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Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Treasure+Room&oldid=265812 ; contributors: https://geometrydash.wiki.gg/index.php?title=Treasure+Room&action=history
Tag: Manual revert
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{{WIP}}
[[File:TreasureRoom01.png|thumb|right|270px|The Treasure Room]]
The '''Treasure Room''' is a room in [[Geometry Dash]], [[Geometry Dash Lite]] and [[Geometry Dash World]], introduced in [[Update 2.1]]. It is accessed through the door in the lower-right corner of the creator menu. The [[Vault of Secrets|Keymaster]] permanently opens the room once the player collects five [[Collectibles#Keys|Demon Keys]].


[[File:TreasureRoom.png|thumb|The Treasure Room]]
The room contains 604 regular chests opened with Demon Keys, three bonus chests unlocked after opening a specified number of regular chests, 20 chests opened with Gold Keys, and entrances to four [[shop]]s. Its selection and layout were expanded substantially in [[Update 2.2]].
The '''Treasure Room '''is a new feature introduced in [[Geometry Dash World]] and the full version of [[Geometry Dash]] in [[Update 2.1]]. It requires 5 [[Keymaster Keys]] to unlock and one per chest to be opened. The Treasure Room contains 200 normal chests and 3 special chests that are unlocked once normal chests have been opened (50, 150, 200 respectively). The first special chest contains a key to unlock the jail in the secret room accessed through the brown door.


The Treasure Room also contains the second Shop which is unlocked upon collecting 500 [[Diamonds|diamonds]].
==Access==
Before the player has collected five Demon Keys, selecting the Treasure Room door summons the Keymaster, who states how many more keys are required. After collecting the fifth key and selecting the door again, the Keymaster permanently opens it. Entering the room does not consume those five keys; the player spends keys only when opening individual chests.


== Rewards ==
Demon Keys are primarily awarded as the player collects eligible [[Collectibles#Mana orbs|mana orbs]], with one key awarded for every 500. The player can also obtain them directly from certain reward chests and [[Event Level]]s. Players obtain Gold Keys from the reward chests of selected Event Levels and spend them separately from Demon Keys.


Chests may contain:
==Layout==
* [[Mana Orbs|Mana orbs]]
The Treasure Room has five main screens: the first two lead to six categories of regular chests, separated into Tier 1 and Tier 2. A chest's cost is displayed beneath it, and trying to open one without enough keys prompts the Keymaster to state the remaining requirement.
* Diamonds
* [[Shards of Power]]
* [[Icon Kit|Special icons]]
* Death effects


== Trivia ==
{| class="wikitable" style="width:100%;"
* The song that plays in the Treasure Room is ''Random Song 01'' and was composed by [[Robert Topala]] himself under his Newgrounds alias Zhenmuron. Random Song 01 is also heard in the [[Vault]].
! Screen !! Chest category !! Chests !! Cost per chest !! Cost of category
[[Category:Features]]
|-
| rowspan="3" | Tier 1 || 1-key || 400 || 1 Demon Key || 400 Demon Keys
|-
| 5-key || 100 || 5 Demon Keys || 500 Demon Keys
|-
| 10-key || 60 || 10 Demon Keys || 600 Demon Keys
|-
| rowspan="3" | Tier 2 || 25-key || 24 || 25 Demon Keys || 600 Demon Keys
|-
| 50-key || 12 || 50 Demon Keys || 600 Demon Keys
|-
| 100-key || 8 || 100 Demon Keys || 800 Demon Keys
|-
! colspan="2" | Total !! 604 !! — !! 3,500 Demon Keys
|}
 
The regular chests use a finite reward pool for each category. The game randomises where that category's rewards are placed; selecting a different unopened chest does not choose from a newly rerolled set of independent odds. Contents include mana orbs, diamonds, shards, colours and [[Icon Kit]] items. Higher-cost categories generally contain larger currency rewards and more cosmetic items. Opening every regular chest costs 3,500 Demon Keys.
 
===Bonus chests===
The third screen contains three bonus chests. They cost no keys and become available after opening the required number of regular Treasure Room chests.
 
{| class="wikitable"
! Requirement !! Rewards !! Additional function
|-
| 50 chests opened || [[File:Ball023.png|24px]] Ball 23 and [[File:GreenKey.png|24px]] Green Key || The Green Key removes the corresponding lock in the [[Basement]].
|-
| 100 chests opened || [[File:Cube104.png|24px]] Cube 104 || —
|-
| 200 chests opened || [[File:UFO027.png|24px]] UFO 27 || —
|}
 
===Gold chests===
The fourth screen contains 20 Gold Chests. Each costs one Gold Key and awards the next reward in a fixed sequence; their on-screen position does not let the player choose a later reward. Once all 20 have been opened, the Keymaster states that no Gold Chests remain. The complete set costs 20 Gold Keys.
 
{| class="wikitable"
|+ Gold Chest reward sequence
! Chest !! Cosmetic !! Other rewards
|-
| 1 || Cube 157 || —
|-
| 2 || Ship 133 || 1,000 mana orbs
|-
| 3 || Cube 170 || 20 diamonds
|-
| 4 || Ship 165 || 30 diamonds
|-
| 5 || Swing 5 || 1,500 mana orbs and 15 diamonds
|-
| 6 || Cube 183 || 2,000 mana orbs
|-
| 7 || Wave 95 || 1,000 mana orbs and 10 diamonds
|-
| 8 || Cube 258 || 30 diamonds
|-
| 9 || Ball 100 || 30 diamonds
|-
| 10 || UFO 43 || 2,000 mana orbs
|-
| 11 || Cube 357 || 2,000 mana orbs
|-
| 12 || Swing 24 || 30 diamonds
|-
| 13 || Spider 33 || 30 diamonds
|-
| 14 || Ship 139 || 30 diamonds
|-
| 15 || Cube 283 || 30 diamonds
|-
| 16 || Wave 88 || 2,000 mana orbs
|-
| 17 || Ball 74 || 1,000 mana orbs and 10 diamonds
|-
| 18 || Ship 147 || 2,000 mana orbs
|-
| 19 || UFO 66 || 30 diamonds
|-
| 20 || Spider 31 || 30 diamonds
|-
! Total !! 20 cosmetics !! 14,500 mana orbs and 325 diamonds
|}
 
===Shops===
The fifth screen contains four hanging ropes leading to shops. Access depends on the player's total collected diamonds; entering a shop does not spend them.
 
{| class="wikitable"
! Rope !! Shop !! Access requirement !! Currency used inside
|-
| First || [[Secret Shop]] || 500 diamonds || Mana orbs
|-
| Second || [[Community Shop]] || 200 diamonds || Mana orbs
|-
| Third || [[Mechanic]] || 2,000 diamonds || Mana orbs
|-
| Fourth || [[Diamond Shop]] || 1,000 diamonds || Diamond shards
|}
 
==Demon Key chest rewards==
Each table describes the complete finite pool for its chest category. 'Chests' is the number of chests containing that reward, not the probability of an independent reroll. A chest can contain several rewards so that the total occurrence can exceed the number of chests.
 
