The Yandere: Difference between revisions

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|title      = The Yandere
|title      = The Yandere
|image      = THE YANDERE ;O 22222.png
|image      = THE YANDERE ;O 22222.png
|creator    = [[Dorami]] (host), [[CastriX]], [[Partition]], [[DavJT]], [[DanZmeN]], Alderite, [[MrLorenzo]], [[JonathanGD]], Elisione, Jghost, [[RoiMousti]], Master X, BranSilver, [[Mulpan]], [[Cirtrax]], Mazl, FarDreamer, GdTheTactiq, [[YunHaSeu14]], alkali and OSIRIS (Verified and published by [[Dorami]])
|creator    = [[Dorami]] (host), [[CastriX]], [[Partition]], [[DavJT]], DanZmeN, Alderite, [[MrLorenzo]], [[JonathanGD]], Elisione, Jghost, [[RoiMousti]], Master X, BranSilver, [[Mulpan]], [[Cirtrax]], Mazl, FarDreamer, GdTheTactiq, [[YunHaSeu14]], alkali and OSIRIS (Verified and published by [[Dorami]])
|difficulty = Extreme Demon
|difficulty = Extreme Demon
|stars      = 10
|stars      = 10
Line 27: Line 27:
*'''4-7% ([[Partition]]):''' Partition's part begins with a fairly tight ball section that leads into a short straight-flying section into a relatively easy spider. The part ends with a slightly more difficult straight-flying section that leads into DavJT's part.
*'''4-7% ([[Partition]]):''' Partition's part begins with a fairly tight ball section that leads into a short straight-flying section into a relatively easy spider. The part ends with a slightly more difficult straight-flying section that leads into DavJT's part.
*'''7-10% ([[DavJT]]):''' DavJT's part begins with a half-speed cube section that can be somewhat tight and then leads into a fairly tight ball section before going into a fairly simple ship section. The part ends with a difficultly timed mini-cube jump, but it can be easily timed, as it syncs perfectly with the song.
*'''7-10% ([[DavJT]]):''' DavJT's part begins with a half-speed cube section that can be somewhat tight and then leads into a fairly tight ball section before going into a fairly simple ship section. The part ends with a difficultly timed mini-cube jump, but it can be easily timed, as it syncs perfectly with the song.
*'''10-14% ([[DanZmeN]]):''' This part is arguably the easiest part of the level. It begins with a mini-cube and two easy jumps, then a yellow orb that the player must hit late before hitting two blue orbs and jumping early (but not too early) into a ship. The ship is fairly short and leads into an easy spider section. DanZmeN's part ends with a short UFO.
*'''10-14% (DanZmeN):''' This part is arguably the easiest part of the level. It begins with a mini-cube and two easy jumps, then a yellow orb that the player must hit late before hitting two blue orbs and jumping early (but not too early) into a ship. The ship is fairly short and leads into an easy spider section. DanZmeN's part ends with a short UFO.
*'''14-19% (Alderite):''' Alderite's part starts with a somewhat difficult cube jump at quadruple speed and a ship section which can be tricky. There is a slightly tight ball section, with two small robot jumps as well as a red orb at the end of the robot. Next is a UFO section with two easy timings and four fast clicks in gravity portals. Next is a cube where the player must jump after exiting the UFO and hit a blue orb late before jumping into a ship. This ship is very short, and the player must hit an orb in a portal at the end, which leads to Dorami's part.
*'''14-19% (Alderite):''' Alderite's part starts with a somewhat difficult cube jump at quadruple speed and a ship section which can be tricky. There is a slightly tight ball section, with two small robot jumps as well as a red orb at the end of the robot. Next is a UFO section with two easy timings and four fast clicks in gravity portals. Next is a cube where the player must jump after exiting the UFO and hit a blue orb late before jumping into a ship. This ship is very short, and the player must hit an orb in a portal at the end, which leads to Dorami's part.
*'''19-24% ([[Dorami]]):''' Dorami's part begins with a fast-paced quadruple-speed spider, then two quick orbs as a cube and a two-click dual-ship straight-flying section. The player then clicks along to the music for three clicks in a dual-cube. The player then must hold a dash orb to get to a tight blue orb timing as a ball. Next, the player must ensure they do not flip gravity as a ball before entering the UFO and clicking twice. There are a few tight green orbs and a dash orb before finishing Dorami's part and starting MrLorenzo's part.
*'''19-24% ([[Dorami]]):''' Dorami's part begins with a fast-paced quadruple-speed spider, then two quick orbs as a cube and a two-click dual-ship straight-flying section. The player then clicks along to the music for three clicks in a dual-cube. The player then must hold a dash orb to get to a tight blue orb timing as a ball. Next, the player must ensure they do not flip gravity as a ball before entering the UFO and clicking twice. There are a few tight green orbs and a dash orb before finishing Dorami's part and starting MrLorenzo's part.

