| Item | Probability | Percentage | Total Reward | |
|---|---|---|---|---|
| Orb (100) | 50/400 | 12.5 % | 5000 Orbs | |
| Diamond (10) | 48/400 | 12 % | 480 Diamonds | |
| Orb (200) | 44/400 | 11 % | 8800 Orbs | |
| Orb (50) | 41/400 | 10.25 % | 2050 Orbs | |
| Diamond (5) | 33/400 | 8.25 % | 165 Diamonds | |
| Cube Icon | 30/400 | 7.5 % | 30 Cube | |
| Diamond (20) | 26/400 | 6.5 % | 520 Diamond | |
| Colour | 12/400 | 3 % | 12 Colour | |
| Orb (500) | 12/400 | 3 % | 6000 Orbs | |
| Tier 1 Shards | Fire (1) | 10/400 | 2.5 % | 10 of each |
| Ice (1) | 10/400 | 2.5 % | ||
| Poison (1) | 10/400 | 2.5 % | ||
| Shadow (1) | 10/400 | 2.5 % | ||
| Lava (1) | 10/400 | 2.5 % | ||
| Orb (300) | 8/400 | 2 % | 2400 Orbs | |
| Tier 2 Shards | Earth (1) | 6/400 | 1.5 % | 6 of each |
| Blood (1) | 6/400 | 1.5 % | ||
| Metal (1) | 6/400 | 1.5 % | ||
| Light (1) | 6/400 | 1.5 % | ||
| Soul (1) | 6/400 | 1.5 % | ||
| Diamond (30) | 4/400 | 1 % | 120 Diamonds | |
| Tier 1 Shards | Fire (2) | 3/400 | 0.75 % | 6 of each |
| Ice (2) | 3/400 | 0.75 % | ||
| Poison (2) | 3/400 | 0.75 % | ||
| Shadow (2) | 3/400 | 0.75 % | ||
| Lava (2) | 3/400 | 0.75 % | ||
| Tier 2 Shards | Earth (2) | 3/400 | 0.75 % | 6 of each |
| Blood (2) | 3/400 | 0.75 % | ||
| Metal (2) | 3/400 | 0.75 % | ||
| Light (2) | 3/400 | 0.75 % | ||
| Soul (2) | 3/400 | 0.75 % | ||
| Ship Icon | 3/400 | 0.75 % | 3 Ship | |
| Diamond (50) | 2/400 | 0.5 % | 1000 Diamonds | |
| Orb (1000) | 2/400 | 0.5 % | 2000 Orbs | |
| UFO Icon | 2/400 | 0.5 % | 2 UFO | |
| Tier 1 Shards | Fire (3) | 1/400 | 0.25 % | 3 of each |
| Ice (3) | 1/400 | 0.25 % | ||
| Poison (3) | 1/400 | 0.25 % | ||
| Shadow (3) | 1/400 | 0.25 % | ||
| Lava (3) | 1/400 | 0.25 % | ||
| Tier 2 Shards | Earth (3) | 1/400 | 0.25 % | 3 of each |
| Blood (3) | 1/400 | 0.25 % | ||
| Metal (3) | 1/400 | 0.25 % | ||
| Light (3) | 1/400 | 0.25 % | ||
| Soul (3) | 1/400 | 0.25 % | ||
| Ball Icon | 1/400 | 0.25 % | 1 Ball | |
| Wave Icon | 1/400 | 0.25 % | 1 Wave | |
| Robot Icon | 1/400 | 0.25 % | 1 Robot | |
| Spider Icon | 1/400 | 0.25 % | 1 Spider | |
| Death Effect | 1/400 | 0.25 % | 1 Death Effect | |
| Total | 437/400 | 109.25 % | 737 Loots | |
Treasure Room: Difference between revisions
geometrydash.wiki.gg>Rexster930 mNo edit summary |
geometrydash.wiki.gg>Jimmy1234ha m Substantially reorganising the Treasure Room lead and mechanics; adding verified chest totals, key costs, bonus-chest progression, Gold Chest behaviour and shop requirements |
||
| Line 6: | Line 6: | ||
[[File:TreasureRoom05.png|right|270px]] | [[File:TreasureRoom05.png|right|270px]] | ||
[[File:RandomSong01.mp3|right|270px]] | [[File:RandomSong01.mp3|right|270px]] | ||
The '''Treasure Room''' is a room in [[Geometry Dash]], [[Geometry Dash Lite]] | The '''Treasure Room''' is a room in [[Geometry Dash]], [[Geometry Dash Lite]] and [[Geometry Dash World]], introduced in [[Update 2.1]]. It is accessed through the door in the lower-right corner of the creator menu. The [[Vault of Secrets|Keymaster]] opens the room permanently once the player has collected five [[Collectibles#Keys|Demon Keys]]. | ||
The room contains 604 regular chests opened with Demon Keys, three bonus chests unlocked by opening specified numbers of regular chests, twenty chests opened with Gold Keys, and entrances to four [[Shop|shops]]. Its selection of chests was expanded substantially in [[Update 2.2]], while the Gold Key section was added in [[Update 2.2|Update 2.207]]. | |||
==Access== | |||
