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'''WhyMeWhyMeWhyMeWhyMe''' is a [[Update 2.1|2.1]] Hard level by TMNGaming, published on 18 July 2021. It is an XL story-driven level about the creator's deteriorating relationship with level creation, including anxiety, self-doubt, and the pressure to obtain recognition. It was later selected as the fourth level of the [[Gauntlets|Portal Gauntlet]].
'''WhyMeWhyMeWhyMeWhyMe''' is a [[Update 2.1|2.1]] Hard level by TMNGaming, published on 18 July 2021. It is the fourth level of the [[Gauntlets|Portal Gauntlet]].


The level contains three user coins and several branching routes. It was nominated for and won ''Best Story Level'' in [[The Geometry Dash Awards|The Geometry Dash Awards 2021]].
WhyMeWhyMeWhyMeWhyMe is a story-driven level about TMNGaming's experiences with level creation. Its on-screen text discusses abandoned ideas, self-doubt, the pressure to gain recognition, and the effect of negative comments. Several sections allow the player to choose between different routes.


==Description==
==Description==
===Overview===
*'''0-39%:''' WhyMeWhyMeWhyMeWhyMe opens on a black screen with the message, 'Hi. I am going to show you the inside of my mind.' The background changes to black and purple as the player enters a series of branching routes, which switch with the use of a toggle orb. This area is frames as a collection of every level idea TMNGaming has had and invites the player to look around. Each route passes through different framed scenes displaying level concepts and short phrases, including 'Project: Canvas', 'I wrote a story', 'Life is a simulation', 'Ultimate perfection', 'A world without pain' and 'None of this is real'. The routes periodically rejoin, then separate again. Near the end, the text changes from 'I've been blessed with knowledge' to 'I've been cursed with knowledge'.
WhyMeWhyMeWhyMeWhyMe presents a journey through the creator's mind. Its story concerns how creating levels initially provided TMNGaming with enjoyment and excitement, but gradually became a source of anxiety and self-doubt. It questions whether players genuinely enjoy the creator's work and examines the pressure to create for attention or recognition rather than personal satisfaction.
*'''39-49%:''' The word 'KNOWLEDGE' appears across a grey background filled with connected points and geometric shapes. The player rapidly changes game modes while questions appear throughout the section, including 'Why am I so unhappy?', 'What is my purpose?', 'Why am I so average?', 'What am I doing wrong?' and 'Was making this level a waste of time?' Other questions concern art, dreams, simulations, and the player's surroundings. The section becomes progressively brighter before cutting to the level's title.
 
*'''49-60%:''' The player enters a white area containing overlapping red, green, purple and rainbow-coloured panels. Each panel has its own block design, while loading windows and stick figures appear between them. The section cycles through several game modes, and has messages in the loading windows that read 'If you want to become an artist... probably don't' and 'Nobody will remember your name in 400 years', among others. These coloured panels disappear when the player reaches 60%.
The level's description summarises its subject as follows:
*'''60-89%:''' A black screen again displays 'Hi. I am going to show you the inside of my mind.' Gameplay resumes with a black-and-dark-red colour scheme. The text asks whether the thoughts shown in the level also trouble the player. TMNGaming then recalls beginning to create levels seven years earlier, accompanied by framed depictions of earlier projects. The text states that the creator's 'innocence' and 'creative mind' are gone and that his creativity has become a burden. Hostile comments such as 'Give up', 'Worst level I've ever seen' and 'Stop being selfish' appear in the background. The section becomes almost completely dark as the text describes a fear of being consumed by these thoughts, ending with 'I am going insane'.
 
