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{{Infobox_Level
{{Stub}}
|title      = The Rupture
{{IB-Level
|image      = Tr ufo.png
|image      = TheRupture.png
|creator    = Ka1ns (Verified by [[Dolphy]])
|id        = 57828784
|difficulty = Extreme Demon
|creator    = Ka1ns
|stars      = 10
|verifier  = Dolphy
|id        = 57828784
|created    = [[Update 2.1]]
|song      = Rupture
|difficulty = {{ExtremeDemon}}
|composer   = Waterflame
|stars      = 10
|song_id   = 498828
|length    = 1m 25s (Long)
|objects    = 93,459
|copytype   = No password
|downloads  = 221.1K
|likes      = 7.7K
|rating    = Featured
|artist    = [https://waterflame.newgrounds.com/ Waterflame]
|music      = [https://www.newgrounds.com/audio/listen/498828 Rupture]
|musicid   = 498828
}}
}}
{{Quote
'''The Rupture''' is a [[Update 2.1|2.1]] Extreme Demon level by Ka1ns, verified by Dolphy on 16 October 2019.<ref>https://www.youtube.com/watch?v=SaU454afkKY</ref> It is a super-buffed, extended remake of the [[Update 1.9|1.9]] Insane Demon, Rupture, consisting of updated decoration and gameplay.
|After opening The Rupture only few creatures survived... But for how long... Verified by Dolphy <3
|Ka1ns
}}
'''The Rupture''' is a 2.1 solo Extreme Demon level created and published by Ka1ns and verified by [[Dolphy]] on 16 October 2019.<ref>https://youtu.be/SaU454afkKY</ref> It is a super-buffed remake of the 1.9 Insane Demon, [[Rupture]], as it consists of updated decoration and gameplay. This level was once a Top 10 Extreme Demon after it was initially placed on the [[Geometry Dash Demonlist|Demonlist]]; nowadays, it is on the Extended List.


