Tidal Wave

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Revision as of 15:37, 26 August 2023 by geometrydash.wiki.gg>EmmygreenStick (Created page with "{{Upcoming}} {{Infobox Level |image = File:Tidal_Wave.png |creator = OniLink (set to be verified by Zoink) |difficulty = set to be 20px Extreme Demon |stars = set to be 1015px |id = TBD |composer = Dion Timmer |song = Shiawase VIP |song_id = NONG}} '''Tidal Wave''' is an upcoming Extreme Demon created by OniLink and set to be verified by Zoink, who currently has a record of 95%. It has a wave-based gameplay style, simi...")
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Template:Infobox Level Tidal Wave is an upcoming Extreme Demon created by OniLink and set to be verified by Zoink, who currently has a record of 95%. It has a wave-based gameplay style, similar to that of a Nine Circles level, while showing its uniqueness through its bright summer/beach theme. It is set to place at the #1 spot on the Geometry Dash Demonlist.

Gameplay

The level begins quickly in a cube section with numerous fast orb inputs. This section will occasionally switch between the cube game mode and another game mode for brief periods of time, such as the ship, the UFO, the wave twice, the ball, the spider, and even a swing copter. The level slows significantly once the player reaches 9%, as the player enters a difficult cube segment that spans 4% of the level. If the player completes all of the difficult timings in this segment, they are greeted with a brief straight-fly before moving on to a much faster cube section. In this section, the player must pass through many timings before reaching a big-sized portal halfway through, making it more difficult to pass through these timings. At 18%, the player encounters a ship section with numerous difficult corridors and orb timings to fly through. The ship part briefly switches to dual before the player reaches a short UFO segment with some quick timings. Then, just before the drop, the player must perform a series of simple normal-speed cube clicks before the level's title appears.

The level then increases in speed, and the player enters the first drop-wave. For approximately 7% of the level, the player is a large wave maneuvering through constant tight gaps and anti-gravity portals. The wave section becomes even more difficult at 30%, as there are now size portals scattered throughout the section to confuse the player. The level will occasionally darken for a brief period of time, causing the player to lose track of where their icon is. On top of that, there are bright effects that briefly cover the screen a couple of times. If the player survives this brutal wave segment, they will be met with a half-speed break at 39%.

While the gameplay in this break section is significantly easier than in the previous wave segment, it is significantly darker than any other section of the level, with the gameplay and even the icon being difficult to see. The section starts with a cube section with moderately tight orb timings. The player must then execute some difficult ship timings before entering a short wave section. The player is met with some tight robot timings at the end of this break section.

At 42%, the level brightens significantly and displays a brief cutscene of a beach. Following that, the level slightly accelerates to normal speed, and the player is confronted with a very difficult cube section with some ruthless jump and orb timings, including one of the most difficult dash orb timings in any level. At 45%, the player continues these timings with a UFO segment, followed by a spider segment. After a few more cube timings, there is a quadruple-speed asymmetrical dual. While this dual may appear perplexing at first, it becomes easier to complete after some practice. Halfway through, the dual both icons grow in size, making the part slightly more difficult. As the player gets closer to the second drop, they are thrown into a double-speed wave segment that constantly switches gravity and size. The player is then met with a slow cube part and a mini-wave break with six easy clicks and a red orb cube timing in between, just before the drop.

The second drop follows. It, as well as the first drop, is quadruple-speed and contains a plethora of gravity portals/size portals. This section is shorter than the previous one, but unlike the first, it follows with much more difficult gameplay. The following gameplay begins with many quick cube timings that briefly switch to other game modes a few times, similar to how the level begins. A UFO timing, two ball timings, a curvy straight-fly, three spider timings, and a dual orb are among the brief switches. When the player reaches 66%, there is no longer a cube game mode; instead, there are slightly longer segments with many different game modes. The first segment features a robot with quick timings, followed by a UFO segment with a few orb hits and a ship segment with three more orb hits. After a brief dual UFO transition, the player must traverse through some structures in the wave game mode. The level then becomes much faster in its game mode switches, switching between them nearly every split second. The gameplay consists of cube clicks, a ship timing, another cube click, three synced UFO timings, and a longer cube segment that switches size every half-second.

At 72%, the level abruptly slows down to half-speed, and the player is presented with two simple cube orb timings. However, just before the level accelerates again, the player must perform a single dual-wave click, a single ship click, and two simple UFO timings. The level then returns to quadruple-speed wave maneuvering, alternating between different gravities and sizes to confuse the player. A brief dual-wave spam serves as a short break for the player halfway through the section. This wave section concludes with a dual-wave section containing numerous gravity portals before ending at 88%, where the player must now complete the finale.

The color palette is now orange, giving it a sunset-like appearance. The gameplay remains fast; the finale begins with some robot clicks, followed by some slower but difficult mini-cube timings. Following that is a very fast wave section with a couple of gravity portals, and the player must then perform two ball clicks and one cube click. Following that is a ship maneuver with a variety of size changes and extremely narrow spaces. If the player gets past this, they will encounter some more extremely fast cube clicks as well as a brief ship corridor. After another cube timing, the player must engage in some more ruthless maneuvers in the UFO game mode before reaching the level's final wave segment. The wave segment starts with a brief half-speed spam before accelerating back up to quadruple-speed and throwing some extremely tight spaces at the player until the level ends at 95%.

When the player reaches the end screen, the level slows down to half-speed and they will see text that says "THANKS FOR PLAYING," except the word "PLAYING" alternates with the word "WATCHING." The player will then see the words "VERIFIED BY ZOINK," followed by the playtesters, the words "LEVEL BY ONILINK," and the level's title.

Trivia

  • The level is 3m 1s in length.
  • The level was playtested by Buk, Fear, GoMask, Snoween, and T’im.

Videos

File:(TOP 10) TIDAL WAVE - 3min Solo Built Extreme Demon
The full showcase of Tidal Wave. Credits to OniLink.
File:Last Click...
A video showing Zoink's record of 95%. Credits to Zoink.