Terminus

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Terminus
ID

112739196

Creator(s)

MoistenedEgg

Created
Attributes
Difficulty

10

Length

Platformer

Objects

21,825

Copy type

No password

Statistics
Downloads

1.99M

Likes

81.6K

Rating

Mythic

Audio info
Artist(s)
Music
  • Shooter Synthwave 04
  • Queen Bee
  • Eliminated Locked
  • Apocalypse Doors
  • Contaminated
  • Hellgrammite
  • Icarus
  • Counter-Attack
  • Rs Theme
Music ID
  • 10000269
  • 10000890
  • 10000896
  • 10001002
  • 10003418
  • 10005990
  • 10006137
  • 10007383
  • 10008655

Terminus is a 2.2 Hard Demon platformer level by MoistenedEgg.

Description

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General

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Terminus is similar to the game Space Shooter: Galaxy Attack. It requires flying a spaceship and shooting down enemy ships. Asteroids fly in the background, and stars glow. There is an option to upgrade the ship, including its defences, damage, and attack modes. There are also free customisations for the ship's colour, glass, and fire trail. Other upgrades are available with coins earned in-game. These coins are saved after a loss, but gameplay progress is not, meaning the entire level must be completed in one go.

The level itself is generally well-designed, featuring multiple mechanics and high-quality, yet minimalist, decor. The level features numerous tracks for various gameplay situations and a huge number of sound effects, creating a well-developed atmosphere. Considering all the well-thought-out details of both the gameplay and the level's visual impact, it could even be considered a full-fledged mini-game.

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To start the game, navigate to 'Start Game' in the main menu and click on the first player. As mentioned, there is also the option to upgrade the ship. In the 'Main Weapon' tab, there are upgrades to the weapon to make it explosive, which costs 2,000 coins, or craft five of these bombs, which costs 5,500 coins. In the 'Ship Upgrades' tab, there are purchases to increase health by 1 point per level and increase damage by 25% per level.

Main gameplay

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When clicking 'Start Game', the game begins. The gameplay consists of waves: moving with the first character allows dodging enemy attacks, and pressing jump with the second character enables attacking. Over time, character abilities unlock, activated by moving left and right with the second character. Each upgrade gives a choice of an ability from the available options. These upgrades are lost upon defeat. Defeat occurs when running out of lives. Each enemy attack deals 1 or 2 damage. Occasionally, stronger boss enemies will appear.

The goal is to survive all waves of enemies and defeat the final boss. Afterwards, the 'Complete Level' option will unlock modifiers (the first makes all buffs either special or ultimate; the second enables hardcore mode: sets maximum health to 1 and disables medkits from spawning after a kill) and a button. Clicking it and waiting 10 seconds...

Level Completed!

Character buffs

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Normal
  • Total Damage - Increases all damage dealt to enemies by 15%.
  • Weapon Damage - Increases damage dealt to enemies with your primary weapon by 25%.
  • Ability Damage - Increases damage dealt to enemies with abilities by 20%. Enemies Weaker - Reduces the health of all non-boss enemies by 10%.
  • Enhanced Engines - Increases ship speed by 25%.
  • Carbon Fiber Plating - Restores 1 health point every 4 enemy waves.
  • Valuable Coins - Collecting coins will yield 25% more currency.
  • Deployable Turret - Periodically fires a pellet-like projectile.
  • Titanium Body - Increases maximum health by 1.
  • Ability Synergy - When using a Basic ability, the cooldown of your Strong ability is reduced by 5 seconds. When using a Strong ability, the cooldown of your Normal ability is reduced by 2 seconds.
Special
  • Total Damage - Increases all damage dealt to enemies by 25%.
  • Weapon Damage - Increases damage dealt to enemies with your primary weapon by 45%.
  • Ability Damage - Increases damage dealt to enemies with abilities by 40%.
  • Enemies are even weaker - Reduces the health of all non-boss enemies by 20%.
  • Nanotech - Restores 1 health point every 3 enemy waves.
  • Microalloy Case - Increases maximum health by 2.
  • Magnetic Case - Increases the chance of coins and health kits dropping from enemies, and significantly increases their collection radius.
  • Reworked Recovery - Picking up a health kit at maximum health grants a shield that protects the player from the next attack. Cooldown: 30 seconds.
  • Ability Enhancements - Increases all damage dealt to enemies by 1% for each ability used.
  • Deployable Rocket Launcher - Periodically fires two small rockets.
  • Ricocheting Bullets - After hitting an enemy, bullets ricochet to the nearest enemy, dealing 40% less damage.
Ultimate
  • War Machine - Deploys all automatic installations to your ship. Reduces damage dealt to enemies with abilities by 20%.
  • Nuclear Shells - Your attack explodes on impact, dealing an additional 60% damage to all nearby enemies.
  • Mega Glass Cannon - Doubles damage dealt to you and triples damage dealt to enemies.
  • Ultra Damage - Increases all damage dealt to enemies by 40%. Increases damage dealt to enemies with your primary weapon by 25%. Increases damage dealt to enemies with abilities by 25%.

Gameplay

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Trivia

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