*'''89-100%:''' A white flash leads to a blue and purple section made from dark platforms with coloured gradient centres. The player switches between the cube, ship, UFO, and wave while phrases like 'We inspire you', 'Be happy', and 'Heal you' appear in the background. These are followed by 'Please understand me', 'Please acknowledge me', and 'Please be happy'. At 100%, the screen turns black and the words 'please help me' appear at the bottom.
<blockquote>Spend a couple minutes in the mind of a creator who hates who he has become, and wishes desperately that you are happier then him.</blockquote>
 
The level represents these feelings through a succession of different environments and unfinished projects. Frequent changes in visual style suggest the player is travelling through different parts of the creator's mind. Some areas appear colourful and hopeful, while others become darker and more chaotic as the narrative progresses.
 
Text displayed throughout the level communicates the creator's thoughts directly to the player. The environments represent projects that may have begun with excitement but were abandoned after anxiety and doubt replaced the creator's original motivation. The title's repeated use of the word 'Why' reflects the questioning and uncertainty at the story's centre.
 
Near the end, the presentation becomes increasingly dark and distressed. The level concludes with the words 'please help me' displayed against a dark background. This ending reinforces that the level is not merely a fictional story, but a personal expression of the creator's frustration and emotional state.<ref name="Nexus">[https://www.youtube.com/watch?v=jGPBRhVEyKU WhyMeWhyMeWhyMeWhyMe by TMNGaming | Geometry Dash] — Nexus [GD], 18 July 2021.</ref>
 
===Level===
WhyMeWhyMeWhyMeWhyMe runs three minutes and 42 seconds, making it considerably longer than most non-Demon-rated levels. Its gameplay uses multiple game-modes and is divided among several visually distinct environments.
 
The level includes several route divisions. Depending on the player's movement, the icon may travel through a lower, middle, or upper path before the routes reconnect. These paths let the player experience parts of the level differently without substantially changing its overall story. Some alternate routes also hide the three user coins.
 
Although the level is rated Hard, its difficulty is not entirely consistent. Much of the gameplay is relatively straightforward, while several later inputs and alternate routes require more precise timing. Its extended length also makes mistakes near the end more consequential.
 
The gameplay primarily serves to carry the level's narrative. Rather than maintaining one decoration style, the player moves through numerous projects and environments that represent different ideas and stages of the creator's thought process.


==User coins==
==User coins==
WhyMeWhyMeWhyMeWhyMe contains three user coins.
WhyMeWhyMeWhyMeWhyMe contains three user coins.
*The first coin is located at 39%. At 36%, the player must jump onto the platform above the normal route to collect a Mario-styled coin. Collecting this object automatically awards the coin at 39%.
#'''39%:''' At 36%, the player must jump onto the platform above the normal route and collect a gold coin. The user coin is then awarded automatically at 39%.
*The second coin is located at 57%. At 53%, the player must fly above the cube portal and enter an alternate route containing a robot portal. The player must use the robot to hit an orb at 56%, opening another alternate route containing a UFO portal. After several UFO inputs, the player enters a cube portal and makes one final jump to collect the coin. A stick figure congratulates the player if they complete the route successfully.
#'''57%:''' At 53%, the player must fly above the cube portal and enter a route containing a robot portal. The robot must hit an orb at 56% to open another route containing a UFO portal. After several UFO inputs, the player enters a cube portal and makes one final jump to collect the coin. A stick figure congratulates the player after the route is completed.
*The third and final coin is located at 94%. At 91%, the player must fly above the UFO portal and remain as a ship. The player must then fly above the cube portal at 92% and enter a hidden cube portal. After entering it, the player must quickly jump, hit a yellow orb, and time an input on a pink dash orb to reach the coin; a correctly timed green-orb input then returns the player to the normal route.
#'''94%:''' At 91%, the player must fly above the UFO portal and remain a ship. The player must then pass above the cube portal at 92% and enter a hidden cube portal. After entering it, the player must jump, hit a yellow orb, and time an input on a pink dash orb. A green orb returns the player to the normal route after the coin is collected.


