Treasure Room: Difference between revisions

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[[File:TreasureRoom05.png|right|270px]]
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[[File:RandomSong01.mp3|right|270px]]
The '''Treasure Room''' is a room in [[Geometry Dash]], [[Geometry Dash Lite]], and [[Geometry Dash World]], being introduced in [[Update 2.1]]. It is located through a door in the lower right corner of the creator menu, requiring 5 [[Collectibles|demon keys]] to gain access.
The '''Treasure Room''' is a room in [[Geometry Dash]], [[Geometry Dash Lite]] and [[Geometry Dash World]], introduced in [[Update 2.1]]. It is accessed through the door in the lower-right corner of the creator menu. The [[Vault of Secrets|Keymaster]] opens the room permanently once the player has collected five [[Collectibles#Keys|Demon Keys]].
 
The room contains 604 regular chests opened with Demon Keys, three bonus chests unlocked by opening specified numbers of regular chests, twenty chests opened with Gold Keys, and entrances to four [[Shop|shops]]. Its selection of chests was expanded substantially in [[Update 2.2]], while the Gold Key section was added in [[Update 2.2|Update 2.207]].
 
==Access==
Before the player has collected five Demon Keys, selecting the Treasure Room door summons the Keymaster, who states how many more keys are required. Upon collecting the fifth key and selecting the door again, the Keymaster opens it permanently. Entering the room does not consume those five keys; keys are spent only when individual chests are opened.
 
Demon Keys are principally awarded as the player collects eligible [[Collectibles#Mana orbs|mana orbs]], with one key awarded for every 500. They can also be obtained directly from certain reward chests and [[Event Level|Event Levels]]. Gold Keys are obtained from the reward chests of selected Event Levels and are spent separately from Demon Keys.


==Description==
==Description==
The first screen contains 3 different chest textures, each leading to a subsection of one type of chest. the first one leads to a room with 400 chests costing one demon key each. the second one leads to a room of 100 chests costing 5 demon keys each. the third one leads to a room with 60 chests costing 10 demon keys each. These chests contain a variety of rewards, including orbs, diamonds, shards, icons and colors. Some chests contain a mix of these rewards, with 10 key chests guaranteeing a combination containing an icon or a color.
The Treasure Room is divided into five main screens. The first two lead to six categories of regular chest, separated into Tier 1 and Tier 2. A chest's required number of keys is displayed beneath it, and attempting to open one without enough keys causes the Keymaster to state the remaining requirement.


The second screen is titled "Tier 2" and, much like the first one, has three different chest textures each leading to a subsection. The first chest leads to a subsection of 24 chests costing 25 demon keys each. The second chest leads to a subsection of 12 chests costing 50 demon keys each. The final chest contains 8 chests costing 100 demon keys each. All of these chests contain one or more icons or colors, alongside other types of rewards, often multiple types of rewards (such as orbs ''and'' diamonds in one chest.)
{| class="wikitable" style="width:100%;"
!Screen
!Chest type
!Number of chests
!Keys per chest
!Keys for category
|-
|rowspan="3"|Tier 1
|1-key chest
|400
|1 Demon Key
|400 Demon Keys
|-
|5-key chest
|100
|5 Demon Keys
|500 Demon Keys
|-
|10-key chest
|60
|10 Demon Keys
|600 Demon Keys
|-
|rowspan="3"|Tier 2
|25-key chest
|24
|25 Demon Keys
|600 Demon Keys
|-
|50-key chest
|12
|50 Demon Keys
|600 Demon Keys
|-
|100-key chest
|8
|100 Demon Keys
|800 Demon Keys
|-
!colspan="2"|Total
!604
!
!3,500 Demon Keys
|}


The third screen contains three large chests which are unlocked once enough chests have been opened. They each contain icons, with the first large chest also contains the green key needed to remove the green lock in the [[Basement]].
The regular chests draw from finite reward pools associated with their chest category. Their contents include [[Collectibles#Mana orbs|mana orbs]], [[Collectibles#Diamonds|diamonds]], [[Collectibles#Shards|shards]], colours and [[Icon Kit]] items. Higher-cost chests generally contain larger currency rewards and more cosmetic items. Opening every regular chest requires 3,500 Demon Keys.
*First large chest: 50 chests
*Second large chest: 100 chests
*Third large chest: 200 chests


The fourth screen contains a set of twenty gold chests which require one gold key each to be unlocked. There is no subsection; clicking on the gold chest while you have a gold key results in one unlocking immediately.
===Bonus chests===
The third screen contains three bonus chests. These do not consume keys; each becomes available after the required number of regular Treasure Room chests has been opened.


