Theory of every v2: Difference between revisions

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m Created page with "{{IB-Level |name = Theory of every v2 |image = TheoryOfEveryV2.png |id = 369294 |creator = IIINePtunEIII |created = Update 1.8 |difficulty = x35px |stars = 10 |length = 1m 22s (Long) |objects = 6,505 |copytype = Non-copyable |downloads = 26.7M+ |likes = 834.3K+ |rating = Featured |artist = [https://dj-nate.newgrounds.com/ DJ-Nate] |music = Theory of Everything |previo..."
 
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mNo edit summary
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{{IB-Level
{{IB-Level
|name      = Theory of every v2
  |image      = TheoryOfEveryV2.png
  |image      = TheoryOfEveryV2.png
  |id        = 369294
  |id        = 369294
  |creator    = IIINePtunEIII
  |creator    = [[Neptune]]
  |created    = [[Update 1.8]]
  |created    = [[Update 1.8]]
  |difficulty = [[File:EasyDemon.png|x35px]]
  |difficulty = [[File:EasyDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
  |length    = 1m 22s (Long)
  |length    = 1m 23s (Long)
  |objects    = 6,505
  |objects    = 6,504
  |copytype  = Non-copyable
  |copytype  = Non-copyable
  |downloads  = 26.7M+
  |downloads  = 26.7M+
Line 18: Line 17:
  |next      = [[yStep]] (Demon Pack 1)
  |next      = [[yStep]] (Demon Pack 1)
}}
}}
'''Theory of every v2''' is a [[Update 1.8|1.8]] Easy Demon level by IIINePtunEIII. It is the third and final level of [[Map Packs|Remix Pack 4]].
'''Theory of every v2''' is a [[Update 1.8|1.8]] Easy Demon level by [[Neptune]]. It is the third and final level of [[Map Packs|Remix Pack 4]].


==Description==
==Description==
The level begins with jumps across blue, yellow, and purple springboards and trampolines of the same colors in a relatively simple small cube sequence. Next comes a small ship sequence where the paths are a bit narrow, and the first "choose path" section is introduced. Following this is a sequence that, after similar maneuverability to the previous one, leads into the UFO sequence, which presents some challenging maneuvers. The UFO then transforms back into a cube for a brief section. After continuing through the level, there's a ball sequence that combines trampolines and orbs. Continuing through this section, there's another small ship sequence where you must navigate through enormous, spiky cubes. After the ship section, there's a very short cube sequence where, after overcoming a few obstacles, the level continues at a greater height. The level then shifts to the UFO, where you have to navigate more difficult obstacles due to reversed gravity. The UFO then shrinks, and gravity returns to normal, only to reverse again later, leading to more "choose paths." The level then shifts to the cube, which must navigate through spikes and obstacles using orbs and trampolines. The level continues with a sequence featuring a small, easily maneuverable ball, and concludes with a small ship passing between slightly tall structures.
Theory of every v2 is the third v2 level Neptune created that is a Demon. It is a harder remake of the official level [[Theory of Everything]].
 
Theory of every v2 begins with jumps using blue, yellow, and pink orbs and pads of the same colours in a relatively simple cube sequence. Next comes a ship sequence where the paths are a bit narrow, and the first 'choose path' section is introduced; the ship changes to mini and back to normal a couple of times.
 
Following this is a sequence that, after similar manoeuvrability to the previous one, leads into the UFO sequence, which presents some challenging manoeuvring. The UFO then transforms back into a cube for a brief section. After continuing through the level, a ball sequence combines pads and orbs.
 
Continuing through this section, there is another short ship sequence that requires navigating through enormous, spiky cubes. After the ship sequence, there is a brief cube sequence in which, after overcoming a few obstacles, the level continues at a higher elevation.
 
The level then shifts to the UFO, where navigating more difficult obstacles is made more difficult by anti-gravity. The UFO then shrinks, and gravity returns to normal, only to reverse again later, leading to more 'choose paths'.
 
The level then shifts to the cube, which must navigate through spikes and obstacles using orbs and pads. The level continues with a brief, easily manoeuvrable ball sequence, and concludes with a short ship sequence passing between slightly tall structures.


==Gameplay==
==Gameplay==
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{{VC|xYYDgpWH9gA}}
[[Category:Map Pack levels]]

Revision as of 15:06, 11 April 2026

Theory of every v2
ID

369294

Creator(s)
Created
Attributes
Difficulty

10

Length

1m 23s (Long)

Objects

6,504

Copy type

Non-copyable

Statistics
Downloads

26.7M+

Likes

834.3K+

Rating

Featured

Audio info
Artist(s)
Level sequence
Previous
Next

yStep (Demon Pack 1)

Theory of every v2 is a 1.8 Easy Demon level by Neptune. It is the third and final level of Remix Pack 4.

Description

Theory of every v2 is the third v2 level Neptune created that is a Demon. It is a harder remake of the official level Theory of Everything.

Theory of every v2 begins with jumps using blue, yellow, and pink orbs and pads of the same colours in a relatively simple cube sequence. Next comes a ship sequence where the paths are a bit narrow, and the first 'choose path' section is introduced; the ship changes to mini and back to normal a couple of times.

Following this is a sequence that, after similar manoeuvrability to the previous one, leads into the UFO sequence, which presents some challenging manoeuvring. The UFO then transforms back into a cube for a brief section. After continuing through the level, a ball sequence combines pads and orbs.

Continuing through this section, there is another short ship sequence that requires navigating through enormous, spiky cubes. After the ship sequence, there is a brief cube sequence in which, after overcoming a few obstacles, the level continues at a higher elevation.

The level then shifts to the UFO, where navigating more difficult obstacles is made more difficult by anti-gravity. The UFO then shrinks, and gravity returns to normal, only to reverse again later, leading to more 'choose paths'.

The level then shifts to the cube, which must navigate through spikes and obstacles using orbs and pads. The level continues with a brief, easily manoeuvrable ball sequence, and concludes with a short ship sequence passing between slightly tall structures.

Gameplay