WhyMeWhyMeWhyMeWhyMe: Difference between revisions

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Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=WhyMeWhyMeWhyMeWhyMe&oldid=265894 ; contributors: https://geometrydash.wiki.gg/index.php?title=WhyMeWhyMeWhyMeWhyMe&action=history
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  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
  |updated    = [[Update 2.2]]
  |updated    = [[Update 2.2]]
  |difficulty = [[File:Hard.png|x35px]]
  |difficulty = {{Hard}}
  |stars      = 5
  |stars      = 5
  |diamonds  = 7
  |diamonds  = 7
Line 13: Line 13:
  |objects    = 72,831
  |objects    = 72,831
  |copytype  = No password
  |copytype  = No password
  |downloads  = 1.12M
  |downloads  = 1.14M
  |likes      = 82.7K
  |likes      = 83.5K
  |rating    = Epic
  |rating    = Epic
  |artist    = [https://koraii.newgrounds.com/ Koraii]
  |artist    = [https://open.spotify.com/artist/6NicNrY6q3KNHZsu8O2Be1 Koraii]
  |music      = [https://www.newgrounds.com/audio/listen/975149 Fantasy]
  |music      = [https://open.spotify.com/track/7xWO7gZE5lYbDl6MGmVXjZ Fantasy]
  |musicid    = 975149
  |musicid    = 975149 (deleted)
  |previous  = [[Between Worlds]]
  |previous  = [[Between Worlds]]
  |next      = [[Tsuretette]]
  |next      = [[Tsuretette]]
}}
}}
'''WhyMeWhyMeWhyMeWhyMe''' is a [[Update 2.1|2.1]] Hard level by TMNGaming, published on 18 July 2021. It is the fourth level of the [[Gauntlets|Portal Gauntlet]].
'''WhyMeWhyMeWhyMeWhyMe''' is a [[Update 2.1|2.1]] Hard level by TMNGaming, published on 18 July 2021. It is the fourth level of the [[Gauntlets|Portal Gauntlet]].
WhyMeWhyMeWhyMeWhyMe is a story-driven level about TMNGaming's experiences with level creation. Its on-screen text discusses abandoned ideas, self-doubt, the pressure to gain recognition, and the effect of negative comments. Several sections allow the player to choose between different routes.


==Description==
==Description==
WhyMeWhyMeWhyMeWhyMe is a commentary on what goes on in the mind of the creator, TMNGaming, sharing how their passion and excitement for creating slowly turned into a burden due to anxiety and doubts about whether anyone would actually enjoy their creations.
*'''0-39%:''' WhyMeWhyMeWhyMeWhyMe opens on a black screen with the message, 'Hi. I am going to show you the inside of my mind.' The background changes to black and purple as the player enters a series of branching routes, which switch with the use of a toggle orb. This area is frames as a collection of every level idea TMNGaming has had and invites the player to look around. Each route passes through different framed scenes displaying level concepts and short phrases, including 'Project: Canvas', 'I wrote a story', 'Life is a simulation', 'Ultimate perfection', 'A world without pain' and 'None of this is real'. The routes periodically rejoin, then separate again. Near the end, the text changes from 'I've been blessed with knowledge' to 'I've been cursed with knowledge'.
<!--This section requires an actual description about its gameplay.-->
*'''39-49%:''' The word 'KNOWLEDGE' appears across a grey background filled with connected points and geometric shapes. The player rapidly changes game modes while questions appear throughout the section, including 'Why am I so unhappy?', 'What is my purpose?', 'Why am I so average?', 'What am I doing wrong?' and 'Was making this level a waste of time?' Other questions concern art, dreams, simulations, and the player's surroundings. The section becomes progressively brighter before cutting to the level's title.
*'''49-60%:''' The player enters a white area containing overlapping red, green, purple and rainbow-coloured panels. Each panel has its own block design, while loading windows and stick figures appear between them. The section cycles through several game modes, and has messages in the loading windows that read 'If you want to become an artist... probably don't' and 'Nobody will remember your name in 400 years', among others. These coloured panels disappear when the player reaches 60%.
*'''60-89%:''' A black screen again displays 'Hi. I am going to show you the inside of my mind.' Gameplay resumes with a black-and-dark-red colour scheme. The text asks whether the thoughts shown in the level also trouble the player. TMNGaming then recalls beginning to create levels seven years earlier, accompanied by framed depictions of earlier projects. The text states that the creator's 'innocence' and 'creative mind' are gone and that his creativity has become a burden. Hostile comments such as 'Give up', 'Worst level I've ever seen' and 'Stop being selfish' appear in the background. The section becomes almost completely dark as the text describes a fear of being consumed by these thoughts, ending with 'I am going insane'.
*'''89-100%:''' A white flash leads to a blue and purple section made from dark platforms with coloured gradient centres. The player switches between the cube, ship, UFO, and wave while phrases like 'We inspire you', 'Be happy', and 'Heal you' appear in the background. These are followed by 'Please understand me', 'Please acknowledge me', and 'Please be happy'. At 100%, the screen turns black and the words 'please help me' appear at the bottom.