The last screen contains four ropes, each leading to the different unlockable [[Shop|shops]], with access locked until you reach a certain number of Diamonds. In the order that their ropes are placed in the room, they are:
{| class="wikitable"
*[[Secret Shop]], unlocked by collecting 500 Diamonds
!Requirement
*[[Community Shop]], unlocked by collecting 200 Diamonds
!Rewards
*[[Mechanic|The Mechanic]], unlocked by collecting 2,000 Diamonds
!Additional function
*[[Diamond Shop]], unlocked by collecting 1,000 Diamonds
|-
|50 chests opened
|[[File:Ball023.png|24px]] Ball 23 and [[File:GreenKey.png|24px]] Green Key
|The Green Key removes the corresponding lock in the [[Basement]].
|-
|100 chests opened
|[[File:Cube104.png|24px]] Cube 104
|-
|-
|200 chests opened
|[[File:UFO027.png|24px]] UFO 27
|-
|}
 
===Gold chests===
The fourth screen contains twenty Gold Chests. Each costs one Gold Key and awards the next reward in a fixed sequence, rather than allowing the player to choose a particular reward by position. Once all twenty have been opened, the Keymaster states that no Gold Chests remain. Opening the complete set requires twenty Gold Keys.
 
===Shops===
The fifth screen contains four hanging ropes leading to shops. Access is determined by the player's total collected diamonds; entering a shop does not spend them.
 
{| class="wikitable"
!Rope
!Shop
!Access requirement
!Currency used inside
|-
|First
|[[Secret Shop]]
|500 diamonds
|Mana orbs
|-
|Second
|[[Community Shop]]
|200 diamonds
|Mana orbs
|-
|Third
|[[Mechanic]]
|2,000 diamonds
|Mana orbs
|-
|Fourth
|[[Diamond Shop]]
|1,000 diamonds
|Diamond shards
|}
{{Togglebox
{{Togglebox
  |header = Loot chances
  |header = Loot chances
  |body  = '''The distribution of chests is as follows''' (the percentages for each section may add up to over 100% because sometimes you can get multiple rewards from the same chest) (information also may not be 100% accurate but should be):
  |body  = The tables below describe the complete reward distribution within each finite chest category. “Probability” expresses how many chests in that category contain the specified reward, while “Percentage” expresses the same figure as a proportion of the category. Percentages can total more than 100% because one chest may contain several different rewards.
<tabber>
<tabber>
1 Key chest=
1 Key chest=
Line 1,428: Line 1,521:
*The total number of keys required to open all chests is 3,500 demon keys and 20 gold keys.  
*The total number of keys required to open all chests is 3,500 demon keys and 20 gold keys.  
**Prior to Update 2.2, the total number of keys required to open all chests was 440 demon keys.
**Prior to Update 2.2, the total number of keys required to open all chests was 440 demon keys.
**Collecting this many demon keys requires you to collect a total of 1,750,000 orbs (as one key is obtained every 500), which is more than enough to unlock all paths and buy all icons in all shops except the Diamond Shop.
**If all 3,500 Demon Keys are obtained solely through eligible mana-orb progress, they correspond to 1,750,000 mana orbs. Keys awarded directly by chests or Event Levels reduce the number of mana orbs required.
*The music that plays in the Treasure Room is ''Random Song 01'' and was produced by [[Robert Topala]]. It is also used in the [[Vault]].
*The music that plays in the Treasure Room is ''Random Song 01'' and was produced by [[Robert Topala]]. It is also used in the [[Vault]].
*The sprite used for the Keymaster in the "insufficient keys" dialog box changes based on how many keys the chest requires, him getting more/less shocked the more/less keys required.
*The sprite used for the Keymaster in the "insufficient keys" dialog box changes based on how many keys the chest requires, him getting more/less shocked the more/less keys required.