==Gameplay==
==Gameplay==
{{Low-Faith/Section}}
*'''0-15%:''' The Rupture begins with a normal-speed cube featuring six blue pads that follow a precise timing. Afterwards, it speeds up to double speed; the cube part features memory parts as the player hits the blue orb, and the blue pad also contains green, yellow, and pink orbs. However, the player should not use any of the three. The player hits a pink orb that contains a gravity portal, then only hits the black orb after jumping over the ceiling that contains another gravity portal, except for the green orb, which contains another gravity portal. Next, after the player hits the blue pad, which leads to two routes of orbs: one, the green and blue orbs; and another, the two green and one yellow orbs. Then, it features a triple-spike jump with a small spike without hitting the dash orb, and then afterwards, the player hits the pink orb that follows the timing. Next, it enters the ball part with very precise timings, including the teleport portal. The ball part, however, lasted only briefly after it followed the cube part again, which contains only one memory part because the player only hit the yellow and pink orbs, not the green orb. Next, the player follows a robot part with a slight memory, since the player only hits the first and third blue orbs, then follows a green orb and a dash orb, though the player hits the dash orb rather than the green orb. A very tight wave sequence also followed this before the player ended in another cube part. The player must jump to the teleport pad rather than fall into the spikes, as a decoy to trick the player, followed by more difficult timings.
*'''15-30%:''' The player then goes into a triple-speed ship part with various very tight sections, including moving hazards, orb timings, and gravity and size portals. It also includes slopes at 18%. A cube part section with a size portal at the beginning also contains various timings, orbs and gravity portals. Next, the player enters a mini-UFO section at double speed, starting with a pink pad at the beginning and many gravity portals, then a single pink orb at 25%, two blue pads, and another pink pad at 26%. Then there is an extremely tight wave section at normal speed, an auto-cube part at half speed, and a yellow orb at the end at double speed.
*'''30-46%:''' Next, the player then enters a triple-speed ball part with some portals and timings, though you can skip the first blue orb and an extremely tight mini-ship part with a gravity portal in the middle, followed by a mini-cube portal with a yellow orb, also with some timings. The player then enters a mini-ship part again with moving spiked blocks, followed by a UFO part that includes some timings and also a spam section at 45%. Next is a cube part with timings at the first half of the section, and an auto part at the second half of the section with three texts that all say 'Go!'.
*'''46-63%:''' The player now faces a triple-speed dual-wave section, though it contains a mini-portal beforehand. After that, it contains a cube part at half speed, then back to triple speed. The second wave turns into a robot, then a ball, and the player goes to half speed; the player must hit the yellow orb, followed by a ball timing. There are some gravity and size portals throughout the first dual part. The player then enters a ship transition with triple speed, followed by some gravity portals, straight-fly sections, and moving spiked blocks. After that, the player enters another dual part and then hits the black orb. The player now faces another dual segment of the level. This time, a combination of ship and wave transition. The ship part contains gravity portals and a lot of pink orbs, while the wave segment is just a tight wave section. Then it enters the dual-cube segment, with various timings, orbs, and gravity portals. It concludes the second dual of the level, in which the player enters a ball part with some memory-based timings and gravity portals and must hit and hold the dash orb to enter the cube part with a gravity portal and a pink pad beforehand.
*'''63-79%:''' The player goes into an easy cube part with sync gameplay, with some timings and blue orbs, then it follows into a UFO part that also contains sync gameplay with gravity portals and a pink orb, then the player enters the robot part again with difficult timings as well as only one gravity portal and one green orb before the player faces with a tight ship part with gravity portals that syncs with the song followed with a green orb and a yellow orb. Next, the player faces the spider part at double speed with precise clicks that also contain a blue orb and a pink orb; however, at 74%, there is a part containing an invisible spike above the real path below. This part tricks the player again into thinking it is going upwards, though the player must go down with additional timings before entering the auto cube part. Then it enters at half speed with a pink pad and a blue pad, along with one green and one yellow orb, since this part includes a few timings after the auto part.
*'''79-100%:''' The cube part then follows at a triple speed again with a black orb, with a fast-paced wave section, although it contains a cube part with teleport portals in the middle, followed by a tight mini-wave segment. The player now faces a fast-paced UFO part with many gravity portals, followed by an auto cube part again with a green orb before going into another wave segment with small auto parts in gravity portals. However, the middle contains the actual tight wave segment other than the auto ones, followed by a tight ship sequence that constantly goes into size portals and a gravity portal in the middle. Then, the player faces another spider part with precise clicks and orbs before going into the dual-spider part. After the player hits the black orb with a teleport pad above, this part also contains a yellow orb above and a black orb above, and the player must do a spider click while the other spider is airborne. The player faces a dual-wave with the same gravity, which transitions into a single-wave with fast-paced CPS and quadruple speed. The player then proceeds to the final section, which features straight-fly sections with a few constant-size portals and gravity portals, as well as moving spiked blocks. However, the last part is a semi-auto cube section where the player must hit the yellow orb at 96%, and five 'LOL' texts appear before the level ends.


