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{{Infobox level
{{Quality}}
|name = Time Machine
{{IB-Level
|imagewidth = 300|created = 1.1 Update|levelnumber = Eight
|image          = TimeMachine.png
|scenes = Cube & Rocket
|game          = Lite, Full
|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame
|released      = [[Update 1.1]]
|musicdate = November 8, 2009|image = File:TimeMachine.png|precededby = [[Jumper]]
|levelnumber   = 8
|followed by = [[Cycles]]}}
|difficultymain = {{Harder}}
 
|manaorbs      = 225
'''Time Machine''' is the eighth (and the third [[Difficulty|Insane]]) level on [[Geometry Dash]].
|stars          = 8
|practicemode  = [[File:Colour012.png|x24px]]<br>[primary]
|normalmode    = [[File:Cube014.png|x35px]]
|portals        = Cube, Ship; Gravity, Mirror
|sequences      = C, .C, .S, .C, C, .C, C, .C, C, S,
|artist        = [https://waterflame.newgrounds.com Waterflame]
|audio          = [[File:TimeMachine.mp3]]
|fullaudio      = [[File:TimeMachineFull.mp3]]
|precededby     = [[Jumper]]
|followedby    = [[Cycles]]
}}
'''Time Machine''' is the eighth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the second level with a Harder difficulty.


==Description==
==Description==
Time Machine introduces the mirror portal. Difficulty is increased as triple spike arrangements are frequent and antigravity segments become routine, also occurring during the final ship sequence.
*A cube sequence takes place from 0% to 35%, while under the effects of the mirror portal from 29%;
*A ship sequence from 35% to 43%, with the mirror portal's effects sustained;
*A cube sequence from 43% to 92%, with the mirror portal's effects ceasing at 57%, continuing at 71%, ceasing at 78%, continuing at 85% and ceasing at 89%;
*And a ship sequence from 92% to 100%.


Time Machine introduces the mirror portal, while steadily increasing in difficulty from previous levels, notably including a much higher amount of triple spikes. The first sequence involves a few short antigravity sections and some basic jumping patterns before the screen flips leading into a ship sequence. It is partly hall-based travelling through spike-littered passages, emerging as the cube with some more jumping until the screen flips again. After a short time, another antigravity section is met, ending by dropping the cube leading up to another mirror portal, which can potentially detract the focus needed to successfully judge the following jump correctly. Soon afterwards,
==Secret coins==
*The first secret coin is located at 12% and collected as the cube. After the second antigravity segment, jump over spikes and onto a block beneath an overhead spike. Jump by the edge of the block to clear the overhead spike, collecting the coin and landing onto another block beneath an overhead spike.
*The second secret coin is located at 37% and collected as the ship. At the beginning of the sequence, fly carefully through the gap in the centre of a spiked obstacle to collect the coin.
*The third secret coin is located at 69% and collected as the cube. After returning to the right direction of travel and during an antigravity segment, after being launched by the second jump pad, slide up into a gravity portal and onto the coin. Hit two jump rings to return safely to the main route, waiting while passing beneath overhead spikes.


It also has a lot of [[gravity portals]] and two [[rocket portals]] appear. A [[Secret Coins|secret coin]] can be obtained by flying through a block's non-solid material.
==Gameplay==
{{VC|HD6-O5OMpE4}}


==Rewards==
Completing Time Machine on practice mode unlocks a white color and completing Time Machine on Normal unlocks the fourteenth icon.
==Trivia==
==Trivia==
It's the only level to feature every portal before 1.2 update.
*Prior to [[Update 1.9]], Time Machine possessed an Insane difficulty.
 
*Time Machine is the only level to end normally under the effects of the gravity portal.
==Walkthrough==
*Time Machine reveals the magenta jump ring as part of collecting a secret coin, although it is not formally introduced until [[Theory of Everything]].
[[File:Geometry Dash lvl 8 - Time Machine|thumb|430x430px| Geometry Dash Time Machine Walkthrough|left]]
*Time Machine takes 99 seconds to complete and requires a minimum of 107 jumps.
 
**Uses the third secret coin route.
 
 
 
 
 
 
 
 
 
 
 
 
 
 


== Gallery ==
==Gallery==
<gallery>
<gallery mode="packed">
Time Machine.jpg
TimeMachineSecretCoin1.png|First secret coin
Time machine.jpg
TimeMachineSecretCoin2.png|Second secret coin
TimeMachineSecretCoin3.png|Third secret coin
TimeMachineMenu.png|Level selection
TimeMachineMenuOld.jpg|Original difficulty
</gallery>
</gallery>
[[Category:Main levels (base content)]]


{{Levels}}
{{Main level navigation}}
[[Category:Levels]]

Latest revision as of 05:26, 11 October 2026

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Time Machine
Game

Lite, Full

Released
Level

8

Difficulty

Attributes


[primary]

Cube, Ship; Gravity, Mirror

Sequences

C, .C, .S, .C, C, .C, C, .C, C, S,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by
Followed by

Time Machine is the eighth level of Geometry Dash and Geometry Dash Lite and the second level with a Harder difficulty.

Description

[edit | edit source]

Time Machine introduces the mirror portal. Difficulty is increased as triple spike arrangements are frequent and antigravity segments become routine, also occurring during the final ship sequence.

  • A cube sequence takes place from 0% to 35%, while under the effects of the mirror portal from 29%;
  • A ship sequence from 35% to 43%, with the mirror portal's effects sustained;
  • A cube sequence from 43% to 92%, with the mirror portal's effects ceasing at 57%, continuing at 71%, ceasing at 78%, continuing at 85% and ceasing at 89%;
  • And a ship sequence from 92% to 100%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 12% and collected as the cube. After the second antigravity segment, jump over spikes and onto a block beneath an overhead spike. Jump by the edge of the block to clear the overhead spike, collecting the coin and landing onto another block beneath an overhead spike.
  • The second secret coin is located at 37% and collected as the ship. At the beginning of the sequence, fly carefully through the gap in the centre of a spiked obstacle to collect the coin.
  • The third secret coin is located at 69% and collected as the cube. After returning to the right direction of travel and during an antigravity segment, after being launched by the second jump pad, slide up into a gravity portal and onto the coin. Hit two jump rings to return safely to the main route, waiting while passing beneath overhead spikes.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Prior to Update 1.9, Time Machine possessed an Insane difficulty.
  • Time Machine is the only level to end normally under the effects of the gravity portal.
  • Time Machine reveals the magenta jump ring as part of collecting a secret coin, although it is not formally introduced until Theory of Everything.
  • Time Machine takes 99 seconds to complete and requires a minimum of 107 jumps.
    • Uses the third secret coin route.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip