Tower: Difference between revisions
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' | ''This article is about the collection of official platformer levels. For the first of these platformer levels, see [[The Tower]].'' | ||
Selecting | {{Quality}} | ||
[[File:Tower.png|right|270px]] | |||
|- | [[File:RandomLoop003.mp3|right|270px]] | ||
|1. [ | The '''Tower''' is a feature of [[Geometry Dash]] and [[Geometry Dash Lite]], introduced in [[Update 2.2]]. It is accessed through a stone portal on the second-to-last screen of the level menu slider that then reveals the Tower on a small floating island. | ||
|<span | |||
|150 | ==Description== | ||
|[[Update 2.2]] | The Tower features official platformer levels, where the player's icon is no longer subject to automatic horizontal movement and is able to be controlled using an expanded control scheme. Levels must be navigated through, avoiding hazards and completing puzzles, progressing through checkpoints which respawn the icon if it is killed, until reaching the end. Near the end, there are three floating blocks, each containing a [[Collectibles|secret coin]], which are dispensed for collection by knocking their underside. Each floating block is assigned an objective which must be completed for their respective secret coins to be dispensed. | ||
*Cyberwave | *Collect all regular coins | ||
|[[File: | *Collect all 3 blue coins | ||
|- | *Activate within the time limit | ||
|175 | Selecting the door of the Tower enters its menu where its levels can be accessed through more doors. These must be completed in sequence starting from the door at the lowest level. Locked levels appear greyed-out, completed levels have their door opened, and incomplete unlocked levels are slightly open with the inside appearing light blue. At the bottom right of the level selection room is a button that leads to the [[Secret Room]]. | ||
*Kevin MacLeod | |||
==Levels == | |||
{| class="wikitable" | |||
!Level | |||
! Difficulty | |||
! Mana orbs | |||
! Moons | |||
!Released | |||
!Artist(s) | |||
!Music | |||
|- | |||
|1. [[The Tower]] | |||
|<span style="white-space:nowrap;">[[File:Normal.png|22px]] Normal</span> | |||
|150 | |||
|5 | |||
|[[Update 2.2]] | |||
| | |||
* Kevin MacLeod | |||
*Cyberwave Orchestra | |||
|[[File:DesertCity.ogg]]<br>[[File:ChambersOfHell2.ogg]] | |||
|- | |||
|2. [[The Sewers]] | |||
|<span style="white-space:nowrap;">[[File:Hard.png|22px]] Hard</span> | |||
|175 | |||
|6 | |||
|[[Update 2.2]] | |||
| | |||
*Kevin MacLeod | |||
*Sebaravila | |||
*Cyberwave Orchestra | |||
|[[File:SchemingWeaselFaster.ogg]]<br>[[File:Stranding.ogg]]<br>[[File:TheSecretCave.ogg]] | |[[File:SchemingWeaselFaster.ogg]]<br>[[File:Stranding.ogg]]<br>[[File:TheSecretCave.ogg]] | ||
|- | |- | ||
| Line 38: | Line 68: | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
[[File:DiveInWater01.ogg|thumb|270px| | [[File:DiveInWater01.ogg|thumb|270px|'Dive In Water 01', unused sound effect]] | ||
*The Tower entrance has an information button with the popup: "This path leads to an old tower. It's been left alone for years, with little reason to explore." | *The Tower entrance has an information button with the popup: "This path leads to an old tower. It's been left alone for years, with little reason to explore." | ||
*The music used in the Tower menu is ''Random Loop 003'', produced by [[Robert Topala|RobTop]]. | *The music used in the Tower menu is ''Random Loop 003'', produced by [[Robert Topala|RobTop]]. | ||
{{Togglebox | {{Togglebox | ||
|header = Introductory dialogue | |header = Introductory dialogue | ||
|body = | |body = | ||
When entering the Tower from | When entering the Tower from the level menu for the first time, messages are received from Scratch: | ||
*Where do you <font color="blue">think</font> you're going? | *Where do you <font color="blue">think</font> you're going? | ||
**There's nothing over there, this place has been <font color="red">abandoned</font> for years. | **There's nothing over there, this place has been <font color="red">abandoned</font> for years. | ||
| Line 52: | Line 82: | ||
**<font color="orange">RubRub is always watching....</font> | **<font color="orange">RubRub is always watching....</font> | ||
After this, the Tower appears and Scratch continues: | After this, the Tower appears and Scratch continues: | ||
*Who left the < | *Who left the <font color="yellow">lights</font> on? | ||
After | **<font color="orange">I got a bad feeling about this...</font> | ||
**<font | After completing all levels on the first floor of the Tower, Scratch continues: | ||
*Where have you been?! I've been looking everywhere for you! | |||
**<font color="orange">You really shouldn't be poking around here.</font> | |||
**Never know what you could find. <font color="orange">Or who...</font> | |||
**<font color="blue">... I thought this was a simple cube game.</font> | |||
**... | **... | ||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery | <gallery spacing="large" widths="9999"> | ||
TowerEntrance.png | TowerEntrance.png | ||
TowerMenu.png | |||
</ | </gallery> | ||
<gallery | <gallery spacing="small"> | ||
Coin.png | Coin.png | ||
BlueCoin. | BlueCoin.png | ||
</gallery> | </gallery> | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Revision as of 08:21, 25 April 2025
This article is about the collection of official platformer levels. For the first of these platformer levels, see The Tower.

The Tower is a feature of Geometry Dash and Geometry Dash Lite, introduced in Update 2.2. It is accessed through a stone portal on the second-to-last screen of the level menu slider that then reveals the Tower on a small floating island.
Description
The Tower features official platformer levels, where the player's icon is no longer subject to automatic horizontal movement and is able to be controlled using an expanded control scheme. Levels must be navigated through, avoiding hazards and completing puzzles, progressing through checkpoints which respawn the icon if it is killed, until reaching the end. Near the end, there are three floating blocks, each containing a secret coin, which are dispensed for collection by knocking their underside. Each floating block is assigned an objective which must be completed for their respective secret coins to be dispensed.
- Collect all regular coins
- Collect all 3 blue coins
- Activate within the time limit
Selecting the door of the Tower enters its menu where its levels can be accessed through more doors. These must be completed in sequence starting from the door at the lowest level. Locked levels appear greyed-out, completed levels have their door opened, and incomplete unlocked levels are slightly open with the inside appearing light blue. At the bottom right of the level selection room is a button that leads to the Secret Room.
Levels
| Level | Difficulty | Mana orbs | Moons | Released | Artist(s) | Music |
|---|---|---|---|---|---|---|
| 1. The Tower | 150 | 5 | Update 2.2 |
|
||
| 2. The Sewers | 175 | 6 | Update 2.2 |
|
||
| 3. The Cellar | 200 | 7 | Update 2.2 |
|
||
| 4. The Secret Hollow | 200 | 7 | Update 2.2 |
|
Trivia
- The Tower entrance has an information button with the popup: "This path leads to an old tower. It's been left alone for years, with little reason to explore."
- The music used in the Tower menu is Random Loop 003, produced by RobTop.
Introductory dialogue
- Where do you think you're going?
- There's nothing over there, this place has been abandoned for years.
- ...
- We can take a quick look if you want, but we can't stay long.
- RubRub is always watching....
After this, the Tower appears and Scratch continues:
- Who left the lights on?
- I got a bad feeling about this...
After completing all levels on the first floor of the Tower, Scratch continues:
- Where have you been?! I've been looking everywhere for you!
- You really shouldn't be poking around here.
- Never know what you could find. Or who...
- ... I thought this was a simple cube game.
- ...