==User coins==
==User coins==
WhyMeWhyMeWhyMeWhyMeWhyMe contains three user coins.
WhyMeWhyMeWhyMeWhyMe contains three user coins.
*The first coin is located at 39%. To collect it, the player must collect a Mario-styled coin at 36% by jumping onto the platform above. The coin will then be automatically given at 39%.
#'''39%:''' At 36%, the player must jump onto the platform above the normal route and collect a gold coin. The user coin is then awarded automatically at 39%.
*The second coin is located at 57%. To collect it, the player must fly above the cube portal at 53%, which leads to an alternate path with a robot portal. Using the robot, the player must hit an orb at 56% to access another alternate path with a UFO portal. Clicking a few times leads to a cube portal, after which the player must make one simple jump for the coin. If successful, a stick-figure congratulates the player for collecting the coin.
#'''57%:''' At 53%, the player must fly above the cube portal and enter a route containing a robot portal. The robot must hit an orb at 56% to open another route containing a UFO portal. After several UFO inputs, the player enters a cube portal and makes one final jump to collect the coin. A stick figure congratulates the player after the route is completed.
*The third and final coin is located at 94%. To collect it, the player must fly above the UFO portal at 91% to continue the section as a ship. After this, they must fly above the cube portal at 92% to find a hidden cube portal. They then must quickly jump to click a yellow orb and a timed pink dash orb, leading to the coin. Finally, a timed green orb click is required to return to the main path.
#'''94%:''' At 91%, the player must fly above the UFO portal and remain a ship. The player must then pass above the cube portal at 92% and enter a hidden cube portal. After entering it, the player must jump, hit a yellow orb, and time an input on a pink dash orb. A green orb returns the player to the normal route after the coin is collected.


==Gameplay==
==Gameplay==
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  |cpt3 = Top paths
  |cpt3 = Top paths
}}
}}
==Reception==
WhyMeWhyMeWhyMeWhyMe received an Epic rating and won ''Best Story Level'' in [[The Geometry Dash Awards|The Geometry Dash Awards 2021]], receiving 8,698 votes.
The level received renewed attention after being added to the Portal Gauntlet. Players criticised its length, transitions, and gameplay in the level's comments. Daily Dose of Geometry Dash, also known as Vit12, described the gameplay as somewhat unbalanced for the level's length but condemned the hostile comments directed at TMNGaming, noting that they resembled the negative statements shown within the level.<ref name="Reaction">https://www.youtube.com/watch?v=AKEl2I4mCZg</ref>
==Trivia==
==Trivia==
*WhyMeWhyMeWhyMeWhyMe was nominated for and won ''Best Story Level'' in [[The Geometry Dash Awards|The Geometry Dash Awards 2021]].
*WhyMeWhyMeWhyMeWhyMe was the first winner of the ''Best Story Level'' category in The Geometry Dash Awards. The category was introduced in 2021 and discontinued after 2022.
*When the Portal Gauntlet was first released, WhyMeWhyMeWhyMeWhyMe received criticism from players due to its XL length and irritating gameplay. Many people in the community found the level's hatred to be unacceptable, noting that these comments were the exact negative remarks featured in the level. <ref>https://www.youtube.com/watch?v=AKEl2I4mCZg</ref>
*WhyMeWhyMeWhyMeWhyMe used to have a bug at 95% with the orb, where it would not register properly if not hit directly in the middle. This issue was fixed after the level was added to the Portal Gauntlet.
*With a length of 3 minutes and 42 seconds, WhyMeWhyMeWhyMeWhyMe is the second-longest Gauntlet level by duration. The only longer level is [[Out of Place]], which lasts four seconds longer.
**By extension, WhyMeWhyMeWhyMeWhyMe is one of only six Gauntlet levels that exceed three minutes, the others being [[Snow flies in Fog]], [[Change of Scene]], [[in Silico]], [[I See Stars]], and [[Out of Place]].


==References==
==References==
<references />
<references />
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]

Latest revision as of 23:07, 12 October 2026

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WhyMeWhyMeWhyMeWhyMe
ID

71496773

Creator(s)

TMNGaming

Created
Last updated
Attributes
Difficulty

Length

3m 42s (XL)

Objects

72,831

Copy type

No password

Statistics
Downloads

1.14M

Likes

83.5K

Rating

Epic

Audio info
Artist(s)
Music
Music ID

975149 (deleted)

Level sequence
Previous

WhyMeWhyMeWhyMeWhyMe is a 2.1 Hard level by TMNGaming, published on 18 July 2021. It is the fourth level of the Portal Gauntlet.

