Toytime Trials: Difference between revisions
Jump to navigation
Jump to search
geometrydash.wiki.gg>Deleted user CjkNCUKKkOSPn7lSaAN8gf9W m Automated update |
m 18 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Toytime+Trials&oldid=264757 ; contributors: https://geometrydash.wiki.gg/index.php?title=Toytime+Trials&action=history |
||
| (4 intermediate revisions by one other user not shown) | |||
| Line 10: | Line 10: | ||
|objects = 18359 | |objects = 18359 | ||
|copytype = No password | |copytype = No password | ||
|downloads = 1. | |downloads = 1.58M | ||
|likes = | |likes = 127.6K | ||
|rating = Epic | |rating = Epic | ||
|artist = [https://waterflame.newgrounds.com/ Waterflame] | |artist = [https://waterflame.newgrounds.com/ Waterflame] | ||
Latest revision as of 23:03, 12 October 2026
Toytime Trials is a 2.2 Harder level by Glubfuberz, published on 25 January 2025. It is the fourth level of the Love Gauntlet. It has a consistent theme of lifelike toys, consisting of seven sections (or 'acts') each dedicated to different types of toys.
Description
[edit | edit source]- 0-13% (Act 1: Sunshine Park): The level starts with a cube where the player jumps and hits pads and orbs. There is a sunny and pastel theme. The player changes to double-speed as the sun in the background says 'bye lol' and disappears, while the player hits a red pad leading into a ship portal transition.
- 13-27% (Act 2: Glitter Palace): In the mini-ship section, there is a glittery kingdom theme. The player flies through open space and the player must go up or down a bit a few times during the ship section. At 20%, the player becomes a ball and gets met with simple gameplay.
- 27-40% (Act 3: Dinosaur Valley): The player becomes a cube in this dinosaur themed act. The player does some tricky cube gameplay, sometimes reacting fast to flying orbs.
- 40-53% (Act 4: Robo Factory): The player becomes a 1x speed robot. This part has a robotic theme. The player does some robot timings in this part, at one point encountering a gimmick where every platform marked by a red button must be touched before passing. The level transitions into another section by becoming a fast speed cube.
- 53-66% (Act 5: Bubble Bay): This section has a clear beachy bright theme. The player does some fast moves with orbs and pads. transitioning into the next part by entering a rocket ship.
- 66-81% (Act 6: Starry Skies): The player exits the rocket ship as a mini UFO. In the UFO part, the player mostly stays in the middle. At 74%, the player becomes a ship. The player can follow the arrows during the ship section for help. This part has an outer space theme.
- 81-100% (Act 7: Chisel Woods): The player becomes a cube. This section has a wooden theme. The player does some fast jumps and clicks. Gameplay ends once the player reaches a pillar, above which is a banner with the word 'GOAL!', transitioning to an endscreen with a short animation overseeing all the themes in the level.