The Rupture: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
geometrydash.wiki.gg>Rexster930
mNo edit summary
Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=The+Rupture&oldid=264736 ; contributors: https://geometrydash.wiki.gg/index.php?title=The+Rupture&action=history
Tag: Manual revert
 
(52 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{Stub}}
{{Stub}}
{{Infobox_Level
{{IB-Level
|image = File:Tr ufo.jpg
|image     = TheRupture.png
|creator = Ka1ns (Verified by [[Dolphy]])
|id        = 57828784
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon
|creator   = Ka1ns
|stars = 10[[File:Star.png|15px]]
|verifier  = Dolphy
|id = 57828784
|created    = [[Update 2.1]]
|version = 2
|difficulty = {{ExtremeDemon}}
|last_updated = 2.1
|stars     = 10
|composer = Waterflame
|length    = 1m 25s (Long)
|song = Rupture
|objects    = 93,459
|song_id = 498828}}
|copytype  = No password
{{Quote
|downloads  = 221.1K
|After opening The Rupture only fev creatures survived... But for how long?... Verified by Dolphy.
|likes      = 7.7K
|Ka1ns}}
|rating    = Featured
'''The Rupture''' is a 2.1 solo Extreme Demon created and published by Ka1ns and verified by [[Dolphy]] on October 16, 2019.<ref>https://youtu.be/SaU454afkKY</ref> It is a super-buffed remake of the 1.9 Insane Demon [[Rupture]].
|artist    = [https://waterflame.newgrounds.com/ Waterflame]
|music      = [https://www.newgrounds.com/audio/listen/498828 Rupture]
|musicid    = 498828
}}
'''The Rupture''' is a [[Update 2.1|2.1]] Extreme Demon level by Ka1ns, verified by Dolphy on 16 October 2019.<ref>https://www.youtube.com/watch?v=SaU454afkKY</ref> It is a super-buffed, extended remake of the [[Update 1.9|1.9]] Insane Demon, Rupture, consisting of updated decoration and gameplay.


