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The Hell Zone
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==Description== *'''0-23% (1234):''' The Hell Zone begins immediately with a difficult jump over a triple-spike. The player must hold down the button almost immediately, as a pink orb is hidden in the ground before the triple-spike. A Low Detail Mode trigger is located immediately after the triple-spike and can be used by not jumping over it. Next is a difficult cube section with continuous timings and small quadruple-spikes. It transitions from ball to cube and vice versa, followed by an intricate cube section where the thorns are disguised as decorative fire, then the player jumps over the thorns, above which mirror portals appear. This segment ends with jumping over several spiked structures. *'''23-50% (Koreaqwer):''' Next, the player enters a ball segment. In the beginning, the player must 'jump' right before entering the ball portal. The figure of a man with a trident and horns appears. Here begins the main part of the level, a lengthy cube section. Oddly enough, for hell-themed levels, neon effects are present here. This section also features several invisible transitions, small quadruple-spikes, and moving obstacles at 37-40%. At 41%, the player must jump over a set of quadruple-yellow pads. *'''50-74% (Ryan LC):''' Afterwards, the player transitions into a mirrored cube section with several red cross decorations, a couple of jumps across pillars in anti-gravity and a few tricky timing-based yellow orb inputs. Following this, the player enters a small, one-block-wide gap between two thin pillars and falls onto yellow pads as the level fades to black. Note that at ~53%, the player must jump once to make it onto the thin pillar, and then shortly after, at ~54%, jump from the edge of the pillar to make it to the next section. Simply dropping down onto the pads will not work. Afterwards, the music subsides slightly, and the player enters a highly detailed mirrored-ship sequence with a background of chains and pulsating objects. There are several gravity portals and a few tight spaces throughout this section, followed by a cube section (accessible via an invisible cube portal and a blue mirror portal) with unusual gameplay. Given the timings, the player must carefully 'jump' to avoid falling and hitting the ground spikes while avoiding colliding with the few spikes above the player. Shooting stars appear in the background twice. The beat of the music becomes normal again, and after clearing a short mirrored ball segment with a few tricky timings, the figure of a man appears again. *'''74-100% (Cyclic):''' Following this is a tricky cube section with some more timings and decoration resembling a devil at 75%. Then, grave cross decorations appear again, and the player must switch gravity while jumping over single spikes before jumping across a large spike pit using darkened yellow orbs. Here, the player can also see falling stars in the background as the music beat grows. Note that the player must skip the first orb in this section, or they will not be able to make it to the next section. Then, there is a narrow-spaced ball segment with black cloud decorations, grave cross decorations and large spike obstacles. Afterwards, there is a difficult mirrored ship sequence featuring tight spaces to manoeuvre through, with little room to execute. Following this is one final ball segment with more cross decorations and narrow spaces, then a cave-themed ship sequence with a couple of gravity portals, tight spaces and a bunch of torch-like decorations. Afterwards, the player enters an auto-cube section showing the text 'The H e l l Zone Exit', as well as the names of all four creators, with a line running through each. Finally, the player is launched by one final yellow pad as the level comes to an end.
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