Before the player has collected five Demon Keys, selecting the Treasure Room door summons the Keymaster, who states how many more keys are required. Upon collecting the fifth key and selecting the door again, the Keymaster opens it permanently. Entering the room does not consume those five keys; keys are spent only when individual chests are opened. | |||
Demon Keys are principally awarded as the player collects eligible [[Collectibles#Mana orbs|mana orbs]], with one key awarded for every 500. They can also be obtained directly from certain reward chests and [[Event Level|Event Levels]]. Gold Keys are obtained from the reward chests of selected Event Levels and are spent separately from Demon Keys. | |||
==Description== | ==Description== | ||
The first | The Treasure Room is divided into five main screens. The first two lead to six categories of regular chest, separated into Tier 1 and Tier 2. A chest's required number of keys is displayed beneath it, and attempting to open one without enough keys causes the Keymaster to state the remaining requirement. | ||
{| class="wikitable" style="width:100%;" | |||
!Screen | |||
!Chest type | |||
!Number of chests | |||
!Keys per chest | |||
!Keys for category | |||
|- | |||
|rowspan="3"|Tier 1 | |||
|1-key chest | |||
|400 | |||
|1 Demon Key | |||
|400 Demon Keys | |||
|- | |||
|5-key chest | |||
|100 | |||
|5 Demon Keys | |||
|500 Demon Keys | |||
|- | |||
|10-key chest | |||
|60 | |||
|10 Demon Keys | |||
|600 Demon Keys | |||
|- | |||
|rowspan="3"|Tier 2 | |||
|25-key chest | |||
|24 | |||
|25 Demon Keys | |||
|600 Demon Keys | |||
|- | |||
|50-key chest | |||
|12 | |||
|50 Demon Keys | |||
|600 Demon Keys | |||
|- | |||
|100-key chest | |||
|8 | |||
|100 Demon Keys | |||
|800 Demon Keys | |||
|- | |||
!colspan="2"|Total | |||
!604 | |||
! | |||
!3,500 Demon Keys | |||
|} | |||
The | The regular chests draw from finite reward pools associated with their chest category. Their contents include [[Collectibles#Mana orbs|mana orbs]], [[Collectibles#Diamonds|diamonds]], [[Collectibles#Shards|shards]], colours and [[Icon Kit]] items. Higher-cost chests generally contain larger currency rewards and more cosmetic items. Opening every regular chest requires 3,500 Demon Keys. | ||
The | ===Bonus chests=== | ||
The third screen contains three bonus chests. These do not consume keys; each becomes available after the required number of regular Treasure Room chests has been opened. | |||
The | {| class="wikitable" | ||
!Requirement | |||
!Rewards | |||
!Additional function | |||
|- | |||
|50 chests opened | |||
|[[File:Ball023.png|24px]] Ball 23 and [[File:GreenKey.png|24px]] Green Key | |||
|The Green Key removes the corresponding lock in the [[Basement]]. | |||
|- | |||
|100 chests opened | |||
|[[File:Cube104.png|24px]] Cube 104 | |||
|- | |||
|- | |||
|200 chests opened | |||
|[[File:UFO027.png|24px]] UFO 27 | |||
|- | |||
|} | |||
===Gold chests=== | |||
The fourth screen contains twenty Gold Chests. Each costs one Gold Key and awards the next reward in a fixed sequence, rather than allowing the player to choose a particular reward by position. Once all twenty have been opened, the Keymaster states that no Gold Chests remain. Opening the complete set requires twenty Gold Keys. | |||
===Shops=== | |||
The fifth screen contains four hanging ropes leading to shops. Access is determined by the player's total collected diamonds; entering a shop does not spend them. | |||
{| class="wikitable" | |||
!Rope | |||
!Shop | |||
!Access requirement | |||