==Gameplay==
==Gameplay==
{{Low-Faith/Section}}
*'''0-15%:''' The Rupture begins with a normal-speed cube featuring six blue pads that follow a precise timing. Afterwards, it speeds up to double speed; the cube part features memory parts as the player hits the blue orb, and the blue pad also contains green, yellow, and pink orbs. However, the player should not use any of the three. The player hits a pink orb that contains a gravity portal, then only hits the black orb after jumping over the ceiling that contains another gravity portal, except for the green orb, which contains another gravity portal. Next, after the player hits the blue pad, which leads to two routes of orbs: one, the green and blue orbs; and another, the two green and one yellow orbs. Then, it features a triple-spike jump with a small spike without hitting the dash orb, and then afterwards, the player hits the pink orb that follows the timing. Next, it enters the ball part with very precise timings, including the teleport portal. The ball part, however, lasted only briefly after it followed the cube part again, which contains only one memory part because the player only hit the yellow and pink orbs, not the green orb. Next, the player follows a robot part with a slight memory, since the player only hits the first and third blue orbs, then follows a green orb and a dash orb, though the player hits the dash orb rather than the green orb. A very tight wave sequence also followed this before the player ended in another cube part. The player must jump to the teleport pad rather than fall into the spikes, as a decoy to trick the player, followed by more difficult timings.
*'''0-15%:''' The level starts with a jump into a double-speed portal. Directly after hitting the speed portal, the player must jump onto a slope, which leads into a blue orb hit. If the player continues to hold, they will jump off of a slope into a fake block where they become upside-down again. Next, the player must time a jump into a blue portal and then proceed to jump into a yellow portal directly afterward. Then, the player needs to fall into a blue pad where they must jump instantly after, which then leads them into a yellow orb. Directly after the yellow orb, the player hits a pink orb that leads into a ball portal. In this ball segment, the player must hit a pink orb that leads into a blue orb. Following this, the player needs to hit a blue orb that leads into an invisible teleportation portal that leads into a flip into a brief sequence of orbs. Then, the player continues into a cube section, where they must hit two pink orbs, two blue orbs, and then a yellow orb and a pink orb. Following this is a robot portal, where the player must hit two blue orbs and a dash orb. Afterward, the player becomes a mini-wave, and they need to perform a fairly awkward series of clicks to pass. The full pre-drop ends with a normal-speed block section containing a series of orbs.
*'''15-30%:''' The player then goes into a triple-speed ship part with various very tight sections, including moving hazards, orb timings, and gravity and size portals. It also includes slopes at 18%. A cube part section with a size portal at the beginning also contains various timings, orbs and gravity portals. Next, the player enters a mini-UFO section at double speed, starting with a pink pad at the beginning and many gravity portals, then a single pink orb at 25%, two blue pads, and another pink pad at 26%. Then there is an extremely tight wave section at normal speed, an auto-cube part at half speed, and a yellow orb at the end at double speed.
*'''15-30%:''' Afterwards, the level's speed accelerates up to triple-speed and the game mode switches over to a ship. Instantly, the player must precisely fly downwards into a yellow orb that leads into an anti-gravity portal. Now, the player must straight fly until they reach a mini-portal which is immediately proceeded by a normal gravity portal. Then, after a brief moment of automatic slope gameplay, the player becomes big-sized once again. Next is a moderately long cube section that instantly starts with a mini-portal which is proceeded by a green orb and a black orb that leads into a yellow pad, launching the player into a normal gravity portal. Afterward, the player needs to jump into a blue orb and a pink orb which leads into another normal gravity portal and a yellow orb. This is then proceeded by a green orb, a black orb inside of a normal gravity portal, a yellow orb, and a jump into a red orb. The level progresses by slightly slowing down to double-speed and a difficult UFO segment. The section begins with a double click that leads into a big-sized portal which is proceeded by a tight jump into an anti-gravity portal. Directly after entering the anti-gravity portal, the player must jump into a pink orb which leads into a blue portal. This is followed by somewhat confusing gameplay, featuring many anti-gravity portals and blue pads. After the UFO section, the player needs to enter a normal-speed wave that is comprised of a bit of tight spacing. Then, the full section is concluded by a half-speed automatic cube segment that ends off with a double-speed yellow orb.
*'''30-46%:''' Next, the player then enters a triple-speed ball part with some portals and timings, though you can skip the first blue orb and an extremely tight mini-ship part with a gravity portal in the middle, followed by a mini-cube portal with a yellow orb, also with some timings. The player then enters a mini-ship part again with moving spiked blocks, followed by a UFO part that includes some timings and also a spam section at 45%. Next is a cube part with timings at the first half of the section, and an auto part at the second half of the section with three texts that all say 'Go!'.