Revision as of 11:48, 8 October 2026

Work in progress!
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The Treasure Room is a room in Geometry Dash, Geometry Dash Lite and Geometry Dash World, introduced in Update 2.1. It is accessed through the door in the lower-right corner of the creator menu. The Keymaster opens the room permanently once the player has collected five Demon Keys.

The room contains 604 regular chests opened with Demon Keys, three bonus chests unlocked by opening specified numbers of regular chests, twenty chests opened with Gold Keys, and entrances to four shops. Its selection of chests was expanded substantially in Update 2.2, while the Gold Key section was added in Update 2.207.

Access

Before the player has collected five Demon Keys, selecting the Treasure Room door summons the Keymaster, who states how many more keys are required. Upon collecting the fifth key and selecting the door again, the Keymaster opens it permanently. Entering the room does not consume those five keys; keys are spent only when individual chests are opened.

Demon Keys are principally awarded as the player collects eligible mana orbs, with one key awarded for every 500. They can also be obtained directly from certain reward chests and Event Levels. Gold Keys are obtained from the reward chests of selected Event Levels and are spent separately from Demon Keys.

Description

The Treasure Room is divided into five main screens. The first two lead to six categories of regular chest, separated into Tier 1 and Tier 2. A chest's required number of keys is displayed beneath it, and attempting to open one without enough keys causes the Keymaster to state the remaining requirement.

Screen Chest type Number of chests Keys per chest Keys for category
Tier 1 1-key chest 400 1 Demon Key 400 Demon Keys
5-key chest 100 5 Demon Keys 500 Demon Keys
10-key chest 60 10 Demon Keys 600 Demon Keys
Tier 2 25-key chest 24 25 Demon Keys 600 Demon Keys
50-key chest 12 50 Demon Keys 600 Demon Keys
100-key chest 8 100 Demon Keys 800 Demon Keys
Total 604 3,500 Demon Keys

The regular chests draw from finite reward pools associated with their chest category. Their contents include mana orbs, diamonds, shards, colours and Icon Kit items. Higher-cost chests generally contain larger currency rewards and more cosmetic items. Opening every regular chest requires 3,500 Demon Keys.

Bonus chests

The third screen contains three bonus chests. These do not consume keys; each becomes available after the required number of regular Treasure Room chests has been opened.

Requirement Rewards Additional function
50 chests opened Ball 23 and Green Key The Green Key removes the corresponding lock in the Basement.
100 chests opened Cube 104
200 chests opened UFO 27

Gold chests

The fourth screen contains twenty Gold Chests. Each costs one Gold Key and awards the next reward in a fixed sequence, rather than allowing the player to choose a particular reward by position. Once all twenty have been opened, the Keymaster states that no Gold Chests remain. Opening the complete set requires twenty Gold Keys.

Shops

The fifth screen contains four hanging ropes leading to shops. Access is determined by the player's total collected diamonds; entering a shop does not spend them.

Rope Shop Access requirement Currency used inside
First Secret Shop 500 diamonds Mana orbs
Second Community Shop 200 diamonds Mana orbs
Third Mechanic 2,000 diamonds Mana orbs
Fourth Diamond Shop 1,000 diamonds Diamond shards

Loot chances

The tables below describe the complete reward distribution within each finite chest category. “Probability” expresses how many chests in that category contain the specified reward, while “Percentage” expresses the same figure as a proportion of the category. Percentages can total more than 100% because one chest may contain several different rewards.