Revision as of 11:34, 22 February 2025

Not to be confused with The Bandere by Ka1ns.

Template:Content Warning Template:Epilepsy Warning Template:Infobox Level

“
quote
~ originator

The Yandere is a 2.1 Extreme Demon mega-collaboration level hosted, verified and published by Dorami.[1] The level is based on the game Yandere Simulator. It boasts challenging gameplay with detailed decoration.

The level is followed by its sequel, The Yangire, which Dorami verified on September 24, 2024.

Gameplay

Template:Low-Faith/Section

  • 0-4% (CastriX): The Yandere starts with a drumroll of the song and the screen flashing white and grey until it ends at 1%. The gameplay begins with a pink pad as a half-speed mini-cube with five somewhat easy timings before switching to a normal-sized cube with three sorts of difficult orb timings. The player then must quickly jump and hit two blue orbs fairly quickly before holding down another blue orb. If the player holds down the blue orb, they jump early into a red orb that must be hit late. The part ends with an early jump over a spike (the spike is not there in the Low Detail Mode) into a dash orb that stops with an S block into Partition's part.
  • 4-7% (Partition): Partition's part begins with a fairly tight ball section that leads into a short straight-flying section into a relatively easy spider. The part ends with a slightly more difficult straight-flying section that leads into DavJT's part.
  • 7-10% (DavJT): DavJT's part begins with a half-speed cube section that can be somewhat tight and then leads into a fairly tight ball section before going into a fairly simple ship section. The part ends with a difficultly timed mini-cube jump, but it can be easily timed, as it syncs perfectly with the song.
  • 10-14% (DanZmeN): This part is arguably the easiest part of the level. It begins with a mini-cube and two easy jumps, then a yellow orb that the player must hit late before hitting two blue orbs and jumping early (but not too early) into a ship. The ship is fairly short and leads into an easy spider section. DanZmeN's part ends with a short UFO.
  • 14-19% (Alderite): Alderite's part starts with a somewhat difficult cube jump at quadruple speed and a ship section which can be tricky. There is a slightly tight ball section, with two small robot jumps as well as a red orb at the end of the robot. Next is a UFO section with two easy timings and four fast clicks in gravity portals. Next is a cube where the player must jump after exiting the UFO and hit a blue orb late before jumping into a ship. This ship is very short, and the player must hit an orb in a portal at the end, which leads to Dorami's part.
  • 19-24% (Dorami): Dorami's part begins with a fast-paced quadruple-speed spider, then two quick orbs as a cube and a two-click dual-ship straight-flying section. The player then clicks along to the music for three clicks in a dual-cube. The player then must hold a dash orb to get to a tight blue orb timing as a ball. Next, the player must ensure they do not flip gravity as a ball before entering the UFO and clicking twice. There are a few tight green orbs and a dash orb before finishing Dorami's part and starting MrLorenzo's part.
  • 24-30% (MrLorenzo): This part begins with a blue orb in a yellow gravity portal, which the player can hold down with timing until they hit a blue orb and a green orb fairly quickly together. There is a black orb spam, which is easy by clicking four times along to the song. There is a ball section with a few orb timings and a straight-flying section before entering a UFO. The UFO starts with a few tight timings until the player reaches the gravity portals, where they must avoid clicking at all until the black orb afterwards. The player can hold after hitting the black orb to hit a blue orb and reach JonathanGD's part.
  • 30-36% (JonathanGD): This part starts at the drop of the song and is arguably the hardest part of the level. It begins with a half-speed cube with a quick black orb timing, then going at quadruple speed and jumping into another orb and a ball at normal speed. The player then must time one click and two fast clicks to hit a black orb in the ball at quadruple speed. There is a one-two-click straight-fly into a two-click UFO and some timed ship orbs that sync with the music. A tight yellow orb timing in a cube leads into a tight spider section and another brief straight-flying section. Then, there is a wave section with three normal-sized wave clicks and a mini-wave where the player must hold a blue orb after hitting two gravity portals at quadruple speed. This part ends by holding the last dash orb as a mini-cube.
  • 36-41% (Elisione): This part is fairly easy. It starts with a green orb and pink orb the player must hit, and a UFO that syncs with the song. There are two dash orb timings in the cube after it, which can be a bit tricky. There is a pink dash orb with black orbs on either side leading into a ship, meaning this timing may throw some players off. There is a fairly simple ship section before holding a dash orb into a wave that ends with another dash orb before Jghost's part.
  • 41-47% (Jghost): This part begins with a fairly tight triple-speed mini-wave and a tight normal-sized wave into a ship. There is a UFO after this with some relatively easy jumps that are easily sight readable and a ball with a black orb before a ship with a dash orb leading into RoiMousti's part. This part contains a subtly hidden change to the boss fight. If the player hits the custom orb, which can be difficult to time, the animal skeleton will wear a pair of sunglasses instead of having black eyes with pink pupils.
  • 47-52% (RoiMousti): RoiMousti's part begins with four tight cube timings and a ball which the player can jump before hitting the portal to make it slightly easier. There is a single spider click and two mini-wave clicks following it. Next is a mini-robot and two extremely tight dash orb timings as a normal-sized cube. The first dash orb is a frame-perfect micro-click. There is a somewhat difficult ship before Master X's part.
  • 52-57% (Master X): This part is largely themed around Yandere Simulator. It starts with a one or two-click straight-fly into a two-click spider and three UFO timings. Then there is a ship section into a mini-wave spam. Next is a dual that can be difficult but mostly syncs with the song. There is a controlled spam UFO section and a mini-wave spam again before BranSilver's part. When the player dies in this part, the yandere from Yandere Simulator appears on the right side of the screen, and the words 'Senpai is only mine. MINE!' show up as well. The player can also die in this part if they stop spamming after Master X's logo pops up.
  • 57-63% (BranSilver): BranSilver's part starts with a near-blind tight cube jump into four quick ball timings. Next is a double-ship, which is fairly easy to pass. Next is a cube with a few fast jumps and a dash orb the player must hold down for the entire platform. A jump with a blue orb the player must avoid hitting leads into a wave section before a black orb throws them onto a ramp that shows one half of a girl being peaceful and the other being shrouded with blood and anger before it leads into Mulpan's part.
  • 63-69% (Mulpan): Mulpan's part starts with a few orbs in a ship that can be difficult to learn at first. Afterwards is a UFO that is completely orb gameplay. Next is a very tight ball with very tight orb timings that can be quite inconsistent at times. A robot with two dash orbs and two green orbs is next, with the player requiring an early micro-click on all four of them. Lastly, a tight spider section ends with a green orb into Cirtrax's part.
  • 69-75% (Cirtrax): Cirtrax's part begins with a straight-fly segment with a green orb, then a wave the player can hold in, as the top of the segment has D blocks. This section leads to a fairly tight black orb timing in a ball where the player must click fairly quickly to pass it. Afterwards, there is a single pink orb in a UFO, some very tight cube orbs and jumps, and then a very tight spider section before Mazl's part.
  • 75-80% (Mazl): Mazl's part starts with three timed black orbs, although the player can usually skip the third and hold on to the second. Then, the player must hit a red orb to take them into a fairly tight ship section. After the ship, there is a fairly easy ball with two green orbs. Then, there is a somewhat tight robot with a green and black orb and one last jump before a cube with two red orb timings and a ship before the next part.
  • 80-86% (Spectex + FarDreamer + GdTheTactiq): The hardest part of the level, Spectex, FarDreamer and GdTheTactiq's part starts with three very tight blue orbs and an extremely tight UFO jump. Afterwards, the player enters a dual where they must time three clicks until they reach a ship in which they must click twice. There is a short and tight ship section before an extremely tight and difficult wave at the end of the section. The wave syncs well but is very difficult nonetheless. The part concludes with two dash orbs leading into YunHaSeu14's part.
  • 86-90% (YunHaSeu14): YunHaSeu14's part starts in a UFO and then changes to a quadruple-speed ship where the player must hold to fly down where they change to a mini-ball. There is a short mini-ball section with some orbs and timings before alkali and OSIRIS' part.
  • 90-100% (alkali + OSIRIS): This part boasts fairly difficult orb timings and many dash orbs. The player can hold down in some parts, but others have very tight timings. After the cube timings is a ship section with a few orb timings and a straight-flying section leading to a tight jump into a yellow orb.