*'''0-15%:''' The level begins with a normal-speed cube with six blue pads that follow a precise timing. Afterwards, it changes into double-speed, the cube part features memory parts as the player hits the blue orb, and the blue pad also contains green, yellow, and pink orbs though the player should not use any of the three, the player hits a pink orb that contains a gravity portal and then the player only hits the black orb after jumping the ceiling that contains a gravity portal, other than the green orb that contains another gravity portal. Next, after the player hits the blue pad, which leads the two routes of orbs, for one, the green and blue orbs, and another, the two green and one yellow orbs. Then, it features a triple spike jump with a small spike without hitting the dash orb, and then afterwards, the player hits the pink orb that follows the timing. Next, it enters the ball part with very precise timings, including the teleport portal. The ball part however lasted a short time after it followed the cube part again, which contains only one memory part due to the player only hitting the yellow and pink orbs other than the green orb. Next, the player follows a robot part with a slight memory due to the player only hitting the first and the third blue orbs other than the second one, and then it follows with a green orb and a dash orb, though the player hits the dash orb other than the green orb. This was also followed by a very tight wave sequence before the player ends in another cube part. The player must jump to the teleport pad rather than falling into spikes as a decoy to trick the player. This also follows with hard timings.
==Gameplay==
*'''15-30%:''' The player then goes into a triple-speed ship part with various very tight sections, including moving hazards, orb timings, and gravity and size portals. This also includes slopes at 18%. A cube part section with a size portal at the beginning also contains various timings, orbs and gravity portals. Next, the player enters a mini-UFO section at double speed with a pink jump pad at the beginning with many gravity portals, one single pink orb at 25%, two blue pads, and another pink jump pad at 26%. Then, it was followed by an extremely tight wave section at normal speed and an auto cube part at half speed, as well as a yellow orb at the end at double-speed.
{{VC|c-qEW7CpS54}}
*'''30-46%:''' Next, the player then enters a triple-speed ball part with some portals and timings, though you can skip the first blue orb and an extremely tight mini-ship part with a gravity portal in the middle, then it was followed with a mini-cube portal with a yellow orb, also with some timings. The player then enters into a mini-ship part again with moving spiked blocks followed by a UFO part that not only contains timings but also contains a spam section at 45%, and then it follows into a cube part with timings at the first half of the section, and an auto part at the second half of the section with three texts that all say 'Go!'.
*'''46-63%:''' The player now faces a triple-speed dual-wave section, though it contains a mini-portal beforehand. After that, it contains a cube part with half-speed then into triple-speed again. The second wave turns into a robot before it turns into the ball before the player wents into half-speed, though the player must hit the yellow orb followed by a ball timing. There are some gravity and size portals throughout the first dual part. The player then enters a ship transition with triple-speed, followed by some gravity portals, straight-fly sections, and moving spiked blocks. After that, the player enters into another dual part, and the player then hits the black orb. The player now faces another dual segment of the level. This time, a combination of ship and wave transition. The ship part contains gravity portals and a lot of pink orbs, while the wave segment is just a tight wave section. Then, it enters the dual-cube segment with various timings, orbs and gravity portals. This concludes the second dual of the level, in which the player enters a ball part with some memory-based timings and gravity portals, and the player must hit and hold the dash orb to enter the cube part with a gravity portal and a pink jump pad beforehand.
*'''64-78%:''' The player goes into an easy cube part with sync gameplay, with some timings and blue orbs, then it follows into a UFO part that also contains sync gameplay with gravity portals and a pink orb, then the player enters the robot part again with difficult timings as well as only one gravity portal and one green orb before the player faces with a tight ship part with gravity portals that syncs with the song followed with a green orb and a yellow orb. Next, the player faces the spider part at double-speed with precise clicks that also contain a blue orb and a pink orb; however, at 74%, there is a part containing an invisible spike above the real path below. This part tricks the player again that it is going upwards, though the player must go down with additional timings before the player enters the auto cube part, then it enters at half-speed with a pink jump pad and a blue pad, as well as one green and a yellow orb as this part contains few timings after the auto part.
*'''78-100%:''' The cube part then follows at a triple-speed again with a black orb, with a fast-paced wave section, although it contains a cube part with teleport portals in the middle, followed by a tight mini wave segment. The player now faces a fast-paced UFO part with many gravity portals, followed by an auto cube part again with a green orb before going into another wave segment with small auto parts in gravity portals. However, the middle contains the actual tight wave segment other than the auto ones, followed by a tight ship sequence that constantly goes into size portals and a gravity portal in the middle. Then, the player faces another spider part with precise clicks and orbs before going into the dual-spider part. After the player hits the black orb with a teleport pad above, this part also contains a yellow orb above and a black orb above the player must do a spider click while the other spider is airborne. The player faces a dual-wave with the same gravity and turns into a single-wave transition with fast-paced CPS and quadruple speed. The player then follows the last part of the level containing a ship with straight-fly sections with a few constant-size portals and gravity portals with some moving spiked blocks. However, the last part is the auto cube section due to the player hitting the yellow orb at 96%, with five texts that all say 'LOL' before the level ends.
 