1 key chest loot chances - 2.2 (400)
Item Probability Percentage Total Reward
Orb (100) 50/400 12.5 % 5000 Orbs
Diamond (10) 48/400 12 % 480 Diamonds
Orb (200) 44/400 11 % 8800 Orbs
Orb (50) 41/400 10.25 % 2050 Orbs
Diamond (5) 33/400 8.25 % 165 Diamonds
Cube Icon 30/400 7.5 % 30 Cube
Diamond (20) 26/400 6.5 % 520 Diamond
Colour 12/400 3 % 12 Colour
Orb (500) 12/400 3 % 6000 Orbs
Tier 1 Shards Fire (1) 10/400 2.5 % 10 of each
Ice (1) 10/400 2.5 %
Poison (1) 10/400 2.5 %
Shadow (1) 10/400 2.5 %
Lava (1) 10/400 2.5 %
Orb (300) 8/400 2 % 2400 Orbs
Tier 2 Shards Earth (1) 6/400 1.5 % 6 of each
Blood (1) 6/400 1.5 %
Metal (1) 6/400 1.5 %
Light (1) 6/400 1.5 %
Soul (1) 6/400 1.5 %
Diamond (30) 4/400 1 % 120 Diamonds
Tier 1 Shards Fire (2) 3/400 0.75 % 6 of each
Ice (2) 3/400 0.75 %
Poison (2) 3/400 0.75 %
Shadow (2) 3/400 0.75 %
Lava (2) 3/400 0.75 %
Tier 2 Shards Earth (2) 3/400 0.75 % 6 of each
Blood (2) 3/400 0.75 %
Metal (2) 3/400 0.75 %
Light (2) 3/400 0.75 %
Soul (2) 3/400 0.75 %
Ship Icon 3/400 0.75 % 3 Ship
Diamond (50) 2/400 0.5 % 1000 Diamonds
Orb (1000) 2/400 0.5 % 2000 Orbs
UFO Icon 2/400 0.5 % 2 UFO
Tier 1 Shards Fire (3) 1/400 0.25 % 3 of each
Ice (3) 1/400 0.25 %
Poison (3) 1/400 0.25 %
Shadow (3) 1/400 0.25 %
Lava (3) 1/400 0.25 %
Tier 2 Shards Earth (3) 1/400 0.25 % 3 of each
Blood (3) 1/400 0.25 %
Metal (3) 1/400 0.25 %
Light (3) 1/400 0.25 %
Soul (3) 1/400 0.25 %
Ball Icon 1/400 0.25 % 1 Ball
Wave Icon 1/400 0.25 % 1 Wave
Robot Icon 1/400 0.25 % 1 Robot
Spider Icon 1/400 0.25 % 1 Spider
Death Effect 1/400 0.25 % 1 Death Effect
Total 437/400 109.25 % 737 Loots
Average of 1.0925 loot / chest

5 key chest loot chances - 2.2 (100)
Item Probability Percentage Total Reward
Cube Icon 17/100 17 % 17 Cube
Orb (1000) 11/100 11 % 11000 Orbs
Diamond (10) 10/100 10 % 100 Diamonds
Orb (2000) 9/100 9 % 18000 Orbs
Diamond (20) 6/100 6 % 120 Diamonds
Orb (500) 5/100 5 % 2500 Orbs
Orb (3000) 4/100 4 % 12000 Orbs
Ball Icon 3/100 3 % 3 Ball
Wave Icon 3/100 3 % 3 Wave
UFO Icon 3/100 3 % 3 UFO
Diamond (30) 3/100 3 % 90 Diamonds
Orb (1500) 2/100 2 % 3000 Orbs
Orb (2500) 2/100 2 % 5000 Orbs
Tier 1 Shards Fire (5) 2/100 2 % 10 of each
Ice (5) 2/100 2 %
Poison (5) 2/100 2 %
Shadow (5) 2/100 2 %
Lava (5) 2/100 2 %
Tier 2 Shards Earth (5) 2/100 2 % 10 of each
Blood (5) 2/100 2 %
Metal (5) 2/100 2 %
Light (5) 2/100 2 %
Soul (5) 2/100 2 %
Diamond (40) 2/100 2 % 80 Diamonds
Diamond (50) 2/100 2 % 100 Diamonds
Ship Icon 2/100 2 % 2 Ship
Robot Icon 2/100 2 % 2 Robot
Death Effect 2/100 2 % 2 Death Effect
Orb (4000) 1/100 1 % 4000 Orbs
Orb (5000) 1/100 1 % 5000 Orbs
Diamond (60) 1/100 1 % 60 Diamonds
Diamond (70) 1/100 1 % 70 Diamonds
Diamond (80) 1/100 1 % 80 Diamonds
Diamond (90) 1/100 1 % 90 Diamonds
Diamond (100) 1/100 1 % 100 Diamonds
Spider Icon 1/100 1 % 1 Spider
Total 116/100 116 % 116 Loot
Average of 1.16 loot / chest

