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{{Infobox level
{{Quality}}
|image = File:TimeMachine.png
{{IB-Level
|imagewidth = 250px
|image         = TimeMachine.png
|levelnumber = 8
|game          = Lite, Full
|created = [[Update 1.1]]
|released      = [[Update 1.1]]
|difficulty = [[File:Harder.png|20px]] Harder(current)
|levelnumber    = 8
[[File:Insane.png|20px]] Insane(old)
|difficultymain = {{Harder}}
|sequences = Cube, Ship
|manaorbs      = 225
|portals = Gravity, mirror
|stars          = 8
|normalmode = [[File:Icon 8.png|20px]] Icon 14 (Time Machine!) <br /> [[File:Star.png|20px]] 8 stars
|practicemode  = [[File:Colour012.png|x24px]]<br>[primary]
|practicemode = [[File:Colour17.png|20px]]Primary White (Tick Tock)
|normalmode    = [[File:Cube014.png|x35px]]
|musiccreator = Waterflame
|portals        = Cube, Ship; Gravity, Mirror
|musicdate = November 8, 2009
|sequences      = C, .C, .S, .C, C, .C, C, .C, C, S,
|followedby = [[Cycles]]
|artist        = [https://waterflame.newgrounds.com Waterflame]
|precededby = [[Jumper]]|music = File:TimeMachine.ogg}}'''Time Machine''' is the eighth level in ''[[Geometry Dash]]'' and the last level in ''[[Geometry Dash Lite]]''. It is the second level to be rated Harder as of [[Update 1.9]].
|audio          = [[File:TimeMachine.mp3]]
|fullaudio      = [[File:TimeMachineFull.mp3]]
|precededby    = [[Jumper]]
|followedby    = [[Cycles]]
}}
'''Time Machine''' is the eighth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the second level with a Harder difficulty.


==Description ==
==Description==
Time Machine is considerably more difficult than [[Jumper]] overall. It introduces the Mirror Portal, which changes the direction in which the player is moving (from right to left instead of left to right).
Time Machine introduces the mirror portal. Difficulty is increased as triple spike arrangements are frequent and antigravity segments become routine, also occurring during the final ship sequence.
*A cube sequence takes place from 0% to 35%, while under the effects of the mirror portal from 29%;
*A ship sequence from 35% to 43%, with the mirror portal's effects sustained;
*A cube sequence from 43% to 92%, with the mirror portal's effects ceasing at 57%, continuing at 71%, ceasing at 78%, continuing at 85% and ceasing at 89%;
*And a ship sequence from 92% to 100%.


It starts off with a few simple jumps in cube form, but then becomes a bit tricky with some triple-spike jumps. In fact, this entire level is notorious for these jumps. A little while into the level, the screen changes blue and the player enters into a tricky section with groups of spikes, close jumps, and yellow jump pads. This section lasts for four phrases in the soundtrack. Afterwards, the player hits a mirror portal which looks like three rings of different sizes next to each other, and all orange in color. After a bit more of the cube, the player enters a short ship section which requires some control. Then, there is a somewhat longer cube section which comprises the bulk of the level. This starts going in mirror, flips back to anti-mirror with a blue portal and also goes in antigravity, again flips to mirror, then back to no mirror. After this back-and-forth action, the level finally ends with a short ship section which goes into anti-gravity at the very end.
==Secret coins==
*The first secret coin is located at 12% and collected as the cube. After the second antigravity segment, jump over spikes and onto a block beneath an overhead spike. Jump by the edge of the block to clear the overhead spike, collecting the coin and landing onto another block beneath an overhead spike.
*The second secret coin is located at 37% and collected as the ship. At the beginning of the sequence, fly carefully through the gap in the centre of a spiked obstacle to collect the coin.
*The third secret coin is located at 69% and collected as the cube. After returning to the right direction of travel and during an antigravity segment, after being launched by the second jump pad, slide up into a gravity portal and onto the coin. Hit two jump rings to return safely to the main route, waiting while passing beneath overhead spikes.


== Secret coins ==
==Gameplay==
* The first [[Secret Coins|secret coin]] is after the second blue gravity portal. After you pass the portal and jump pass the spike, jump on the platform and collect the secret coin.
{{VC|HD6-O5OMpE4}}
* The second secret coin is located on the first ship sequence. Fly through the center block and then collect the secret coin; sounds easy but hard.
* The third coin is after the blue mirror portal (flipped upside-down, on the last yellow pad). To get it, don't jump off of the platform. Be prepared to jump midair on the purple jump rings. Also be prepared to jump past the two spikes.


==Walkthrough==
==Trivia==
[[File:Time Machine Geometry Dash|thumb|center|300px]]
*Prior to [[Update 1.9]], Time Machine possessed an Insane difficulty.
 