<tabber>
1-key=
{| class="wikitable"
! Reward !! Chests !! Share of category !! Total awarded
|-
| 50 mana orbs || 41/400 || 10.25% || 2,050 mana orbs
|-
| 100 mana orbs || 50/400 || 12.5% || 5,000 mana orbs
|-
| 200 mana orbs || 44/400 || 11% || 8,800 mana orbs
|-
| 300 mana orbs || 8/400 || 2% || 2,400 mana orbs
|-
| 500 mana orbs || 12/400 || 3% || 6,000 mana orbs
|-
| 1,000 mana orbs || 2/400 || 0.5% || 2,000 mana orbs
|-
| 5 diamonds || 33/400 || 8.25% || 165 diamonds
|-
| 10 diamonds || 48/400 || 12% || 480 diamonds
|-
| 20 diamonds || 26/400 || 6.5% || 520 diamonds
|-
| 30 diamonds || 4/400 || 1% || 120 diamonds
|-
| 50 diamonds || 2/400 || 0.5% || 100 diamonds
|-
| Cube || 30/400 || 7.5% || 30 cubes
|-
| Ship || 3/400 || 0.75% || 3 ships
|-
| UFO || 2/400 || 0.5% || 2 UFOs
|-
| Ball, wave, robot, spider and death effect || 1/400 each || 0.25% each || 1 of each
|-
| Colour || 12/400 || 3% || 12 colours
|-
| Each Tier 1 shard || 14/400 || 3.5% || 19 of each shard
|-
| Each Tier 2 shard || 10/400 || 2.5% || 15 of each shard
|-
! Total !! 442/400 !! 110.5% !! 442 reward occurrences
|}
The pool averages 1.105 reward occurrences per chest, awarding 26,250 mana orbs and 1,385 diamonds in total.
|-|
5-key=
{| class="wikitable"
! Reward !! Chests !! Share of category !! Total awarded
|-
| 500 mana orbs || 5/100 || 5% || 2,500 mana orbs
|-
| 1,000 mana orbs || 11/100 || 11% || 11,000 mana orbs
|-
| 1,500 mana orbs || 2/100 || 2% || 3,000 mana orbs
|-
| 2,000 mana orbs || 9/100 || 9% || 18,000 mana orbs
|-
| 2,500 mana orbs || 2/100 || 2% || 5,000 mana orbs
|-
| 3,000 mana orbs || 4/100 || 4% || 12,000 mana orbs
|-
| 4,000 mana orbs || 1/100 || 1% || 4,000 mana orbs
|-
| 5,000 mana orbs || 1/100 || 1% || 5,000 mana orbs
|-
| 10 diamonds || 10/100 || 10% || 100 diamonds
|-
| 20 diamonds || 6/100 || 6% || 120 diamonds
|-
| 30 diamonds || 3/100 || 3% || 90 diamonds
|-
| 40 and 50 diamonds || 2/100 each || 2% each || 80 and 100 diamonds
|-
| 60, 70, 80, 90 and 100 diamonds || 1/100 each || 1% each || 400 diamonds combined
|-
| Cube || 17/100 || 17% || 17 cubes
|-
| Ball, wave and UFO || 3/100 each || 3% each || 3 of each
|-
| Ship, robot and death effect || 2/100 each || 2% each || 2 of each
|-
| Spider || 1/100 || 1% || 1 spider
|-
| Each Tier 1 shard || 2/100 || 2% || 10 of each shard
|-
| Each Tier 2 shard || 2/100 || 2% || 10 of each shard
|-
! Total !! 116/100 !! 116% !! 116 reward occurrences
|}
The pool averages 1.16 reward occurrences per chest, awarding 60,500 mana orbs and 890 diamonds in total.
|-|
10-key=
{| class="wikitable"
! Reward !! Chests !! Share of category !! Total awarded
|-
| 1,500 mana orbs || 7/60 || 11.7% || 10,500 mana orbs
|-
| 2,000 mana orbs || 4/60 || 6.7% || 8,000 mana orbs
|-
| 4,000 mana orbs || 4/60 || 6.7% || 16,000 mana orbs
|-
| 10 diamonds || 1/60 || 1.7% || 10 diamonds
|-
| 15 diamonds || 6/60 || 10% || 90 diamonds
|-
| 20 diamonds || 5/60 || 8.3% || 100 diamonds
|-
| 30 diamonds || 6/60 || 10% || 180 diamonds
|-
| 40 diamonds || 2/60 || 3.3% || 80 diamonds
|-
| 50 diamonds || 8/60 || 13.3% || 400 diamonds
|-
| Cube || 30/60 || 50% || 30 cubes
|-
| Ball and ship || 4/60 each || 6.7% each || 4 of each
|-
| Spider, swing and UFO || 3/60 each || 5% each || 3 of each
|-
| Robot and wave || 2/60 each || 3.3% each || 2 of each
|-
| Colour || 9/60 || 15% || 9 colours
|-
| Each Tier 1 shard || 2/60 || 3.3% || 10 of each shard
|-
| Each Tier 2 shard || 2/60 || 3.3% || 10 of each shard
|-
! Total !! 123/60 !! 205% !! 123 reward occurrences
|}
The pool averages 2.05 reward occurrences per chest, awarding 34,500 mana orbs and 860 diamonds in total.
|-|
25-key=
{| class="wikitable"
! Reward !! Chests !! Share of category !! Total awarded
|-
| 50 diamonds || 10/24 || 41.7% || 500 diamonds
|-
| 100 diamonds || 14/24 || 58.3% || 1,400 diamonds
|-
| Cube and UFO || 6/24 each || 25% each || 6 of each
|-
| Ship and swing || 3/24 each || 12.5% each || 3 of each
|-
| Ball, robot and wave || 2/24 each || 8.3% each || 2 of each
|-
| Colour || 24/24 || 100% || 24 colours
|-
| Each Tier 1 shard || 1/24 || 4.2% || 5 of each shard
|-
| Each Tier 2 shard || 1/24 || 4.2% || 5 of each shard
|-
! Total !! 82/24 !! 341.7% !! 82 reward occurrences
|}
The pool averages about 3.42 reward occurrences per chest and awards 1,900 diamonds in total.
|-|
50-key=
{| class="wikitable"
! Reward !! Chests !! Share of category !! Total awarded
|-
| 100 diamonds || 12/12 || 100% || 1,200 diamonds
|-
| Cube || 9/12 || 75% || 9 cubes
|-
| Ship || 4/12 || 33.3% || 4 ships
|-
| UFO || 3/12 || 25% || 3 UFOs
|-
| Ball, wave, robot and spider || 2/12 each || 16.7% each || 2 of each
|-
| Colour || 12/12 || 100% || 12 colours
|-
| Each Tier 1 shard || 1/12 || 8.3% || 5 of each shard
|-
| Each Tier 2 shard || 1/12 || 8.3% || 5 of each shard
|-
| Additional Shadow and Lava shards || 1/12 each || 8.3% each || 10 additional shards of each
|-
! Total !! 60/12 !! 500% !! 60 reward occurrences
|}
The pool averages 5 reward occurrences per chest and awards 1,200 diamonds in total.
|-|
100-key=
{| class="wikitable"
! Reward !! Chests !! Share of category !! Total awarded
|-
| 500 diamonds || 8/8 || 100% || 4,000 diamonds
|-
| Cube || 8/8 || 100% || 8 cubes
|-
| Ship || 7/8 || 87.5% || 7 ships
|-
| Spider and UFO || 4/8 each || 50% each || 4 of each
|-
| Swing || 3/8 || 37.5% || 3 swings
|-
| Ball, robot and wave || 2/8 each || 25% each || 2 of each
|-
| Fire, Ice and Poison shards || 1/8 each || 12.5% each || 10 of each shard
|-
| Each Tier 2 shard || 1/8 || 12.5% || 10 of each shard
|-
! Total !! 48/8 !! 600% !! 48 reward occurrences
|}
The pool averages 6 reward occurrences per chest and awards 4,000 diamonds in total.
</tabber>
 
===Cosmetic reward IDs===
The galleries identify every cosmetic in each finite chest pool by its in-game ID. Primary and secondary colour rewards are distinguished where applicable.
 
{{Togglebox
|header = Cosmetic reward IDs
|body  =
<tabber>
1 Key chest=
'''Cubes'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Cube097.png|Cube 97
Cube163.png|Cube 163
Cube167.png|Cube 167
Cube176.png|Cube 176
Cube179.png|Cube 179
Cube189.png|Cube 189
Cube245.png|Cube 245
Cube249.png|Cube 249
Cube255.png|Cube 255
Cube278.png|Cube 278
Cube281.png|Cube 281
Cube282.png|Cube 282
Cube285.png|Cube 285
Cube287.png|Cube 287
Cube294.png|Cube 294
Cube302.png|Cube 302
Cube313.png|Cube 313
Cube333.png|Cube 333
Cube334.png|Cube 334
Cube335.png|Cube 335
Cube348.png|Cube 348
Cube350.png|Cube 350
Cube353.png|Cube 353
Cube373.png|Cube 373
Cube376.png|Cube 376
Cube391.png|Cube 391
Cube414.png|Cube 414
Cube420.png|Cube 420
Cube426.png|Cube 426
</gallery>
 
'''Ships'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Ship026.png|Ship 26
Ship069.png|Ship 69
Ship083.png|Ship 83
</gallery>
 
'''Balls'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Ball021.png|Ball 21
</gallery>
 