==Notable completions==
*"LaChataigne" became the first person to beat The Rupture on 60hz on 2 June 2024, after 980k attempts.<ref>https://youtu.be/z_U8zR1CpOY?si=MkqPKNP54KTp9m9w</ref>
**It is the highest amount of attempts ever spent on beating a level in the game.
**This also made The Rupture the hardest level on the Low Refresh Rate List at the time, now surpassed by [[Crimson Planet]].<ref>https://gdlrrlist.com/level/2</ref>


* It took "Moby" almost 3 years to beat The Rupture, making his first progress on April 30th 2021, and finally completing the level on January 7th, 2024
==First 10 victors==
{| class="wikitable"
!Victor #
!Player
!Date Completed
!Total Attempts
!Furthest Fail
!Video
|-
|'''Verifier'''
|'''Dolphy'''
|16 October 2019
|16,156
|89%
|[https://www.youtube.com/watch?v=SaU454afkKY YouTube]
|-
|1
|Laniakea
|30 January 2021
|22,487
|89%
|[https://www.youtube.com/watch?v=DZKCt0HNoDY YouTube]
|-
|2
|dice88
|2 February 2021
|6,323
|86%
|[https://www.youtube.com/watch?v=5f1NI7C59xM YouTube]
|-
|3
|Sid125
|17 February 2021
|~3,900
|75%
|[https://www.youtube.com/watch?v=QyjYnzo6tyU YouTube]
|-
|4
|[[Zeronium]]
|21 February 2021
|9,886
|71%
|[https://www.youtube.com/watch?v=ndpmoDaPnts YouTube]
|-
|5
|[[RicoLP]]
|2 March 2021
|49,223
|91%
|[https://www.youtube.com/watch?v=mbupqgZtDvY YouTube]
|-
|6
|DoSh7t
|4 March 2021
|?
|60%
|[https://www.youtube.com/watch?v=wntTJr8zOH0 YouTube]
|-
|7
|Улыбочку
|8 March 2021
|24,987
|?
|[https://www.youtube.com/watch?v=zGv3Vc5Aa3s YouTube]
|-
|8
|CringyDylan
|9 March 2021
|18,942
|80%
|[https://www.youtube.com/watch?v=4brrv9mFJ7k YouTube]
|-
|9
|[[BrianTheBurger]]
|18 March 2021
|8,554
|89%
|[https://www.youtube.com/watch?v=6MLH92u2Jkw YouTube]
|-
|10
|rSteel
|19 March 2021
|10,685
|88%
|[https://www.youtube.com/watch?v=BZojMmag0EI YouTube]
|}