==Gameplay==
==Gameplay==
Line 62: Line 47:


==Reception==
==Reception==
WhyMeWhyMeWhyMeWhyMe received recognition for its personal narrative and presentation. It won the ''Best Story Level'' category at The Geometry Dash Awards 2021, receiving 8,698 votes. The award recognised the level's use of Geometry Dash as a medium to present the creator's thoughts and experiences.
WhyMeWhyMeWhyMeWhyMe received an Epic rating and won ''Best Story Level'' in [[The Geometry Dash Awards|The Geometry Dash Awards 2021]], receiving 8,698 votes.
 
The level received renewed attention after being selected for the Portal Gauntlet in 2024. Some players found its inclusion controversial because completing every level in sequence is required to finish a Gauntlet. Criticism focused mainly on its XL length, uneven difficulty, and gameplay rather than its decoration or message.


The level's comment section consequently received numerous hostile comments. Other community members criticised this reaction, noting that it reflected the same concern the level addressed: the negative effect that public judgement and the pursuit of approval can have on a creator. A community video discussing the reaction argued that constructive criticism would have been more appropriate than personal attacks against TMNGaming.<ref name="Reaction">[https://www.youtube.com/watch?v=AKEl2I4mCZg The Geometry Dash Community Has a Serious Problem] — Daily Dose of Geometry Dash, 4 March 2024.</ref>
The level received renewed attention after being added to the Portal Gauntlet. Players criticised its length, transitions, and gameplay in the level's comments. Daily Dose of Geometry Dash, also known as Vit12, described the gameplay as somewhat unbalanced for the level's length but condemned the hostile comments directed at TMNGaming, noting that they resembled the negative statements shown within the level.<ref name="Reaction">https://www.youtube.com/watch?v=AKEl2I4mCZg</ref>


==Trivia==
==Trivia==
*WhyMeWhyMeWhyMeWhyMe was published on the same day as Nexus's original showcase of the level.<ref name="Nexus"/>
*WhyMeWhyMeWhyMeWhyMe was the first winner of the ''Best Story Level'' category in The Geometry Dash Awards. The category was introduced in 2021 and discontinued after 2022.
*WhyMeWhyMeWhyMeWhyMe was nominated for ''Best Story Level'' in The Geometry Dash Awards 2021; it went on to place first.
*WhyMeWhyMeWhyMeWhyMe originally had a bug near 95% where an orb would sometimes fail to register unless it were hit close to its centre. The problem was fixed after the level was added to the Portal Gauntlet.
*At a length of 3m 42s, WhyMeWhyMeWhyMeWhyMe is the second-longest Gauntlet level by duration, four seconds shorter than [[Out of Place]].
**It is one of six Gauntlet levels exceeding three minutes in duration. The others are [[Snow flies in Fog]], [[Change of Scene]], [[in Silico]], [[I See Stars]], and [[Out of Place]].
*The hostile reaction following the level's addition to the Portal Gauntlet was considered ironic by some community members because the level itself concerns the harmful effects of criticism, public judgement, and the pursuit of recognition.<ref name="Reaction"/>


==References==
==References==
<references />
<references />
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]

Latest revision as of 23:07, 12 October 2026

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WhyMeWhyMeWhyMeWhyMe
ID

71496773

Creator(s)

TMNGaming

Created
Last updated
Attributes
Difficulty

Length

3m 42s (XL)

Objects

72,831

Copy type

No password

Statistics
Downloads

1.14M

Likes

83.5K

Rating

Epic

Audio info
Artist(s)
Music
Music ID

975149 (deleted)

Level sequence
Previous

WhyMeWhyMeWhyMeWhyMe is a 2.1 Hard level by TMNGaming, published on 18 July 2021. It is the fourth level of the Portal Gauntlet.

WhyMeWhyMeWhyMeWhyMe is a story-driven level about TMNGaming's experiences with level creation. Its on-screen text discusses abandoned ideas, self-doubt, the pressure to gain recognition, and the effect of negative comments. Several sections allow the player to choose between different routes.

