Toytime Trials: Difference between revisions

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  |creator    = Glubfuberz
  |creator    = Glubfuberz
  |created    = [[Update 2.2]]
  |created    = [[Update 2.2]]
  |difficulty = [[File:Harder.png|x35px]]
  |difficulty = {{Harder}}
  |stars      = 6
  |stars      = 6
  |diamonds  = 8
  |diamonds  = 8
  |length    = 1m 29s
  |length    = 1m 29s
  |objects    = 18359
  |objects    = 18359
  |copytype  = ?
  |copytype  = No password
  |downloads  = 849K+
  |downloads  = 1.58M
  |likes      = 83K+
  |likes      = 127.6K
  |rating    = Epic
  |rating    = Epic
  |artist    = Waterflame
  |artist    = [https://waterflame.newgrounds.com/ Waterflame]
  |music      = -Jumper 2-
  |music      = [https://www.newgrounds.com/audio/listen/858309 -Jumper 2-]
  |musicid    = 858309
  |musicid    = 858309
  |previous  = [[Fallen In Love]]
  |previous  = [[Fallen In Love]]
  |next      = [[Wall]]
  |next      = [[Wall]]
}}
}}
'''Toytime Trials''' is a 2.2 Harder level by Glubfuberz. It is the fourth level of the [[Gauntlets|Love Gauntlet]]. It has a consistent theme of lifelike toys, having seven sections (or "acts") each dedicated to different types of toys.
'''Toytime Trials''' is a 2.2 Harder level by Glubfuberz, published on 25 January 2025. It is the fourth level of the [[Gauntlets|Love Gauntlet]]. It has a consistent theme of lifelike toys, consisting of seven sections (or 'acts') each dedicated to different types of toys.


==Description==
==Description==
*'''0-13%:''' The level starts with a cube where the player jumps and hits pads and orbs. There is a sunny and pastel theme. The player becomes fast speed, and then goes into ship section leading to the next part.
*'''0-13% (Act 1: Sunshine Park):''' The level starts with a cube where the player jumps and hits pads and orbs. There is a sunny and pastel theme. The player changes to double-speed as the sun in the background says 'bye lol' and disappears, while the player hits a red pad leading into a ship portal transition.
*'''13-27%:''' In the mini ship section, there is a glittery kingdom theme. The player flies through open space and the player must go up or down a bit a few times during the ship section. At 20%, the player becomes a ball and gets met with simple gameplay.
*'''13-27% (Act 2: Glitter Palace):''' In the mini-ship section, there is a glittery kingdom theme. The player flies through open space and the player must go up or down a bit a few times during the ship section. At 20%, the player becomes a ball and gets met with simple gameplay.
*'''27-40%:''' The player becomes a cube in this dinosaur themed act. The player does some tricky cube gameplay, sometimes reacting fast to flying orbs.
*'''27-40% (Act 3: Dinosaur Valley):''' The player becomes a cube in this dinosaur themed act. The player does some tricky cube gameplay, sometimes reacting fast to flying orbs.
*'''40-53%:''' The player becomes a 1x speed robot. This part has a robotic theme. The player does some robot timings in this part, at one point encountering a gimmick where every platform marked by a red button must be touched before passing. The level transitions into another section by becoming a fast speed cube.
*'''40-53% (Act 4: Robo Factory):''' The player becomes a 1x speed robot. This part has a robotic theme. The player does some robot timings in this part, at one point encountering a gimmick where every platform marked by a red button must be touched before passing. The level transitions into another section by becoming a fast speed cube.
*'''53-66%:''' This section has a clear beachy bright theme. The player does some fast moves with orbs and pads. transitioning into the next part by entering a rocket ship.
*'''53-66% (Act 5: Bubble Bay):''' This section has a clear beachy bright theme. The player does some fast moves with orbs and pads. transitioning into the next part by entering a rocket ship.
*'''66-81%:''' The player exits the rocket ship as a mini UFO. In the UFO part, the player mostly stays in the middle. At 74%, the player becomes a ship. The player can follow the arrows during the ship section for help. This part has an outer space theme.
*'''66-81% (Act 6: Starry Skies):''' The player exits the rocket ship as a mini UFO. In the UFO part, the player mostly stays in the middle. At 74%, the player becomes a ship. The player can follow the arrows during the ship section for help. This part has an outer space theme.
*'''81-100%:''' The player becomes a cube. This section has a wooden theme. The player does some fast jumps and clicks. The level ends with a short animation overseeing all the themes in the level.
*'''81-100% (Act 7: Chisel Woods):''' The player becomes a cube. This section has a wooden theme. The player does some fast jumps and clicks. Gameplay ends once the player reaches a pillar, above which is a banner with the word 'GOAL!', transitioning to an endscreen with a short animation overseeing all the themes in the level.


==Gameplay==
==Gameplay==

Latest revision as of 23:03, 12 October 2026

Toytime Trials
ID

114485646

Creator(s)

Glubfuberz

Created
Attributes
Difficulty

Length

1m 29s

Objects

18359

Copy type

No password

Statistics
Downloads

1.58M

Likes

127.6K

Rating

Epic

Audio info
Artist(s)
Music
Music ID

858309

Level sequence
Previous
Next

Toytime Trials is a 2.2 Harder level by Glubfuberz, published on 25 January 2025. It is the fourth level of the Love Gauntlet. It has a consistent theme of lifelike toys, consisting of seven sections (or 'acts') each dedicated to different types of toys.

Description

[edit | edit source]
  • 0-13% (Act 1: Sunshine Park): The level starts with a cube where the player jumps and hits pads and orbs. There is a sunny and pastel theme. The player changes to double-speed as the sun in the background says 'bye lol' and disappears, while the player hits a red pad leading into a ship portal transition.
  • 13-27% (Act 2: Glitter Palace): In the mini-ship section, there is a glittery kingdom theme. The player flies through open space and the player must go up or down a bit a few times during the ship section. At 20%, the player becomes a ball and gets met with simple gameplay.
  • 27-40% (Act 3: Dinosaur Valley): The player becomes a cube in this dinosaur themed act. The player does some tricky cube gameplay, sometimes reacting fast to flying orbs.
  • 40-53% (Act 4: Robo Factory): The player becomes a 1x speed robot. This part has a robotic theme. The player does some robot timings in this part, at one point encountering a gimmick where every platform marked by a red button must be touched before passing. The level transitions into another section by becoming a fast speed cube.
  • 53-66% (Act 5: Bubble Bay): This section has a clear beachy bright theme. The player does some fast moves with orbs and pads. transitioning into the next part by entering a rocket ship.
  • 66-81% (Act 6: Starry Skies): The player exits the rocket ship as a mini UFO. In the UFO part, the player mostly stays in the middle. At 74%, the player becomes a ship. The player can follow the arrows during the ship section for help. This part has an outer space theme.
  • 81-100% (Act 7: Chisel Woods): The player becomes a cube. This section has a wooden theme. The player does some fast jumps and clicks. Gameplay ends once the player reaches a pillar, above which is a banner with the word 'GOAL!', transitioning to an endscreen with a short animation overseeing all the themes in the level.

Gameplay

[edit | edit source]