!Currency used inside | |||
|- | |||
|First | |||
|[[Secret Shop]] | |||
|500 diamonds | |||
|Mana orbs | |||
|- | |||
|Second | |||
|[[Community Shop]] | |||
|200 diamonds | |||
|Mana orbs | |||
|- | |||
|Third | |||
|[[Mechanic]] | |||
|2,000 diamonds | |||
|Mana orbs | |||
|- | |||
|Fourth | |||
|[[Diamond Shop]] | |||
|1,000 diamonds | |||
|Diamond shards | |||
|} | |||
{{Togglebox | {{Togglebox | ||
|header = Loot chances | |header = Loot chances | ||
|body = | |body = The tables below describe the complete reward distribution within each finite chest category. “Probability” expresses how many chests in that category contain the specified reward, while “Percentage” expresses the same figure as a proportion of the category. Percentages can total more than 100% because one chest may contain several different rewards. | ||
<tabber> | <tabber> | ||
1 Key chest= | 1 Key chest= | ||
| Line 1,428: | Line 1,521: | ||
*The total number of keys required to open all chests is 3,500 demon keys and 20 gold keys. | *The total number of keys required to open all chests is 3,500 demon keys and 20 gold keys. | ||
**Prior to Update 2.2, the total number of keys required to open all chests was 440 demon keys. | **Prior to Update 2.2, the total number of keys required to open all chests was 440 demon keys. | ||
** | **If all 3,500 Demon Keys are obtained solely through eligible mana-orb progress, they correspond to 1,750,000 mana orbs. Keys awarded directly by chests or Event Levels reduce the number of mana orbs required. | ||
*The music that plays in the Treasure Room is ''Random Song 01'' and was produced by [[Robert Topala]]. It is also used in the [[Vault]]. | *The music that plays in the Treasure Room is ''Random Song 01'' and was produced by [[Robert Topala]]. It is also used in the [[Vault]]. | ||
*The sprite used for the Keymaster in the "insufficient keys" dialog box changes based on how many keys the chest requires, him getting more/less shocked the more/less keys required. | *The sprite used for the Keymaster in the "insufficient keys" dialog box changes based on how many keys the chest requires, him getting more/less shocked the more/less keys required. | ||
Revision as of 11:48, 8 October 2026





The Treasure Room is a room in Geometry Dash, Geometry Dash Lite and Geometry Dash World, introduced in Update 2.1. It is accessed through the door in the lower-right corner of the creator menu. The Keymaster opens the room permanently once the player has collected five Demon Keys.
The room contains 604 regular chests opened with Demon Keys, three bonus chests unlocked by opening specified numbers of regular chests, twenty chests opened with Gold Keys, and entrances to four shops. Its selection of chests was expanded substantially in Update 2.2, while the Gold Key section was added in Update 2.207.
Access
Before the player has collected five Demon Keys, selecting the Treasure Room door summons the Keymaster, who states how many more keys are required. Upon collecting the fifth key and selecting the door again, the Keymaster opens it permanently. Entering the room does not consume those five keys; keys are spent only when individual chests are opened.
Demon Keys are principally awarded as the player collects eligible mana orbs, with one key awarded for every 500. They can also be obtained directly from certain reward chests and Event Levels. Gold Keys are obtained from the reward chests of selected Event Levels and are spent separately from Demon Keys.
