Update 1.9: Difference between revisions

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{{Quality}}
{{IB-Update
|image      =
<gallery>
BlastProcessing.png|Blast Processing
TheoryOfEverything2.png|Theory of Everything 2
</gallery>
|update      = v1.9
|updates    =
*v1.91
*v1.911
*v1.921
*v1.93
|steamdate  = 23-12-2014 (initial release)
|androiddate = 09-11-2014
|iosdate    = 09-11-2014
|levels      =
*[[Blast Processing|Blast Pro&shy;cessing]]
*[[Theory of Everything 2|Theory of Every&shy;thing 2]]
|portals    =
*[[Portals#Wave|Wave]]
|icons      =
*4 + 2^ cubes
*2 ships
*2 balls
*2 UFOs
*1 wave
*4 colours
^ ''Steam only''
|precededby  = [[Update 1.8]]
|followedby  = [[Update 2.0]]
}}
'''Update 1.9''' was the ninth major update to [[Geometry Dash]] released on 9 November 2014 for Android and iOS, and on 23 December 2014 serving as the initial release of the Steam version.


[[File:Proccessing .PNG|thumb|220x220px|Blast Processing]]
==Description==
[[File:Everything2.PNG|thumb|220x220px|Theory of Everything 2]]
Update 1.9 introduced seventeenth and eighteenth levels, [[Blast Processing]] and [[Theory of Everything 2]], the former introducing the wave form, and the latter the second main Demon level. The [[Icon Kit]] received 11 icons (13 on Steam) and 4 new colours. The update also included a great variety of level [[Level Editor|level editor]] additions and improvements, including new objects that when used in conjunction with blocks could convey a 3D aesthetic. A new [[User Accounts|user account]] system was implemented, and music from [https://newgrounds.com Newgrounds] was able to downloaded for use in [[User Levels|user levels]]. Additionally, level difficulties were changed as follows:
 
*[[Back On Track]]: Normal ➔ Easy
== Previews ==
*[[Polargeist]]: Hard ➔ Normal
Prior to the release of Update 1.8, Topala said in a conversation at Touch Arcade Forums:
*[[Dry Out]]: Harder ➔ Normal
 
*[[Base After Base]]: Harder ➔ Hard
<blockquote>"I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha"
*[[Can't Let Go]]: Insane ➔ Hard
</blockquote>
*[[Jumper]]: Insane ➔ Harder
*[[Time Machine]]: Insane ➔ Harder
*[[Cycles]]: Insane ➔ Harder


;Update log (iOS AppStore)
*New level "Blast Processing"
*New level "Theory of Everything 2"
*New "Wave" game mode
*New music system. Build and share levels using custom music from Newgrounds.com
*Backup system. Store and sync your progress between devices and platforms
*User account system
*New achievements, colors and icons
*Lots of new details and level objects
*Customize the color of objects in the level editor (including 4 custom color channels)
*Color coding in editor to make different objects more clear
*New search options
*Improved server performance for downloading levels
*Copy/paste support in editor. (not duplicate, paste object anywhere in the level)
*Level editor object limit increased to 15,000
*Lots of bug fixes and improvements
*More!


On August 13, 2014, Topala posted his first Update 1.9 preview image, which shows five icons wearing different-colored headphones. This made way for much anticipation throughout the Geometry Dash community, resulting in theories involving soundtrack changes within a level and new game modes.
;v1.91 (21 November 2014)
*Bugfixes and tweaks


On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.
;v1.911 (22 November 2014)
*Bugfixes and tweaks


On September 6, 2014, another image was posted through Topala's social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.
;v1.921 (29 January 2015)
*New performance option that can reduce lag on some devices. Go to "options/smooth fix" to enable.
*Added group features to level editor
*Max objects increased to 20,000
*Bugfixes and tweaks