'''UFOs'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
UFO019.png|UFO 19
UFO118.png|UFO 118
</gallery>
 
'''Waves'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Wave016.png|Wave 16
</gallery>
 
'''Robots'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Robot010.png|Robot 10
</gallery>
 
'''Spiders'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Spider007.png|Spider 7
</gallery>
 
'''Death effects'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
DeathEffect003.png|Death Effect 3
</gallery>
 
'''Colours'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Colour041.png|Colour 41 (primary)
Colour101.png|Colour 101 (primary)
Colour040.png|Colour 40 (secondary)
Colour058.png|Colour 58 (secondary)
Colour061.png|Colour 61 (secondary)
Colour063.png|Colour 63 (secondary)
Colour066.png|Colour 66 (secondary)
Colour067.png|Colour 67 (secondary)
Colour069.png|Colour 69 (secondary)
Colour076.png|Colour 76 (secondary)
Colour078.png|Colour 78 (secondary)
Colour080.png|Colour 80 (secondary)
</gallery>
|-|
5 Key chest=
'''Cubes'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Cube112.png|Cube 112
Cube114.png|Cube 114
Cube115.png|Cube 115
Cube116.png|Cube 116
Cube137.png|Cube 137
Cube155.png|Cube 155
Cube171.png|Cube 171
Cube175.png|Cube 175
Cube177.png|Cube 177
Cube180.png|Cube 180
Cube265.png|Cube 265
Cube269.png|Cube 269
Cube273.png|Cube 273
Cube289.png|Cube 289
Cube291.png|Cube 291
Cube322.png|Cube 322
Cube330.png|Cube 330
</gallery>
 
'''Ships'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Ship051.png|Ship 51
Ship073.png|Ship 73
</gallery>
 
'''Balls'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Ball039.png|Ball 39
Ball042.png|Ball 42
Ball058.png|Ball 58
</gallery>
 
'''UFOs'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
UFO053.png|UFO 53
UFO056.png|UFO 56
UFO097.png|UFO 97
</gallery>
 
'''Waves'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Wave034.png|Wave 34
Wave042.png|Wave 42
Wave076.png|Wave 76
</gallery>
 
'''Robots'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Robot026.png|Robot 26
Robot030.png|Robot 30
</gallery>
 
'''Spiders'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Spider017.png|Spider 17
</gallery>
 
'''Death effects'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
DeathEffect014.png|Death Effect 14
DeathEffect015.png|Death Effect 15
</gallery>
|-|
10 Key chest=
'''Cubes'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Cube212.png|Cube 212
Cube218.png|Cube 218
Cube228.png|Cube 228
Cube256.png|Cube 256
Cube259.png|Cube 259
Cube298.png|Cube 298
Cube300.png|Cube 300
Cube318.png|Cube 318
Cube328.png|Cube 328
Cube331.png|Cube 331
Cube336.png|Cube 336
Cube338.png|Cube 338
Cube340.png|Cube 340
Cube345.png|Cube 345
Cube349.png|Cube 349
Cube355.png|Cube 355
Cube366.png|Cube 366
Cube374.png|Cube 374
Cube380.png|Cube 380
Cube382.png|Cube 382
Cube389.png|Cube 389
Cube392.png|Cube 392
Cube398.png|Cube 398
Cube402.png|Cube 402
Cube410.png|Cube 410
Cube418.png|Cube 418
Cube432.png|Cube 432
Cube437.png|Cube 437
Cube441.png|Cube 441
Cube461.png|Cube 461
</gallery>
 
'''Ships'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Ship064.png|Ship 64
Ship071.png|Ship 71
Ship089.png|Ship 89
Ship110.png|Ship 110
</gallery>
 
'''Balls'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Ball085.png|Ball 85
Ball087.png|Ball 87
Ball101.png|Ball 101
Ball109.png|Ball 109
</gallery>
 
'''UFOs'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
UFO081.png|UFO 81
UFO103.png|UFO 103
UFO123.png|UFO 123
</gallery>
 
'''Waves'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Wave054.png|Wave 54
Wave091.png|Wave 91
</gallery>
 
'''Robots'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Robot027.png|Robot 27
Robot061.png|Robot 61
</gallery>
 
'''Spiders'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Spider034.png|Spider 34
Spider052.png|Spider 52
Spider063.png|Spider 63
</gallery>
 
'''Swings'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Swing014.png|Swing 14
Swing028.png|Swing 28
Swing029.png|Swing 29
</gallery>
 
'''Colours'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Colour064.png|Colour 64 (secondary)
Colour075.png|Colour 75 (secondary)
Colour081.png|Colour 81 (secondary)
Colour082.png|Colour 82 (secondary)
Colour083.png|Colour 83 (secondary)
Colour084.png|Colour 84 (secondary)
Colour101.png|Colour 101 (secondary)
Colour103.png|Colour 103 (secondary)
Colour105.png|Colour 105 (secondary)
</gallery>
|-|
25 Key chest=
'''Cubes'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Cube293.png|Cube 293
Cube295.png|Cube 295
Cube404.png|Cube 404
Cube405.png|Cube 405
Cube406.png|Cube 406
Cube419.png|Cube 419
</gallery>
 
'''Ships'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Ship059.png|Ship 59
Ship072.png|Ship 72
Ship112.png|Ship 112
</gallery>
 
'''Balls'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Ball088.png|Ball 88
Ball089.png|Ball 89
</gallery>
 
'''UFOs'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
UFO039.png|UFO 39
UFO058.png|UFO 58
UFO061.png|UFO 61
UFO067.png|UFO 67
UFO099.png|UFO 99
UFO126.png|UFO 126
</gallery>
 