*'''30-46%:''' The yellow orb will project the player into a triple-speed ball segment which instantly begins with a slope. The player is required to time a click that leads onto another slope, where the player needs to click again. This click will send the player into two very precise pink orb timings, the second one leading into another slope. The slope will cram the player upwards into a block, and now the player will proceed to fall down onto a blue orb which will then send them into a pink pad. The pink pad will project the player into another slope, which then leads them into becoming mini-sized and them being required to hit a yellow orb. Then, the player lands on a block, and must now time a click into a fake block which leads them into four blue pads, a black orb, and a few gravity portals. Next is a short but extremely tight ship segment with a single gravity portal in between. It contains many curves, which significantly increases the difficulty. Afterward, the player must hit a yellow orb that is submerged under a cube portal. The yellow orb will launch the player into a blue pad, which will then lead the player into a precise yellow orb timing. The yellow orb will cast the player into blue orb which leads the player into a pink pad. Then, the player has to hit a blue orb and a pink pad again. Finally, this leads into a red orb timing. The red orb timing will project the player into a ship segment, and it instantly opens with a difficult, slanted straight fly. Then, directly after the straight fly, the player becomes big-sized, and now they must fly upwards and downwards while simultaneously changing gravity. After the ship section, a UFO section appears. Immediately, the section opens with a jump into an anti-gravity portal with a yellow orb beneath it. The yellow orb will lead into an immediate normal-gravity portal and then a yellow orb. Afterward, the player must jump a total of two times before becoming anti-gravity again and having to hit a yellow orb. Finally, this UFO segment ends off with a normal-gravity portal. After, the speed decelerates down to double-speed and the player is now playing in the cube game mode. First, they must fall onto a yellow orb which will project the player into a black orb and a single jump. The jump will lead the player into an anti-gravity portal that is lying on top of a pink orb. The pink orb will lead the player into a jump, two blue pads, a pink orb, and a brief automatic half-speed segment. In this segment, the player will be able to see the words "GO! GO! GO!"
*'''46-63%:''' The player now faces a triple-speed dual-wave section, though it contains a mini-portal beforehand. After that, it contains a cube part at half speed, then back to triple speed. The second wave turns into a robot, then a ball, and the player goes to half speed; the player must hit the yellow orb, followed by a ball timing. There are some gravity and size portals throughout the first dual part. The player then enters a ship transition with triple speed, followed by some gravity portals, straight-fly sections, and moving spiked blocks. After that, the player enters another dual part and then hits the black orb. The player now faces another dual segment of the level. This time, a combination of ship and wave transition. The ship part contains gravity portals and a lot of pink orbs, while the wave segment is just a tight wave section. Then it enters the dual-cube segment, with various timings, orbs, and gravity portals. It concludes the second dual of the level, in which the player enters a ball part with some memory-based timings and gravity portals and must hit and hold the dash orb to enter the cube part with a gravity portal and a pink pad beforehand.
*'''46-63%:'''
*'''63-79%:''' The player goes into an easy cube part with sync gameplay, with some timings and blue orbs, then it follows into a UFO part that also contains sync gameplay with gravity portals and a pink orb, then the player enters the robot part again with difficult timings as well as only one gravity portal and one green orb before the player faces with a tight ship part with gravity portals that syncs with the song followed with a green orb and a yellow orb. Next, the player faces the spider part at double speed with precise clicks that also contain a blue orb and a pink orb; however, at 74%, there is a part containing an invisible spike above the real path below. This part tricks the player again into thinking it is going upwards, though the player must go down with additional timings before entering the auto cube part. Then it enters at half speed with a pink pad and a blue pad, along with one green and one yellow orb, since this part includes a few timings after the auto part.
*'''64-78%:'''
*'''79-100%:''' The cube part then follows at a triple speed again with a black orb, with a fast-paced wave section, although it contains a cube part with teleport portals in the middle, followed by a tight mini-wave segment. The player now faces a fast-paced UFO part with many gravity portals, followed by an auto cube part again with a green orb before going into another wave segment with small auto parts in gravity portals. However, the middle contains the actual tight wave segment other than the auto ones, followed by a tight ship sequence that constantly goes into size portals and a gravity portal in the middle. Then, the player faces another spider part with precise clicks and orbs before going into the dual-spider part. After the player hits the black orb with a teleport pad above, this part also contains a yellow orb above and a black orb above, and the player must do a spider click while the other spider is airborne. The player faces a dual-wave with the same gravity, which transitions into a single-wave with fast-paced CPS and quadruple speed. The player then proceeds to the final section, which features straight-fly sections with a few constant-size portals and gravity portals, as well as moving spiked blocks. However, the last part is a semi-auto cube section where the player must hit the yellow orb at 96%, and five 'LOL' texts appear before the level ends.
*'''78-100%:'''