On September 14, 2014, Topala posted yet another image onto his social media accounts. It has a blast and processor for [[Blast Processing]] by Waterflame'' ''and a book, an infinity symbol, and a "2" for''' '''[[Theory of Everything 2]]'' by'' ''DJ Nate, ''with the latter likely to be the demon level, following similar lines to [[Update 1.6]]''.''
;v1.930 (17 February 2015)
*Bugfixes


On September 21, 2014, another image was posted through Facebook and Twitter. This image introduced a new custom music feature that would allow players to include music from Newgrounds in their custom levels. The image includes ten icons with headphones at the bottom. It was the first picture to indicate that the update was a work in progress. Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.
===Lite version===
[[Geometry Dash Lite]] was updated to v1.921 on 6 February 2015 (iOS):
*New level "[[Time Machine]]"!
*New achievements and rewards!
*Account system
*Bugfixes and tweaks


On September 28, 2014, Topala officially released the first Update 1.9 sneak peek video, which showed the first 21 seconds of Blast Processing. As seen in the video, the new blue [[Portals|portal]] changed the icon to an arrow-like object with physics similar to those seen in the mobile game Wave Wave.  
==Trivia==
{{Togglebox
|header = History
|body  = <nowiki />
*'''3 August 2014:''' Prior to the release of [[Update 1.8]], Topala said in a conversation at Touch Arcade Forums, "''I have a lot of ideas for Update 1.9 that could be huge for the game, but more on that after I release 1.8......... muahaha!''"
*'''13 August 2014:''' Topala posts his first Update 1.9 preview image, which shows five icons wearing different-coloured headphones. This makes way for much anticipation throughout the Geometry Dash community and results in theories involving soundtrack changes within a level and new game modes.
*'''26 August 2014:''' Topala publishes another image depicting 3-D blocks, arousing much excitement among ''Geometry Dash'' players.
*'''28 August 2014:''' Topala continues with the idea of 3-D blocks, posting a picture on Facebook about what could be built using them.
*'''6 September 2014:''' Another image is posted through Topala's social media accounts, featuring several different level components that could be used in future Geometry Dash levels. This includes two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature is a new thick blue portal that would likely result in the introduction of a new form.
*'''14 September 2014:''' Topala posts another image to social media, hinting the soundtracks for the upcoming levels. It has a blast and processor (which was later confirmed to be Blast Processing by Waterflame) and a book, an infinity symbol, and the number 2 (which hinted to Theory of Everything 2 by both DJ Nate and F-777).
*'''21 September 2014:''' Another image is posted through Facebook and Twitter. It previews a new custom music feature that would allow players to include music from Newgrounds in their custom levels. The image includes ten icons with headphones at the bottom. It is the first picture to indicate that the update was a work in progress. Upon the release of the image, Topala says that a sneak peek video for the next levels would be coming soon.
*'''28 September 2014:''' Topala officially releases the first Update 1.9 sneak peek video, which shows the first 21 seconds of Blast Processing. As seen in the video, the new blue portal changes the icon to an arrow-like object with physics similar to those seen in the mobile game, ''Wave Wave''.
*'''10 October 2014:''' Topala releases another sneak peek video featuring the second level, Theory of Everything 2. In this video, a new background and a new design of ship is used. Topala is also playing the game on his PC, indicating that he may have been using the Steam version.
*'''18 October 2014:''' Topala confirms that the update would be released soon after he had fixed a minor issues in the backup and music systems. He also says he is working on the Steam version, and hints on Update 2.0, stating that he will continue improving the user account system devised in 1.9.
*'''4 November 2014:''' Topala posts that the update is submitted for review and is waiting to be accepted.
*'''9 November 2014:''' Nearly three months after Update 1.9 was first mentioned, Topala confirms the release of 1.9 and states that it will be released on iOS and Android devices around the same time, and the Steam version would be released as soon as possible. It is eventually released on the Windows Phone, App Store, and several other mobile devices.
*'''15 November 2014:''' Update 1.9 is released on Amazon devices.
*'''20 November 2014:''' Update 1.91 is released on all devices. This is a minor update that fixes a few bugs.
*'''18 January 2015:''' Update 1.921 is released on the Play Store. This includes some new options and fixes a few custom soundtrack bugs.
*'''29 January 2015:''' Update 1.921 is released on the App Store.
*'''12 February 2015:''' Update 1.930 is released on the Play Store. This is a minor update that includes some bugfixes.
*'''16 February 2015:''' Update 1.930 is released on the App Store.
}}