Trivia

  • The level's password is 300000.
  • The level contains 196,970 objects.
  • The level is 2m 31s in length.
  • The level was initially placed at #10 on the Demonlist on April 20, 2019, above Devil Vortex (#11) and below Erebus (#9).
  • Some parts of the level are based on the infamous Yandere Simulator, a game where a schoolgirl kills other people trying to steal the man she loves.
  • The Low Detail Mode on The Yandere is slightly easier than without Low Detail Mode, as a spike at the end of CastriX's part is removed.
  • At the level's end art, blood falls from the y-axis direction, covering the glitching girl.
  • The Yandere, along with Violently X, Ragnarok, Bang Gang, Tapwreck, HURRICANE, TANTRUM, Surge of the Shield, Tenth Circle, Cold Sweat, Halberd, Nhelv and doradura are the only Epic Extreme Demons without a song on Newgrounds.
    • The music for this level got removed from Newgrounds because Acid-Notation was caught sampling. However, it still works in-game because RobTop most likely kept most of Acid-Notation's songs in the game. This instance is the very same case as Violently X, which is also a level created by Dorami.
  • The placement of ORDINARY on 21 August 2024 pushed The Yandere into the Legacy List of the Demonlist.

Video

File:THE YANDERE 100% VERIFIED! (SUPER EXTREME DEMON) - Geometry Dash -2.11- - Dorami
The verification of The Yandere. Credits to Dorami.

Demonlist

Template:Demonlist

References