Description
The Treasure Room is divided into five main screens. The first two lead to six categories of regular chest, separated into Tier 1 and Tier 2. A chest's required number of keys is displayed beneath it, and attempting to open one without enough keys causes the Keymaster to state the remaining requirement.
| Screen | Chest type | Number of chests | Keys per chest | Keys for category |
|---|---|---|---|---|
| Tier 1 | 1-key chest | 400 | 1 Demon Key | 400 Demon Keys |
| 5-key chest | 100 | 5 Demon Keys | 500 Demon Keys | |
| 10-key chest | 60 | 10 Demon Keys | 600 Demon Keys | |
| Tier 2 | 25-key chest | 24 | 25 Demon Keys | 600 Demon Keys |
| 50-key chest | 12 | 50 Demon Keys | 600 Demon Keys | |
| 100-key chest | 8 | 100 Demon Keys | 800 Demon Keys | |
| Total | 604 | 3,500 Demon Keys | ||
The regular chests draw from finite reward pools associated with their chest category. Their contents include mana orbs, diamonds, shards, colours and Icon Kit items. Higher-cost chests generally contain larger currency rewards and more cosmetic items. Opening every regular chest requires 3,500 Demon Keys.
Bonus chests
The third screen contains three bonus chests. These do not consume keys; each becomes available after the required number of regular Treasure Room chests has been opened.
| Requirement | Rewards | Additional function |
|---|---|---|
| 50 chests opened | The Green Key removes the corresponding lock in the Basement. | |
| 100 chests opened | ||
| 200 chests opened |
Gold chests
The fourth screen contains twenty Gold Chests. Each costs one Gold Key and awards the next reward in a fixed sequence, rather than allowing the player to choose a particular reward by position. Once all twenty have been opened, the Keymaster states that no Gold Chests remain. Opening the complete set requires twenty Gold Keys.
Shops
The fifth screen contains four hanging ropes leading to shops. Access is determined by the player's total collected diamonds; entering a shop does not spend them.
| Rope | Shop | Access requirement | Currency used inside |
|---|---|---|---|
| First | Secret Shop | 500 diamonds | Mana orbs |
| Second | Community Shop | 200 diamonds | Mana orbs |
| Third | Mechanic | 2,000 diamonds | Mana orbs |
| Fourth | Diamond Shop | 1,000 diamonds | Diamond shards |
Loot chances
| Item | Probability | Percentage | Total Reward | |
|---|---|---|---|---|
| Cube Icon | 17/100 | 17 % | 17 Cube | |
| Orb (1000) | 11/100 | 11 % | 11000 Orbs | |
| Diamond (10) | 10/100 | 10 % | 100 Diamonds | |
| Orb (2000) | 9/100 | 9 % | 18000 Orbs | |
| Diamond (20) | 6/100 | 6 % | 120 Diamonds | |
| Orb (500) | 5/100 | 5 % | 2500 Orbs | |
| Orb (3000) | 4/100 | 4 % | 12000 Orbs | |