On October 10, 2014, he released another sneak peek video featuring the second level, [[Theory of Everything 2]]. In this video, a new background and a new design of ship was used. Topala was also playing the game on his computer, indicating that he may have been using the future Steam version.
==Previews==
{{VC|PQkAjNPKxDM|2iId_amseh0
|cpt1 = An early preview, the level differing from the release version with many decorations not yet present
}}


On October 18, 2014, Topala confirmed that the update would be released soon after he had fixed a minor issues in the backup and music systems. He also said he was working on the Steam version, and hinted on [[Update 2.0]], stating that he will continue improving the user account system devised in 1.9.
==Gallery==
 
<gallery mode="packed">
On November 4, 2014, Topala posted that the update was submitted for review and was waiting to be accepted.
Update1.9Teaser01.png
 
Update1.9Teaser02.png
On November 9, 2014, almost three months after Update 1.9 was first mentioned, Topala confirmed the release of 1.9 and stated that it would release to iOS and Android devices around the same time, and the Steam version would be released as soon as possible.
Update1.9Teaser03.png
 
Update1.9ObjectsPreview.png
On November 13, 2014, Update 1.9 was released to the Windows Phone App Store.
Update1.9Teaser04.png|Featured levels music hint, 'blast' + 'processor' = Blast Processing, 'documented idea' + 'all things' + 2 = Theory of Everything 2
 
Update1.9Teaser05.png
On November 14, 2014, Update 1.91 was released to all devices. This was a minor update that fixed a few bugs.
 
On November 15, 2014 update 1.9 was released on Amazon devices.
 
On January 18, 2015 update 1.92 was released on Google Play. This included some new options and fixed few Custom Song bugs.
 
== Introductions ==
* New level "[[Blast Processing|'''''Blast Processing''''']]"
* New level "[[Theory of Everything 2|'''''Theory of Everything 2''''']]"
* New "'''Wave'''" [[Forms|Game ]]<nowiki/>mode
* New music system. Build and share levels using custom music from [[Newgrounds]]
* Backup system! Store and sync your progress between devices and platforms
* User account system. (Unique user names and backup, will include more in update 2.0)
* New achievements, colors and icons.
* Lots of new details and level objects.
* [[Everyplay]] support for Android.
* Customize the color of objects in the level editor (including 4 custom color channels).
* Color coding in editor to make different objects more clear.
* New search options.
* Improved server performance for downloading levels.
* Copy/paste support in editor. (not duplicate, paste object anywhere in the level).
* Level editor object limit increased from 12,000 to 20,000
* Lots of bug fixes and improvements.
* The 99% achievement got nerfed to dying between 95% and 99%, making it possible to get the achievement in all main levels (including Lite ones), not just Electrodynamix.
* A lot of difficulties for levels have been changed: [[Back on Track]] now is Easy, [[Polargeist]] and [[Dry Out]] now are Normal, [[Base After Base]] and [[Can't Let Go]] now are Hard and [[Jumper]], [[Time Machine]] and [[Cycles]] are now Harder.
* A new sound engine was introduced.
* Stereo Madness' third coin was nerfed.
* The game now automatically names your level "Unnamed 0" when you don't set a name for it. Your second unnamed level will be named "Unnamed 1", your third unnamed level will be named "Unnamed 2", and so forth.
* A new secret [[Achievements|achievement]] was added (Master Detective!)
* Steam users can use their exclusive icons in mobile version.
* Group features to Level Editor.
*
 