==Trivia==
==Trivia==
*The level is free to copy.
*The Rupture was rated on 9 January 2021 and placed at #6 on the [[Demonlist (Pointercrate)|Demonlist]] on 1 February 2021, above [[Renevant]] and below [[Crimson Planet]].
*The level contains 93,458 objects.
**This addition pushed [[Plasma Pulse Finale]] out of the Top 25, Aesthetic into the Extended List, and Atmosphere into the Legacy List.
**The level's object density is 1,038 objects per second.
***Due to an unknown level, possibly an accidental second copy of The Rupture, that was placed at #7, The Rupture unintentionally pushed Missing Benefits into the Extended List and Epsilon into the Legacy List. That unknown level was removed, however.
*The level is 1m 25s in length.
*The Rupture is #3 on the ''[https://gdlrrlist.com/index.html Low Refresh Rate]'' Demonlist, above [[Cold Sweat]] and below Crimson Planet.
*It took 451 days to be rated, having been verified from 16 October 2019 to being rated on 9 January 2021.
*The Rupture was once considered harder than Renevant.
**However, if it was rated without RobTop's inactivity, it would be Top 5 of the Demonlist, right before [[Tartarus]] and [[The Golden]].
*The Rupture took 451 days to be rated after being verified on 16 October 2019.
**This level, [[Libertas]], Hyper Beam, and The Bandere were rated on the same day.
**If The Rupture were rated at the time of verification, it would have placed in the Top 5 of the Demonlist, right after [[Tartarus]] and [[The Golden]].
*The level was initially placed at #6 on the [[Geometry Dash Demonlist|Demonlist]] on 1 February 2021, above [[Renevant]] (#7) and below [[Crimson Planet]] (#5).
*The Rupture and Rupture are both solo levels, while Rupture is a full-solo level.
**This addition pushed [[Plasma Pulse Finale]] out of the Top 25, [[Aesthetic]] into the Extended List, and Atmosphere into the Legacy List.
*Between 77% and 78%, the part containing red outlines references the red outlines at 68-80% in [[Geometrical Dominator]].
***Due to an unknown level that was placed at #7, above [[Thinking Space]] (#8) and below Renevant (#6); The Rupture unintentionally pushed Missing Benifits into the Extended List and [[Epsilon]] into the Legacy List; the unknown level was removed, however.
*The placement of Sevvend Clubstep on 6 August 2025 pushed The Rupture into the Legacy List of the Demonlist.
**The Rupture was once harder than Renevant; however, nowadays, it is nowhere near that, but at least this level is harder than [[Bloodlust]].
{{Togglebox
**The Rupture is currently placed at #2 on the ''Low Refresh Rate'' Mobile Demonlist, above [[Cold Sweat]] (#3) and below [[Crimson Planet]] (#1).
|header = Notable completions
***The Rupture is not on the ''High Refresh Rate'' Mobile Demonlist, as the only mobile players who have beaten The Rupture were on 60hz.
|body  = <nowiki />
*The Rupture and [[Rupture]] are both solo levels, while Rupture is a full-solo level.
*LaChataigne became the first player to beat The Rupture on 60Hz on 2 June 2024, after 980,000 attempts.<ref>https://www.youtube.com/watch?v=z_U8zR1CpOY?si=MkqPKNP54KTp9m9w</ref> It used to be the highest amount of attempts ever spent on beating a level in the game.
*Between 77% and 78%, the part containing red outlines references the red outlines of the 19th official level in ''Geometry Dash'' in Geometrical Dominator on 68-80%.
***This completion also made The Rupture the hardest level on the ''[https://gdlrrlist.com/index.html Low Refresh Rate]'' Demonlist, now surpassed by [[Crimson Planet]].
*The placement of COMBUSTION on 17 October 2023 pushed The Rupture into the Extended List of the Demonlist.
*It took Moby almost three years to beat The Rupture, making his first progress on 30 April 2021, and finally completing the level on 7 January 2024.<ref>https://www.youtube.com/watch?v=Q9KqYKelSOE</ref>
 
}}
==Video==
[[File:THE RUPTURE VERIFIED! -EXTREME DEMON?- By Kains - Geometry Dash-2|centre|thumb|330x330px|The verification of The Rupture. Credits to [[Dolphy]].]]
 
==Demonlist==
{{Demonlist}}


==References==
==References==
<references />
<references />
[[Category:2.1 levels]]
[[Category:Demon List levels]]
[[Category:Long levels]]
[[Category:Demon levels]]
[[Category:Extreme Demon levels]]
[[Category:Top 150]]
[[Category:Extended List levels]]

Latest revision as of 21:21, 11 October 2026

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This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.
The Rupture
ID

57828784

Creator(s)

Ka1ns

Verifier(s)

Dolphy

Created
Attributes
Difficulty

10

Length

1m 25s (Long)

Objects

93,459

Copy type

No password

Statistics
Downloads

221.1K

Likes

7.7K

Rating

Featured

Audio info
Artist(s)
Music
Music ID

498828

The Rupture is a 2.1 Extreme Demon level by Ka1ns, verified by Dolphy on 16 October 2019.[1] It is a super-buffed, extended remake of the 1.9 Insane Demon, Rupture, consisting of updated decoration and gameplay.

