Tendo

From Geometry Dash Expanded Wiki
Revision as of 02:52, 24 June 2026 by geometrydash.wiki.gg>It's YOUR Dash! (Added gameplay information)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tendo
ID

67018065

Creator(s)
Verifier(s)
Created
Last updated
Attributes
Difficulty

10

Length

1m 5s (Long)

Objects

60,772

Copy type

Free copy

Statistics
Downloads

311.4K+

Likes

17.6K+

Rating

Epic

Audio info
Artist(s)
Music
Music ID

1003896

Tendo is an 2.1 Insane Demon collaboration level by gradientxd, hadeon, and yoonsr, verified by Viprin and published by gradientxd on 11 February 2021.

The level was named after the song it uses, Tendo, which was uploaded to Newgrounds a day before the level's release.

Description

Tendo's gameplay is described as precise, fast-paced, and flowy, with well-synced gameplay in accordance to the song. The decoration is dominantly red with binary and programming in the background.

Gameplay

  • 0-8%: The level begins with a mini UFO section with timings and gamemode changes that sync to the song.
  • 8-11%: A mini cube part follows with precise clicks in accordance to the song's beat.
  • 11-14%: A mini ball part with timings similar to the last few parts follow.
  • 15-18%: A ship part at 1x speed with orb timings and rapid size changes. The level dims as with the song's tone.
  • 19-22%: This part consists of a normal cube with some fake ground orbs and timings the player must hold through.
  • 22-25%: A mini UFO part with slopes and light timings.
  • 26-29%: The last part before the drop is a tight mini ball corridor with clicks that sync to the song and a black vignette on both sides of the screen.
  • 30-35%: Beginning the drop, an intense 4x speed wave part follows with gravity changes and mini wave sliding. This part of the level is considered a chokepoint among victors of the level.
  • 36-41%: This UFO part consists of gravity changes and timings that sync to the song.
  • 42-48%: This section of the level contains many portal changes. You begin as a cube-spider dual (where you focus on the cube hitting the black orbs as early as possible without buffering) then a simple but tight UFO part followed by mini wave sliding.
  • 49-54%: The part that follows consists of a ship with yellow orbs and portal changes that sync to the song.
  • 55-60%: The next part consists of of rhythmic portal changing where 1 cube click is followed by 3 UFO clicks.
  • 60-65%: This part is made up of a spider with tight synchronized clicks and invisible spider portals that change the ground bounds.
  • 66-71%: A few cube orb timings then a high CPS UFO part with many orbs, portal changes, and precise clicks, makes up this part.
  • 72-77%: This part is characterized by tight but long wave clicks in accordance to the song's beat.
  • 78-84%: This section of the level is made up of synchronized speed changes. Firstly as a 3x speed cube, then 2x speed before you enter a 3x speed ball, then become slower again until you enter a 3x speed UFO followed by a 4x speed wave when the song becomes intense.
  • 84-88%: What follows is a 3x speed mini ball with gravity changes and flowy gameplay.
  • 89-93%: This part has unstable speeds in rhythm to the song, with a brief mini wave where you don't click.
  • 93-100%: The level's last part is a mini UFO that begins with two clicks before a size change portal and a cube that follows with one click.






References

  1. Verification video from Viprin