10 key chest loot chances - 2.2 (60)
Item Probability Percentage Total Reward
Cube Icon 30/60 50 % 30 Cube
Colour 9/60 15 % 9 Colour
Diamond (50) 8/60 13.3 % 400 Diamonds
Orb (1500) 7/60 11.7 % 10500 Orbs
Diamond (15) 6/60 10 % 90 Diamonds
Diamond (30) 6/60 10 % 180 Diamonds
Diamond (20) 5/60 8.3 % 100 Diamonds
Orb (2000) 4/60 6.7 % 8000 Orbs
Orb (4000) 4/60 6.7 % 16000 Orbs
Ball Icon 4/60 6.7 % 4 Ball
Ship Icon 4/60 6.7 % 4 Ship
Spider Icon 3/60 5 % 3 Spider
Swing Icon 3/60 5 % 3 Swing
UFO Icon 3/60 5 % 3 UFO
Diamonds (40) 2/60 3.3 % 80 Diamonds
Tier 1 Shards Fire (5) 2/60 3.3 % 10 of each
Ice (5) 2/60 3.3 %
Poison (5) 2/60 3.3 %
Shadow (5) 2/60 3.3 %
Lava (5) 2/60 3.3 %
Tier 2 Shards Earth (5) 2/60 3.3 % 10 of each
Blood (5) 2/60 3.3 %
Metal (5) 2/60 3.3 %
Light (5) 2/60 3.3 %
Soul (5) 2/60 3.3 %
Robot Icon 2/60 3.3 % 2 Robot
Wave Icon 2/60 3.3 % 2 Wave
Diamond (10) 1/60 1.7 % 10 Diamonds
Total 132/60 200 % 132 Loot
Average of 2.2 loot / chest

25 key chest loot chances - 2.2 (24)
Item Probability Percentage Total Reward
Colour 24/24 100 % 24 Colors
Diamond (100) 14/24 58.3 % 1400 diamonds
Diamond (50) 10/24 41.7 % 500 diamonds
Cube Icon 6/24 25 % 6 Cube
UFO Icon 6/24 25 % 6 Ufo
Ship Icon 3/24 12.5 % 3 Ship
Swing Icon 3/24 12.5 % 3 Swing
Ball Icon 2/24 8.3 % 2 Ball
Robot Icon 2/24 8.3 % 2 Robot
Wave Icon 2/24 8.3 % 2 Wave
Tier 1 Shards Fire (5) 1/24 4.2 % 5 of each
Ice (5) 1/24 4.2 %
Poison (5) 1/24 4.2 %
Shadow (5) 1/24 4.2 %
Lava (5) 1/24 4.2 %
Tier 2 Shards Earth (5) 1/24 4.2 % 5 of each
Blood (5) 1/24 4.2 %
Metal (5) 1/24 4.2 %
Light (5) 1/24 4.2 %
Soul (5) 1/24 4.2 %
Total 82/24 362.5 % 82 loots
Average of 3.4 loot / chest

50 key chest loot chances - 2.2 (12)
Item Probability Percentage Total Reward
Colour 12/12 100 % 12 Colour
Diamond (100) 12/12 100 % 1200 Diamonds
Cube Icon 9/12 75 % 9 Cube
Ship Icon 4/12 33.3 % 4 Ship
UFO Icon 3/12 25 % 3 UFO
Ball Icon 2/12 16.7 % 2 Ball
Wave Icon 2/12 16.7 % 2 Wave
Robot Icon 2/12 16.7 % 2 Robot
Spider Icon 2/12 16.7 % 2 Spider
Tier 1 Shards Fire (5) 1/12 8.3 % 5 of each
Ice (5) 1/12 8.3 %
Poison (5) 1/12 8.3 %
Shadow (5) 1/12 8.3 %
Lava (5) 1/12 8.3 %
Tier 2 Shards Earth (5) 1/12 8.3 % 5 of each
Blood (5) 1/12 8.3 %
Metal (5) 1/12 8.3 %
Light (5) 1/12 8.3 %
Soul (5) 1/12 8.3 %
Tier 1 Shards Shadow (10) 1/12 8.3 % 10 of each
Lava (10) 1/12 8.3 %
Total 60/12 500 % 60 Loot
Average of 5 loot / chest