*Time Machine is the only level to end normally under the effects of the gravity portal.
== Trivia ==
*Time Machine reveals the magenta jump ring as part of collecting a secret coin, although it is not formally introduced until [[Theory of Everything]].
* This level is the only level to be added during an update for the full version.
*Time Machine takes 99 seconds to complete and requires a minimum of 107 jumps.
* Time Machine introduces the mirror portal.
**Uses the third secret coin route.
*  This level also has the most mirror portals.
*  Holding jump from the start will allow you to jump on the hanging spike wall (see [https://www.youtube.com/watch?v=0qaIWwlj2lA here]). Still holding jump will allow you to jump off and continue as normal, like the second secret coin in [[Dry Out]].
* This is the first level introduced with an update, [[Update 1.1]].
* This level reveals the first pink rings, although not officially introduced until [[Theory of Everything]].
* It takes 1:38 to complete the level.
* This is one of the few levels that you can't crash at 1% in. (The others are Dry Out, [[Base After Base]] and [[xStep]])
* This is currently the final level in the lite version.
* This is the first and only level in the lite version that wasn't originally in the full version.
* This is the only level that has a coin in mirror mode. However, if you use a glitch in [[Electroman Adventures]], you might be able to collect the third coin in the ball section in mirror mode.
* The second secret coin is one of the hardest to collect in the Lite levels.


==Gallery==
==Gallery==
<gallery position="center">
<gallery mode="packed">
TimeMachineMenu.png|Time Machine on level selection screen.
TimeMachineSecretCoin1.png|First secret coin
TimeMachineMenuOld.jpg|Time Machine before Update 1.9.
TimeMachineSecretCoin2.png|Second secret coin
Icon 8.png|Icon unlocked after completing in Normal Mode.
TimeMachineSecretCoin3.png|Third secret coin
TM-C1.png|First coin.
TimeMachineMenu.png|Level selection
TM-C2.png|Second coin.
TimeMachineMenuOld.jpg|Original difficulty
TM-C3.png|Third coin.
</gallery>
</gallery>
[[Category:Levels]]
[[Category:Main levels (base content)]]
 
{{Main level navigation}}

Latest revision as of 05:26, 11 October 2026

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Time Machine
Game

Lite, Full

Released
Level

8

Difficulty

Attributes


[primary]

Cube, Ship; Gravity, Mirror

Sequences

C, .C, .S, .C, C, .C, C, .C, C, S,

Audio info
Artist(s)
Audio

Full audio

Level sequence
Preceded by
Followed by

Time Machine is the eighth level of Geometry Dash and Geometry Dash Lite and the second level with a Harder difficulty.

Description

[edit | edit source]

Time Machine introduces the mirror portal. Difficulty is increased as triple spike arrangements are frequent and antigravity segments become routine, also occurring during the final ship sequence.

  • A cube sequence takes place from 0% to 35%, while under the effects of the mirror portal from 29%;
  • A ship sequence from 35% to 43%, with the mirror portal's effects sustained;
  • A cube sequence from 43% to 92%, with the mirror portal's effects ceasing at 57%, continuing at 71%, ceasing at 78%, continuing at 85% and ceasing at 89%;
  • And a ship sequence from 92% to 100%.

Secret coins

[edit | edit source]
  • The first secret coin is located at 12% and collected as the cube. After the second antigravity segment, jump over spikes and onto a block beneath an overhead spike. Jump by the edge of the block to clear the overhead spike, collecting the coin and landing onto another block beneath an overhead spike.
  • The second secret coin is located at 37% and collected as the ship. At the beginning of the sequence, fly carefully through the gap in the centre of a spiked obstacle to collect the coin.
  • The third secret coin is located at 69% and collected as the cube. After returning to the right direction of travel and during an antigravity segment, after being launched by the second jump pad, slide up into a gravity portal and onto the coin. Hit two jump rings to return safely to the main route, waiting while passing beneath overhead spikes.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Prior to Update 1.9, Time Machine possessed an Insane difficulty.
  • Time Machine is the only level to end normally under the effects of the gravity portal.
  • Time Machine reveals the magenta jump ring as part of collecting a secret coin, although it is not formally introduced until Theory of Everything.
  • Time Machine takes 99 seconds to complete and requires a minimum of 107 jumps.
    • Uses the third secret coin route.
[edit | edit source]
Main levels
Classic levels Easy Stereo Madness · Back On Track
Normal Polargeist · Dry Out
Hard Base After Base · Can't Let Go
Harder Jumper · Time Machine · Cycles · Blast Processing · Geometrical Dominator
Insane xStep · Clutterfunk · Theory of Everything · Electroman Adventures · Electrodynamix · Hexagon Force · Fingerdash · Dash
Demon Clubstep · Theory of Everything 2 · Deadlocked
Platformer levels The Tower · The Sewers · The Cellar · The Secret Hollow
Secret levels The Challenge
Meltdown levels The Seven Seas · Viking Arena · Airborne Robots
Worlds Dashlands · Toxic Factory
SubZero levels Press Start · Nock Em · Power Trip