Gameplay

[edit | edit source]
  • 0-15%: The Rupture begins with a normal-speed cube featuring six blue pads that follow a precise timing. Afterwards, it speeds up to double speed; the cube part features memory parts as the player hits the blue orb, and the blue pad also contains green, yellow, and pink orbs. However, the player should not use any of the three. The player hits a pink orb that contains a gravity portal, then only hits the black orb after jumping over the ceiling that contains another gravity portal, except for the green orb, which contains another gravity portal. Next, after the player hits the blue pad, which leads to two routes of orbs: one, the green and blue orbs; and another, the two green and one yellow orbs. Then, it features a triple-spike jump with a small spike without hitting the dash orb, and then afterwards, the player hits the pink orb that follows the timing. Next, it enters the ball part with very precise timings, including the teleport portal. The ball part, however, lasted only briefly after it followed the cube part again, which contains only one memory part because the player only hit the yellow and pink orbs, not the green orb. Next, the player follows a robot part with a slight memory, since the player only hits the first and third blue orbs, then follows a green orb and a dash orb, though the player hits the dash orb rather than the green orb. A very tight wave sequence also followed this before the player ended in another cube part. The player must jump to the teleport pad rather than fall into the spikes, as a decoy to trick the player, followed by more difficult timings.
  • 15-30%: The player then goes into a triple-speed ship part with various very tight sections, including moving hazards, orb timings, and gravity and size portals. It also includes slopes at 18%. A cube part section with a size portal at the beginning also contains various timings, orbs and gravity portals. Next, the player enters a mini-UFO section at double speed, starting with a pink pad at the beginning and many gravity portals, then a single pink orb at 25%, two blue pads, and another pink pad at 26%. Then there is an extremely tight wave section at normal speed, an auto-cube part at half speed, and a yellow orb at the end at double speed.
  • 30-46%: Next, the player then enters a triple-speed ball part with some portals and timings, though you can skip the first blue orb and an extremely tight mini-ship part with a gravity portal in the middle, followed by a mini-cube portal with a yellow orb, also with some timings. The player then enters a mini-ship part again with moving spiked blocks, followed by a UFO part that includes some timings and also a spam section at 45%. Next is a cube part with timings at the first half of the section, and an auto part at the second half of the section with three texts that all say 'Go!'.
  • 46-63%: The player now faces a triple-speed dual-wave section, though it contains a mini-portal beforehand. After that, it contains a cube part at half speed, then back to triple speed. The second wave turns into a robot, then a ball, and the player goes to half speed; the player must hit the yellow orb, followed by a ball timing. There are some gravity and size portals throughout the first dual part. The player then enters a ship transition with triple speed, followed by some gravity portals, straight-fly sections, and moving spiked blocks. After that, the player enters another dual part and then hits the black orb. The player now faces another dual segment of the level. This time, a combination of ship and wave transition. The ship part contains gravity portals and a lot of pink orbs, while the wave segment is just a tight wave section. Then it enters the dual-cube segment, with various timings, orbs, and gravity portals. It concludes the second dual of the level, in which the player enters a ball part with some memory-based timings and gravity portals and must hit and hold the dash orb to enter the cube part with a gravity portal and a pink pad beforehand.
  • 63-79%: The player goes into an easy cube part with sync gameplay, with some timings and blue orbs, then it follows into a UFO part that also contains sync gameplay with gravity portals and a pink orb, then the player enters the robot part again with difficult timings as well as only one gravity portal and one green orb before the player faces with a tight ship part with gravity portals that syncs with the song followed with a green orb and a yellow orb. Next, the player faces the spider part at double speed with precise clicks that also contain a blue orb and a pink orb; however, at 74%, there is a part containing an invisible spike above the real path below. This part tricks the player again into thinking it is going upwards, though the player must go down with additional timings before entering the auto cube part. Then it enters at half speed with a pink pad and a blue pad, along with one green and one yellow orb, since this part includes a few timings after the auto part.
  • 79-100%: The cube part then follows at a triple speed again with a black orb, with a fast-paced wave section, although it contains a cube part with teleport portals in the middle, followed by a tight mini-wave segment. The player now faces a fast-paced UFO part with many gravity portals, followed by an auto cube part again with a green orb before going into another wave segment with small auto parts in gravity portals. However, the middle contains the actual tight wave segment other than the auto ones, followed by a tight ship sequence that constantly goes into size portals and a gravity portal in the middle. Then, the player faces another spider part with precise clicks and orbs before going into the dual-spider part. After the player hits the black orb with a teleport pad above, this part also contains a yellow orb above and a black orb above, and the player must do a spider click while the other spider is airborne. The player faces a dual-wave with the same gravity, which transitions into a single-wave with fast-paced CPS and quadruple speed. The player then proceeds to the final section, which features straight-fly sections with a few constant-size portals and gravity portals, as well as moving spiked blocks. However, the last part is a semi-auto cube section where the player must hit the yellow orb at 96%, and five 'LOL' texts appear before the level ends.