'''Waves'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Wave047.png|Wave 47
Wave073.png|Wave 73
</gallery>
 
'''Robots'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Robot064.png|Robot 64
Robot067.png|Robot 67
</gallery>
 
'''Swings'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Swing011.png|Swing 11
Swing013.png|Swing 13
Swing043.png|Swing 43
</gallery>
 
'''Colours'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Colour042.png|Colour 42 (primary)
Colour043.png|Colour 43 (primary)
Colour046.png|Colour 46 (primary)
Colour047.png|Colour 47 (primary)
Colour050.png|Colour 50 (primary)
Colour055.png|Colour 55 (primary)
Colour066.png|Colour 66 (primary)
Colour067.png|Colour 67 (primary)
Colour068.png|Colour 68 (primary)
Colour069.png|Colour 69 (primary)
Colour070.png|Colour 70 (primary)
Colour072.png|Colour 72 (primary)
Colour073.png|Colour 73 (primary)
Colour075.png|Colour 75 (primary)
Colour078.png|Colour 78 (primary)
Colour079.png|Colour 79 (primary)
Colour081.png|Colour 81 (primary)
Colour087.png|Colour 87 (primary)
Colour088.png|Colour 88 (primary)
Colour090.png|Colour 90 (primary)
Colour042.png|Colour 42 (secondary)
Colour060.png|Colour 60 (secondary)
Colour074.png|Colour 74 (secondary)
Colour098.png|Colour 98 (secondary)
</gallery>
|-|
50 Key chest=
'''Cubes'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Cube166.png|Cube 166
Cube202.png|Cube 202
Cube261.png|Cube 261
Cube264.png|Cube 264
Cube280.png|Cube 280
Cube301.png|Cube 301
Cube361.png|Cube 361
Cube384.png|Cube 384
Cube393.png|Cube 393
</gallery>
 
'''Ships'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Ship082.png|Ship 82
Ship085.png|Ship 85
Ship097.png|Ship 97
Ship135.png|Ship 135
</gallery>
 
'''Balls'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Ball056.png|Ball 56
Ball115.png|Ball 115
</gallery>
 
'''UFOs'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
UFO087.png|UFO 87
UFO142.png|UFO 142
UFO143.png|UFO 143
</gallery>
 
'''Waves'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Wave079.png|Wave 79
Wave096.png|Wave 96
</gallery>
 
'''Robots'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Robot036.png|Robot 36
Robot050.png|Robot 50
</gallery>
 
'''Spiders'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Spider047.png|Spider 47
Spider062.png|Spider 62
</gallery>
 
'''Colours'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Colour044.png|Colour 44 (secondary)
Colour045.png|Colour 45 (secondary)
Colour046.png|Colour 46 (secondary)
Colour048.png|Colour 48 (secondary)
Colour050.png|Colour 50 (secondary)
Colour055.png|Colour 55 (secondary)
Colour087.png|Colour 87 (secondary)
Colour090.png|Colour 90 (secondary)
Colour092.png|Colour 92 (secondary)
Colour093.png|Colour 93 (secondary)
Colour095.png|Colour 95 (secondary)
Colour097.png|Colour 97 (secondary)
</gallery>
|-|
100 Key chest=
'''Cubes'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Cube192.png|Cube 192
Cube204.png|Cube 204
Cube317.png|Cube 317
Cube323.png|Cube 323
Cube356.png|Cube 356
Cube367.png|Cube 367
Cube383.png|Cube 383
Cube386.png|Cube 386
</gallery>
 
'''Ships'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Ship055.png|Ship 55
Ship116.png|Ship 116
Ship132.png|Ship 132
Ship136.png|Ship 136
Ship138.png|Ship 138
Ship160.png|Ship 160
Ship169.png|Ship 169
</gallery>
 
'''Balls'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Ball069.png|Ball 69
Ball084.png|Ball 84
</gallery>
 
'''UFOs'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
UFO042.png|UFO 42
UFO077.png|UFO 77
UFO094.png|UFO 94
UFO106.png|UFO 106
</gallery>
 
'''Waves'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Wave057.png|Wave 57
Wave071.png|Wave 71
</gallery>
 
'''Robots'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Robot044.png|Robot 44
Robot059.png|Robot 59
</gallery>
 
'''Spiders'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Spider041.png|Spider 41
Spider048.png|Spider 48
Spider059.png|Spider 59
Spider061.png|Spider 61
</gallery>
 
'''Swings'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Swing004.png|Swing 4
Swing020.png|Swing 20
Swing035.png|Swing 35
</gallery>
|-|
Gold chest=
'''Cubes'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Cube157.png|Cube 157
Cube170.png|Cube 170
Cube183.png|Cube 183
Cube258.png|Cube 258
Cube357.png|Cube 357
Cube283.png|Cube 283
</gallery>
 
'''Ships'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Ship133.png|Ship 133
Ship165.png|Ship 165
Ship139.png|Ship 139
Ship147.png|Ship 147
</gallery>
 
'''Balls'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Ball100.png|Ball 100
Ball074.png|Ball 74
</gallery>
 
'''UFOs'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
UFO043.png|UFO 43
UFO066.png|UFO 66
</gallery>
 
'''Waves'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Wave095.png|Wave 95
Wave088.png|Wave 88
</gallery>
 
'''Spiders'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Spider033.png|Spider 33
Spider031.png|Spider 31
</gallery>
 
'''Swings'''
<gallery mode="nolines" widths="160" heights="100" class="icon-gallery">
Swing005.png|Swing 5
Swing024.png|Swing 24
</gallery>
</tabber>
}}
 
==History==
Update 2.1 introduced the Treasure Room with 200 one-key chests and 48 five-key chests, arranged in grids of twelve. Opening all 248 chests cost 440 Demon Keys.
 
