Theory of every v2

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Revision as of 14:41, 11 April 2026 by geometrydash.wiki.gg>NikTheCube (Created page with "{{IB-Level |name = Theory of every v2 |image = TheoryOfEveryV2.png |id = 369294 |creator = IIINePtunEIII |created = Update 1.8 |difficulty = x35px |stars = 10 |length = 1m 22s (Long) |objects = 6,505 |copytype = Non-copyable |downloads = 26.7M+ |likes = 834.3K+ |rating = Featured |artist = [https://dj-nate.newgrounds.com/ DJ-Nate] |music = Theory of Everything |previo...")
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Theory of every v2
ID

369294

Creator(s)

IIINePtunEIII

Created
Attributes
Difficulty

10

Length

1m 22s (Long)

Objects

6,505

Copy type

Non-copyable

Statistics
Downloads

26.7M+

Likes

834.3K+

Rating

Featured

Audio info
Artist(s)
Level sequence
Previous
Next

yStep (Demon Pack 1)

Theory of every v2 is a 1.8 Easy Demon level by IIINePtunEIII. It is the third and final level of Remix Pack 4.

Description

The level begins with jumps across blue, yellow, and purple springboards and trampolines of the same colors in a relatively simple small cube sequence. Next comes a small ship sequence where the paths are a bit narrow, and the first "choose path" section is introduced. Following this is a sequence that, after similar maneuverability to the previous one, leads into the UFO sequence, which presents some challenging maneuvers. The UFO then transforms back into a cube for a brief section. After continuing through the level, there's a ball sequence that combines trampolines and orbs. Continuing through this section, there's another small ship sequence where you must navigate through enormous, spiky cubes. After the ship section, there's a very short cube sequence where, after overcoming a few obstacles, the level continues at a greater height. The level then shifts to the UFO, where you have to navigate more difficult obstacles due to reversed gravity. The UFO then shrinks, and gravity returns to normal, only to reverse again later, leading to more "choose paths." The level then shifts to the cube, which must navigate through spikes and obstacles using orbs and trampolines. The level continues with a sequence featuring a small, easily maneuverable ball, and concludes with a small ship passing between slightly tall structures.

Gameplay