Gameplay

[edit | edit source]






First 10 victors

[edit | edit source]
Victor # Player Date Completed Total Attempts Furthest Fail Video
Verifier Dolphy 16 October 2019 16,156 89% YouTube
1 Laniakea 30 January 2021 22,487 89% YouTube
2 dice88 2 February 2021 6,323 86% YouTube
3 Sid125 17 February 2021 ~3,900 75% YouTube
4 Zeronium 21 February 2021 9,886 71% YouTube
5 RicoLP 2 March 2021 49,223 91% YouTube
6 DoSh7t 4 March 2021 ? 60% YouTube
7 Улыбочку 8 March 2021 24,987 ? YouTube
8 CringyDylan 9 March 2021 18,942 80% YouTube
9 BrianTheBurger 18 March 2021 8,554 89% YouTube
10 rSteel 19 March 2021 10,685 88% YouTube

Trivia

[edit | edit source]
  • The Rupture was rated on 9 January 2021 and placed at #6 on the Demonlist on 1 February 2021, above Renevant and below Crimson Planet.
    • This addition pushed Plasma Pulse Finale out of the Top 25, Aesthetic into the Extended List, and Atmosphere into the Legacy List.
      • Due to an unknown level, possibly an accidental second copy of The Rupture, that was placed at #7, The Rupture unintentionally pushed Missing Benefits into the Extended List and Epsilon into the Legacy List. That unknown level was removed, however.
  • The Rupture is #3 on the Low Refresh Rate Demonlist, above Cold Sweat and below Crimson Planet.
  • The Rupture was once considered harder than Renevant.
  • The Rupture took 451 days to be rated after being verified on 16 October 2019.
    • If The Rupture were rated at the time of verification, it would have placed in the Top 5 of the Demonlist, right after Tartarus and The Golden.
  • The Rupture and Rupture are both solo levels, while Rupture is a full-solo level.
  • Between 77% and 78%, the part containing red outlines references the red outlines at 68-80% in Geometrical Dominator.
  • The placement of Sevvend Clubstep on 6 August 2025 pushed The Rupture into the Legacy List of the Demonlist.

Notable completions

  • LaChataigne became the first player to beat The Rupture on 60Hz on 2 June 2024, after 980,000 attempts.[2] It used to be the highest amount of attempts ever spent on beating a level in the game.
  • It took Moby almost three years to beat The Rupture, making his first progress on 30 April 2021, and finally completing the level on 7 January 2024.[3]

References

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