| Ball Icon | 3/100 | 3 % | 3 Ball | |
| Wave Icon | 3/100 | 3 % | 3 Wave | |
| UFO Icon | 3/100 | 3 % | 3 UFO | |
| Diamond (30) | 3/100 | 3 % | 90 Diamonds | |
| Orb (1500) | 2/100 | 2 % | 3000 Orbs | |
| Orb (2500) | 2/100 | 2 % | 5000 Orbs | |
| Tier 1 Shards | Fire (5) | 2/100 | 2 % | 10 of each |
| Ice (5) | 2/100 | 2 % | ||
| Poison (5) | 2/100 | 2 % | ||
| Shadow (5) | 2/100 | 2 % | ||
| Lava (5) | 2/100 | 2 % | ||
| Tier 2 Shards | Earth (5) | 2/100 | 2 % | 10 of each |
| Blood (5) | 2/100 | 2 % | ||
| Metal (5) | 2/100 | 2 % | ||
| Light (5) | 2/100 | 2 % | ||
| Soul (5) | 2/100 | 2 % | ||
| Diamond (40) | 2/100 | 2 % | 80 Diamonds | |
| Diamond (50) | 2/100 | 2 % | 100 Diamonds | |
| Ship Icon | 2/100 | 2 % | 2 Ship | |
| Robot Icon | 2/100 | 2 % | 2 Robot | |
| Death Effect | 2/100 | 2 % | 2 Death Effect | |
| Orb (4000) | 1/100 | 1 % | 4000 Orbs | |
| Orb (5000) | 1/100 | 1 % | 5000 Orbs | |
| Diamond (60) | 1/100 | 1 % | 60 Diamonds | |
| Diamond (70) | 1/100 | 1 % | 70 Diamonds | |
| Diamond (80) | 1/100 | 1 % | 80 Diamonds | |
| Diamond (90) | 1/100 | 1 % | 90 Diamonds | |
| Diamond (100) | 1/100 | 1 % | 100 Diamonds | |
| Spider Icon | 1/100 | 1 % | 1 Spider | |
| Total | 116/100 | 116 % | 116 Loot | |
| Item | Probability | Percentage | Total Reward | |
|---|---|---|---|---|
| Cube Icon | 30/60 | 50 % | 30 Cube | |
| Colour | 9/60 | 15 % | 9 Colour | |
| Diamond (50) | 8/60 | 13.3 % | 400 Diamonds | |
| Orb (1500) | 7/60 | 11.7 % | 10500 Orbs | |
| Diamond (15) | 6/60 | 10 % | 90 Diamonds | |
| Diamond (30) | 6/60 | 10 % | 180 Diamonds | |
| Diamond (20) | 5/60 | 8.3 % | 100 Diamonds | |
| Orb (2000) | 4/60 | 6.7 % | 8000 Orbs | |
| Orb (4000) | 4/60 | 6.7 % | 16000 Orbs | |
| Ball Icon | 4/60 | 6.7 % | 4 Ball | |
| Ship Icon | 4/60 | 6.7 % | 4 Ship | |
| Spider Icon | 3/60 | 5 % | 3 Spider | |
| Swing Icon | 3/60 | 5 % | 3 Swing | |
| UFO Icon | 3/60 | 5 % | 3 UFO | |
| Diamonds (40) | 2/60 | 3.3 % | 80 Diamonds | |
| Tier 1 Shards | Fire (5) | 2/60 | 3.3 % | 10 of each |
| Ice (5) | 2/60 | 3.3 % | ||
| Poison (5) | 2/60 | 3.3 % | ||
| Shadow (5) | 2/60 | 3.3 % | ||
| Lava (5) | 2/60 | 3.3 % | ||
| Tier 2 Shards | Earth (5) | 2/60 | 3.3 % | 10 of each |
| Blood (5) | 2/60 | 3.3 % | ||
| Metal (5) | 2/60 | 3.3 % | ||
| Light (5) | 2/60 | 3.3 % | ||
| Soul (5) | 2/60 | 3.3 % | ||
| Robot Icon | 2/60 | 3.3 % | 2 Robot | |
| Wave Icon | 2/60 | 3.3 % | 2 Wave | |
| Diamond (10) | 1/60 | 1.7 % | 10 Diamonds | |
| Total | 132/60 | 200 % | 132 Loot | |
| Item | Probability | Percentage | Total Reward | |
|---|---|---|---|---|
| Colour | 24/24 | 100 % | 24 Colors | |
| Diamond (100) | 14/24 | 58.3 % | 1400 diamonds | |
| Diamond (50) | 10/24 | 41.7 % | 500 diamonds | |