100 key chest loot chances - 2.2 (8)
Item Probability Percentage Total Reward
Cube Icon 8/8 100 % 8 Cube
Diamond (500) 8/8 100 % 4000 Diamonds
Ship Icon 7/8 87.5 % 7 Ship
Spider Icon 4/8 50 % 4 Spider
UFO Icon 4/8 50 % 4 UFO
Swing Icon 3/8 37.5 % 3 Swing
Ball Icon 2/8 25 % 2 Ball
Robot Icon 2/8 25 % 2 Robot
Wave Icon 2/8 25 % 2 Wave
Tier 1 Shards Fire (10) 1/8 12.5 % 10 of each
Ice (10) 1/8 12.5 %
Poison (10) 1/8 12.5 %
Tier 2 Shards Earth (10) 1/8 12.5 % 10 of each
Blood (10) 1/8 12.5 %
Metal (10) 1/8 12.5 %
Light (10) 1/8 12.5 %
Soul (10) 1/8 12.5 %
Total 48/8 600 % 48 Loot
Average of 6 loot / chest

Each large chest is guaranteed to have the listed rewards inside.

Large chest total loot - 2.2 (3)
Chest requirement Items
50 chests Ball 23
Green Key
100 chests Cube 104
200 chests UFO 27

Gold chests always give their rewards in a specified order.

Gold chest total loot - 2.207 (20)
Items
Cube 157
Ship 133 1000 mana orbs
Cube 170 20 diamonds
Ship 165 30 diamonds
Swing 5 1500 mana orbs 15 diamonds
Cube 183 2000 mana orbs
Wave 095 1000 mana orbs 10 diamonds
Cube 258 30 diamonds
Ball 100 30 diamonds
UFO 43 2000 mana orbs
Cube 357 2000 mana orbs
Swing 24 30 diamonds
Spider 33 30 diamonds
Ship 139 30 diamonds
Cube 283 30 diamonds
Wave 88 2000 mana orbs
Ball 74 1000 mana orbs 10 diamonds
Ship 147 2000 mana orbs
UFO 66 30 diamonds
Spider 31 30 diamonds

Rewards

Trivia

  • Prior to Update 2.2, there were only 1-key and 5-key chests, which were individually displayed in 4x3 arrays across numerous screens.
  • The total number of keys required to open all chests is 3,500 demon keys and 20 gold keys.
    • Prior to Update 2.2, the total number of keys required to open all chests was 440 demon keys.
    • If all 3,500 Demon Keys are obtained solely through eligible mana-orb progress, they correspond to 1,750,000 mana orbs. Keys awarded directly by chests or Event Levels reduce the number of mana orbs required.
  • The music that plays in the Treasure Room is Random Song 01 and was produced by Robert Topala. It is also used in the Vault.
  • The sprite used for the Keymaster in the "insufficient keys" dialog box changes based on how many keys the chest requires, him getting more/less shocked the more/less keys required.

General messages

When trying to open a silver chest without a demon key:
  • The Keymaster: You need a key to open this chest.

When trying to open a larger chest with an insufficient number of demon keys:

  • The Keymaster: You need <number> more keys to open this chest

When trying to open a large chest with an insufficient number of chests opened:

  • The Keymaster: Unlock # more Chest(s), and you can collect this bonus.

When trying to open a gold chest without a gold key:

  • The Keymaster: You need a Gold Key to unlock this chest.

When trying to open a gold chest when all gold chests have been opened:

  • All out of Gold Chests right now. Come back later.

Introductory dialogue

When trying to access the Treasure Room with an insufficient number of keys:
  • The Keymaster: Bring me 5 keys, and I will let you pass.
  • The Keymaster: Collect 4-1 more key(s), and I will let you pass.

After trying to access the Treasure Room with at least 5 keys:

  • The Keymaster: Well, well, well. Look who it is.
    • I see you have the keys. But what comes next?
    • The door is open. Time to find out...