Update 2.2 redesigned the room, increased the one-key and five-key collections to 400 and 100 chests respectively, and introduced chest categories costing 10, 25, 50 and 100 Demon Keys. This brought the regular-chest total to 604 and the total cost to 3,500 Demon Keys. The update also added entrances to the Mechanic and Diamond Shop. Update 2.207 introduced Event Levels and their reward chests, providing Gold Keys used by the room's Gold Chests.
 
==Trivia==
*The music played in the Treasure Room is ''Random Song 01'', produced by [[Robert Topala|RobTop]]. It is also used in the [[Vault]].
*The Keymaster sprite in the insufficient-keys dialogue becomes progressively more shocked for higher-cost chests.
*If all 3,500 Demon Keys are obtained solely through eligible mana-orb progress, they correspond to 1,750,000 mana orbs. Keys awarded directly by chests or Event Levels reduce the required number of mana orbs.
 
[[File:RandomSong01.mp3]]
 
{{Togglebox
|header = General messages
|body  =
When trying to open a silver chest without a Demon Key:
*The Keymaster: You need a key to open this chest.
When trying to open a larger chest with an insufficient number of Demon Keys:
*The Keymaster: You need <span style="color:deepskyblue">''<number>''</span> more <span style="color:yellow">keys</span> to open this <span style="color:lime">chest</span>
When trying to open a bonus chest before meeting its requirement:
*The Keymaster: Unlock <span style="color:yellow">#</span> more <span style="color:lime">Chest(s)</span>, and you can collect this bonus.
When trying to open a Gold Chest without a Gold Key:
*The Keymaster: You need a <span style="color:yellow">Gold Key</span> to unlock this <span style="color:lime">chest</span>.
When trying to open a Gold Chest after all 20 have been opened:
*All out of <span style="color:yellow">Gold Chests</span> right now. Come back later.
}}
 
{{Togglebox
|header = Introductory dialogue
|body  =
When trying to access the Treasure Room with an insufficient number of keys:
*The Keymaster: Bring me <span style="color:yellow">5</span> <span style="color:lime">keys</span>, and I will let you pass.
*The Keymaster: Collect <span style="color:yellow">4-1</span> more <span style="color:lime">key(s)</span>, and I will let you pass.
After trying to access the Treasure Room with at least five keys:
*The Keymaster: Well, well, well. Look who it is.
**I see you have the <span style="color:lime">keys</span>. But what comes next?
**The <span style="color:orange">door</span> is open. Time to find out...
}}
 
==Gallery==
<gallery>
TreasureRoom02.png|The first set of Treasure Room chests
TreasureRoom03.png|Another Treasure Room screen
TreasureRoom04.png|A Treasure Room chest screen
TreasureRoom05.png|The shop entrances
1KeyChest.png|Chest requiring 1 Demon Key
5KeyChest.png|Chest requiring 5 Demon Keys
10KeyChest.png|Chest requiring 10 Demon Keys
25KeyChest.png|Chest requiring 25 Demon Keys
50KeyChest.png|Chest requiring 50 Demon Keys
100KeyChest.png|Chest requiring 100 Demon Keys
LargeChest.png|Bonus chest requiring other chests to be opened
GoldChest.png|Chest requiring 1 Gold Key
</gallery>
[[Category:Rooms (base content)]]

Revision as of 01:53, 12 October 2026

Work in progress!
This article is currently undergoing development and in the process of receiving additional information. You can edit it to achieve a higher standard.
The Treasure Room

The Treasure Room is a room in Geometry Dash, Geometry Dash Lite and Geometry Dash World, introduced in Update 2.1. It is accessed through the door in the lower-right corner of the creator menu. The Keymaster permanently opens the room once the player collects five Demon Keys.

The room contains 604 regular chests opened with Demon Keys, three bonus chests unlocked after opening a specified number of regular chests, 20 chests opened with Gold Keys, and entrances to four shops. Its selection and layout were expanded substantially in Update 2.2.

Access

Before the player has collected five Demon Keys, selecting the Treasure Room door summons the Keymaster, who states how many more keys are required. After collecting the fifth key and selecting the door again, the Keymaster permanently opens it. Entering the room does not consume those five keys; the player spends keys only when opening individual chests.

Demon Keys are primarily awarded as the player collects eligible mana orbs, with one key awarded for every 500. The player can also obtain them directly from certain reward chests and Event Levels. Players obtain Gold Keys from the reward chests of selected Event Levels and spend them separately from Demon Keys.

Layout

The Treasure Room has five main screens: the first two lead to six categories of regular chests, separated into Tier 1 and Tier 2. A chest's cost is displayed beneath it, and trying to open one without enough keys prompts the Keymaster to state the remaining requirement.

Screen Chest category Chests Cost per chest Cost of category
Tier 1 1-key 400 1 Demon Key 400 Demon Keys
5-key 100 5 Demon Keys 500 Demon Keys
10-key 60 10 Demon Keys 600 Demon Keys
Tier 2 25-key 24 25 Demon Keys 600 Demon Keys
50-key 12 50 Demon Keys 600 Demon Keys
100-key 8 100 Demon Keys 800 Demon Keys
Total 604 — 3,500 Demon Keys

The regular chests use a finite reward pool for each category. The game randomises where that category's rewards are placed; selecting a different unopened chest does not choose from a newly rerolled set of independent odds. Contents include mana orbs, diamonds, shards, colours and Icon Kit items. Higher-cost categories generally contain larger currency rewards and more cosmetic items. Opening every regular chest costs 3,500 Demon Keys.