==Trivia==
==Gameplay==
*The level is free to copy.
{{VC|c-qEW7CpS54}}
*The level contains 93,458 objects.
**The level's object density is 1,038 objects per second.
*The level is 1m 25s in length.
*It took 451 days to be rated, having been verified from October 16, 2019, to being rated on January 9, 2021.
**This level, [[Libertas]], Hyper Beam, and The Bandere were all rated on the same day.
*The level was initially placed at #6 on the [[Geometry Dash Demonlist|Demonlist]] on February 1, 2021, above [[Renevant]] (#7) and below [[Crimson Planet]] (#5).
**This addition to the Demonlist knocked Aesthetic into the Extended List and Atmosphere into the Legacy List.
*[[Jeller]] became the first victor of the level on January 30, 2021.<ref>https://youtu.be/DZKCt0HNoDY</ref>
*[[spaceuk]] beat The Rupture as his 45th Demon.
*LaChantaigne's 613,000+ attempts spent to complete The Rupture is the second highest amount of attempt spent on a recorded level completion, behind Muffy450's 634,000+ attempts spent to beat [[Sonic Wave]].
**Over 610,000 of LaChantaigne's attempts were spent using 60hz, and the remaining 3,000+ on 360fps, the latter of which he beat the level using.


==Walkthrough==
==First 10 victors==
[[File:THE RUPTURE VERIFIED! -EXTREME DEMON?- By Kains - Geometry Dash|center|thumb|330x330px|The verification of The Rupture. Credits to [[Dolphy]].]]
{| class="wikitable"
!Victor #
!Player
!Date Completed
!Total Attempts
!Furthest Fail
!Video
|-
|'''Verifier'''
|'''Dolphy'''
|16 October 2019
|16,156
|89%
|[https://www.youtube.com/watch?v=SaU454afkKY YouTube]
|-
|1
|Laniakea
|30 January 2021
|22,487
|89%
|[https://www.youtube.com/watch?v=DZKCt0HNoDY YouTube]
|-
|2
|dice88
|2 February 2021
|6,323
|86%
|[https://www.youtube.com/watch?v=5f1NI7C59xM YouTube]
|-
|3
|Sid125
|17 February 2021
|~3,900
|75%
|[https://www.youtube.com/watch?v=QyjYnzo6tyU YouTube]
|-
|4
|[[Zeronium]]
|21 February 2021
|9,886
|71%
|[https://www.youtube.com/watch?v=ndpmoDaPnts YouTube]
|-
|5
|[[RicoLP]]
|2 March 2021
|49,223
|91%
|[https://www.youtube.com/watch?v=mbupqgZtDvY YouTube]
|-
|6
|DoSh7t
|4 March 2021
|?
|60%
|[https://www.youtube.com/watch?v=wntTJr8zOH0 YouTube]
|-
|7
|Улыбочку
|8 March 2021
|24,987
|?
|[https://www.youtube.com/watch?v=zGv3Vc5Aa3s YouTube]
|-
|8
|CringyDylan
|9 March 2021
|18,942
|80%
|[https://www.youtube.com/watch?v=4brrv9mFJ7k YouTube]
|-
|9
|[[BrianTheBurger]]
|18 March 2021
|8,554
|89%
|[https://www.youtube.com/watch?v=6MLH92u2Jkw YouTube]
|-
|10
|rSteel
|19 March 2021
|10,685
|88%
|[https://www.youtube.com/watch?v=BZojMmag0EI YouTube]
|}


==Demonlist==
==Trivia==
{{Demonlist}}
*The Rupture was rated on 9 January 2021 and placed at #6 on the [[Demonlist (Pointercrate)|Demonlist]] on 1 February 2021, above [[Renevant]] and below [[Crimson Planet]].
**This addition pushed [[Plasma Pulse Finale]] out of the Top 25, Aesthetic into the Extended List, and Atmosphere into the Legacy List.
***Due to an unknown level, possibly an accidental second copy of The Rupture, that was placed at #7, The Rupture unintentionally pushed Missing Benefits into the Extended List and Epsilon into the Legacy List. That unknown level was removed, however.
*The Rupture is #3 on the ''[https://gdlrrlist.com/index.html Low Refresh Rate]'' Demonlist, above [[Cold Sweat]] and below Crimson Planet.
*The Rupture was once considered harder than Renevant.
*The Rupture took 451 days to be rated after being verified on 16 October 2019.
**If The Rupture were rated at the time of verification, it would have placed in the Top 5 of the Demonlist, right after [[Tartarus]] and [[The Golden]].
*The Rupture and Rupture are both solo levels, while Rupture is a full-solo level.
*Between 77% and 78%, the part containing red outlines references the red outlines at 68-80% in [[Geometrical Dominator]].
*The placement of Sevvend Clubstep on 6 August 2025 pushed The Rupture into the Legacy List of the Demonlist.
{{Togglebox
|header = Notable completions
|body  = <nowiki />
*LaChataigne became the first player to beat The Rupture on 60Hz on 2 June 2024, after 980,000 attempts.<ref>https://www.youtube.com/watch?v=z_U8zR1CpOY?si=MkqPKNP54KTp9m9w</ref> It used to be the highest amount of attempts ever spent on beating a level in the game.
***This completion also made The Rupture the hardest level on the ''[https://gdlrrlist.com/index.html Low Refresh Rate]'' Demonlist, now surpassed by [[Crimson Planet]].
*It took Moby almost three years to beat The Rupture, making his first progress on 30 April 2021, and finally completing the level on 7 January 2024.<ref>https://www.youtube.com/watch?v=Q9KqYKelSOE</ref>
}}