== Sneak peeks ==
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|left|300px|Sneak Peek for [[Blast Processing]]]][[File:Geometry Dash Update 1.90 Sneak Peek 2-1|thumb|300 px|Sneak Peek 2 for [[Theory of Everything 2]]]]
 
 
 
 
 
 
 
 
 
 
 
 
==  Trivia  ==
* The new arrow-like form, known as the Wave, was inspired by the mechanics of the mobile game ''Wave Wave''. It is supposed the concept was brought to light by a popular Geometry Dash player, Darnoc, who created a level (also named ''Wave Wave''), mimicking its mechanics using condensed groups of gravity rings and the UFO.
* This is the first update to include a sequel of a main level song: [[Theory of Everything|Theory of Everything 2]]
* This is the second update that includes two new main levels. ([[Update 1.6|1.6]] with [[Electroman Adventures]] and [[Clubstep]], and now 1.9 with [[Blast Processing]] and [[Theory of Everything 2]])
* Both Update 1.6 and Update 1.9 featured music from both Waterflame and DJ Nate.
* Some people thought that ''Eternity'' would be Level 18, but that was later proven false when the Theory of Everything 2 preview came out.
* Many users thought that Update 1.9 would be released on Halloween, but the update ended up being released 9 days later.
 
== Gallery ==
<gallery widths="200" orientation="none">
update1.9cool.png|1.9 Update WIP
phone.png
Bv-sbODCMAAwktE.png large.png
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9
1.9 music hint.png|Soundtrack hint for 1.9(Blast, Processor, Book, Infinity symbol, and the number 2)
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update
Blast.jpg|New "Wave" gamemode(In the Sneak Peak)
</gallery>
</gallery>
 
[[Category:Updates (base content)]]
== Links ==
* https://www.youtube.com/user/RobTopGames (YouTube Channel)
* https://www.facebook.com/geometrydash (Facebook Account)
* https://twitter.com/RobTopGames (Twitter Account)
* http://forums.toucharcade.com/showthread.php?t=203823 (Touch Arcade Forums)
[[Category:Updates]]

Latest revision as of 05:25, 11 October 2026

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Update

v1.9

Minor updates
  • v1.91
  • v1.911
  • v1.921
  • v1.93
Steam release

23-12-2014 (initial release)

Android release

09-11-2014

iOS release

09-11-2014

  • 4 + 2^ cubes
  • 2 ships
  • 2 balls
  • 2 UFOs
  • 1 wave
  • 4 colours

^ Steam only

Preceded by
Followed by

Update 1.9 was the ninth major update to Geometry Dash released on 9 November 2014 for Android and iOS, and on 23 December 2014 serving as the initial release of the Steam version.

Description

[edit | edit source]

Update 1.9 introduced seventeenth and eighteenth levels, Blast Processing and Theory of Everything 2, the former introducing the wave form, and the latter the second main Demon level. The Icon Kit received 11 icons (13 on Steam) and 4 new colours. The update also included a great variety of level level editor additions and improvements, including new objects that when used in conjunction with blocks could convey a 3D aesthetic. A new user account system was implemented, and music from Newgrounds was able to downloaded for use in user levels. Additionally, level difficulties were changed as follows:

Update log (iOS AppStore)
  • New level "Blast Processing"
  • New level "Theory of Everything 2"
  • New "Wave" game mode
  • New music system. Build and share levels using custom music from Newgrounds.com
  • Backup system. Store and sync your progress between devices and platforms
  • User account system
  • New achievements, colors and icons
  • Lots of new details and level objects
  • Customize the color of objects in the level editor (including 4 custom color channels)
  • Color coding in editor to make different objects more clear
  • New search options
  • Improved server performance for downloading levels
  • Copy/paste support in editor. (not duplicate, paste object anywhere in the level)
  • Level editor object limit increased to 15,000
  • Lots of bug fixes and improvements
  • More!
v1.91 (21 November 2014)
  • Bugfixes and tweaks
v1.911 (22 November 2014)
  • Bugfixes and tweaks
v1.921 (29 January 2015)
  • New performance option that can reduce lag on some devices. Go to "options/smooth fix" to enable.
  • Added group features to level editor
  • Max objects increased to 20,000
  • Bugfixes and tweaks
v1.930 (17 February 2015)
  • Bugfixes