WhyMeWhyMeWhyMeWhyMe is a story-driven level about TMNGaming's experiences with level creation. Its on-screen text discusses abandoned ideas, self-doubt, the pressure to gain recognition, and the effect of negative comments. Several sections allow the player to choose between different routes.

Description

[edit | edit source]
  • 0-39%: WhyMeWhyMeWhyMeWhyMe opens on a black screen with the message, 'Hi. I am going to show you the inside of my mind.' The background changes to black and purple as the player enters a series of branching routes, which switch with the use of a toggle orb. This area is frames as a collection of every level idea TMNGaming has had and invites the player to look around. Each route passes through different framed scenes displaying level concepts and short phrases, including 'Project: Canvas', 'I wrote a story', 'Life is a simulation', 'Ultimate perfection', 'A world without pain' and 'None of this is real'. The routes periodically rejoin, then separate again. Near the end, the text changes from 'I've been blessed with knowledge' to 'I've been cursed with knowledge'.
  • 39-49%: The word 'KNOWLEDGE' appears across a grey background filled with connected points and geometric shapes. The player rapidly changes game modes while questions appear throughout the section, including 'Why am I so unhappy?', 'What is my purpose?', 'Why am I so average?', 'What am I doing wrong?' and 'Was making this level a waste of time?' Other questions concern art, dreams, simulations, and the player's surroundings. The section becomes progressively brighter before cutting to the level's title.
  • 49-60%: The player enters a white area containing overlapping red, green, purple and rainbow-coloured panels. Each panel has its own block design, while loading windows and stick figures appear between them. The section cycles through several game modes, and has messages in the loading windows that read 'If you want to become an artist... probably don't' and 'Nobody will remember your name in 400 years', among others. These coloured panels disappear when the player reaches 60%.
  • 60-89%: A black screen again displays 'Hi. I am going to show you the inside of my mind.' Gameplay resumes with a black-and-dark-red colour scheme. The text asks whether the thoughts shown in the level also trouble the player. TMNGaming then recalls beginning to create levels seven years earlier, accompanied by framed depictions of earlier projects. The text states that the creator's 'innocence' and 'creative mind' are gone and that his creativity has become a burden. Hostile comments such as 'Give up', 'Worst level I've ever seen' and 'Stop being selfish' appear in the background. The section becomes almost completely dark as the text describes a fear of being consumed by these thoughts, ending with 'I am going insane'.
  • 89-100%: A white flash leads to a blue and purple section made from dark platforms with coloured gradient centres. The player switches between the cube, ship, UFO, and wave while phrases like 'We inspire you', 'Be happy', and 'Heal you' appear in the background. These are followed by 'Please understand me', 'Please acknowledge me', and 'Please be happy'. At 100%, the screen turns black and the words 'please help me' appear at the bottom.

User coins

[edit | edit source]

WhyMeWhyMeWhyMeWhyMe contains three user coins.

  1. 39%: At 36%, the player must jump onto the platform above the normal route and collect a gold coin. The user coin is then awarded automatically at 39%.
  2. 57%: At 53%, the player must fly above the cube portal and enter a route containing a robot portal. The robot must hit an orb at 56% to open another route containing a UFO portal. After several UFO inputs, the player enters a cube portal and makes one final jump to collect the coin. A stick figure congratulates the player after the route is completed.
  3. 94%: At 91%, the player must fly above the UFO portal and remain a ship. The player must then pass above the cube portal at 92% and enter a hidden cube portal. After entering it, the player must jump, hit a yellow orb, and time an input on a pink dash orb. A green orb returns the player to the normal route after the coin is collected.

Gameplay

[edit | edit source]
Bottom paths
Middle paths
Top paths





Reception

[edit | edit source]

WhyMeWhyMeWhyMeWhyMe received an Epic rating and won Best Story Level in The Geometry Dash Awards 2021, receiving 8,698 votes.

The level received renewed attention after being added to the Portal Gauntlet. Players criticised its length, transitions, and gameplay in the level's comments. Daily Dose of Geometry Dash, also known as Vit12, described the gameplay as somewhat unbalanced for the level's length but condemned the hostile comments directed at TMNGaming, noting that they resembled the negative statements shown within the level.[1]

Trivia

[edit | edit source]
  • WhyMeWhyMeWhyMeWhyMe was the first winner of the Best Story Level category in The Geometry Dash Awards. The category was introduced in 2021 and discontinued after 2022.

References

[edit | edit source]