
  |verifier  = [[Viprin]]
  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
|updated    = [[Update 2.1]]
  |difficulty = [[File:InsaneDemon.png|x35px]]
  |difficulty = [[File:InsaneDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
  |length    = 1m 5s (Long)
  |length    = 1m 5s (Long)
  |objects    = 60,772
  |objects    = 60,772
  |copytype  = Free copy
  |copytype  = Password (159357)
  |downloads  = 311.4K+
  |downloads  = 311.9K+
  |likes      = 17.6K+
  |likes      = 17.6K+
  |rating    = Epic
  |rating    = Epic
Line 19: Line 20:
  |musicid    = 1003896
  |musicid    = 1003896
}}
}}
'''Tendo''' is an [[Update 2.1|2.1]] Insane Demon collaboration level by [[gradientxd]], [[hadeon]], and [[yoonsr]], verified by [[Viprin]] and published by gradientxd on 11 February 2021.
'''Tendo''' is a [[Update 2.1|2.1]] Insane Demon collaboration level by gradientxd, Hadeon, and Yoonsr, verified by [[Viprin]] on 11 February 2021.<ref>https://www.youtube.com/watch?v=H0dmFLZkxO0</ref>


The level was named after the song it uses, Tendo, which was uploaded to Newgrounds a day before the level's release.
The level was named after its song, 'Tendo', which was uploaded to Newgrounds a day before the level's release.


==Description==
==Description==
Tendo's gameplay is described as precise, fast-paced, and flowy, with well-synced gameplay in accordance to the song. The decoration is dominantly red with binary and programming in the background.
Tendo's gameplay is described as precise, fast-paced, and 'flowy', with well-synced gameplay in accordance with the song. The decoration is dominantly red with binary and programming in the background.
 
*'''0-8%:''' TENDO begins with a mini-UFO section with timings and gamemode changes that sync to the song.
==Gameplay==
*'''8-11%:''' A mini-cube part follows with precise inputs in accordance with the song's beat.
*'''0-8%:''' The level begins with a mini UFO section with timings and gamemode changes that sync to the song.
*'''11-14%:''' A mini-ball part with timings similar to the last few parts follow.
*'''8-11%:''' A mini cube part follows with precise clicks in accordance to the song's beat.
*'''15-18%:''' A ship part at normal speed with orb timings and rapid size changes. The level dims as the song's tone does.
*'''11-14%:''' A mini ball part with timings similar to the last few parts follow.
*'''15-18%:''' A ship part at 1x speed with orb timings and rapid size changes. The level dims as with the song's tone.
*'''19-22%:''' This part consists of a normal cube with some fake ground orbs and timings the player must hold through.
*'''19-22%:''' This part consists of a normal cube with some fake ground orbs and timings the player must hold through.
*'''22-25%:''' A mini UFO part with slopes and light timings.
*'''22-25%:''' A mini-UFO part with slopes and light timings.
*'''26-29%:''' The last part before the drop is a tight mini ball corridor with clicks that sync to the song and a black vignette on both sides of the screen.
*'''26-29%:''' The last part before the drop is a tight mini-ball corridor with clicks that sync to the song and a black vignette on both sides of the screen.
*'''30-35%:''' Beginning the drop, an intense 4x speed wave part follows with gravity changes and mini wave sliding. This part of the level is considered a chokepoint among victors of the level.
*'''30-35%:''' Beginning the drop, an intense quadruple-speed wave part follows with gravity changes and mini-wave sliding. This part of the level is considered a chokepoint among victors of the level.
*'''36-41%:''' This UFO part consists of gravity changes and timings that sync to the song.
*'''36-41%:''' This UFO part consists of gravity changes and timings that sync to the song.
*'''42-48%:''' This section of the level contains many portal changes. You begin as a cube-spider dual (where you focus on the cube hitting the black orbs as early as possible without buffering) then a simple but tight UFO part followed by mini wave sliding.
*'''42-48%:''' This section of the level contains many portal changes. The player begins as a cube-spider dual, focusing on the cube hitting the black orbs as early as possible without buffering the inputs, then a simple but tight UFO part, followed by mini-wave sliding.
*'''49-54%:''' The part that follows consists of a ship with yellow orbs and portal changes that sync to the song.
*'''49-54%:''' The part that follows consists of a ship with yellow orbs and portal changes that sync to the song.
*'''55-60%:''' The next part consists of of rhythmic portal changing where 1 cube click is followed by 3 UFO clicks.
*'''55-60%:''' The next part consists of rhythmic portal changing where three UFO inputs follow a single cube input.
*'''60-65%:''' This part is made up of a spider with tight synchronized clicks and invisible spider portals that change the ground bounds.
*'''60-65%:''' This part consists of a spider with tight synchronised inputs and invisible spider portals that change the ground bounds.
*'''66-71%:''' A few cube orb timings then a high CPS UFO part with many orbs, portal changes, and precise clicks, makes up this part.
*'''66-71%:''' A few cube orb timings, then a high CPS UFO part with many orbs, portal changes, and precise inputs make up this part.
*'''72-77%:''' This part is characterized by tight but long wave clicks in accordance to the song's beat.
*'''72-77%:''' Tight but long wave inputs characterise this part in accordance with the song's beat.
*'''78-84%:''' This section of the level is made up of synchronized speed changes. Firstly as a 3x speed cube, then 2x speed before you enter a 3x speed ball, then become slower again until you enter a 3x speed UFO followed by a 4x speed wave when the song becomes intense.
*'''78-84%:''' This section of the level comprises synchronised speed changes. Firstly, as a triple-speed cube, then double speed before entering a triple-speed ball, then become slower again until a triple-speed UFO, followed by a quadruple-speed wave when the song becomes intense.
*'''84-88%:''' What follows is a 3x speed mini ball with gravity changes and flowy gameplay.
*'''84-88%:''' What follows is a triple-speed mini-ball with gravity changes and flowy gameplay.
*'''89-93%:''' This part has unstable speeds in rhythm to the song, with a brief mini wave where you don't click.
*'''89-93%:''' This part has unstable speeds in rhythm to the song, with a brief mini-wave requiring no clicking.
*'''93-100%:''' The level's last part is a mini UFO that begins with two clicks before a size change portal and a cube that follows with one click.
*'''93-100%:''' The level's last part is a mini-UFO that begins with two inputs before a size-change portal and a cube that follows with one input.


