Toytime Trials: Difference between revisions
Jump to navigation
Jump to search
geometrydash.wiki.gg>Rexster930 mNo edit summary |
m 18 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Toytime+Trials&oldid=264757 ; contributors: https://geometrydash.wiki.gg/index.php?title=Toytime+Trials&action=history |
||
| (16 intermediate revisions by 7 users not shown) | |||
| Line 1: | Line 1: | ||
{{IB-Level | {{IB-Level | ||
|image = | |image = ToytimeTrials.jpg | ||
|id = 114485646 | |id = 114485646 | ||
|creator = Glubfuberz | |creator = Glubfuberz | ||
|created = [[Update 2.2]] | |created = [[Update 2.2]] | ||
|difficulty = {{Harder}} | |||
|difficulty = | |||
|stars = 6 | |stars = 6 | ||
|diamonds = 8 | |diamonds = 8 | ||
|downloads = | |length = 1m 29s | ||
|likes = | |objects = 18359 | ||
|copytype = No password | |||
|downloads = 1.58M | |||
|likes = 127.6K | |||
|rating = Epic | |rating = Epic | ||
|artist = Waterflame | |artist = [https://waterflame.newgrounds.com/ Waterflame] | ||
|music = -Jumper 2- | |music = [https://www.newgrounds.com/audio/listen/858309 -Jumper 2-] | ||
|musicid = 858309 | |musicid = 858309 | ||
|previous = [[Fallen In Love]] | |previous = [[Fallen In Love]] | ||
|next = [[Wall]] | |next = [[Wall]] | ||
}} | }} | ||
'''Toytime Trials''' is a 2.2 Harder level by Glubfuberz. It is the fourth level of the [[Gauntlets|Love Gauntlet]]. | '''Toytime Trials''' is a 2.2 Harder level by Glubfuberz, published on 25 January 2025. It is the fourth level of the [[Gauntlets|Love Gauntlet]]. It has a consistent theme of lifelike toys, consisting of seven sections (or 'acts') each dedicated to different types of toys. | ||
==Description== | ==Description== | ||
*'''0-13%:''' The level starts with a cube where the player jumps and hits pads and orbs. The player | *'''0-13% (Act 1: Sunshine Park):''' The level starts with a cube where the player jumps and hits pads and orbs. There is a sunny and pastel theme. The player changes to double-speed as the sun in the background says 'bye lol' and disappears, while the player hits a red pad leading into a ship portal transition. | ||
*'''13-27%:''' In the | *'''13-27% (Act 2: Glitter Palace):''' In the mini-ship section, there is a glittery kingdom theme. The player flies through open space and the player must go up or down a bit a few times during the ship section. At 20%, the player becomes a ball and gets met with simple gameplay. | ||
*'''27-40%:''' The player becomes a cube | *'''27-40% (Act 3: Dinosaur Valley):''' The player becomes a cube in this dinosaur themed act. The player does some tricky cube gameplay, sometimes reacting fast to flying orbs. | ||
*'''40-53%:''' The player becomes a 1x speed robot. | *'''40-53% (Act 4: Robo Factory):''' The player becomes a 1x speed robot. This part has a robotic theme. The player does some robot timings in this part, at one point encountering a gimmick where every platform marked by a red button must be touched before passing. The level transitions into another section by becoming a fast speed cube. | ||
*'''53-66%:''' The player | *'''53-66% (Act 5: Bubble Bay):''' This section has a clear beachy bright theme. The player does some fast moves with orbs and pads. transitioning into the next part by entering a rocket ship. | ||
*'''66-81%:''' The player exits the rocket ship as a mini UFO. In the UFO part, the player mostly stays in the middle. At 74%, the player becomes a ship. The player can follow the arrows during the ship section for help. | *'''66-81% (Act 6: Starry Skies):''' The player exits the rocket ship as a mini UFO. In the UFO part, the player mostly stays in the middle. At 74%, the player becomes a ship. The player can follow the arrows during the ship section for help. This part has an outer space theme. | ||
*'''81-100%:''' The player becomes a cube. The player | *'''81-100% (Act 7: Chisel Woods):''' The player becomes a cube. This section has a wooden theme. The player does some fast jumps and clicks. Gameplay ends once the player reaches a pillar, above which is a banner with the word 'GOAL!', transitioning to an endscreen with a short animation overseeing all the themes in the level. | ||
==Gameplay== | ==Gameplay== | ||
{{VC|OE78ro3jl8M}} | {{VC|OE78ro3jl8M}} | ||
[[Category:Gauntlet levels]] | |||
Latest revision as of 23:03, 12 October 2026
Toytime Trials is a 2.2 Harder level by Glubfuberz, published on 25 January 2025. It is the fourth level of the Love Gauntlet. It has a consistent theme of lifelike toys, consisting of seven sections (or 'acts') each dedicated to different types of toys.
Description
[edit | edit source]- 0-13% (Act 1: Sunshine Park): The level starts with a cube where the player jumps and hits pads and orbs. There is a sunny and pastel theme. The player changes to double-speed as the sun in the background says 'bye lol' and disappears, while the player hits a red pad leading into a ship portal transition.
- 13-27% (Act 2: Glitter Palace): In the mini-ship section, there is a glittery kingdom theme. The player flies through open space and the player must go up or down a bit a few times during the ship section. At 20%, the player becomes a ball and gets met with simple gameplay.
- 27-40% (Act 3: Dinosaur Valley): The player becomes a cube in this dinosaur themed act. The player does some tricky cube gameplay, sometimes reacting fast to flying orbs.
- 40-53% (Act 4: Robo Factory): The player becomes a 1x speed robot. This part has a robotic theme. The player does some robot timings in this part, at one point encountering a gimmick where every platform marked by a red button must be touched before passing. The level transitions into another section by becoming a fast speed cube.
- 53-66% (Act 5: Bubble Bay): This section has a clear beachy bright theme. The player does some fast moves with orbs and pads. transitioning into the next part by entering a rocket ship.
- 66-81% (Act 6: Starry Skies): The player exits the rocket ship as a mini UFO. In the UFO part, the player mostly stays in the middle. At 74%, the player becomes a ship. The player can follow the arrows during the ship section for help. This part has an outer space theme.
- 81-100% (Act 7: Chisel Woods): The player becomes a cube. This section has a wooden theme. The player does some fast jumps and clicks. Gameplay ends once the player reaches a pillar, above which is a banner with the word 'GOAL!', transitioning to an endscreen with a short animation overseeing all the themes in the level.