==References==
==References==
<references />
<references />
[[Category:2.1 levels]]
[[Category:Demon List levels]]
[[Category:Long levels]]
[[Category:Demon levels]]
[[Category:Extreme Demon levels]]
[[Category:Top 150]]

Latest revision as of 21:21, 11 October 2026

This article is a stub.
This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.
The Rupture
ID

57828784

Creator(s)

Ka1ns

Verifier(s)

Dolphy

Created
Attributes
Difficulty

10

Length

1m 25s (Long)

Objects

93,459

Copy type

No password

Statistics
Downloads

221.1K

Likes

7.7K

Rating

Featured

Audio info
Artist(s)
Music
Music ID

498828

The Rupture is a 2.1 Extreme Demon level by Ka1ns, verified by Dolphy on 16 October 2019.[1] It is a super-buffed, extended remake of the 1.9 Insane Demon, Rupture, consisting of updated decoration and gameplay.

Gameplay

[edit | edit source]
  • 0-15%: The Rupture begins with a normal-speed cube featuring six blue pads that follow a precise timing. Afterwards, it speeds up to double speed; the cube part features memory parts as the player hits the blue orb, and the blue pad also contains green, yellow, and pink orbs. However, the player should not use any of the three. The player hits a pink orb that contains a gravity portal, then only hits the black orb after jumping over the ceiling that contains another gravity portal, except for the green orb, which contains another gravity portal. Next, after the player hits the blue pad, which leads to two routes of orbs: one, the green and blue orbs; and another, the two green and one yellow orbs. Then, it features a triple-spike jump with a small spike without hitting the dash orb, and then afterwards, the player hits the pink orb that follows the timing. Next, it enters the ball part with very precise timings, including the teleport portal. The ball part, however, lasted only briefly after it followed the cube part again, which contains only one memory part because the player only hit the yellow and pink orbs, not the green orb. Next, the player follows a robot part with a slight memory, since the player only hits the first and third blue orbs, then follows a green orb and a dash orb, though the player hits the dash orb rather than the green orb. A very tight wave sequence also followed this before the player ended in another cube part. The player must jump to the teleport pad rather than fall into the spikes, as a decoy to trick the player, followed by more difficult timings.
  • 15-30%: The player then goes into a triple-speed ship part with various very tight sections, including moving hazards, orb timings, and gravity and size portals. It also includes slopes at 18%. A cube part section with a size portal at the beginning also contains various timings, orbs and gravity portals. Next, the player enters a mini-UFO section at double speed, starting with a pink pad at the beginning and many gravity portals, then a single pink orb at 25%, two blue pads, and another pink pad at 26%. Then there is an extremely tight wave section at normal speed, an auto-cube part at half speed, and a yellow orb at the end at double speed.
  • 30-46%: Next, the player then enters a triple-speed ball part with some portals and timings, though you can skip the first blue orb and an extremely tight mini-ship part with a gravity portal in the middle, followed by a mini-cube portal with a yellow orb, also with some timings. The player then enters a mini-ship part again with moving spiked blocks, followed by a UFO part that includes some timings and also a spam section at 45%. Next is a cube part with timings at the first half of the section, and an auto part at the second half of the section with three texts that all say 'Go!'.
  • 46-63%: The player now faces a triple-speed dual-wave section, though it contains a mini-portal beforehand. After that, it contains a cube part at half speed, then back to triple speed. The second wave turns into a robot, then a ball, and the player goes to half speed; the player must hit the yellow orb, followed by a ball timing. There are some gravity and size portals throughout the first dual part. The player then enters a ship transition with triple speed, followed by some gravity portals, straight-fly sections, and moving spiked blocks. After that, the player enters another dual part and then hits the black orb. The player now faces another dual segment of the level. This time, a combination of ship and wave transition. The ship part contains gravity portals and a lot of pink orbs, while the wave segment is just a tight wave section. Then it enters the dual-cube segment, with various timings, orbs, and gravity portals. It concludes the second dual of the level, in which the player enters a ball part with some memory-based timings and gravity portals and must hit and hold the dash orb to enter the cube part with a gravity portal and a pink pad beforehand.
  • 63-79%: The player goes into an easy cube part with sync gameplay, with some timings and blue orbs, then it follows into a UFO part that also contains sync gameplay with gravity portals and a pink orb, then the player enters the robot part again with difficult timings as well as only one gravity portal and one green orb before the player faces with a tight ship part with gravity portals that syncs with the song followed with a green orb and a yellow orb. Next, the player faces the spider part at double speed with precise clicks that also contain a blue orb and a pink orb; however, at 74%, there is a part containing an invisible spike above the real path below. This part tricks the player again into thinking it is going upwards, though the player must go down with additional timings before entering the auto cube part. Then it enters at half speed with a pink pad and a blue pad, along with one green and one yellow orb, since this part includes a few timings after the auto part.
  • 79-100%: The cube part then follows at a triple speed again with a black orb, with a fast-paced wave section, although it contains a cube part with teleport portals in the middle, followed by a tight mini-wave segment. The player now faces a fast-paced UFO part with many gravity portals, followed by an auto cube part again with a green orb before going into another wave segment with small auto parts in gravity portals. However, the middle contains the actual tight wave segment other than the auto ones, followed by a tight ship sequence that constantly goes into size portals and a gravity portal in the middle. Then, the player faces another spider part with precise clicks and orbs before going into the dual-spider part. After the player hits the black orb with a teleport pad above, this part also contains a yellow orb above and a black orb above, and the player must do a spider click while the other spider is airborne. The player faces a dual-wave with the same gravity, which transitions into a single-wave with fast-paced CPS and quadruple speed. The player then proceeds to the final section, which features straight-fly sections with a few constant-size portals and gravity portals, as well as moving spiked blocks. However, the last part is a semi-auto cube section where the player must hit the yellow orb at 96%, and five 'LOL' texts appear before the level ends.