Bonus chests

The third screen contains three bonus chests. They cost no keys and become available after opening the required number of regular Treasure Room chests.

Requirement Rewards Additional function
50 chests opened Ball 23 and Green Key The Green Key removes the corresponding lock in the Basement.
100 chests opened Cube 104 —
200 chests opened UFO 27 —

Gold chests

The fourth screen contains 20 Gold Chests. Each costs one Gold Key and awards the next reward in a fixed sequence; their on-screen position does not let the player choose a later reward. Once all 20 have been opened, the Keymaster states that no Gold Chests remain. The complete set costs 20 Gold Keys.

Gold Chest reward sequence
Chest Cosmetic Other rewards
1 Cube 157 —
2 Ship 133 1,000 mana orbs
3 Cube 170 20 diamonds
4 Ship 165 30 diamonds
5 Swing 5 1,500 mana orbs and 15 diamonds
6 Cube 183 2,000 mana orbs
7 Wave 95 1,000 mana orbs and 10 diamonds
8 Cube 258 30 diamonds
9 Ball 100 30 diamonds
10 UFO 43 2,000 mana orbs
11 Cube 357 2,000 mana orbs
12 Swing 24 30 diamonds
13 Spider 33 30 diamonds
14 Ship 139 30 diamonds
15 Cube 283 30 diamonds
16 Wave 88 2,000 mana orbs
17 Ball 74 1,000 mana orbs and 10 diamonds
18 Ship 147 2,000 mana orbs
19 UFO 66 30 diamonds
20 Spider 31 30 diamonds
Total 20 cosmetics 14,500 mana orbs and 325 diamonds

Shops

The fifth screen contains four hanging ropes leading to shops. Access depends on the player's total collected diamonds; entering a shop does not spend them.

Rope Shop Access requirement Currency used inside
First Secret Shop 500 diamonds Mana orbs
Second Community Shop 200 diamonds Mana orbs
Third Mechanic 2,000 diamonds Mana orbs
Fourth Diamond Shop 1,000 diamonds Diamond shards

Demon Key chest rewards

Each table describes the complete finite pool for its chest category. 'Chests' is the number of chests containing that reward, not the probability of an independent reroll. A chest can contain several rewards so that the total occurrence can exceed the number of chests.

Reward Chests Share of category Total awarded
50 mana orbs 41/400 10.25% 2,050 mana orbs
100 mana orbs 50/400 12.5% 5,000 mana orbs
200 mana orbs 44/400 11% 8,800 mana orbs
300 mana orbs 8/400 2% 2,400 mana orbs
500 mana orbs 12/400 3% 6,000 mana orbs
1,000 mana orbs 2/400 0.5% 2,000 mana orbs
5 diamonds 33/400 8.25% 165 diamonds
10 diamonds 48/400 12% 480 diamonds
20 diamonds 26/400 6.5% 520 diamonds
30 diamonds 4/400 1% 120 diamonds
50 diamonds 2/400 0.5% 100 diamonds
Cube 30/400 7.5% 30 cubes
Ship 3/400 0.75% 3 ships
UFO 2/400 0.5% 2 UFOs
Ball, wave, robot, spider and death effect 1/400 each 0.25% each 1 of each
Colour 12/400 3% 12 colours
Each Tier 1 shard 14/400 3.5% 19 of each shard
Each Tier 2 shard 10/400 2.5% 15 of each shard
Total 442/400 110.5% 442 reward occurrences
The pool averages 1.105 reward occurrences per chest, awarding 26,250 mana orbs and 1,385 diamonds in total.

Reward Chests Share of category Total awarded
500 mana orbs 5/100 5% 2,500 mana orbs
1,000 mana orbs 11/100 11% 11,000 mana orbs
1,500 mana orbs 2/100 2% 3,000 mana orbs
2,000 mana orbs 9/100 9% 18,000 mana orbs
2,500 mana orbs 2/100 2% 5,000 mana orbs
3,000 mana orbs 4/100 4% 12,000 mana orbs
4,000 mana orbs 1/100 1% 4,000 mana orbs
5,000 mana orbs 1/100 1% 5,000 mana orbs
10 diamonds 10/100 10% 100 diamonds
20 diamonds 6/100 6% 120 diamonds
30 diamonds 3/100 3% 90 diamonds
40 and 50 diamonds 2/100 each 2% each 80 and 100 diamonds
60, 70, 80, 90 and 100 diamonds 1/100 each 1% each 400 diamonds combined
Cube 17/100 17% 17 cubes
Ball, wave and UFO 3/100 each 3% each 3 of each
Ship, robot and death effect 2/100 each 2% each 2 of each
Spider 1/100 1% 1 spider
Each Tier 1 shard 2/100 2% 10 of each shard
Each Tier 2 shard 2/100 2% 10 of each shard
Total 116/100 116% 116 reward occurrences
The pool averages 1.16 reward occurrences per chest, awarding 60,500 mana orbs and 890 diamonds in total.