| Cube Icon | 6/24 | 25 % | 6 Cube | |
| UFO Icon | 6/24 | 25 % | 6 Ufo | |
| Ship Icon | 3/24 | 12.5 % | 3 Ship | |
| Swing Icon | 3/24 | 12.5 % | 3 Swing | |
| Ball Icon | 2/24 | 8.3 % | 2 Ball | |
| Robot Icon | 2/24 | 8.3 % | 2 Robot | |
| Wave Icon | 2/24 | 8.3 % | 2 Wave | |
| Tier 1 Shards | Fire (5) | 1/24 | 4.2 % | 5 of each |
| Ice (5) | 1/24 | 4.2 % | ||
| Poison (5) | 1/24 | 4.2 % | ||
| Shadow (5) | 1/24 | 4.2 % | ||
| Lava (5) | 1/24 | 4.2 % | ||
| Tier 2 Shards | Earth (5) | 1/24 | 4.2 % | 5 of each |
| Blood (5) | 1/24 | 4.2 % | ||
| Metal (5) | 1/24 | 4.2 % | ||
| Light (5) | 1/24 | 4.2 % | ||
| Soul (5) | 1/24 | 4.2 % | ||
| Total | 82/24 | 362.5 % | 82 loots | |
| Item | Probability | Percentage | Total Reward | |
|---|---|---|---|---|
| Colour | 12/12 | 100 % | 12 Colour | |
| Diamond (100) | 12/12 | 100 % | 1200 Diamonds | |
| Cube Icon | 9/12 | 75 % | 9 Cube | |
| Ship Icon | 4/12 | 33.3 % | 4 Ship | |
| UFO Icon | 3/12 | 25 % | 3 UFO | |
| Ball Icon | 2/12 | 16.7 % | 2 Ball | |
| Wave Icon | 2/12 | 16.7 % | 2 Wave | |
| Robot Icon | 2/12 | 16.7 % | 2 Robot | |
| Spider Icon | 2/12 | 16.7 % | 2 Spider | |
| Tier 1 Shards | Fire (5) | 1/12 | 8.3 % | 5 of each |
| Ice (5) | 1/12 | 8.3 % | ||
| Poison (5) | 1/12 | 8.3 % | ||
| Shadow (5) | 1/12 | 8.3 % | ||
| Lava (5) | 1/12 | 8.3 % | ||
| Tier 2 Shards | Earth (5) | 1/12 | 8.3 % | 5 of each |
| Blood (5) | 1/12 | 8.3 % | ||
| Metal (5) | 1/12 | 8.3 % | ||
| Light (5) | 1/12 | 8.3 % | ||
| Soul (5) | 1/12 | 8.3 % | ||
| Tier 1 Shards | Shadow (10) | 1/12 | 8.3 % | 10 of each |
| Lava (10) | 1/12 | 8.3 % | ||
| Total | 60/12 | 500 % | 60 Loot | |
| Item | Probability | Percentage | Total Reward | |
|---|---|---|---|---|
| Cube Icon | 8/8 | 100 % | 8 Cube | |
| Diamond (500) | 8/8 | 100 % | 4000 Diamonds | |
| Ship Icon | 7/8 | 87.5 % | 7 Ship | |
| Spider Icon | 4/8 | 50 % | 4 Spider | |
| UFO Icon | 4/8 | 50 % | 4 UFO | |
| Swing Icon | 3/8 | 37.5 % | 3 Swing | |
| Ball Icon | 2/8 | 25 % | 2 Ball | |
| Robot Icon | 2/8 | 25 % | 2 Robot | |
| Wave Icon | 2/8 | 25 % | 2 Wave | |
| Tier 1 Shards | Fire (10) | 1/8 | 12.5 % | 10 of each |
| Ice (10) | 1/8 | 12.5 % | ||
| Poison (10) | 1/8 | 12.5 % | ||
| Tier 2 Shards | Earth (10) | 1/8 | 12.5 % | 10 of each |
| Blood (10) | 1/8 | 12.5 % | ||
| Metal (10) | 1/8 | 12.5 % | ||
| Light (10) | 1/8 | 12.5 % | ||
| Soul (10) | 1/8 | 12.5 % | ||
| Total | 48/8 | 600 % | 48 Loot | |
Each large chest is guaranteed to have the listed rewards inside.
| Chest requirement | Items |
| 50 chests | Ball 23 |
|---|---|
| Green Key | |
| 100 chests | Cube 104 |
| 200 chests | UFO 27 |
Gold chests always give their rewards in a specified order.
