The Hell Factory

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Revision as of 02:30, 24 June 2021 by geometrydash.wiki.gg>TheExoblade
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Template:Infobox Level The Hell Factory is a 1.9/2.0 Extreme Demon mega-collaboration created by Team N2 and verified by Powerbomb. It was previously unrated due to hacks, where it was removed from the servers and then significantly buffed with a more 2.0-like design. Powerbomb verified it and reuploaded it to the servers, where it was re-rated. It is currently on the Legacy List of the Geometry Dash Demonlist and #33 on the GD Mobile Lists, above Conical Depression (#34), and below Artificial Ideology (#32).

The Hell Factory was originally a lot easier than the current version. It was buffed twice. The first time increased the difficulty quite significantly but was still easier than the second buff. The second buff added 2.0 features to the demon, and multiple spaces were made much harder because of it. It was at the time of its release considered one of the hardest demons in Geometry Dash.

Gameplay

  • 0-24% (Reple): The level starts with Reple's part. It is extremely confusing and is a mini UFO segment with extremely precise timings. There are many spikes around, and it is impossible to tell which ones are real and fake, making this part entirely memorization. The next section of the UFO is far easier as the obstacles are all visible. The next part is a half-speed wave segment with many spikes and confusing times. Halfway through this wave, the screen goes completely dark, signaling the 2.0 design. The wave has a very tight space followed by fake lines and a fake line that uses 2.0 design to be even less conspicuous. The wave switches to a dual cube that is briefly regular size but then quickly turns into a moderately difficult mini cube that requires good memorization of the inputs.
  • 24-28% (COSINE I): His first part then comes with a very difficult ship sequence, as it is a triple-speed mini ship with gravity portals and invisible spikes.
  • 28-36% (Luneth): A double speed wave with many obstacles and a gravity portal to throw off the player. The player then switches to a quick but moderately difficult cube with some tricks and a few crucial timings.
  • 36-48% (Zelda): This part is a straight-flying ship segment, and then to the second double speed wave. There are many thorn balls and obstacles in the way, but keep in mind that the pitchfork decorations are not solid. The pulsing diamonds are also not obstacles. After this wave, the wave becomes even harder, going into very tight spaces as a half-speed wave, switching between sizes. The wave's end is very hard, as it quickly goes triple speed and goes into a very tight passage where spikes can cause the player to crash if they do not pay close attention to where they are.
  • 48-63% (Ryan LC): Afterwards, the player enters an insanely difficult triple speed mini cube section with many invisible gravity and mirror portals with jump rings and hard-to-see blocks that make this part almost entirely memorization of inputs.
  • 63-74% (WOOGI1411): Then, the player enters a very difficult ship sequence with gravity portals and jump rings. The ship then switches to a UFO with crucial timing with size and gravity portals, followed by a mini cube with equally crucial timing, a notable feature in many of WOOGI's levels.
  • 74-79% (COSINE II): Next, the player enters a ball segment with precise timing. It may seem easy, but anxiety and other factors may cause the player to fail the crucial timing of this part.
  • 79-83% (Miner + Yuri): A short ship sequence with a hard-to-see spiked passage with blue jump rings. Getting the timing right is crucial here. A message appears that's designed by Yuri (aka Minus).
  • 83-95% (Hermes + Yuri): This part remains at double speed. The first segment is a mini ship, while the second is an upside-down normal-size ship sequence with many gears and spikes in the whole area to crash. Many players have failed at this part of the level.
  • 95-100% (Koreaqwer): Lastly, the player enters a half-speed cube section that contains two obstacles, both of which the player must jump over, and a list of the people who helped create the level. Then, the level ends with a note that says "Verified by Powerbomb" and three free user coins.

User coins

The user coins require no skill and are automatically collected but are unverified. All of them are at the end and a reward for completing the level.

Trivia

  • The level cannot be copied.
  • The level contains 29,432 objects.
  • The Hell Factory has been buffed multiple times and was previously slightly easier or harder than Cataclysm at one point. Its new buffs have made it much harder, however.
  • COSINE is the only one in the level that has more than one joined part in this mega-collaboration.
  • Dreamer (now Satum, the original uploader/verifier of the first version of The Hell Factory) hacked the original version of the level, which was deleted from the servers since, at that time, the official copy got removed.
  • You can jitter-click at the beginning to go into a secret way that kills you at 13%. However, someone (Deathbringer45) figured out how to get to 15% with it, using faulty hitboxes.
  • Disentombed by YakobNugget had this knocked into the Legacy List on the Demonlist.

Walkthrough

File:THE HELL FACTORY IS OUT!! (Extreme Demon) by Team N2 -60HZ- (READ DESC FOR ALL INFO!!!)
The verification of The Hell Factory. Credits to Powerbomb.
File:Geometry Dash - Old Hell Factory (Very Hard Demon?) (Verified by-Old hell factory
The full walkthrough of the old version of The Hell Factory. Credits to RpgRaketti.