Gameplay

[edit | edit source]






First 10 victors

[edit | edit source]
Victor # Player Date Completed Total Attempts Furthest Fail Video
Verifier Dolphy 16 October 2019 16,156 89% YouTube
1 Laniakea 30 January 2021 22,487 89% YouTube
2 dice88 2 February 2021 6,323 86% YouTube
3 Sid125 17 February 2021 ~3,900 75% YouTube
4 Zeronium 21 February 2021 9,886 71% YouTube
5 RicoLP 2 March 2021 49,223 91% YouTube
6 DoSh7t 4 March 2021 ? 60% YouTube
7 Улыбочку 8 March 2021 24,987 ? YouTube
8 CringyDylan 9 March 2021 18,942 80% YouTube
9 BrianTheBurger 18 March 2021 8,554 89% YouTube
10 rSteel 19 March 2021 10,685 88% YouTube

Trivia

[edit | edit source]
  • The Rupture was rated on 9 January 2021 and placed at #6 on the Demonlist on 1 February 2021, above Renevant and below Crimson Planet.
    • This addition pushed Plasma Pulse Finale out of the Top 25, Aesthetic into the Extended List, and Atmosphere into the Legacy List.
      • Due to an unknown level, possibly an accidental second copy of The Rupture, that was placed at #7, The Rupture unintentionally pushed Missing Benefits into the Extended List and Epsilon into the Legacy List. That unknown level was removed, however.
  • The Rupture is #3 on the Low Refresh Rate Demonlist, above Cold Sweat and below Crimson Planet.
  • The Rupture was once considered harder than Renevant.
  • The Rupture took 451 days to be rated after being verified on 16 October 2019.
    • If The Rupture were rated at the time of verification, it would have placed in the Top 5 of the Demonlist, right after Tartarus and The Golden.
  • The Rupture and Rupture are both solo levels, while Rupture is a full-solo level.
  • Between 77% and 78%, the part containing red outlines references the red outlines at 68-80% in Geometrical Dominator.
  • The placement of Sevvend Clubstep on 6 August 2025 pushed The Rupture into the Legacy List of the Demonlist.

Notable completions

  • LaChataigne became the first player to beat The Rupture on 60Hz on 2 June 2024, after 980,000 attempts.[2] It used to be the highest amount of attempts ever spent on beating a level in the game.
  • It took Moby almost three years to beat The Rupture, making his first progress on 30 April 2021, and finally completing the level on 7 January 2024.[3]

References

[edit | edit source]