Reward Chests Share of category Total awarded
1,500 mana orbs 7/60 11.7% 10,500 mana orbs
2,000 mana orbs 4/60 6.7% 8,000 mana orbs
4,000 mana orbs 4/60 6.7% 16,000 mana orbs
10 diamonds 1/60 1.7% 10 diamonds
15 diamonds 6/60 10% 90 diamonds
20 diamonds 5/60 8.3% 100 diamonds
30 diamonds 6/60 10% 180 diamonds
40 diamonds 2/60 3.3% 80 diamonds
50 diamonds 8/60 13.3% 400 diamonds
Cube 30/60 50% 30 cubes
Ball and ship 4/60 each 6.7% each 4 of each
Spider, swing and UFO 3/60 each 5% each 3 of each
Robot and wave 2/60 each 3.3% each 2 of each
Colour 9/60 15% 9 colours
Each Tier 1 shard 2/60 3.3% 10 of each shard
Each Tier 2 shard 2/60 3.3% 10 of each shard
Total 123/60 205% 123 reward occurrences
The pool averages 2.05 reward occurrences per chest, awarding 34,500 mana orbs and 860 diamonds in total.

Reward Chests Share of category Total awarded
50 diamonds 10/24 41.7% 500 diamonds
100 diamonds 14/24 58.3% 1,400 diamonds
Cube and UFO 6/24 each 25% each 6 of each
Ship and swing 3/24 each 12.5% each 3 of each
Ball, robot and wave 2/24 each 8.3% each 2 of each
Colour 24/24 100% 24 colours
Each Tier 1 shard 1/24 4.2% 5 of each shard
Each Tier 2 shard 1/24 4.2% 5 of each shard
Total 82/24 341.7% 82 reward occurrences
The pool averages about 3.42 reward occurrences per chest and awards 1,900 diamonds in total.

Reward Chests Share of category Total awarded
100 diamonds 12/12 100% 1,200 diamonds
Cube 9/12 75% 9 cubes
Ship 4/12 33.3% 4 ships
UFO 3/12 25% 3 UFOs
Ball, wave, robot and spider 2/12 each 16.7% each 2 of each
Colour 12/12 100% 12 colours
Each Tier 1 shard 1/12 8.3% 5 of each shard
Each Tier 2 shard 1/12 8.3% 5 of each shard
Additional Shadow and Lava shards 1/12 each 8.3% each 10 additional shards of each
Total 60/12 500% 60 reward occurrences
The pool averages 5 reward occurrences per chest and awards 1,200 diamonds in total.

Reward Chests Share of category Total awarded
500 diamonds 8/8 100% 4,000 diamonds
Cube 8/8 100% 8 cubes
Ship 7/8 87.5% 7 ships
Spider and UFO 4/8 each 50% each 4 of each
Swing 3/8 37.5% 3 swings
Ball, robot and wave 2/8 each 25% each 2 of each
Fire, Ice and Poison shards 1/8 each 12.5% each 10 of each shard
Each Tier 2 shard 1/8 12.5% 10 of each shard
Total 48/8 600% 48 reward occurrences
The pool averages 6 reward occurrences per chest and awards 4,000 diamonds in total.

Cosmetic reward IDs

The galleries identify every cosmetic in each finite chest pool by its in-game ID. Primary and secondary colour rewards are distinguished where applicable.

Cosmetic reward IDs

Cubes

Ships

Balls

UFOs

Waves

Robots

Spiders

Death effects

Colours

Cubes

Ships

Balls

UFOs

Waves

Robots

Spiders

Death effects

Cubes

Ships

Balls

UFOs

Waves

Robots

Spiders

Swings

Colours

Cubes

Ships

Balls

UFOs

Waves

Robots

Swings

Colours

Cubes

Ships

Balls

UFOs

Waves

Robots

Spiders

Colours

Cubes

Ships

Balls

UFOs

Waves

Robots

Spiders

Swings

Cubes

Ships

Balls

UFOs

Waves

Spiders

Swings

History

Update 2.1 introduced the Treasure Room with 200 one-key chests and 48 five-key chests, arranged in grids of twelve. Opening all 248 chests cost 440 Demon Keys.

Update 2.2 redesigned the room, increased the one-key and five-key collections to 400 and 100 chests respectively, and introduced chest categories costing 10, 25, 50 and 100 Demon Keys. This brought the regular-chest total to 604 and the total cost to 3,500 Demon Keys. The update also added entrances to the Mechanic and Diamond Shop. Update 2.207 introduced Event Levels and their reward chests, providing Gold Keys used by the room's Gold Chests.

Trivia

  • The music played in the Treasure Room is Random Song 01, produced by RobTop. It is also used in the Vault.
  • The Keymaster sprite in the insufficient-keys dialogue becomes progressively more shocked for higher-cost chests.
  • If all 3,500 Demon Keys are obtained solely through eligible mana-orb progress, they correspond to 1,750,000 mana orbs. Keys awarded directly by chests or Event Levels reduce the required number of mana orbs.

General messages

When trying to open a silver chest without a Demon Key:
  • The Keymaster: You need a key to open this chest.

When trying to open a larger chest with an insufficient number of Demon Keys:

  • The Keymaster: You need <number> more keys to open this chest

When trying to open a bonus chest before meeting its requirement:

  • The Keymaster: Unlock # more Chest(s), and you can collect this bonus.

When trying to open a Gold Chest without a Gold Key:

  • The Keymaster: You need a Gold Key to unlock this chest.

When trying to open a Gold Chest after all 20 have been opened:

  • All out of Gold Chests right now. Come back later.

Introductory dialogue

When trying to access the Treasure Room with an insufficient number of keys:
  • The Keymaster: Bring me 5 keys, and I will let you pass.
  • The Keymaster: Collect 4-1 more key(s), and I will let you pass.

After trying to access the Treasure Room with at least five keys:

  • The Keymaster: Well, well, well. Look who it is.
    • I see you have the keys. But what comes next?
    • The door is open. Time to find out...