| Items | |||||
|---|---|---|---|---|---|
| Cube 157 | |||||
| Ship 133 | 1000 mana orbs | ||||
| Cube 170 | 20 diamonds | ||||
| Ship 165 | 30 diamonds | ||||
| Swing 5 | 1500 mana orbs | 15 diamonds | |||
| Cube 183 | 2000 mana orbs | ||||
| Wave 095 | 1000 mana orbs | 10 diamonds | |||
| Cube 258 | 30 diamonds | ||||
| Ball 100 | 30 diamonds | ||||
| UFO 43 | 2000 mana orbs | ||||
| Cube 357 | 2000 mana orbs | ||||
| Swing 24 | 30 diamonds | ||||
| Spider 33 | 30 diamonds | ||||
| Ship 139 | 30 diamonds | ||||
| Cube 283 | 30 diamonds | ||||
| Wave 88 | 2000 mana orbs | ||||
| Ball 74 | 1000 mana orbs | 10 diamonds | |||
| Ship 147 | 2000 mana orbs | ||||
| UFO 66 | 30 diamonds | ||||
| Spider 31 | 30 diamonds | ||||
Rewards
-
[primary]
-
[primary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
26250
-
2 285
-
19
-
19
-
19
-
19
-
19
-
15
-
15
-
15
-
15
-
15
-
60500
-
890
-
10
-
10
-
10
-
10
-
10
-
10
-
10
-
10
-
10
-
10
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
34500
-
860
-
10
-
10
-
10
-
10
-
10
-
10
-
10
-
10
-
10
-
10
-
[primary]
-
[primary]
-
[primary]
-
[primary]
-
[primary]
-
[primary]
-
[primary]
-
[primary]
-
[primary]
-
[primary]
-
[primary]
-
[primary]
-
[primary]
-
[primary]
-
[primary]
-
[primary]
-
[primary]
-
[primary]
-
[primary]
-
[primary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
1900
-
5
-
5
-
5
-
5
-
5
-
5
-
5
-
5
-
5
-
5
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
[secondary]
-
1200
-
5
-
5
-
5
-
15
-
15
-
5
-
5
-
5
-
5
-
5
-
4000
-
10
-
10
-
10
-
10
-
10
-
10
-
10
-
10
-
14500
-
325
-
Large chest requiring 50 chests opened
-
Large chest requiring 50 chests opened
-
Large chest requiring 100 chests opened
-
Large chest requiring 200 chests opened
Trivia
- Prior to Update 2.2, there were only 1-key and 5-key chests, which were individually displayed in 4x3 arrays across numerous screens.
- The total number of keys required to open all chests is 3,500 demon keys and 20 gold keys.
- Prior to Update 2.2, the total number of keys required to open all chests was 440 demon keys.
- If all 3,500 Demon Keys are obtained solely through eligible mana-orb progress, they correspond to 1,750,000 mana orbs. Keys awarded directly by chests or Event Levels reduce the number of mana orbs required.
- The music that plays in the Treasure Room is Random Song 01 and was produced by Robert Topala. It is also used in the Vault.
- The sprite used for the Keymaster in the "insufficient keys" dialog box changes based on how many keys the chest requires, him getting more/less shocked the more/less keys required.
General messages
- The Keymaster: You need a key to open this chest.
When trying to open a larger chest with an insufficient number of demon keys:
- The Keymaster: You need <number> more keys to open this chest
When trying to open a large chest with an insufficient number of chests opened:
- The Keymaster: Unlock # more Chest(s), and you can collect this bonus.
When trying to open a gold chest without a gold key:
- The Keymaster: You need a Gold Key to unlock this chest.
When trying to open a gold chest when all gold chests have been opened:
- All out of Gold Chests right now. Come back later.
Introductory dialogue
- The Keymaster: Bring me 5 keys, and I will let you pass.
- The Keymaster: Collect 4-1 more key(s), and I will let you pass.
After trying to access the Treasure Room with at least 5 keys:
- The Keymaster: Well, well, well. Look who it is.
- I see you have the keys. But what comes next?
- The door is open. Time to find out...
Gallery
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Chest requiring 1 demon key
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Chest requiring 5 demon keys
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Chest requiring 10 demon keys
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Chest requiring 25 demon keys
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Chest requiring 50 demon keys
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Chest requiring 100 demon keys
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Chest requiring other chests to be opened
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Chest requiring 1 gold key






































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