Lite version

[edit | edit source]

Geometry Dash Lite was updated to v1.921 on 6 February 2015 (iOS):

  • New level "Time Machine"!
  • New achievements and rewards!
  • Account system
  • Bugfixes and tweaks

Trivia

[edit | edit source]

History

  • 3 August 2014: Prior to the release of Update 1.8, Topala said in a conversation at Touch Arcade Forums, "I have a lot of ideas for Update 1.9 that could be huge for the game, but more on that after I release 1.8......... muahaha!"
  • 13 August 2014: Topala posts his first Update 1.9 preview image, which shows five icons wearing different-coloured headphones. This makes way for much anticipation throughout the Geometry Dash community and results in theories involving soundtrack changes within a level and new game modes.
  • 26 August 2014: Topala publishes another image depicting 3-D blocks, arousing much excitement among Geometry Dash players.
  • 28 August 2014: Topala continues with the idea of 3-D blocks, posting a picture on Facebook about what could be built using them.
  • 6 September 2014: Another image is posted through Topala's social media accounts, featuring several different level components that could be used in future Geometry Dash levels. This includes two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature is a new thick blue portal that would likely result in the introduction of a new form.
  • 14 September 2014: Topala posts another image to social media, hinting the soundtracks for the upcoming levels. It has a blast and processor (which was later confirmed to be Blast Processing by Waterflame) and a book, an infinity symbol, and the number 2 (which hinted to Theory of Everything 2 by both DJ Nate and F-777).
  • 21 September 2014: Another image is posted through Facebook and Twitter. It previews a new custom music feature that would allow players to include music from Newgrounds in their custom levels. The image includes ten icons with headphones at the bottom. It is the first picture to indicate that the update was a work in progress. Upon the release of the image, Topala says that a sneak peek video for the next levels would be coming soon.
  • 28 September 2014: Topala officially releases the first Update 1.9 sneak peek video, which shows the first 21 seconds of Blast Processing. As seen in the video, the new blue portal changes the icon to an arrow-like object with physics similar to those seen in the mobile game, Wave Wave.
  • 10 October 2014: Topala releases another sneak peek video featuring the second level, Theory of Everything 2. In this video, a new background and a new design of ship is used. Topala is also playing the game on his PC, indicating that he may have been using the Steam version.
  • 18 October 2014: Topala confirms that the update would be released soon after he had fixed a minor issues in the backup and music systems. He also says he is working on the Steam version, and hints on Update 2.0, stating that he will continue improving the user account system devised in 1.9.
  • 4 November 2014: Topala posts that the update is submitted for review and is waiting to be accepted.
  • 9 November 2014: Nearly three months after Update 1.9 was first mentioned, Topala confirms the release of 1.9 and states that it will be released on iOS and Android devices around the same time, and the Steam version would be released as soon as possible. It is eventually released on the Windows Phone, App Store, and several other mobile devices.
  • 15 November 2014: Update 1.9 is released on Amazon devices.
  • 20 November 2014: Update 1.91 is released on all devices. This is a minor update that fixes a few bugs.
  • 18 January 2015: Update 1.921 is released on the Play Store. This includes some new options and fixes a few custom soundtrack bugs.
  • 29 January 2015: Update 1.921 is released on the App Store.
  • 12 February 2015: Update 1.930 is released on the Play Store. This is a minor update that includes some bugfixes.
  • 16 February 2015: Update 1.930 is released on the App Store.

Previews

[edit | edit source]
An early preview, the level differing from the release version with many decorations not yet present






[edit | edit source]