Description

[edit | edit source]
  • 0-39%: WhyMeWhyMeWhyMeWhyMe opens on a black screen with the message, 'Hi. I am going to show you the inside of my mind.' The background changes to black and purple as the player enters a series of branching routes, which switch with the use of a toggle orb. This area is frames as a collection of every level idea TMNGaming has had and invites the player to look around. Each route passes through different framed scenes displaying level concepts and short phrases, including 'Project: Canvas', 'I wrote a story', 'Life is a simulation', 'Ultimate perfection', 'A world without pain' and 'None of this is real'. The routes periodically rejoin, then separate again. Near the end, the text changes from 'I've been blessed with knowledge' to 'I've been cursed with knowledge'.
  • 39-49%: The word 'KNOWLEDGE' appears across a grey background filled with connected points and geometric shapes. The player rapidly changes game modes while questions appear throughout the section, including 'Why am I so unhappy?', 'What is my purpose?', 'Why am I so average?', 'What am I doing wrong?' and 'Was making this level a waste of time?' Other questions concern art, dreams, simulations, and the player's surroundings. The section becomes progressively brighter before cutting to the level's title.
  • 49-60%: The player enters a white area containing overlapping red, green, purple and rainbow-coloured panels. Each panel has its own block design, while loading windows and stick figures appear between them. The section cycles through several game modes, and has messages in the loading windows that read 'If you want to become an artist... probably don't' and 'Nobody will remember your name in 400 years', among others. These coloured panels disappear when the player reaches 60%.
  • 60-89%: A black screen again displays 'Hi. I am going to show you the inside of my mind.' Gameplay resumes with a black-and-dark-red colour scheme. The text asks whether the thoughts shown in the level also trouble the player. TMNGaming then recalls beginning to create levels seven years earlier, accompanied by framed depictions of earlier projects. The text states that the creator's 'innocence' and 'creative mind' are gone and that his creativity has become a burden. Hostile comments such as 'Give up', 'Worst level I've ever seen' and 'Stop being selfish' appear in the background. The section becomes almost completely dark as the text describes a fear of being consumed by these thoughts, ending with 'I am going insane'.
  • 89-100%: A white flash leads to a blue and purple section made from dark platforms with coloured gradient centres. The player switches between the cube, ship, UFO, and wave while phrases like 'We inspire you', 'Be happy', and 'Heal you' appear in the background. These are followed by 'Please understand me', 'Please acknowledge me', and 'Please be happy'. At 100%, the screen turns black and the words 'please help me' appear at the bottom.

User coins

[edit | edit source]

WhyMeWhyMeWhyMeWhyMe contains three user coins.

  1. 39%: At 36%, the player must jump onto the platform above the normal route and collect a gold coin. The user coin is then awarded automatically at 39%.
  2. 57%: At 53%, the player must fly above the cube portal and enter a route containing a robot portal. The robot must hit an orb at 56% to open another route containing a UFO portal. After several UFO inputs, the player enters a cube portal and makes one final jump to collect the coin. A stick figure congratulates the player after the route is completed.
  3. 94%: At 91%, the player must fly above the UFO portal and remain a ship. The player must then pass above the cube portal at 92% and enter a hidden cube portal. After entering it, the player must jump, hit a yellow orb, and time an input on a pink dash orb. A green orb returns the player to the normal route after the coin is collected.

Gameplay

[edit | edit source]
Bottom paths
Middle paths
Top paths





Reception

[edit | edit source]

WhyMeWhyMeWhyMeWhyMe received an Epic rating and won Best Story Level in The Geometry Dash Awards 2021, receiving 8,698 votes.

The level received renewed attention after being added to the Portal Gauntlet. Players criticised its length, transitions, and gameplay in the level's comments. Daily Dose of Geometry Dash, also known as Vit12, described the gameplay as somewhat unbalanced for the level's length but condemned the hostile comments directed at TMNGaming, noting that they resembled the negative statements shown within the level.[1]

Trivia

[edit | edit source]
  • WhyMeWhyMeWhyMeWhyMe was the first winner of the Best Story Level category in The Geometry Dash Awards. The category was introduced in 2021 and discontinued after 2022.

References

[edit | edit source]