==Gameplay==
{{VC|H0dmFLZkxO0}}
{{VC|H0dmFLZkxO0}}


==References==
==References==
# [http://www.youtube.com/watch?vH0dmFLZkxO0 Verification video from Viprin]
<references />
[[Category:Classic levels]]

Revision as of 03:06, 24 June 2026

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Tendo
ID

67018065

Creator(s)

gradientxd (publisher)

Contributors

Hadeon and Yoonsr

Verifier(s)
Created
Attributes
Difficulty

10

Length

1m 5s (Long)

Objects

60,772

Copy type

Password (159357)

Statistics
Downloads

311.9K+

Likes

17.6K+

Rating

Epic

Audio info
Artist(s)
Music
Music ID

1003896

Tendo is a 2.1 Insane Demon collaboration level by gradientxd, Hadeon, and Yoonsr, verified by Viprin on 11 February 2021.[1]

The level was named after its song, 'Tendo', which was uploaded to Newgrounds a day before the level's release.

Description

Tendo's gameplay is described as precise, fast-paced, and 'flowy', with well-synced gameplay in accordance with the song. The decoration is dominantly red with binary and programming in the background.

  • 0-8%: TENDO begins with a mini-UFO section with timings and gamemode changes that sync to the song.
  • 8-11%: A mini-cube part follows with precise inputs in accordance with the song's beat.
  • 11-14%: A mini-ball part with timings similar to the last few parts follow.
  • 15-18%: A ship part at normal speed with orb timings and rapid size changes. The level dims as the song's tone does.
  • 19-22%: This part consists of a normal cube with some fake ground orbs and timings the player must hold through.
  • 22-25%: A mini-UFO part with slopes and light timings.
  • 26-29%: The last part before the drop is a tight mini-ball corridor with clicks that sync to the song and a black vignette on both sides of the screen.
  • 30-35%: Beginning the drop, an intense quadruple-speed wave part follows with gravity changes and mini-wave sliding. This part of the level is considered a chokepoint among victors of the level.
  • 36-41%: This UFO part consists of gravity changes and timings that sync to the song.
  • 42-48%: This section of the level contains many portal changes. The player begins as a cube-spider dual, focusing on the cube hitting the black orbs as early as possible without buffering the inputs, then a simple but tight UFO part, followed by mini-wave sliding.
  • 49-54%: The part that follows consists of a ship with yellow orbs and portal changes that sync to the song.
  • 55-60%: The next part consists of rhythmic portal changing where three UFO inputs follow a single cube input.
  • 60-65%: This part consists of a spider with tight synchronised inputs and invisible spider portals that change the ground bounds.
  • 66-71%: A few cube orb timings, then a high CPS UFO part with many orbs, portal changes, and precise inputs make up this part.
  • 72-77%: Tight but long wave inputs characterise this part in accordance with the song's beat.
  • 78-84%: This section of the level comprises synchronised speed changes. Firstly, as a triple-speed cube, then double speed before entering a triple-speed ball, then become slower again until a triple-speed UFO, followed by a quadruple-speed wave when the song becomes intense.
  • 84-88%: What follows is a triple-speed mini-ball with gravity changes and flowy gameplay.
  • 89-93%: This part has unstable speeds in rhythm to the song, with a brief mini-wave requiring no clicking.
  • 93-100%: The level's last part is a mini-UFO that begins with two inputs before a size-change portal and a cube that follows with one input.

Gameplay






References